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Watch_Dogs 2 |OT| .HTML

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A lot of people on pages 10-20 were praising those things in this very thread. Things seem to have soured a lot in the last few pages. From different people.

Can't wait to get my hands on it.
 
Picked this up today mostly because of how people keep describing it in relation to WD1. I started playing WD1 last week and absolutely loathed the game. It was just the most unfun & frustrating sandbox game I've ever played. It's like everything was meant to be a pain in the ass and nothing was geared toward just having a fun gaming time. Aiden slides around like on ice skates, the camera was way too close over the shoulder RE4 style, cars handled terribly with no weight, even the colorful psychedelic trips had awful controls and dying over and over trying to make it to the next checkpoint made me hate them.

I get that the original has its fans, but the fact it sounds like they thew everything out from WD1 and started over is what got me to pay full price and buy WD2 when otherwise I wouldn't have given it a second look. The only thing I think I enjoyed in the 5-6 hours of WD1 I played was the check-in historical information bits. Hated the driving, hated the combat, hated the stealth, hated that there was nothing fun to do in the city, hated the way the cops worked, hated the mission design. Just not for me.
 
So... How are you finding WD2 Bebpo?

Haven't opened it yet, still at work. But looking forward to getting a good session in tonight and checking it out. I've seen a bunch of videos and reading this thread it just seems like this is geared halfway between GTAV & Saints Row as a "fun & colorful" sandbox game, which I'm down for. I want to have fun and have a hard time putting the game down when playing sandbox games because there's always entertaining things to do or find.
 
I actually liked WD1 but I mostly played it like an open world Max Payne 3 game. That looks completely lost in the sequel, which is probably a good thing for many people.
 
Just finished the game. 9.5/10 game and definitely my GOTY unquestionably (yes I've played DOOM) will post full thoughts soon but Ubisoft please, direct sequel to this.
Direct
Sequel
 
I think I'm stuck on one of the side missions called "Shadows"

I went to the site of some kind of a gang deal (human trafficking) and there are signs of there have been a shootout: blood on the ground, shell casings, etc. I'm supposed to investigate the scene and there is an indicator that I need to hack something inside of a cargo container, but the container is sealed shut and there is no way to open it. There's no access using the jumper or the quadcopter, etc. Am I completely missing something or is this quest broken?
 
Haven't opened it yet, still at work. But looking forward to getting a good session in tonight and checking it out. I've seen a bunch of videos and reading this thread it just seems like this is geared halfway between GTAV & Saints Row as a "fun & colorful" sandbox game, which I'm down for. I want to have fun and have a hard time putting the game down when playing sandbox games because there's always entertaining things to do or find.

Fair play. Hope you enjoy it oppositely to WD1! I don't have it yet either.
 
Picked this up today mostly because of how people keep describing it in relation to WD1. I started playing WD1 last week and absolutely loathed the game. It was just the most unfun & frustrating sandbox game I've ever played. It's like everything was meant to be a pain in the ass and nothing was geared toward just having a fun gaming time. Aiden slides around like on ice skates, the camera was way too close over the shoulder RE4 style, cars handled terribly with no weight, even the colorful psychedelic trips had awful controls and dying over and over trying to make it to the next checkpoint made me hate them.

I get that the original has its fans, but the fact it sounds like they thew everything out from WD1 and started over is what got me to pay full price and buy WD2 when otherwise I wouldn't have given it a second look. The only thing I think I enjoyed in the 5-6 hours of WD1 I played was the check-in historical information bits. Hated the driving, hated the combat, hated the stealth, hated that there was nothing fun to do in the city, hated the way the cops worked, hated the mission design. Just not for me.
These are all actually worse in the sequel.

The driving is even more floaty, hacking while driving is wonky, the cops are more or less the same but their cars can easily push you even if your car is huge, the combat sucks because of the controls and the fact that Marcus can't take much damage, the stealth sucks because enemy AI cheats (insta alerts, magically homing to your location despite being hidden, way too many enemies in an area), the mission design is worse because every single mission is:

-select it from phone
-go infiltrate and hack something
-leave the area
-you may ir may not get a phone call about that mission
-the missions themselves are disjointed, characters just show up and everyone knows who they are, except you.

Due to the way enemy placements and numbers are in this game and how the stealth works, you'll be spending a LOT of time in detective vision unless you want even more frustration.

Few positive are that there is stuff to do outside of main missions, plus the world is good and so are the characters. The game starts off strong but somewhere down thr line I started noticing the issues and it just became tedious.
 
These are all actually worse in the sequel.

The driving is even more floaty, hacking while driving is wonky, the cops are more or less the same but their cars can easily push you even if your car is huge, the combat sucks because of the controls and the fact that Marcus can't take much damage, the stealth sucks because enemy AI cheats (insta alerts, magically homing to your location despite being hidden, way too many enemies in an area), the mission design is worse because every single mission is:

-select it from phone
-go infiltrate and hack something
-leave the area
-you may ir may not get a phone call about that mission
-the missions themselves are disjointed, characters just show up and everyone knows who they are, except you.

Due to the way enemy placements and numbers are in this game and how the stealth works, you'll be spending a LOT of time in detective vision unless you want even more frustration.

Few positive are that there is stuff to do outside of main missions, plus the world is good and so are the characters. The game starts off strong but somewhere down thr line I started noticing the issues and it just became tedious.

I don't get how these things are ruining the game for you (and others) while others are naming it a GotY contender.
 
-select it from phone
-go infiltrate and hack something
-leave the area
-you may ir may not get a phone call about that mission
-the missions themselves are disjointed, characters just show up and everyone knows who they are, except you.
Been wondering about the disjointed nature of the objectives. I remember back in the original Watch_Dogs you'd hack some system and get cutscenes or documents or audio files explaining some aspect of the story behind the mission, which would usually lead to the next step.

I've only played WD2 maybe 10 hours or so, but I'd say most of the objectives I hack just end up giving me an instant mission complete message, with maybe a call ten seconds later from DedSec where Marcus explains some new revelation that I never got to see or experience.

I've run into side missions where I've literally done nothing but connect to a webcam and then disconnect 20 seconds later with nothing happening, but Marcus and Dedsec would talk as if I had just done something amazing that sure as hell didn't happen on my screen.

The game feels like its missing a lot of the interstitial stuff you'd expect to link one objective with the next. I keep feeling like I missed the cut-scene or conversation that was supposed to explain things.

Besides that there are plenty of objectives that are no more than an objective marker at some distance, with no explanation of what you're out to do - these can be very linear escape routes that you have to follow to the tee but you have no information to go off of until you get there.

It just feels very weird. Unfinished maybe? A little less free form sandboxy and more designed around playing scenarios a particular way? Something, maybe both of those things even though you should technically have more freedom to approach missions this time around.
 
These are all actually worse in the sequel.

The driving is even more floaty, hacking while driving is wonky, the cops are more or less the same but their cars can easily push you even if your car is huge, the combat sucks because of the controls and the fact that Marcus can't take much damage, the stealth sucks because enemy AI cheats (insta alerts, magically homing to your location despite being hidden, way too many enemies in an area), the mission design is worse because every single mission is:

-select it from phone
-go infiltrate and hack something
-leave the area
-you may ir may not get a phone call about that mission

-the missions themselves are disjointed, characters just show up and everyone knows who they are, except you.

Due to the way enemy placements and numbers are in this game and how the stealth works, you'll be spending a LOT of time in detective vision unless you want even more frustration.


Few positive are that there is stuff to do outside of main missions, plus the world is good and so are the characters. The game starts off strong but somewhere down thr line I started noticing the issues and it just became tedious.

These things are true though I don't see why selecting an OP from your phone is a bad thing, and yes if you're a hacker you're going to need to hack and infiltrate and then exfiltrate.

But you're over simplifying it, every mission has different things to do and play around with so i think this kind of criticism is a bit unfair and reductionist.

I don't see why it's a problem that the characters accept you either, that imo is one of the games greatest strengths, the sense of strong friendship and trust between characters, I found it to be well done and quite special. Especially Marcus's interactions with wrench.

Will agree that I strongly dislike driving and how easily police cars can just knock you out of place and I do agree that at times the enemy number was far too great and that hacker vision is needed too much if you want to safely or stealthily traverse through a section.
 
Been wondering about the disjointed nature of the objectives. I remember back in the original Watch_Dogs you'd hack some system and get cutscenes or documents or audio files explaining some aspect of the story behind the mission, which would usually lead to the next step.

I've only played WD2 maybe 10 hours or so, but I'd say most of the objectives I hack just end up giving me an instant mission complete message, with maybe a call ten seconds later from DedSec where Marcus explains some new revelation that I never got to see or experience.

I've run into side missions where I've literally done nothing but connect to a webcam and then disconnect 20 seconds later with nothing happening, but Marcus and Dedsec would talk as if I had just done something amazing that sure as hell didn't happen on my screen.

The game feels like its missing a lot of the interstitial stuff you'd expect to link one objective with the next. I keep feeling like I missed the cut-scene or conversation that was supposed to explain things.

Besides that there are plenty of objectives that are no more than an objective marker at some distance, with no explanation of what you're out to do - these can be very linear escape routes that you have to follow to the tee but you have no information to go off of until you get there.

It just feels very weird.

The 5-6 hours I played of WD1 had the same disjointed feel to it imo. Like you could get side missions from hacking people but for the most part I'd just randomly got a phone call with a side mission "press down on d-pad to track" and then drive somewhere to some non-descript icon on the map and then do some little task and get some XP and a completion note.
 
Picked this up today mostly because of how people keep describing it in relation to WD1. I started playing WD1 last week and absolutely loathed the game. It was just the most unfun & frustrating sandbox game I've ever played. It's like everything was meant to be a pain in the ass and nothing was geared toward just having a fun gaming time. Aiden slides around like on ice skates, the camera was way too close over the shoulder RE4 style, cars handled terribly with no weight, even the colorful psychedelic trips had awful controls and dying over and over trying to make it to the next checkpoint made me hate them.

I get that the original has its fans, but the fact it sounds like they thew everything out from WD1 and started over is what got me to pay full price and buy WD2 when otherwise I wouldn't have given it a second look. The only thing I think I enjoyed in the 5-6 hours of WD1 I played was the check-in historical information bits. Hated the driving, hated the combat, hated the stealth, hated that there was nothing fun to do in the city, hated the way the cops worked, hated the mission design. Just not for me.

Interesting point of view. I love how Aiden had a sense of weight behind him. And imo WD had the best shooting in any open world game. After playing 2 I'm tempted to go back and played 1 for the 4th time. Definitely one of my favorites this gen.
 
Have about 15 hours into the game and I have to say it's really damn good, I had no intentions on picking this game up and bought it randomly Tuesday and it's turning out to be one of the most enjoyable open world games I've played.
 
Just finished it. What a complete 180 of a character Marcus was to Aiden. Super likable. At times I keep thinking this was young adult Will Smith.
 
These things are true though I don't see why selecting an OP from your phone is a bad thing,
It wasn't meant to be a negative.
I was just talking about how all of them can be simplified to that.

But you're over simplifying it, every mission has different things to do and play around with so i think this kind of criticism is a bit unfair and reductionist.
I disagree.
I don't see the simplification in saying that almost every mission starts with you requiring the access key, then hacking some data centre followed by having to leave...because that is the design. I don't see the variety, a change is play/mission area is hardly variety in mission design from my point of view. The game has no driving missions for instance. Just have a look at GTA5 and see how varied it's mission design was...the game would always surprise you with something. Here you already know what you'd have to do and if you were to separate the story then purpose wise it all becomes the same.

I don't see why it's a problem that the characters accept you either, that imo is one of the games greatest strengths, the sense of strong friendship and trust between characters, I found it to be well done and quite special. Especially Marcus's interactions with wrench.
I am not talking about Dedsec characters.
That tomboy hacker woman shows up randomly and everyone seemingly knows who she is, that politician pops up randomly too, so many of the characters I wouldn't even know if they were introduced already or not because even if they were, the introduction never really happenes on screen. Theb you have stuff like Wrench getting taken in by police and Horatio gets kidnapped by Mexican gang because they have some beef with him... both off screen seemingly out of nowhere, yes there was some hint given to why it happened but it was so badly done. Infact the main villain shows up near the opening and we don't even learn his name until halfway through the game.
 
Interesting point of view. I love how Aiden had a sense of weight behind him. And imo WD had the best shooting in any open world game. After playing 2 I'm tempted to go back and played 1 for the 4th time. Definitely one of my favorites this gen.

This may have been part of the problem I had with the time I put into the game. In all the hours I played, I never fired a single shot because I thought from the tutorial it was supposed to be a stealth non-lethal game just using gadgets and sneaking (plus most of the side mission or mission targets it said to knock out, not kill). I found the stealth really wonky and very frustrating. I probably should've tried combat.
 
I actually liked WD1 but I mostly played it like an open world Max Payne 3 game. That looks completely lost in the sequel, which is probably a good thing for many people.

Yeah, this was the direction they needed to go in, but I'm not pleased with it as a fan of the first game. It's about as different as you can get while still staying within the same genre and premise.

I'm still having fun with it, but it's definitely not what I hoped for.

I do hope this one does well so they can reintroduce some of the mechanics in the first game in a sequel.

Interesting point of view. I love how Aiden had a sense of weight behind him. And imo WD had the best shooting in any open world game. After playing 2 I'm tempted to go back and played 1 for the 4th time. Definitely one of my favorites this gen.

Agreed. I hate to bring up Splinter Cell again, but the first game really did feel like open world Splinter Cell and it was great.
 
I do hope this one does well so they can reintroduce some of the mechanics in the first game in a sequel.

Agreed. I hate to bring up Splinter Cell again, but the first game really did feel like open world Splinter Cell and it was great.

It's interesting that they went so hard on the hacking rather than on the stealth/infiltration and shooting side, which was damn functional in the first game.

It almost sounds like many aspects of this game have been left by the wayside for the hacking-focused gameplay.

I actually liked WD1 but I mostly played it like an open world Max Payne 3 game. That looks completely lost in the sequel, which is probably a good thing for many people.

Shit, I never thought of playing Watch Dogs 1 like an open world Max Payne. Amazing idea. Although I get my kicks on that metric from modded GTA V on PC.
 
Combat is the worst thing for me but pretty much everything else is excellent to me

Shot soneone with the silenced pistol from a distance and they got hit but didn't die and then they became a ballistics master in a second and spotted me and then everyone knew where I was and then used automatic weapons to kill me.
 
The Guns, skins and clothes are way too expensive to buy in this game considering how you don't really get that much money out of anything really.

It takes a while to get enough cash to buy the Quad copter unless you spend a lot of time trying to get money.
 
It's interesting that they went so hard on the hacking rather than on the stealth/infiltration and shooting side, which was damn functional in the first game.

It almost sounds like many aspects of this game have been left by the wayside for the hacking-focused gameplay.

But watching all the pre-release footage of WD1, I thought that was the whole point of the series, the hacking? Like you stop crimes by causing traffic accidents and evade police by jamming coms and sneak through by causing blackouts. Like in my mind going into the WD series, the entire premise of the series was non-violent GTA with hacking. Thinking about it, I didn't even realize WD had gun combat before it I played it. I thought you just used hacking to fight/sneak.

It sounds like the best way to play WD1 was more Splinter Cell style sneaking + shooting with some hacking. Maybe I'll give it a try again, but I was so frustrated with the game after 5-6 hours I uninstalled it and I almost always finish games I start to completion.
 
The Guns, skins and clothes are way too expensive to buy in this game considering how you don't really get that much money out of anything really.

It takes a while to get enough cash to buy the Quad copter unless you spend a lot of time trying to get money.

It's like the complete opposite for me, I'm overflowing with cash, I've bought dozens upon dozens of outfits, a $100,000 car, the quad copter and a couple weapons that where a few $100,000 a piece, and I still have over $50,000 in the bank. The cash bags give about $20,000 a piece and I've gotten quite a few of those, plus the upgrade that lets you hack peoples bank accounts really add up as if you just walk around anywhere they pop up all the time.
 
I've taken an evil turn while playing. Anyone I see a cop around, I repeatedly insult an NPC until he punches me. The cops then proceed to arrest the NPC and put him in the squad car. Then I remotely make the car run into walls and buildings until it catches on fire. The NPC who punched me can't get out of the car and I make one final insult before the car explodes with the puncher inside... What's wrong with me!?!? HAHAHA
 
The Guns, skins and clothes are way too expensive to buy in this game considering how you don't really get that much money out of anything really.

It takes a while to get enough cash to buy the Quad copter unless you spend a lot of time trying to get money.

The guns are next to useless in the game. The game heavily encourages stealth it's not worth buying a bunch of them. I would say find a gun based on how you like to play these type of games and just stick with that. I have the silenced assault rifle and i rarely ever use it.

The skins suck because you can't really preview it before you buy it. I've bought like 4 skins for my drone that turned out to be trash because i couldn't actually figure out how it would look on the drone

I'm ok with the clothes. I just wish there was a way to save outfits and arrange all the clothes you own by type rather than the store you bought them from.

The drone is pretty pricey but if your the type to do side missions and explore often, the money eventually builds up. Large money bags on the map next you atleast 18k a pop Plus theres a perk that lets you see people with large sums of money on them for you to hack.
 
But watching all the pre-release footage of WD1, I thought that was the whole point of the series, the hacking? Like you stop crimes by causing traffic accidents and evade police by jamming coms and sneak through by causing blackouts. Like in my mind going into the WD series, the entire premise of the series was non-violent GTA with hacking. Thinking about it, I didn't even realize WD had gun combat before it I played it. I thought you just used hacking to fight/sneak.

It sounds like the best way to play WD1 was more Splinter Cell style sneaking + shooting with some hacking. Maybe I'll give it a try again, but I was so frustrated with the game after 5-6 hours I uninstalled it and I almost always finish games I start to completion.

Tbh that's exactly how I played WD1 (just like an open world Splinter Cell) and I really enjoyed it. You're right that the marketing sold it based largely on the hacking.

There were some narratives after release about how hard they had to work to make hacking in WD1 fun at all, let alone functional. I'd guess WD2 is a lot closer to their original hacking-focused vision.
 
I was playing co op days ago and able to do side missions and even main missions. Joined co op today and its only letting us do the purple co opmissions? Everything else says tracking unavailable. Did something change or is this part of seamlesss mp being broken still? Strange considering co op is a separate thing from seamless =/
 
Just finished it. What a complete 180 of a character Marcus was to Aiden. Super likable. At times I keep thinking this was young adult Will Smith.
I knew he reminded me of someone. I couldn't put my finger on it.

I've been playing none stop. Game is quickly moving up to this years great. Have to pass The Witness, Inside and Quantum Break to crack my top 3.
 
Yeah, when you take a big jump with a car the physics just feel really, really...not great.

However, San Fran is really neat to just walk around. Been having a decent time so far. Go a spree of research points and have been unlocking more hacky stuff.
Calling Police/Hits and slipping by is too fun
I just unlocked this. Calling the cops on random people who push me is never going to get old.
 
For what it's worth, I genuinely don't know what people are talking about with all these 'dreadful driving physics' complaints. It feels great to me. It's not realistic at all, but cars stick to the road well and go where you want them to, and I can't think of many other games where I feel so confident about weaving through heavy traffic at top speed. When you find one of the more powerful cars that'll let you get some wheelspin going you can have a lot of fun powersliding around corners, too (the one that looks kind of like an old Porsche 959 is my favourite). Combined with the ability to remotely control every other car on the road, I can't remember the last time I had this much fun driving around in an open-world game.
 
Just finished it. What a complete 180 of a character Marcus was to Aiden. Super likable. At times I keep thinking this was young adult Will Smith.
Ha, he actually uses that pseudonym during a Driver SF fare.

Completely agree with you on Marcus. I really think the writing overall in this game is surprisingly good for an open world and Ubisoft game. It might be my favorite writing from any game they've ever done.

It's out of nowhere a game that portrarys comraderie and friendship really well and it refreshingly has characters that act their age.

It's a huge departure from the dour previous game piloted by a main character I didn't like.
 
Christ, just spent like 40 min calling cops/gangs on people and following the action in the drone first person mode. Time to go to sleep rofl

Work is gonna drag tomorrow.
 
Have a quietel rifle. Not a fan of having people know where I am when they don't die in the first shot but combat is a bit better now
 
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