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What 3 things would you urge Sony to remember if they return to the portable market?

I've seen some murmurings over the past few months that Sony is indeed looking to make a return to the handheld market, Microsoft have been more vocal about this and more people have cited this to be true. The original article requires registration or a subscription so I have linked to this one instead. The belief is that it's not set in stone, but Microsoft are definitely going down this path, Nintendo have had excellent success there with Switch, so it's not beyond the realms of possibly that Sony would think it's worth a return to the market. Certainly having seen the response to the Portal, even if it is used for another purpose, it's still a form of handheld gaming, even if it's purpose is remote play.

But I remember my first PSP, how I loved it and just how ahead of the curve it was. Music, movies and gaming on the go. Web browsing, Skype, the PlayStation Store etc. It was just such an amazing console with a very big catalogue of great games. That said, I remember buying the Vita and all that followed was disappointment... so with that in mind, I propose a topic where you decide what 3 things you would want to Sony to consider when making another handheld console. Imagine you get a survey in your e-mail from PlayStation and it's asking you all about handheld consoles, what you own and played and enjoyed etc. Then the final question simply asks you for your opinion as a gamer, what 3 things would you want PlayStation to be mindful of, if they were to release a new portable console?

For me, I would say these are my three key points.

  • Software drives Hardware - unless you really enjoyed indie titles, releases on the Vita very quickly dried up from AA-AAA experiences. I remember at launch I bought Uncharted Golden Abyss and Modnation Racers. Unit 1, slipped the release day by about a fortnight or so, but Gravity Rush didn't come for a few months. It felt pretty quiet for a while and for a time it did seem that Sony was pushing for new software with things like Borderlands 2, Killzone Mercenary, World of Final Fantasy, Soul Sacrifice, Freedom Wars, Tales of Hearts R, Persona 4 Golden etc. Very quickly the release schedule became barren. Before long, indie was all that was left. Shy from the few releases the Vita did get. Whereas PSP always had something coming out and received many more ports from their console counterparts than Vita received. I wouldn't want to buy a handheld PlayStation and see it get new content sparingly and pretty quickly end up with Vita/Dreamcast vibes. But I do think a modern PlayStation handheld wouldn't suffer this issue so much, you just have to hope that Sony care enough to keep software going for any portable system as well as the PS5/Pro, which we found last time, was a tough ask from them. Equally, I don't think PlayStation Vita ever really had a must have piece of software. A killer title if you will. Sony certainly won't have Mario, Zelda, Pokemon or Nintendo IP to push their console. Perhaps an Astro Bot series of games?

  • It can't just be a portable version of a home console - There's a couple of reasons I'd say this, firstly because I wouldn't want it to have a premium specification and a price tag to match. I don't mind paying £280 for a Nintendo Switch, but if Sony are going to ask £449.99 for a new portable, they can forget it for me. I own every Sony console and in this day and age with two kids, a cost of living crisis and more important things, price would put me off massively if it was too much. I wouldn't just want Sony to be bragging about how powerful the handheld would be etc. I wouldn't even care if it wasn't the most powerful out of the Switch 2, whatever it is that Microsoft have planned and the Steam Deck/other PC type handhelds. Asus ROG , Lenovo Legion etc. As long as it isn't hardware as old as the original Switch, relatively capable and not necessarily cutting edge, it should be enough to make fun games. I think a lot of it goes back to people being put off the Vita for the price point. I know people were upset at the propriatary memory and charger etc. But making the Vita so damn powerful, certainly compared to the 3DS, definitely drove up the price point. Plus, I'd want them to consider the manner in which portable consoles are played, which straight console ports aren't always ideal for. On my PSP, I could happily have a few rounds of Tekken, a few games of Yu-Gi-Oh or do a few missions on GTA Vice City Stories. But it was annoying getting into a mission on Gravity Rush or a certain part of Golden Abyss that was really good, then having to switch off. I personally would use a portable PlayStation for commutes, such as my 45 minute bus journey to the office on Mondays etc. It would be less appealing if we start seeing ports of God of War and Horizon etc - and we end up with huge AAA games on a handheld that requires more time and dedication than I can offer.

  • Try and be ahead of the curve with functionality - Much like the PSP and to a degree the Vita, I'd love a PlayStation Portable to have many features like they have previously. Whilst it would create the argument, would you just prefer a Smart Phone? I prefer a dedicated device for gaming and don't play much on my phone outside of the odd bit of Pokemon Go or the new Pokemon Card game, so to an extent I'd argue if you were going to say, "Why not just get a smart phone?" - I don't think a proposed portable PlayStation would be for you anyway. But remebering just how much my PSP could do, was one of the reasons I never really bothered with an iPod when they emerged. Loads of people I knew had one, but my little PSP could give me most of that funtionality. It was my portable MP3 player, gaming/video entertainment during commutes, form of contact with Skype and handy web device with the browser. I even bought a lot of the comics too, that was cool. Then Vita had the Facebook and YouTube apps but I thought the Near app was really cool and definitely under used and under appreciated. Though now that we've had the Nintendo Switch, I do think the next PlayStation Portable (or NGP, remember that name? lol) should be able to connect to your TV at home and be played on your TV. Perhaps it could link to your PS5 somehow and improve the quality of your games through the power of the PS5? Would it need a docking station maybe? I'm not sure I have all the answers to that. I don't think it needs all the functionality of a Smart Phone (camera for example) but they key apps, perhaps mobile data usage and a way to connect it to screen devieces would be appreciated.
 
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LectureMaster

Gold Member
If it aims for OG PSP level of success, then absolutely need high quality exclusive games rather than just playing downgraded PS5 games. Doesn't have to be blockbuster high budget projects, but needs to be high quality experience. I think Team ASOBI can do great with an exclusive Astro Bot game. Sign some third party deals.

A seamless integration with the home console would be essential as well, then they can basically sell a beefed up Portal with $449+ or even more.

On top of that, improvement of accessories such as hall effect sticks would be great.
 

kevboard

Member
don't sell a console that can't play games out of the box...
that would be an overly obvious suggestion I guess...

but then again, who would have thought they would be retarded enough to do this in the first place? so it's good to remind them not to do it again.
so very obvious suggestions aren't bad in this case I think.
 
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Agree with #1 and #3 more or less wholly, but #2 is not that realistic these days. The costs of game development, alongside the development time even for a quality AA experience (e.g Astro Bot took 3 years, which is fast compared to modern AAA, but only in-line or even slower than AAA games from the 360/PS3 era, let alone earlier, let alone AA games from those same generations), has just increased too much.

I also don't think that there's much market difference these days in playing habits to where a home portable needs its own library, let alone technological differences (though I suppose due to power supply constraints, there is still more a tech bottleneck than a market taste conflict...although tech like DLSS or SIE's own PSSR are helping to close that tech gap for handheld devices). At least, when it comes to most genres.

Like, yes, a MOBA or MMO built around KB&M is not going to have a large audience on handhelds, but most of the biggest games these days are also massive on handhelds. Fortnite, Minecraft, current hits like Marvel Rivals, or stuff like Pokemon etc., are all very handheld/hybrid and home console-friendly games. A game like Astro Bot could offer the exact same experience between PS5 and a PlayStation portable, the only differences would just be visual (and maybe some shoulder button or haptic feedback options missing).

TBH, the days of a platform with a handheld-exclusive library, are probably long over.
 

CamHostage

Member
...

I mean, I'd like to be on your side and agree with your idea that the PSP era was lovely (and to whatever degree people got onboard with Vita, that was a great time too,) but you're just massively misundertanding the market and any intention Sony might have at this point of trying again.

Sony will likely never make a major portable game system again that is designed to be a secondary system.

The economics of making original games for a portable system do not exist as they did anymore. The cost of making big games is too high, and the returns on making smaller games to release among the endless stream of indies is unfortunately a severe risk. It would be a dangerous financial risk to make games that only a subset of their audience could access with the hardware they have currently. Right now, Sony already has a device designed for an audience subset in PSVR2, and they've so far made 2 games for it and one VR conversion... they're not even paying to make conversions of existing games for its secondary system.

Heck, Nintendo barely makes "secondary system"-type games for its Switch the way they did when their portables thrived, and their audience came from gamer-birth with appreciation for their non-AAA, portable-scale ethos. They don't really make games designed to highlight the portability of Switch, they've knocked off many of the franchises and play experiments that defined the value of their 'second pillar' portable slate (we did get one Brain Training on Switch and a Wario Ware, but no Nintendogs, no Advance Wars aside from the remake, no Rhythm Heaven, not much curious like Electroplankton or Hamtaro or Meteos, just not a lot of stuff that wasn't meant primarily to be played on a TV.

If Sony (or Xbox for that matter) were to bring a new portable to market in the future, it would be as an alternative player for the existing game gen ecosystem.

I hate that we lost what we lost from that era (most gamers didn't appreciate the good parts of the "portable gaming ghetto" when they had it), but the world today is too different to run it back with a new dedicated handheld.
 
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playbignbox

Member
People are delusional if they think Sony will make exclusive games for a handheld console, when they can barely consistently release games for the PS5 without filling the calendar with multiple remasters and remakes.

After the PS Vita fiasco, there is nothing left for Sony in this market, they dropped support so quickly that I have no confidence whatsoever. And let's be honest, with so many portable PCs on the market that already play Sony games, the only reason I see someone buying one is to play games they already own on the PS4/PS5 in a portable way... Overall it would be a much inferior and limited experience compared to a Steam Deck for example.
 

Danjin44

The nicest person on this forum
Don't think it needs to. It would play entirely different games. Competition would come more from Steam Deck and other Windows handhelds.
I guess but I personally have no interest in those type of handheld systems.

I like type of handhelds that have games especially made for them, I don’t care for the ones that mostly play the games I can already play on my PS5.
 

Wulfer

Member
Stay out of it, and remember why Playstation is Playstation! Also, it only take 2 or 3 gens of failure to erase consumer goodwill!

Disney erased two decades of consumer goodwill in just 6 years! Yea, it can be done!
 
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Fbh

Member
Can't say I agree.
IMO if this is anything other than a portable PS4 (or ideally PS5) it's going to be DOA.

There isn't a market for a dedicated Sony handheld unless people can seamlessly bring over a majority of their PSN library to it, and Sony as well as third parties can support it with software intended for the Ps4/5 instead of having to develop games specially for it.
 
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today's market is vastly different.

while they can use PSP as a nostalgic branding, i think it's position in the maket could be narrowed down into two option:

1.Buy it instead of a home console
or
2. Buy it as part of the PS ecosystem.


The first question implies making it "as powerful" as the home console.

The second option, which I think is the one you are suggesting, implies marketing the portable device in a way that gives it a clear purpose (what is the role of such a device?).

to me is very clear:

marketed as the Indie Station (leveraging the cloud for VERY demanding games), making specific games should be out of the question.The price point should ideally be $400, with $500 as the absolute maximum.

so:
$600-$700 home console
$400-$500 handheld.
$200-$300 portal/streaming device
 
No propietary memory cards. Let us use a normal micro SD or whatever.

Also the games, don't forget about those.
And thread. Memory cards were the biggest reason I didn't invest in the vita. Those prices were crazy. That alone literally killed the entire platform.

While I also agree on games, feel like that's easier to solve. I would imagine it's gonna be able to play at least PS4 games. Having a backlog of those games plus Indies would make it appealing.
 

IDKFA

I am Become Bilbo Baggins
Just make a Steam Deck variant but for PlayStation. No more dedicated portable games. Devs won't support that

That's probably the best option for Sony.

A dedicated handheld that people can download their games from their PS library.
 

Three

Gold Member
  1. Don't do separate releases for handheld and PS5. The same library of games is a must. Otherwise support would be dead
  2. Keep the same control scheme as the Dualsense. Include L2 R2 and touchscreen for touchpad replacement.
  3. Be as sexy as the Vita in design.
 
Don’t let a handheld distract you too much. Make sure your first party games run on the handheld when possible, but don’t compromise your focus on stationary consoles. They will continue to be your bread and butter.
 

Parazels

Member
I don't see, how Sony can make a portable console from a technical standpoint.

It should target downgraded PS6 (!) games, whereas even downgraded PS5 games is a very hardware demanding objective.

For comparison Nintendo and Steam have no such problems at all. Nintendo's hardware is cheap, and Steam doesn't depend on hardware at all.

And even Microsoft can release a handheld for PC games, but not Sony.
 
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playbignbox

Member
They learned from the best at it (Nintendo).
If you compare the new games (excluding remasters, remakes and ports) published by Nintendo in the first four years of the Nintendo Switch vs the new games published by Sony on the PS5 so far, you will see how the difference in releases between the two is huge, Nintendo publishes more new games.

And I would say that there is still some sense in Nintendo's remakes/remasters/ports, whether because they add some new content, because of the hybrid nature of the Nintendo Switch (now you can play some portable games that you couldn't before) or because we didn't have access to them on the Nintendo Switch.

Unlike PlayStation, where you can access the previous version of many games that are remastered via backwards compatibility (like Until Dawn). There is also a big difference between Nintendo remastering games that previously didn't even run in HD (which, by the way, look horrible when played on modern TVs on the original console). While Sony makes remasters of games that have already been remastered or received a next-gen patch previously.

But since you mentioned Nintendo, I would say that one thing Sony could have learned from Nintendo is to continue supporting those who buy their hardware even if it flops... Nintendo supported the Wii U until the Switch was released, unlike Sony who abandoned the PS Vita about 3 years after its release. And they will soon do the same with the PSVR2.
 

nial

Member
If you compare the new games (excluding remasters, remakes and ports) published by Nintendo in the first four years of the Nintendo Switch vs the new games published by Sony on the PS5 so far, you will see how the difference in releases between the two is huge, Nintendo publishes more new games.
Not counting ports, remasters or remakes, Nintendo published 26 new games vs. 20 for Sony. Yes, more titles, but huge difference? Come on now.
The rest of the post is you moving goalposts.
But since you mentioned Nintendo, I would say that one thing Sony could have learned from Nintendo is to continue supporting those who buy their hardware even if it flops... Nintendo supported the Wii U until the Switch was released, unlike Sony who abandoned the PS Vita about 3 years after its release.
They both supported each platform for about the same time; the PS Vita was released in December 2011 and its last first-party game came out in December 2015, while the Wii U was released in November 2012 and its last first-party game came out in March 2017. Only 4 months of difference.
 
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Hudo

Member
I'd say that with the first-party they've got now, they shouldn't do a dedicated handheld. They still have issues supporting PS5 properly, let alone PSVR2. And for a handheld version of PS5, I'd say that it burdens devs with new minimal specs they have to target; how does the PS5 Pro fit in then?
All in all, I'd advise against doing a portable in their current situation. They should focus on making PS Portal usage as seamless as possible.
 

NeoIkaruGAF

Gold Member
1) Don’t
2) Don’t
3) Don’t

They have a better chance at a successful handheld if they rerelease a digital-only PS Vita with SD card memory expansion and access to the entire PSP and Vita catalogue.
 

Cyberpunkd

Member
If it aims for OG PSP level of success, then absolutely need high quality exclusive games rather than just playing downgraded PS5 games. Doesn't have to be blockbuster high budget projects, but needs to be high quality experience. I think Team ASOBI can do great with an exclusive Astro Bot game. Sign some third party deals.
Nope. Vita failed to some degree because they were splitting their resources, when it came to make a decision they went for PS3 and buried Vita.

If Nintendo cannot maintaining two pipelines of home console + portable I don't think anyone can.

This needs to be a portable alternative for Playstation, playing the same games with a lower resolution and/or details. It's that simple. It has to be a Playstation Portal but like a Steam Deck.

Want to play on a big screen? Great, here's a stationary console for you, Sony gets a cut of each PSN transaction.
Want to make it portable and don't mind lower graphics? Great, here's a portable for you, Sony gets a cut of each PSN transaction.
 
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Perrott

Member
  • Allow the use of non-propietary storage on the device, rather than the approach taken with the Vita.
  • Make it digital-only. The PSP Go was the way to go.
  • Since a portable PS5 is not going to be cheaper than the regular digital model, go for a truly premium feel in regards to build quality and display technology.
 

W11d

Member
Even if some devs will make a game specifically for this portable there's no point of not making this game also playable on the home console. There's no point on making Astro Bot PSP game and block it on PS5
 
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