Shake Appeal
Member
Impressed by how detailed these patches are. Looks like they're going to give this game the support it needs to be truly great. Just need more balancing alongside the bug-fixing.
No, California is an order of magnitude more difficult than Arizona. It's like they put two different games together, honestly.Finally got to california. This game is getting a lot harder. I guess there is going to be a beef gate until I gear up a lot then it will probably taper off again.
No reason not to play on easy, right? Does the game let you change difficulty at any time?
http://wastelandrpg.tumblr.com/post/99930440396/wasteland-2-patch-2-58154-release-notes
- Large amount of memory optimizations, particularly with audio, to improve performance and stability on lower-spec systems and 32-bit operating systems.
- Fixed enemy “unlimited AP” movement bug that allowed them to sometimes move much farther than intended.
- Extensive improvements and fixes to California questlines, particularly in Hollywood and Griffith Park. May require you to load an older save file before Hollywood to fully benefit.
- Added a travel speed toggle to the world map, allowing you to zip and zoom around if you so please (doesn’t affect encounters, only travel speed).
- Added a new UI when CNPCs are recruited. This lets you more easily compare their stats and choose to dismiss one when a new one offers to join.
I started this game last night, played for maybe an hour and I really like it. Can't wait to play more.
Yea I completed the first half and really enjoy the game so far. Special thumbs up to the writing.
No, California is an order of magnitude more difficult than Arizona. It's like they put two different games together, honestly.
Those changes are awesome, especially regarding Hollywood since I've yet to go there
but
2.4GB?
http://i.imgur.com/9QxNmso.gif[IMG][/QUOTE]
It's called the Unity Engine for a reason.
Everything is connected.
If every update is above 1GB, I better tell my friend to wait since he doesn't have luxury with his internet connection.
Holy hell, I hope this is the last one we get 1gb or above-update size.
time to start my all brawler crew
...is what I'd say if the patch was up on gog.
time to start my all brawler crew
...is what I'd say if the patch was up on gog.
time to start my all brawler crew
...is what I'd say if the patch was up on gog.
I used a save editor and swapped roses skill points from pistols to SMG's, much better.
You can't mod in extra skill points?
Not that lame, but a little lame. I wanted to mess around.
I just got to the fight with.Dugan
I'm guessing there isn't much left now, yeah?
I was hoping it had something to do with one of the companions (Whats the deal within Rodia?Satan
You can't mod in extra skill points?
Not that lame, but a little lame. I wanted to mess around.
Seriously? -_-
- Fixed enemy unlimited AP movement bug that allowed them to sometimes move much farther than intended.
- Extensive improvements and fixes to California questlines, particularly in Hollywood and Griffith Park. May require you to load an older save file before Hollywood to fully benefit.
- Added a travel speed toggle to the world map, allowing you to zip and zoom around if you so please (doesn't affect encounters, only travel speed).
Hey guys I plan on re-starting with a new party (was visiting Germany and couldn't play while I was gone, so I feel like restarting) and had a few questions:
1. Is there any reason to do Highpool over AG Center?
Am I near the end of the game? I just arrived atSeal Beach
All finished with exams and uni so I finally have time to play this game.. thinking of re-creating my party from scratch since I've only played it for a hour or so. So basically asking some advice I should be taking in terms of what's the best builds to have, stats allocation etc.