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Watch_Dogs 2 |OT| .HTML

The real star of this game is the city (feels very similar to GTA V) and the side quests (Driver App, looking for important locations, etc.). The main missions are not really good to be honest. I've no idea what I'm doing and why I'm doing these things.
The characters are not as bad as they seem in the trailers though.

Even just reading this thread and not playing the game, it sounds a lot like the missions are just random locations and parameters littered about the place, rather than being anything cohesive.

It sounds flawed on paper but I can imagine it actually working for a sandbox videogame. Like, I already treat missions in games like Just Cause exactly the same. I literally skip the cutscenes and get to the unique locations/situations to muck around. I guess it's a bonus if the cutscenes are sort of entertaining.
 
So Sitara is Indian. It took me a while to notice thst because at first I thought it was her Hindi inspired "hacker name", because everyone else in the team had one and also because of how Marcus pronounced it. Besides no one actually has a name like Sitara (which just means star). But turns out that's suppose to be her actual name.

I guess her and Lakshmi from The Order 1886 make up for the only two important characters with lots of screen time in video games who have an Indian background? Henry from AC:Syndicate too perhaps but while he was important, he didn't really have as much screen time.
 
Ezio wasn't even good. Literally no AC protag is good except Evie Frye.

Can't comment on Marcus, yet, though.

Edward and Shay were great. GTFO.

Speaking of Ubi protagonists, I just did
The Fox mission.
Now rocking
the iconic trench coat
, and Marcus wears it well.

The mention of human trafficking reminded me of the best mission of the first game, when you infiltrated a sex slave auction. Say what you will but that game was not afraid to go places.
 
To add to this, I've had guards that turned around, saw me, but before they could twitch a muscle I took them down, but it didn't matter, everybody was now alerted and headed straight for me.

To add to THAT, guards, once alerted, magically all know where you are, even if there is zero line of sight to you when they go on alert (at least from a takedown).

Yeah, as a stealth game I'm not really enjoying this. Which is a problem because I'm not enjoying the driving or shooting either.


I wanted to like this game. I really did. I love the vibe, my favorite movie ever is hackers (my Xbox gt is from that movie) so this should have been goty for me. But instead it's disappointment of the year. And really it's crushing.
 
To add to this, I've had guards that turned around, saw me, but before they could twitch a muscle I took them down, but it didn't matter, everybody was now alerted and headed straight for me.

To add to THAT, guards, once alerted, magically all know where you are, even if there is zero line of sight to you when they go on alert (at least from a takedown).

Yeah, as a stealth game I'm not really enjoying this. Which is a problem because I'm not enjoying the driving or shooting either.

I was driving a stolen car and hid inside a business center and I was losing people by a cop car spawns and decides to off road into the business center I am in. Why?

The enemy AI, detection rate, silenced weapons and driving need tweaking. That being said I'm still enjoying the game

So Sitara is Indian. It took me a while to notice thst because at first I thought it was her Hindi inspired "hacker name", because everyone else in the team had one and also because of how Marcus pronounced it. Besides no one actually has a name like Sitara (which just means star). But turns out that's suppose to be her actual name.

I guess her and Lakshmi from The Order 1886 make up for the only two important characters with lots of screen time in video games who have an Indian background? Henry from AC:Syndicate too perhaps but while he was important, he didn't really have as much screen time.

If you go to HQ and listen to the tape about her you actually learn she is from Kolkata and comes from a very wealthy family.

And would Ajay Ghale count? Far Cry 4 is meant to be a take on India right?
 
WHAT'S UP WITH THIS FUCKING CAT?! This isn't cute anymore.
 
I was driving a stolen car and hid inside a business center and I was losing people by a cop car spawns and decides to off road into the business center I am in. Why?

The enemy AI, detection rate, silenced weapons and driving need tweaking. That being said I'm still enjoying the game

I'm hoping that they patch some stuff. If they do I'll pick it back up. Until then I'm just out.
 
I can't believe the didn't make the Oakland Coliseum... like.. genuinely heartbroken. 5 hours in and having fun, but the game is all over the place with side and story missions.. and I can't get the co-op to work at all.
 
The FBI related mission does everything that I dislike about this game mechanically:

1) Missions where I have to wait in an area to fill up some hacker bar slowly
2) Enemies just happen to eventually zero onto your location while they search, everytime, no matter where you hide.
3) Everyone gets alerted at once, even if just one person sees you. And it happens before they even flinch and once done they don't even have to pretend to not know where you are.
4) Followed by instant reinforcements !!

Come on this is 2026, you cannot make a game with stealth mechanics and have this shit in here !

5) Cops
6) Cop cars weighing twice of whatever you drive meaning they can push you but you can't push them...even if you are in a bus.



I was driving a stolen car and hid inside a business center and I was losing people by a cop car spawns and decides to off road into the business center I am in. Why?

The enemy AI, detection rate, silenced weapons and driving need tweaking. That being said I'm still enjoying the game



If you go to HQ and listen to the tape about her you actually learn she is from Kolkata and comes from a very wealthy family.

And would Ajay Ghale count? Far Cry 4 is meant to be a take on India right?
Kyrat is suppose to be based on Nepal, but the dialogue used by characters and narrator is in Hindi rather than Nepalese...so there's that.

But yea even if you say that's 4 games...3 of those are Ubisoft games. And we know Ubisoft likes diversity. Just a shame that others don't try as much.
 
Man, im digging this, but I really miss the mood and atmosphere of the first game, walking in the rain at night in Chicago with your hands in your pocket as Aiden was GOAT.

Not to mention it feels like the controls took a downgrade in comparison as well.
 
Kyrat is suppose to be based on Nepal, but the dialogue used by characters and narrator is in Hindi rather than Nepalese...so there's that.

But yea even if you say that's 4 games...3 of those are Ubisoft games. And we know Ubisoft likes diversity. Just a shame that others don't try as much.

Oh, didn't know that. Guess it can't be counted then. And The Order isn't a franchise that will continue so I guess it will be harder to see Indian characters in games. Or we can put some home on Ubi on their own.
 
Edward and Shay were great. GTFO.

Edward was good but lite (the end of his arc was phenomenal though), Shay was painful. I quit Rogue in the first hour because of him. Went back and clocked a few more hours, but he's still so forgettable (with a shit accent to boot). Really, really poor character IMO. I actually like Rogue on the whole so I will finish it some time and see if that opinion changes.

Evie >>>> Edward > Arno > Ezio > Conor > Jacob > Altair >>> Shay

Oh shit, I guess Haytham is up there, though! He was amazing.

Uh, anyway, a new Watch_Dogs game!
?!?

Oh, didn't know that. Guess it can't be counted then. And The Order isn't a franchise that will continue so I guess it will be harder to see Indian characters in games. Or we can put some home on Ubi on their own.

Apparently The Order (franchise) will get more content. There was a thread about it in the last month or two. A Sony rep said so.
 
Uh.... so went to an intel marker to see if I could start whatever mission was attached to said marker and... nothing is there? Do some NPC's only appear at specific times in the day or something or is this just glitched?
 
So Sitara is Indian. It took me a while to notice thst because at first I thought it was her Hindi inspired "hacker name", because everyone else in the team had one and also because of how Marcus pronounced it. Besides no one actually has a name like Sitara (which just means star). But turns out that's suppose to be her actual name.

I guess her and Lakshmi from The Order 1886 make up for the only two important characters with lots of screen time in video games who have an Indian background? Henry from AC:Syndicate too perhaps but while he was important, he didn't really have as much screen time.

Henry was pretty good, if you do his random side conversations he is pretty prevalent and gets a decent amount of content.

Aside from that, I'm struggling. Lakshmi was awesome although played a bit as the 'exotic other'.

Here's to more inclusion, anyway.
 
Yea like Ezio had a lifelong arc and more character development than any other character ever made by Ubisoft till date. The Ezio games are considered to be the best AC games out there in terms of story and character for a reason and they were also very emotional.
 
Edward was good but lite (the end of his arc was phenomenal though), Shay was painful. I quit Rogue in the first hour because of him. Went back and clocked a few more hours, but he's still so forgettable (with a shit accent to boot). Really, really poor character IMO. I actually like Rogue on the whole so I will finish it some time and see if that opinion changes.

Evie >>>> Edward > Arno > Ezio > Conor > Jacob > Altair >>> Shay

Oh shit, I guess Haytham is up there, though! He was amazing.

I didn't mind the accent and his arc was solid. I thought it was interesting to show what would drive an assassin to defect.
 
Is that Thruss political mission still in the game? Im pretty far in and it hasn't come up yet. The one where you infiltrate the building and find out that whoever was helping Thruss win the election then parachute off the building.
Would be a shame if its not because that looked pretty cool
 
Even just reading this thread and not playing the game, it sounds a lot like the missions are just random locations and parameters littered about the place, rather than being anything cohesive.

It sounds flawed on paper but I can imagine it actually working for a sandbox videogame. Like, I already treat missions in games like Just Cause exactly the same. I literally skip the cutscenes and get to the unique locations/situations to muck around. I guess it's a bonus if the cutscenes are sort of entertaining.

I don't come to open world games for a good, cohesive story, but even then Watch Dogs 2's is particularly baffling. Each main mission strand just pops up out of nowhere and then goes away just as quickly when you're done. The overall story of the game is like a series of totally unrelated vignettes strung end to end, with very little connective tissue in between.

I don't know if it's just because I didn't play the first game, but I'm about to do the final story mission and I still don't really know what Blume is or why anything's happening. Are they evil like Abstergo? What's their agenda? What's Bellwether? I don't know if Manbun Villain was in the first game, but I kind of hope he was because if not then his introduction in this game is so weird! He shows up out of nowhere and all the characters seem to know who he is, but I'm almost positive they never even say his name until hours into the game. I feel like it might be hidden away in some audio log I missed, but I'm not going to take responsibility for missing information if the game actively hides it from me :P

Is that Thruss political mission still in the game? Im pretty far in and it hasn't come up yet. The one where you infiltrate the building and find out that whoever was helping Thruss win the election then parachute off the building.
Would be a shame if its not because that looked pretty cool

It's in there, pretty late in the story.
 
Loving the hell out of the game so far, I literally have just spent all of tonight on the
graf side mission.

You know what would have been perfect for this game? And perhaps there is this upgrade I have just not seen it. A
base jumping kit. So one can just hop off high buildings and such.
Is there anything eventually like this?
 
I'm having fun with the game so far but damn, the UI is so terrible. I get completely lost trying to navigate thru the menus. I get what they're trying to do, but it feels counter-intuitive and not visually pleasing.
 
Does this game have issues with 5.1 over optical on PS4?

It doesn't seem like any voices come from the rear speakers, even if the speaker is behind Marcus.
 
Maxed rc/quad and maxed out bombs is kinda unfairly overpowered. These guys never stood a chance.

I love it. I play as much of the game as possible sitting in a car and just scooting about in the Jumper or the Quadcopter. If I really need to be somewhere in person I go on bombing runs with the Quadcopter to clear out as much resistance as possible :P
 
Only got to dip my feet in before work... I don't like these hacker kids too much but I think it's because I'm old and I hate everything. Maybe I'll dive back in sometime next week when I'm drunk.
 
I spent about 90 minutes checking out places in scoutX and getting research points and breaking into enemy areas for money. Love the fact that I found side quests at random.

Also called a gang on cops. One was killed and the other guy starts running. He gets tackled and they have him walking as they are arresting him. The gang member takes some steps and whips around with a gun drawn and starts firing on the cops who put him down in a few seconds.
 
Controls did take a step back. How did this happen? Only a few missions in but doubt I'll like this better than the 1st.

Looks like Marcus has more complex animations than Aiden which makes changing directions more sluggish. Another thing that bugs me is that it feels easy to get your momentum completely stopped when you clip a corner or a doorway.

Hopefully stuff like this gets fixed in a patch
 
Today I infiltrated a gang stronghold, let loose the drone, and locked myself in a shipping container. Whoever made up the term "snitches get stitches" was a damn fool. I called both the cops and rival gangs on the whole compound, hacked a bunch of vehicles to hit and clean up the stragglers, and watched it all from a bird's eye view. I came out of the container 10 minutes later like

stsmvfgel5hx.gif
 
Anyone experience this or know if the randomness of the reinforcements you get are intentional?

I have an issue where i have both the cop and gang attacks leveled all the way up

But sometimes when i call them i get really weak low level reinforcement. I've had times where i'll call cops on someone and 2 ordinary patrolmen show up with pistols.

I had a situation yesterday where i call a gang attack on a gang within a restricted area and two guys in tracksuits showed up with pistols even though the enemies were armored with shotguns and AKs

Is there a reason for this that i'm missing? I was under the assumption the toughest cops/gang members are suppose to come every time
 
Is it fun to play this game non-lethal stealth? I basically played the first one with lethal stealth (the silenced 1911 is all you need the entire game on realistic lol).

Also I read that it's not really possible to do the camera to camera hacks without entering the area anymore. How true is this?
 
Is it fun to play this game non-lethal stealth? I basically played the first one with lethal stealth (the silenced 1911 is all you need the entire game on realistic lol).

Yes, it's fun. The game more or less encourages it, even more so considering the guns blazing stuff doesn't feel very satisfying or rewarding

Also I read that it's not really possible to do the camera to camera hacks without entering the area anymore. How true is this?

Not really true but you don't really need to rely on camera to camera hacks all that often considering you have an rc car and drone that gives you all the benefits of hacking a camera would with the benefits of being extremely mobile.
 
My copy is still sitting in wait for me to finish Rise of the Tomb Raider, but I had a question...

One of the (few) things I enjoyed in the first one is the surveillance hacks where you could tap into things like people's webcams in their apartment or whatever. I felt like there was potential for expanding that and making it a bit more dynamic.

Have they done something similar here?
 
My copy is still sitting in wait for me to finish Rise of the Tomb Raider, but I had a question...

One of the (few) things I enjoyed in the first one is the surveillance hacks where you could tap into things like people's webcams in their apartment or whatever. I felt like there was potential for expanding that and making it a bit more dynamic.

Have they done something similar here?

Yep, very much so. There's some good side missions that take advantage of the whole spying on someone kind of thing
 
Even after 15 hours of play, the random Shit NPCs do is still awesome.

I was flirting with a girl in an alley way, another girl walks by and bumps into her and they get into a fight. So I whip out my camera. Then they both get pissed at me for having my camera out and start shuving me, a random gang member then walks up with a shot gun and confronts one of the girls. She then begins talking shit to the gang member. It gets heated and all I'm thinking she's crazy, then she whips out a hand gun and starts shooting at him. I'll just say it didn't end well for her.
 
Just like any other game with police in.

I still think GTA V is the worst offender in terms of omnipresent overly aggressive cops. The cops here are definitely a bit more aggressive than in the original where trying to get rid of them can be frustrating but i still commend them on having the cops behave realistically enough where you can avoid them even tracking you in the first place if you're smart about it.

One of the early things i noticed is that i hijacked someone for their car and they called the cops i was about 2 blocks away when i see the cops coming my direction with their sirens on and i immediately braced myself believing they were going to spot me and then chase me but they just drove past me presumably to go to the scene where i just was.

So far my experience has been that if they don't see you do something wrong or if you're not at the scene where something went wrong, they don't single you out which is pretty dope.
 
Even after 15 hours of play, the random Shit NPCs do is still awesome.

I was flirting with a girl in an alley way, another girl walks by and bumps into her and they get into a fight. So I whip out my camera. Then they both get pissed at me for having my camera out and start shuving me, a random gang member then walks up with a shot gun and confronts one of the girls. She then begins talking shit to the gang member. It gets heated and all I'm thinking she's crazy, then she whips out a hand gun and starts shooting at him. I'll just say it didn't end well for her.

The best thing i've seen so far is that i called the cops on some random guy who was at an outdoor table with a female friend of his. The cops show up and the guy puts his hands behind his head and no bullshit the woman starts losing her shit screaming "What are you doing?!" and then she started shoving the cop. The scripting messed up where they walked the guy over to the car but they never put him in the back of it like they usually do and the woman is just going off and repeatedly shoving the cop. I waited for about a minute to see if the cop would shoot.
He didn't
 
Alright, the customary half-hour-long Ubisoft credits are rolling as I type this. I'm still going to go back and do some side missions, maybe try and get the Platinum Trophy if those co-op missions don't require PS+, but I'm finished with the main story.

I really liked it. I never played the first Watch Dogs, so I don't know how much of what I'm going to praise was done there before, but I found this a really refreshing take on the genre. The most immediate thing I noticed is that it just plays so easily, controls so well, which is remarkably uncommon for this genre. You push the analogue stick all the way forward and Marcus jogs, you click the stick and he sprints for as long as you want. Want to climb a thing? Hold R2 and you're there. Take cover with X, shoot with left trigger/right trigger, select equipment with a radial menu; there's no obnoxious control scheme or laborious animation system getting in between you and your enjoyment of the game.

The gameplay reminds me very much of Metal Gear Solid V, albeit with a hacking flavour. Most missions come down to some kind of infiltration of a restricted area, and you have so many interesting and enjoyable options at your disposal that there's practically endless fun to be had. I experimented with a whole slew of different gameplay styles in my playthrough, and the game supported them all perfectly. The actual stealth mechanics aren't especially great, particularly in that there's very little time to fix a mistake. If you accidentally end up in full view of a bad guy, there's not a whole lot you can do but accept that every guy in the base is about to be gunning for you. The melee takedown animation is too long, and silenced weapons don't actually seem to be silent at all; every time I used one it seemed to alert everyone straight away. I don't know if that's intended design or a bug, but it's pretty weird.

Marcus is just fragile enough in combat to make stealth seem like the more preferable option, but the game's perfectly happy to let you go in guns blazing if you want. I 3D-printed myself an auto-shotgun that just tore through people, so that was always my fallback in the event that my stealth went sour. There's no ranking system or extra reward for stealthy play beyond your own sense of satisfaction, so I was never too upset if I had to start blasting fools.

I really loved all the various flavours of hacking you can do. I liked to get up in the Quadcopter and survey the area before I went in on-foot, and half the time I found myself able to complete a few of the mission objectives just by creative use of my hacking powers. Setting up traps for guards to walk into, sending people fake texts to distract them long enough to slip past (or clobber them), or luring guards into rooms and locking the doors on them were all a lot of fun, but my absolute favourite thing was remote controlling vehicles. Whether I was using them for distractions while sneaking or just sending people driving off cliffs to get them out of my way while I was speeding around on the open road, it had me giggling every time. It's something I think I'm really going to miss in every other open-world game from here on out.

Speaking of the driving, it seems like people really hate it, and I don't really know what to say about that. I thought it was great, excellent even. I felt perfectly confident weaving through traffic at top speed and making wild handbrake turns. I feel like people must not have played Just Cause 2 and 3 if they think this game has the worst handling ever :P

The only big negative I can think of is the totally disjointed story. It feels like all the connective tissue has been cut out, leaving a succession of vignettes that have very little to do with eachother. Every main mission is split into three to five submissions, and they tell their own self-contained stories, but they usually introduce characters or subplots that come out of nowhere and are dropped just as fast when you're finished. That mission about the politician named Thruss that they showed in an early demo is a good example: it comes fairly late in the game, but I don't believe Thruss was even mentioned once before his subplot started, and when it was done he was never mentioned again.

I don't know if you might get more out of it if you'd played the first game, but going in blind I was pretty confused. I still don't really know what Blume is, whether they're evil like Abstergo or what, and I'm pretty sure they didn't even mention the main bad guy's name until like halfway through the game. Marcus' motivation for taking down CTOS is apparently that he got racially profiled by it a few years ago, which ain't exactly "they killed my niece" as reasons for bloody vengeance go. I found myself thinking about this ideological crusade while I was brutally gunning down dozens and dozens of police :P

Anyway, tl;dr I liked it a lot. Gameplay's great, it feels really good under your thumbs, story is blah but it's an excellent game overall.
 
Man I wish they left some of the side missions from WD1 in here like
Privacy Invasion
Digital Trips - which would fit this game perfectly.
 
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