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Watch_Dogs 2 |OT| .HTML

I really liked it. I never played the first Watch Dogs, so I don't know how much of what I'm going to praise was done there before, but I found this a really refreshing take on the genre. The most immediate thing I noticed is that it just plays so easily, controls so well, which is remarkably uncommon for this genre. You push the analogue stick all the way forward and Marcus jogs, you click the stick and he sprints for as long as you want. Want to climb a thing? Hold R2 and you're there. Take cover with X, shoot with left trigger/right trigger, select equipment with a radial menu; there's no obnoxious control scheme or laborious animation system getting in between you and your enjoyment of the game.

WD1 had the best on-foot controls of any open world game ever. WD2 is also good in this department, while still being a massive downgrade. Most of the first game's core mechanics were similarly superior.

The new stuff added in WD2 is great, but why it all had to come at the cost of everything the first game did so well is beyond me.
 
WD1 had the best on-foot controls of any open world game ever. WD2 is also good in this department, while still being a massive downgrade. Most of the first game's core mechanics were similarly superior.

The new stuff added in WD2 is great, but why it all had to come at the cost of everything the first game did so well is beyond me.
How is it a downgrade? I haven't had the chance to play it yet. Still sitting here wrapped up.
 
So I started the game yesterday and I'm really enjoying it. The presentation is slick, characters silly and the whole premise of the story very lighthearted and "low stakes" which is refreshing. As a huge fan of good character animations I'm also very satisfied. All free running moves are really smooth and it even has in.gif kind of move. The random NPC actions are also great.
 
WD1 had the best on-foot controls of any open world game ever. WD2 is also good in this department, while still being a massive downgrade. Most of the first game's core mechanics were similarly superior.

The new stuff added in WD2 is great, but why it all had to come at the cost of everything the first game did so well is beyond me.

I'd be interested to know what the differences are. The only flaw with WD2's controls I can think of is that you open the phone menu with Start, rather than Up on the D-pad like practically every other game with a phone in it, and I hate having to access the in-game menu through the phone.
 
I don't get a lot of the chances they made to the control scheme. It makes running around harder. R3 to sprint is not good.

I am really excited about the game. I think it really lacks in cohesion, though. The way of introducing mechanics isn't good, and you have to just get used to the new hacking context menu, while the game does nothing to explain how this is different from WD1. The tutorial was confusing, and the game does little to explain to you what it thinks you should do sometimes, as I still keep seeing the game saying "The jumper can reach places you can't, try using it". All the main story missions have been generally incoherent small parts that feel like WD1 T-Bone side-missions (those randomly generated ones). I haven't gotten far, but they're often so short, and I wanted to focus on main missions for a while to get into the game, but it does little to introduce me to more mechanics.

The presentation of the game is amazing. The world actually does feel alive. I had never thought that it would, seen how fake alive WD1 was. All in all, I really want to get completely taken in by this world, but in the end it's hard to get that going. I just got the quadcopter yesterday, so let's hope that opens up more stuff. I think the game should have you magically get the quadcopter some main missions after the jumper, or held back on introducing those money and research drops that are all around the city. So often I've been looking for a way to get to them, because I do want to experience the open world. Instead I'm greeted by impossible to solve puzzles, and half the time I'm left wondering if I'm just unable to see the solution, or if I lack a tool to do so. I decided to just drop that part of the game while I rack up more tools, which feels silly.
 
How is it a downgrade? I haven't had the chance to play it yet. Still sitting here wrapped up.

- Movement and shooting controls aren't as good (control scheme is different, new parkour animation is janky, climbing and vaulting prompts often inconsistent, weapon holstering and inventory wheel moved to D-pad).
- Lack of Focus Mode limits fluid hacking, gadget, and weapon use during combat or while on the move/driving.
- Stealth mechanics are inferior (no need to mark targets because you have detective vision, AI is unforgiving and kind of broken, weapon suppressors aren't actually silent).
- Driving is awful (and I actually liked it in the first game).
- No Digital Trips.
- No convoy missions or gang hideouts.

Basically, anything the first game did well is either done worse here or removed altogether. A lot of cool things have been added in WD2 though, and the open world itself is significantly better.

I'd be interested to know what the differences are. The only flaw with WD2's controls I can think of is that you open the phone menu with Start, rather than Up on the D-pad like practically every other game with a phone in it, and I hate having to access the in-game menu through the phone.

watch_dogs_dualshock_4.jpg


Moving sprint to the stick and separating it from freerunning (WD1 had a faster analogue walk speed) makes things like fast cover transitions more fiddly, while giving an incremental level of control that just isn't needed. The camera is also pulled out more on the character. All the changes just seem to be in service of making it feel more like GTA.
 
So many of the control scheme decisions are just blatantly bad. The parkour of the first game was so smooth. With the way you click to sprint, you're left sometimes not sprinting when you was supposed to, and it makes it hard to change back to not sprinting. It's just terrible.

Oh, and fuck the driving. They've been spouting "We've really improved the driving this time around, to actually give it more of an arcade feel", and I always thought that was just a bullshit line because they had fucked it up even more and tried to hide behind it "being better". It's oversensitive, makes no sense, and is way worse than the first game, for all it's quirky driving feel. All the cars feel exactly the same, you can't correct anything, because it's too sensitive, and it feels like you're supposed to drive it in some specific way, where my tons of experiences with sim-racing and doing small corrections in braking and turning just not being what I'm supposed to do. Sharp turn? Use the handbrake! Nothing else!

It's silly.
 
So many of the control scheme decisions are just blatantly bad. The parkour of the first game was so smooth. With the way you click to sprint, you're left sometimes not sprinting when you was supposed to, and it makes it hard to change back to not sprinting. It's just terrible.

Oh, and fuck the driving. They've been spouting "We've really improved the driving this time around, to actually give it more of an arcade feel", and I always thought that was just a bullshit line because they had fucked it up even more and tried to hide behind it "being better". It's oversensitive, makes no sense, and is way worse than the first game, for all it's quirky driving feel. All the cars feel exactly the same, you can't correct anything, because it's too sensitive, and it feels like you're supposed to drive it in some specific way, where my tons of experiences with sim-racing and doing small corrections in braking and turning just not being what I'm supposed to do. Sharp turn? Use the handbrake! Nothing else!

It's silly.

Just use the motorbikes, the car handling is absolutely dreadful.
 
The car handling, is it closer to gta4, gta5, sleeping dogs or watchdogs 1? Loved the tail happy handling in watchdogs 1 and gta4, no so much gta5. Sleeping dogs was the worst.
 
Just made it to the major spoilers
Spider Robot
section and holy fuck that was amazing, so much fun, one of my all time favorite game sections and it controls in such a cool way.

This game is definitely a 9.5/10
 
Technically we didn't get the full day 1-patch yet so I guess there's still hope for Ubi fixing the insta-alert enemies? It's probably my biggest annoyance right now.

One guy seeing me a fraction of a second should NEVER alert the entire base to my exact location. I don't understand why this is even a thing.
 
The car handling, is it closer to gta4, gta5, sleeping dogs or watchdogs 1? Loved the tail happy handling in watchdogs 1 and gta4, no so much gta5. Sleeping dogs was the worst.

More Sleeping Dogs. There's absolutely zero car physics. Pushing the brake instantly puts the vehicle to a hold instead of there being some sense of realism that the car slips a few dozen meters ahead.

It does kind of ruin the flow of the game so I am usually just getting a motorcycle or walk on foot.
 
Just finished the final mission...

Seemed pretty lackluster? I dunno what I expected to happen but it felt pretty short for building the whole game up to that moment.

Either way, big improvement over Watch Dogs 1. When I got the Quadcopter and
was able to finish an entire mission in the sky with Marcus sitting on a crane,
I lost my shit.
 
Nudle mission is by far the best mission so far. Excellent on different levels, especially the whole Horatio "situation".
 
watch_dogs_dualshock_4.jpg


Moving sprint to the stick and separating it from freerunning (WD1 had a faster analogue walk speed) makes things like fast cover transitions more fiddly, while giving an incremental level of control that just isn't needed. The camera is also pulled out more on the character. All the changes just seem to be in service of making it feel more like GTA.

Seems less than ideal to me, coming off WD2. Having parkour on Circle means you lose all camera control while climbing, same with using having to use Square for your Profiler stuff. And I'll take a single click of L3 to sprint over having to hold the button the whole time any day of the week. I always hated that in Assassin's Creed games; my finger would get so sore holding the right trigger down 99% of the time.
 
The game initially left a strong impression on me but halfway through the game the more I play now the more I dislike it. Infact I might dislike it more than the first game simply because of the first one atleast was competent at some things like shooting and movement and this one just keeps disappointing more and more.

1) Story sequences just seem to happen, you go to a random mission location, press triangle and watch a camera feed or something and you find out someone got caught or a random new character shows up that apparently everyone knows about..except for ofcourse you the player. You then go complete a mission which is just infiltrate a building with tons of guards and hack something. Once done you have to leave the area and that's that...you may speak on phone to conclude the mission, you may not. But that's about it.

2) Barely see any connection between the missions, and it's made worse due to the previous point about them just popping up.

3) The AI, why is it that a game in 2016 that wants you to focus on stealth still has the enemy AI cheat ? I'll give you an example, I was in a huge building with multiple rooms and levels. The stuff that I needed to hack was on one side of the building while I was on the other. There were no guards around my side, still I find the corner most room with a lock, go in and hide behind a desk. Then I use my RC car to go to the other end and hack the thing. Midway through the hacking the enemies go into caution mode because they find out someone is hacking and they start searching the building.

I want to stress this again...no one had seen me so far and I was in an area with no guards. Yet within a few seconds there were three guards outside my room and one of them entered directly and tried to "search" next to the desk I was hiding.


What the fuck?
And I'm not even going to talk about how once they see you every guard in thr building is instantly alerted and you get reinforcements sent which takes 10 seconds to come at most.
 
Agreed on all accounts. Couple that with the awful driving and lacking shooting mechanics.

If I have to read that this is another AC1<AC2 situation one more time I a) want the same shit they are smoking and b) cry.
 
Game crashed with error CE-34878-0 while I was out of the room, and then every time I turned it back on til I disconnected my ps4 from the Internet. I was having the same issue with Rise of the Tomb Raider since I got my ps4pro, but I assume it's an issue with online features and not the console yeah?

I really wanna know if I should consider returning my ps4...
 
Seems less than ideal to me, coming off WD2. Having parkour on Circle means you lose all camera control while climbing, same with using having to use Square for your Profiler stuff. And I'll take a single click of L3 to sprint over having to hold the button the whole time any day of the week. I always hated that in Assassin's Creed games; my finger would get so sore holding the right trigger down 99% of the time.

You don't really need aim control when vaulting or climbing. Profiler was a toggle. Highlighting a target didn't require an individual button press. To do fast cover-to-cover transitions in WD2 you have to click the stick every single time you move between cover. In WD1 you just kept the trigger held down. You'd never accidentally cancel sprint because it was always on. You never lost any movement or aim control during combat because all the relevant inputs were on the shoulder buttons. You didn't even need to take your finger off the stick to reload.

And you could just click R3 for focus mode.

It was perfection.
 
Seems less than ideal to me, coming off WD2. Having parkour on Circle means you lose all camera control while climbing, same with using having to use Square for your Profiler stuff. And I'll take a single click of L3 to sprint over having to hold the button the whole time any day of the week. I always hated that in Assassin's Creed games; my finger would get so sore holding the right trigger down 99% of the time.

I agree. WD2 controls better than WD1.
 
OutlawJim said:
Game crashed with error CE-34878-0 while I was out of the room, and then every time I turned it back on til I disconnected my ps4 from the Internet. I was having the same issue with Rise of the Tomb Raider since I got my ps4pro, but I assume it's an issue with online features and not the console yeah?

I really wanna know if I should consider returning my ps4...

Started crashing while offline too...any thoughts? Got a different error code as well. This time it was ce-36329-3.
 
After only playing a few missions I already like this way better than the first game, Ubi nailed the right tone and the characters are actually likable this time.
 
I hope the EU disc version of the game comes with english voices only and menu and ingame language can be set to english. Can anyone from EU / Ger / AUT / CH Gaf confirm this?

I'll have my brother give it to me as a christmas gift, and i've been burnt by disc versions before. (I have yet to play the 2nd lvl of Wolfenstein - The Old Blood" because it's dubbed in german - even though my PS4 is set to english :/

Otherwise i'd have to ask for 50€ PSN credit, which is far less 'romantic'.
 
So what's the trick to the stealth parts and infiltrating buildings etc? I'm apparently terrible at it and always have to resort to either running around tazing people and hoping for the best, or just killing everyone I see. I don't want to play the game like that.
 
This game is strange. It somehow manages to be a few steps forward, a few steps back, and a few steps to the side all at the same time. Can't call this a cut and dry AC1 --> AC2 style jump, unfortunately.

- Combat feels slightly clumsier. I was completely at home during combat in W_D1. It was fast, efficient, and stylish. In W_D2 everything is a half step slower, the melee kills are drawn out (just like Assassin's Creed), aiming sensitivity feels weird, L3 to sprint makes fast movement between cover spots a little awkward, you take more damage, and weapon wheel on the D-Pad is not as fluid during intense combat. A lot of small changes that add up to me not feeling as amped to kill everything when stealth goes sideways. Not to mention that losing the focus mode bullet time is tragic, especially while driving because the driving contextual hacks in this game are WAY more unreliable.

- The telepathic enemies mixed with super fast detection and hyper aggressive reactions really does not feel right. It's no longer as fun to switch from ghost to panther because the enemies are inconsistent, and once you make any kind of mistake, recovery time is minimal and omnipotent reinforcements come pouring in. The slick middle ground, modern-Splinter Cell aggressive hacker playstyle is really lacking.

- AI vehicles on the other hand are idiots with no solution to a car being stuck or abandoned in front of them. All the other cool stuff that they do while on foot, but they can't pathfind their way around obstacles in a car? I can understand a pileup blocking the roads, but one car can completely break traffic.flow.

- Driving is bleh, straight up. I totally agree with Septimius here that it's way too sensitive and weightless. Any kind of counter-steering or corrections, or even minor turns while trying to park or position yourself result in these wild swings that just don't feel good. Throttle control does not exist, and traction comes and goes whenever. All the vehicle hacks and defensive chase hacks (stoplights, steampipes, etc.) would feel so much better if these cars had more realistic weight and collision physics behind them. I actively avoid the high performance cars because they feel like 4 tires and an engine attached to a piece of paper.

- I strongly dislike this pulled back camera angle. It probably seems like such a nitpick to others, but every time I sprint across a big downtown road I groan at where the camera is sitting. Walking around doesn't have the same feeling it used to because of this.

- Rain passes through much too quickly. I get that it's in San Fran this time around, but like 95% of W_D1's atmosphere happened during those thunderstorms. Would be great if this game had similar conditions every once in a while to play against the light west coast beach vibe

but
But
BUT

The world is so much more fun to mess around with and explore, that it nearly makes up for the shortcomings. There are stretches of nonsense I've been a part of that have actually made me laugh just from the game bouncing off of itself. The way these little scripted random events like couples arguing can go through their loop, yet still snowball into a bigger confrontation is hilarious. The way a random carjacking, or gang shootout, or NPC police call can interrupt me while I'm 3 levels deep into a hacking puzzle (Drone --> RC jumper --> physical hack) is always a treat. The way you can avoid combat by pitting sides against each other and watching the meltdown from a block away is top tier heel tactics. After at least 15 hours, I still stop to watch every little canned interaction because you never know where it's going to end up. I was outside the baseball stadium sightseeing, and some woman started going off on her boyfriend in front of everyone, and a crowd gathered as I overheard someone complaining that the lighting wasn't good enough to record the fight. Just one of many #Worldstar moments I've witnessed or been pulled into. Actual emergent comedy.
 
More Sleeping Dogs. There's absolutely zero car physics. Pushing the brake instantly puts the vehicle to a hold instead of there being some sense of realism that the car slips a few dozen meters ahead.

It does kind of ruin the flow of the game so I am usually just getting a motorcycle or walk on foot.

Urgh, well thats a shame. I like my cars to have a bit of heft.

Oh well, I'll pick it up at some point soon, if nothing else it will be something else to play on my Pro.
 
I hope the EU disc version of the game comes with english voices only and menu and ingame language can be set to english. Can anyone from EU / Ger / AUT / CH Gaf confirm this?

I'll have my brother give it to me as a christmas gift, and i've been burnt by disc versions before. (I have yet to play the 2nd lvl of Wolfenstein - The Old Blood" because it's dubbed in german - even though my PS4 is set to english :/

Otherwise i'd have to ask for 50&#8364; PSN credit, which is far less 'romantic'.

I've got the AT Pegi. Playing in English. USK has English dub too.

Wolfenstein is a special case where BPjM was extremely paranoid because "urgh, he's saying Nazi" (or some shit like that)
 
Who needs the Jumper upgrade? Pffft.

GJ7cCyF.gif


Edit: lol at the graphical glitch happening on the right :/

This is awesome. I'm loving my drones so far. First thing I bought was the quad and its already proven itself very useful really quickly. I love to find ways to infiltrate places without going inside. I park near gang areas, drop the drone out my window and infiltrate them and steal the cash drop. Really fun.


Never thought to jump on the drone to a new spot.
 
This is awesome. I'm loving my drones so far. First thing I bought was the quad and its already proven itself very useful really quickly. I love to find ways to infiltrate places without going inside. I park near gang areas, drop the drone out my window and infiltrate them and steal the cash drop. Really fun.


Never thought to jump on the drone to a new spot.

That's how I do it, too :)

I had no clue how to get up there. No climbax in sight. Then I thought: Is it possible to jump on the drone? It worked :D
 
So can anyone confirm if you can actually have quiet guns or not? Wouldn't mind more combat if it meant I could do it stealthily instead of attracting a massive firefight. Marcus doesn't seem like he is meant to take the bullets for that.


Also had a cool moment where I had to get something in a room with three guards. Took out the first guy with a reversing car and made his friends start searching. One of them stood in front of a car that got driven into him and the last guy was taken out my his own grenade. Love to complete areas with just hacking.
 
So can anyone confirm if you can actually have quiet guns or not? Wouldn't mind more combat if it meant I could do it stealthily instead of attracting a massive firefight. Marcus doesn't seem like he is meant to take the bullets for that.


Also had a cool moment where I had to get something in a room with three guards. Took out the first guy with a reversing car and made his friends start searching. One of them stood in front of a car that got driven into him and the last guy was taken out my his own grenade. Love to complete areas with just hacking.


I have a pistol with a silencer.
 
This game is strange. It somehow manages to be a few steps forward, a few steps back, and a few steps to the side all at the same time. Can't call this a cut and dry AC1 --> AC2 style jump, unfortunately.

- Combat feels slightly clumsier. I was completely at home during combat in W_D1. It was fast, efficient, and stylish. In W_D2 everything is a half step slower, the melee kills are drawn out (just like Assassin's Creed), aiming sensitivity feels weird, L3 to sprint makes fast movement between cover spots a little awkward, you take more damage, and weapon wheel on the D-Pad is not as fluid during intense combat. A lot of small changes that add up to me not feeling as amped to kill everything when stealth goes sideways. Not to mention that losing the focus mode bullet time is tragic, especially while driving because the driving contextual hacks in this game are WAY more unreliable.

- The telepathic enemies mixed with super fast detection and hyper aggressive reactions really does not feel right. It's no longer as fun to switch from ghost to panther because the enemies are inconsistent, and once you make any kind of mistake, recovery time is minimal and omnipotent reinforcements come pouring in. The slick middle ground, modern-Splinter Cell aggressive hacker playstyle is really lacking.

- AI vehicles on the other hand are idiots with no solution to a car being stuck or abandoned in front of them. All the other cool stuff that they do while on foot, but they can't pathfind their way around obstacles in a car? I can understand a pileup blocking the roads, but one car can completely break traffic.flow.

- Driving is bleh, straight up. I totally agree with Septimius here that it's way too sensitive and weightless. Any kind of counter-steering or corrections, or even minor turns while trying to park or position yourself result in these wild swings that just don't feel good. Throttle control does not exist, and traction comes and goes whenever. All the vehicle hacks and defensive chase hacks (stoplights, steampipes, etc.) would feel so much better if these cars had more realistic weight and collision physics behind them. I actively avoid the high performance cars because they feel like 4 tires and an engine attached to a piece of paper.

- I strongly dislike this pulled back camera angle. It probably seems like such a nitpick to others, but every time I sprint across a big downtown road I groan at where the camera is sitting. Walking around doesn't have the same feeling it used to because of this.

- Rain passes through much too quickly. I get that it's in San Fran this time around, but like 95% of W_D1's atmosphere happened during those thunderstorms. Would be great if this game had similar conditions every once in a while to play against the light west coast beach vibe

but
But
BUT

The world is so much more fun to mess around with and explore, that it nearly makes up for the shortcomings. There are stretches of nonsense I've been a part of that have actually made me laugh just from the game bouncing off of itself. The way these little scripted random events like couples arguing can go through their loop, yet still snowball into a bigger confrontation is hilarious. The way a random carjacking, or gang shootout, or NPC police call can interrupt me while I'm 3 levels deep into a hacking puzzle (Drone --> RC jumper --> physical hack) is always a treat. The way you can avoid combat by pitting sides against each other and watching the meltdown from a block away is top tier heel tactics. After at least 15 hours, I still stop to watch every little canned interaction because you never know where it's going to end up. I was outside the baseball stadium sightseeing, and some woman started going off on her boyfriend in front of everyone, and a crowd gathered as I overheard someone complaining that the lighting wasn't good enough to record the fight. Just one of many #Worldstar moments I've witnessed or been pulled into. Actual emergent comedy.

Nailed it all. Especially w/ regard to movement, driving, and combat.
 
So I'm up to the part where you met
T-bone and get access to the zodiac killer and stuff

Zodiac mission spoiIer
did the first mission but the second part where you go to 16th street station seems bugged, I found the body but i can't complete the mission.... it's weird.

In other news found a dance group and danced with them

Crazy lady takes a baseball to cheating boyfriends car then steals my car I try to make it reverse but choose a parked car which then rams into another parked car and she gets away

Finally got the stun grenade launcher to bad it's lethal if youre caught in its blast!

Any other non lethal option besides stun gun and stun grenade launcher eg stun sniper?

Edit 2: I guess these are considered spoilers despite being a preorder mission and talked about in trailers
 
I hate glitches, just had an instance where I couldn't take pictures. I had to completely back out the game in order to get it working again.
 
Good lord this truck stealing mission is so hard, feels like there's 100 guards and i can't get anywhere without getting blown apart in 1 second
 
Good lord this truck stealing mission is so hard, feels like there's 100 guards and i can't get anywhere without getting blown apart in 1 second

It might take a few tries, but try circling around to the other entrance, opening the gate and drive out the truck via remote control hacks. When it's out of the red zone, just jump in and drive off.
 
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