A lot of people on pages 10-20 were praising those things in this very thread. Things seem to have soured a lot in the last few pages. From different people.
Can't wait to get my hands on it.
So... How are you finding WD2 Bebpo?
Just finished the game. 9.5/10 game and definitely my GOTY unquestionably (yes I've played DOOM) will post full thoughts soon but Ubisoft please, direct sequel to this.
Direct
Sequel
Yeah I did that one. One of the many cool little side things in this game.Has anyone hacked a box and?saw a dude committing suicide in his garage
It's damn good. Honestly, I'm considering putting it in my top 10 all time games, because I really do love it that much.Just hit 25 ish hours. Went from my top 5 GOTY to top 3.
Might take the crown...
Yeah I did that one. One of the many cool little side things in this game.
You can help him.
Haven't opened it yet, still at work. But looking forward to getting a good session in tonight and checking it out. I've seen a bunch of videos and reading this thread it just seems like this is geared halfway between GTAV & Saints Row as a "fun & colorful" sandbox game, which I'm down for. I want to have fun and have a hard time putting the game down when playing sandbox games because there's always entertaining things to do or find.
These are all actually worse in the sequel.Picked this up today mostly because of how people keep describing it in relation to WD1. I started playing WD1 last week and absolutely loathed the game. It was just the most unfun & frustrating sandbox game I've ever played. It's like everything was meant to be a pain in the ass and nothing was geared toward just having a fun gaming time. Aiden slides around like on ice skates, the camera was way too close over the shoulder RE4 style, cars handled terribly with no weight, even the colorful psychedelic trips had awful controls and dying over and over trying to make it to the next checkpoint made me hate them.
I get that the original has its fans, but the fact it sounds like they thew everything out from WD1 and started over is what got me to pay full price and buy WD2 when otherwise I wouldn't have given it a second look. The only thing I think I enjoyed in the 5-6 hours of WD1 I played was the check-in historical information bits. Hated the driving, hated the combat, hated the stealth, hated that there was nothing fun to do in the city, hated the way the cops worked, hated the mission design. Just not for me.
These are all actually worse in the sequel.
The driving is even more floaty, hacking while driving is wonky, the cops are more or less the same but their cars can easily push you even if your car is huge, the combat sucks because of the controls and the fact that Marcus can't take much damage, the stealth sucks because enemy AI cheats (insta alerts, magically homing to your location despite being hidden, way too many enemies in an area), the mission design is worse because every single mission is:
-select it from phone
-go infiltrate and hack something
-leave the area
-you may ir may not get a phone call about that mission
-the missions themselves are disjointed, characters just show up and everyone knows who they are, except you.
Due to the way enemy placements and numbers are in this game and how the stealth works, you'll be spending a LOT of time in detective vision unless you want even more frustration.
Few positive are that there is stuff to do outside of main missions, plus the world is good and so are the characters. The game starts off strong but somewhere down thr line I started noticing the issues and it just became tedious.
Been wondering about the disjointed nature of the objectives. I remember back in the original Watch_Dogs you'd hack some system and get cutscenes or documents or audio files explaining some aspect of the story behind the mission, which would usually lead to the next step.-select it from phone
-go infiltrate and hack something
-leave the area
-you may ir may not get a phone call about that mission
-the missions themselves are disjointed, characters just show up and everyone knows who they are, except you.
I don't get how these things are ruining the game for you (and others) while others are naming it a GotY contender.
These are all actually worse in the sequel.
The driving is even more floaty, hacking while driving is wonky, the cops are more or less the same but their cars can easily push you even if your car is huge, the combat sucks because of the controls and the fact that Marcus can't take much damage, the stealth sucks because enemy AI cheats (insta alerts, magically homing to your location despite being hidden, way too many enemies in an area), the mission design is worse because every single mission is:
-select it from phone
-go infiltrate and hack something
-leave the area
-you may ir may not get a phone call about that mission
-the missions themselves are disjointed, characters just show up and everyone knows who they are, except you.
Due to the way enemy placements and numbers are in this game and how the stealth works, you'll be spending a LOT of time in detective vision unless you want even more frustration.
Few positive are that there is stuff to do outside of main missions, plus the world is good and so are the characters. The game starts off strong but somewhere down thr line I started noticing the issues and it just became tedious.
Been wondering about the disjointed nature of the objectives. I remember back in the original Watch_Dogs you'd hack some system and get cutscenes or documents or audio files explaining some aspect of the story behind the mission, which would usually lead to the next step.
I've only played WD2 maybe 10 hours or so, but I'd say most of the objectives I hack just end up giving me an instant mission complete message, with maybe a call ten seconds later from DedSec where Marcus explains some new revelation that I never got to see or experience.
I've run into side missions where I've literally done nothing but connect to a webcam and then disconnect 20 seconds later with nothing happening, but Marcus and Dedsec would talk as if I had just done something amazing that sure as hell didn't happen on my screen.
The game feels like its missing a lot of the interstitial stuff you'd expect to link one objective with the next. I keep feeling like I missed the cut-scene or conversation that was supposed to explain things.
Besides that there are plenty of objectives that are no more than an objective marker at some distance, with no explanation of what you're out to do - these can be very linear escape routes that you have to follow to the tee but you have no information to go off of until you get there.
It just feels very weird.
Picked this up today mostly because of how people keep describing it in relation to WD1. I started playing WD1 last week and absolutely loathed the game. It was just the most unfun & frustrating sandbox game I've ever played. It's like everything was meant to be a pain in the ass and nothing was geared toward just having a fun gaming time. Aiden slides around like on ice skates, the camera was way too close over the shoulder RE4 style, cars handled terribly with no weight, even the colorful psychedelic trips had awful controls and dying over and over trying to make it to the next checkpoint made me hate them.
I get that the original has its fans, but the fact it sounds like they thew everything out from WD1 and started over is what got me to pay full price and buy WD2 when otherwise I wouldn't have given it a second look. The only thing I think I enjoyed in the 5-6 hours of WD1 I played was the check-in historical information bits. Hated the driving, hated the combat, hated the stealth, hated that there was nothing fun to do in the city, hated the way the cops worked, hated the mission design. Just not for me.
Because other GOTYs all have great gameplay?
It wasn't meant to be a negative.These things are true though I don't see why selecting an OP from your phone is a bad thing,
I disagree.But you're over simplifying it, every mission has different things to do and play around with so i think this kind of criticism is a bit unfair and reductionist.
I don't see why it's a problem that the characters accept you either, that imo is one of the games greatest strengths, the sense of strong friendship and trust between characters, I found it to be well done and quite special. Especially Marcus's interactions with wrench.
Interesting point of view. I love how Aiden had a sense of weight behind him. And imo WD had the best shooting in any open world game. After playing 2 I'm tempted to go back and played 1 for the 4th time. Definitely one of my favorites this gen.
I actually liked WD1 but I mostly played it like an open world Max Payne 3 game. That looks completely lost in the sequel, which is probably a good thing for many people.
Interesting point of view. I love how Aiden had a sense of weight behind him. And imo WD had the best shooting in any open world game. After playing 2 I'm tempted to go back and played 1 for the 4th time. Definitely one of my favorites this gen.
I do hope this one does well so they can reintroduce some of the mechanics in the first game in a sequel.
Agreed. I hate to bring up Splinter Cell again, but the first game really did feel like open world Splinter Cell and it was great.
I actually liked WD1 but I mostly played it like an open world Max Payne 3 game. That looks completely lost in the sequel, which is probably a good thing for many people.
It's interesting that they went so hard on the hacking rather than on the stealth/infiltration and shooting side, which was damn functional in the first game.
It almost sounds like many aspects of this game have been left by the wayside for the hacking-focused gameplay.
Glad you liked it.I was the level designer for that mission!
The Guns, skins and clothes are way too expensive to buy in this game considering how you don't really get that much money out of anything really.
It takes a while to get enough cash to buy the Quad copter unless you spend a lot of time trying to get money.
The Guns, skins and clothes are way too expensive to buy in this game considering how you don't really get that much money out of anything really.
It takes a while to get enough cash to buy the Quad copter unless you spend a lot of time trying to get money.
But watching all the pre-release footage of WD1, I thought that was the whole point of the series, the hacking? Like you stop crimes by causing traffic accidents and evade police by jamming coms and sneak through by causing blackouts. Like in my mind going into the WD series, the entire premise of the series was non-violent GTA with hacking. Thinking about it, I didn't even realize WD had gun combat before it I played it. I thought you just used hacking to fight/sneak.
It sounds like the best way to play WD1 was more Splinter Cell style sneaking + shooting with some hacking. Maybe I'll give it a try again, but I was so frustrated with the game after 5-6 hours I uninstalled it and I almost always finish games I start to completion.
I knew he reminded me of someone. I couldn't put my finger on it.Just finished it. What a complete 180 of a character Marcus was to Aiden. Super likable. At times I keep thinking this was young adult Will Smith.
I just unlocked this. Calling the cops on random people who push me is never going to get old.Calling Police/Hits and slipping by is too fun
Ha, he actually uses that pseudonym during a Driver SF fare.Just finished it. What a complete 180 of a character Marcus was to Aiden. Super likable. At times I keep thinking this was young adult Will Smith.