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Wasteland 2 |OT| Explode 'em like a Blood Sausage

Dresden

Member
I'm not entirely certain, but I think energy weapons are a more specialized damage type. I've noticed it does paltry damage against most the enemies I've faced but did lots to
the podpeople though I have been using the herbicide so I don't know if that's the reason
. I did notice that the description on one of the weapons I found made it look like it did more damage to enemies with higher armour... or something. Can't remember.

But the feeling I'm getting is they're really good against mechanical or high armour and less against regular bodies.

My big damage dealer is my heavy weapons specialist. Those big machine guns are nuts.

Yeah, energy weapons are more effective against armor, as noted in the manual. My tech character has been a godsend against heavier opponents so far.

Kinda ran into a wall just now in Ag Center -
Larsen is wiping me out in a single turn, lol.
As soon as the conversation is over he takes initiative and fires off five or six shots in a row, each hitting for 27-ish damage and basically knocking out two or three party members to start things off. Think I'll try to just avoid him, when I play again tonight.

My party's damage is just really low right now. I have two characters who can use assault rifles, but they plink away for 7 or so damage per shot. Only real source of damage comes from the melee (if they crit) and the snipers, but ammo isn't exactly abundant for the latter.
 

TheYanger

Member
The random percentage shown in this game is completely off. Completely. There's no fucking way in reality that you have a 2% chance for your gun to jam and it's going to jam every six to eight attempts at firing. That's what has been happening with all my party members.

Also, the reliance on a high charisma and leadership skill to circumvent the retarded morale check is beyond annoying. You have this
super smart and experienced doctor type
who is going to just randomly run away from your group and rush headlong into the group of five monsters that are clumped up together (that ended up clumped when the previous, uncontrollable party member rushed headlong into the same room)? Is she just trying to commit suicide? So far the game just feels like XCOM lite as far as the combat goes.
With any random percentage, some people are going to have that shitty luck. Sucks to be you, for lack of a more empathic way to say it :/ I have had 1 gun jam in my entire time playing the game.
Still at the Ag center right now, not sure if I should start over with a new party. Picked the medic, sniper, bruiser and a custom character who seems to jack of all trades =/

Also got the assault person from the starting base and Rose.

Am I screwed with this set up or can I work with it?
This is almost the exact same team I have, and it's been fine.

My team:

Natalie, the kiss ass wannabe career path ranger who likes to talk a big game and bark orders, but is worthless with a weapon. She can patch up just about any wound though.

Natalya, the giant Russian woman who just likes to beat the living shit out of everything with her bare hands.

Tex, a gruff hardass who has seen some things in his day and knows better than to rush into things. He's a straight shooter with any kind of rifle.

Batman Jones, named after his favorite pre-fallout reading material, a quick guy who can get into anything and fix anything - computers, toasters, you name it he can handle it. Not too useful with a gun though.

So yeah, that group has been just fine thus far. Sadly I never find any useful weapons though, so at this point I'm worried about it a bit. my Bruiser does the most damage of anyone on my team by a LONG shot. The mob HP is ramping up and most of my starter weapons are falling behind in armor penetration.
 
The random percentage shown in this game is completely off. Completely. There's no fucking way in reality that you have a 2% chance for your gun to jam and it's going to jam every six to eight attempts at firing. That's what has been happening with all my party members..

The RNG gods do not favour you. Also keep in mind that it probably rolls for a jam with every shot, so rapid-fire weapons will jam more often than single-shot weapons.

I'm curious, do those characters have low luck? I've found luck to be extremely useful on my front-line melee crazyman, and in general. So far, I've jammed 0 times and enemies have jammed (in total) about 5 times. I'm also swimming in bullets.

(I bet I've jinxed myself now. Why hath thy forsaken me, RNG gods?!)

Edit
I seriously doubt there are any issues with percentages and the RNG. People continue to say that stuff about XCOM long after people have torn apart the code and showed that, yes, it is working as intended. You remember the rolls that hurt you and forget all the ones that went your way.

There was a great post by Soren Johnson (or a Civ designer, I can't recall exactly) talking about this exact issue while developing one of the Civilization games. In the end, they actually ended up biasing it slightly for the players, to avoid that nasty feeling of "unfair RNG."

If I manage to find it I'll link it.
 
I seriously doubt there are any issues with percentages and the RNG. People continue to say that stuff about XCOM long after people have torn apart the code and showed that, yes, it is working as intended. You remember the rolls that hurt you and forget all the ones that went your way.
 

Narras

Member
I skipped the AG Center and chose to do Highpool first. I just got to what looks to be part two of the area. The first partner I picked up has pretty much been carrying the team.

I got a brawler who specializes in toaster repair, a medic/surgeon specializing in bladed weapons, a hard ass energy weapon user, and a sniper knowledgeable in computer science.

It's been pretty rough so far, but I'm still chugging along.
 

Fantastapotamus

Wrong about commas, wrong about everything
The first big location is pretty, it get's easier afterwards. I was able to get a sweet new Famas for my Leaderlady, a brand new sniper and a SMG after I finished AG and now my team pretty much rocks. I even sent off one companion cause she fucking sucked.
Fuck Rose. She is aweful.
 

Kvik

Member
I most not fall for the save scumming trap. Sniper rifle ammo were so sparse in my game last night, yet I'm swimming in .38 calibre bullets. :-\
 

Zeliard

Member
That said, I don't think it's a very good game to min-max; the point is to roleplay characters you like. The game is pretty responsive to different builds, and you're not going to get wiped out or fail for your choices unless you've made really, really bad ones.

But like I said, it's more fun to design characters you like and roleplay them than to game every aspect of the system.

Hear hear. People generally get a bit too caught up on building some perfect party composition, min-maxing and being able to see every bit of content on a first playthrough.

There's no need to sweat the details to that extent, especially your first time through. Go with a crew that you can get attached to and that feels enjoyable to actually role-play as and things will work themselves out through the course of the game, unless as SA said you did build some truly disastrous party (primarily as far as attributes go). :p

And if you're really that concerned about truly hampering yourself, it's probably best that you go with the pre-made characters if it means not starting over after 6 hours. :> Pre-made is less fun and ultimately less flexible, at least IMO, but it should at least ensure you start off with a more balanced party for the early game.
 

Varna

Member
Should that
Frog
in the cave early on be so damn hard?

Finally managed to defeat it after a few reload, manual position and just plain luck. Maybe my group isn't as tight as I thought. I am on the second highest difficulty setting which I figured was meant for players who were experience with these kind of games in general. Maybe I need to dial it back.
 

jryi

Senior Analyst, Fanboy Drivel Research Partners LLC
I skipped the AG Center and chose to do Highpool first.

I did this too, now that I restarted with a new party and smarter tactics. (Like, take the shovel with you, there's always something to dig up.) But going to Highpool first didn't turn out to be the best idea ever because
now the plants killed everyone in Ag Center and the story is completely different there than it was on my first three hour run. Is there a downside to starting with Ag Center, except maybe the problem I had with my ammo running out totally, and there not being a doctor who can heal me?

But man is this game fun, now that I seem to have gotten the hang of it. I am so glad to have been a part of the kickstarter.
 
Everyone in the citadel is blaming me for
giving up Highpool to the Red Skorpions even though I made sure the pro rangers lady was elected. Vargas even acknowledged my choice in a conversation so I have no idea why it's happening.

It's a minor bug, but this kind of shit is really off-putting in choice based games.

There is an assault ally in the first area? I missed that... Where is he?

In the very fist area, turn left by the wasteland exit and head down the path.
 

Dresden

Member
I'm sticking with my party, but it still hurts whenever I remember that I have three characters that can repair toasters.
 
Should that
Frog
in the cave early on be so damn hard?

Finally managed to defeat it after a few reload, manual position and just plain luck. Maybe my group isn't as tight as I thought. I am on the second highest difficulty setting which I figured was meant for players who were experience with these kind of games in general. Maybe I need to dial it back.

I, uh..
..um...

used
Animal persuasion or w/e and it left me alone entirely.
 

Denton

Member
There is an assault ally in the first area? I missed that... Where is he?

If you mean Angela Deth from first Wasteland, she stands right across canyon from the graves in the beginning. And she does kick ass, being level 14 or so.

Frankly, playing on seasoned difficulty, I haven't encountered any significant trouble at all. Plenty of healing items, my Pills medic heals everyone quickly if needed.
 

TheYanger

Member
I did this too, now that I restarted with a new party and smarter tactics. (Like, take the shovel with you, there's always something to dig up.) But going to Highpool first didn't turn out to be the best idea ever because
now the plants killed everyone in Ag Center and the story is completely different there than it was on my first three hour run. Is there a downside to starting with Ag Center, except maybe the problem I had with my ammo running out totally, and there not being a doctor who can heal me?

But man is this game fun, now that I seem to have gotten the hang of it. I am so glad to have been a part of the kickstarter.

Basically the inverse happens, no matter what it seems SOMETHING happens along those lines.
 

Zukuu

Banned
Traps do WAY, and I mean WAY too much damage on hardest difficulty. Seems I have to restart and give a character Perception and Disarming Traps. You can't avoid them otherwise it seems. From what little I played it also seems like SMGs are clearly the best weapons early on. Huge amount of ammo, big magazine and actually the highest DPS. The +hit chance by getting closer is also a huge plus. Shotguns on the other hand deal little to no damage, while having ridiculous AP cost per shot. Seems like they value the AoE a little too much, since you can rarely make use of it. Might reconsider that choice as well, which hurts me, since I'm madly in love with shotguns in games. =/
 

Narras

Member
Like, take the shovel with you, there's always something to dig up.
When I found a shovel, I was glad I was able to use it. I might go back to the very first area because I'm pretty sure there were some places I could dig.

Also, there better be more toasters to repair.
 

Dresden

Member
Perception is pretty damn important. Not only for traps, but for spotting entrances to areas that are otherwise inaccessible, as far as I can tell. (Highpool)
Like the cave in the upper terrace of the town housing all the dead Red Skorpions, a high level safe that I couldn't crack, and a destroyed robot.
 

Almighty

Member
Well after a restart I just finished up Highpool. Decided to make everyone assault rifles with pistols as a back up and it has worked very well. I also learned that like Dresden said perception is very important. It makes spotting traps so much easier and also shows stuff that would otherwise be missed.
 
Wasteland 2 just passed a million dollars in sales!

ibak2DeASKH1CU.png
 

Vaporak

Member
Traps do WAY, and I mean WAY too much damage on hardest difficulty. Seems I have to restart and give a character Perception and Disarming Traps. You can't avoid them otherwise it seems. From what little I played it also seems like SMGs are clearly the best weapons early on. Huge amount of ammo, big magazine and actually the highest DPS. The +hit chance by getting closer is also a huge plus. Shotguns on the other hand deal little to no damage, while having ridiculous AP cost per shot. Seems like they value the AoE a little too much, since you can rarely make use of it. Might reconsider that choice as well, which hurts me, since I'm madly in love with shotguns in games. =/

My tech guy who can disarm explosive traps has been a god send and I haven't even beaten the AG center (after heading their first). I don't know what I'd do without it, i'd be afraid to open chest because so many of them are trapped.
 

Shengar

Member
Agreed! Part of more old school design is that you can't do everything in a game. That feeling of 'missing stuff' is part of the roleplaying... if it was easy to have skill points for everything, then it negates the need for a skillpoint system in the first place. Modern games generally let you do everything, so I think it can be shocking to many playing a game where you aren't all powerful.
The sole reason why I can't play Skyrim anymore. There isn't any reason for roleplay if I can do everything with one character.
Wasteland 2 just passed a million sales!

ibak2DeASKH1CU.png

Although I already have one from my Torment kickstarter, I still ended bought one copy and give it to my friend since he really watns it so much. Good news for inXile indeed!
 

Denton

Member
Ummm, million dollar mark, which is not a million copies, in fact it seems quite low.. Lower than where Divinity was in the same time frame I think. But I love the game so far, hopefully it will sell well enough.
 
Damn.

Something worth investing in then. That thing was hitting for 30+ points of damage... not one person in my squad could survive.

I've had
a goat
following me around since the start of the game because of that.

At this point, I think I'll reload if I lose it somehow.
 

Sober

Member
Damn this game is tough. Think I'm just chugging along barely fine with my team.

Actually, a question about followers. If I dismiss them, I can't find where they were ever again if I leave the area. Where can I find them?

is the red-head ranger at the start who can join you a trap? she was like level 14 or something. Just finished Highpool with a group of 4 and I'm all at level 5 still

Oh and damn the RNG is harsh as fuck or something. 3/4 of my group members were using the same pistol with a 9% chance to jam, and they all fucking back-to-back jammed and re-jammed like 4 times in a row on one another. Holy shit.
 

Conezays

Member
Everyone in the citadel is blaming me for
giving up Highpool to the Red Skorpions even though I made sure the pro rangers lady was elected. Vargas even acknowledged my choice in a conversation so I have no idea why it's happening.

It's a minor bug, but this kind of shit is really off-putting in choice based games.



In the very fist area, turn left by the wasteland exit and head down the path.

Can I ask how
you got her elected? I did the Turning on the Valves, etc. quest and it seemed like I was on my way to helping her get elected. Then I went outside and people were already voting giving the de facto vote to Bergin.

Not a huge deal though; I'm long since done that area and wreaking havoc elsewhere :p
 

Gothos

Member
Damn this game is tough. Think I'm just chugging along barely fine with my team.

Actually, a question about followers. If I dismiss them, I can't find where they were ever again if I leave the area. Where can I find them?

They wait for you in the Ranger Citadel.
 

Sanctuary

Member
With any random percentage, some people are going to have that shitty luck. Sucks to be you, for lack of a more empathic way to say it :/ I have had 1 gun jam in my entire time playing the game.

It's beyond Diablo levels of "RNG". I just had a trap with a 91% chance to disarm with a 1% critical failure: failed, failed, failed, BOOM. The trap right next to it was a 21% chance with a 32% critical failure: success!
 
Perception is pretty damn important. Not only for traps, but for spotting entrances to areas that are otherwise inaccessible, as far as I can tell. (Highpool)
Like the cave in the upper terrace of the town housing all the dead Red Skorpions, a high level safe that I couldn't crack, and a destroyed robot.
Yeah, I pretty much wander around with my Perception guy as a sniper scout, using the Perception area of effect thing to make sure I'm covering all of the ground.
 

TheYanger

Member
It's beyond Diablo levels of "RNG". I just had a trap with a 91% chance to disarm with a 1% critical failure: failed, failed, failed, BOOM. The trap right next to it was a 21% chance with a 32% critical failure: success!

91% is still almost a 10% chance to fail. Is it REALLY that hard to believe that the game isn't out to get you and you just got unlucky?
I'm sure you've hit multiple shots that were like sub 50% in a row before and not gone "DAMN THIS GAME LOVES ME!" or anything of the sort. Again, I've had (now since the earlier post) TWO gun jams this entire game. Sucks to be that guy that gets 10 of them, but it's bound to happen to somebody.
 

NIN90

Member
So Highpool:
Do i have to initiate the second vote in some way or does Kate just radio me at some point? Pretty sure I did everything including wiping out that raiders camp.

And how the hell do I open safes? Lockpicking ain't working.
 

Zukuu

Banned
So Highpool:
Do i have to initiate the second vote in some way or does Katie just radio me at some point? Pretty sure I did everything including wiping out that raiders camp.

And how the hell do I open safes? Lockpicking ain't working.
There is a talent called "Safecracking" for a reason. ^^


My tech guy who can disarm explosive traps has been a god send and I haven't even beaten the AG center (after heading their first). I don't know what I'd do without it, i'd be afraid to open chest because so many of them are trapped.
Yeah, I noticed and I've only been to the radio tower lol. Gonna restart now.
Still thinking about what do replace shotguns with. Assault Rifles it seems. Melee doesn't seem viable for long due to the lack armor penetration.
 

Decado

Member
Played for about 7 1/2 hrs straight. Very enjoyable. This year has seen a stellar resurgence of turn-based games.

Would like combat to be a bit more challenging, though. Still want to know what the difficulty levels impact before I start pumping up the difficulty.
 
Can I ask how
you got her elected? I did the Turning on the Valves, etc. quest and it seemed like I was on my way to helping her get elected. Then I went outside and people were already voting giving the de facto vote to Bergin.

Not a huge deal though; I'm long since done that area and wreaking havoc elsewhere :p

I just helped out a bunch of people around town. I put out the fire, got the dog back to his owner, and I think there was something else.
 
Ummm, million dollar mark, which is not a million copies, in fact it seems quite low.. Lower than where Divinity was in the same time frame I think. But I love the game so far, hopefully it will sell well enough.
Bad reading on my lol but good news nonetheless.
 

Decado

Member
Is that 1 million including early access? If it is, that doesn't seem very good. If not, then it isn't too bad.

I get the impression it isn't doing as well as Divinity. If you asked me at the beginning of the year, I'd have said no way Divinity sells more than Wasteland 2.
 
Is that 1 million including early access? If it is, that doesn't seem very good. If not, then it isn't too bad.

I get the impression it isn't doing as well as Divinity. If you asked me at the beginning of the year, I'd have said no way Divinity sells more than Wasteland 2.

It hasn't, Divinity has only sold 500k copies since last week. If they aren't including Kickstarter copies then it's safe to say Wasteland is doing much, much better.
 
Is that 1 million including early access? If it is, that doesn't seem very good. If not, then it isn't too bad.

I get the impression it isn't doing as well as Divinity. If you asked me at the beginning of the year, I'd have said no way Divinity sells more than Wasteland 2.

Divinity's Kickstarter wasn't nearly as successful so that means that more people were paying upfront on release day. A lot more people already owned Wasteland 2 on release day.

And, holy crap, why does everything have to be a competition with Divinity? I love Divinity too but can't we just enjoy this nice resurgence of old school RPGs instead of everything in this thread and Eternity's being "Divinity this, Divinity That".
 
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