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What 3 things would you urge Sony to remember if they return to the portable market?

Anybody who thinks Sony is going to make exclusive software for this device hasn't been paying attention to their moves for the last 20 years.

They don't have the budget or the studios to make dedicated software on multiple hardware fronts. PSVR is also proving this to be true - nobody cares about that device anymore. Dead food. It's a death wish trying to re-do the PSP generation all over again.

All roads point to the PS6 being a hybrid home console/handheld device. It might even be two SKUs.

1) Home console only
2) Console + Handheld

The handheld will be a suped-up PS Portal that will play all PS4/5/6 games. Give it the latest WiFi, and fix the limitations of the current portal wrt proprietary inputs and the generation is in their hands again.

Try to make dedicated games, unless it's owned by Indies and they'll fail.
 
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1. You can’t support 2 platforms, ensure all games for the new portable can also run on PS5 (lower risk for devs). Allow cloud streaming of PS5 games too as per the Portal.

2. PC handhelds look chunky and ugly, PSP was sleek and sexy, choose your aesthetic wisely.

3. Don’t overprice it or have it require bespoke memory cards.
 
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Three

Gold Member
They fucked the Vita with those memory cards. It was a big deal for a bunch of people.
It sucked big time but it was mostly overblown in console war nonsense for why the Vita sucked. You have proprietary cards for a xbox Series S that gets 1/3rd full by installing 1 game yet you barely hear about it today, or it being the reason it is failing.

The price for the Vita cards like the Series S storage was ridiculous but fucked the vita it did not. Public perception of that getting repeated over and over did as did the constant claims of lack of support while support was good initially.
 
PSvita failed because of the software alone, the proprietary cards issue was a mistake of course... but with a good catalog people would have bought it anyway.

The only viable option to launch a portable is that they could play PS5/6 games with cutbacks (releasing exclusives is out of the question...) but a steam deck or any portable of those that are coming out now would do that... so I don't know how they are going to approach it.
 

Cyborg

Member
Two consoles strategy will fail like it did with PSP and Vita. Devs will focus on PS6 (or whatever) and will have no time to develop for the new handheld. Or have time to deliver new experiences because current development time is already taking to long.

So if they launch a PS6 and a handheld, one of them will suffer.
 

diffusionx

Gold Member
People make a big deal of the Vita memory cards but that's not why it failed. The primary reason is that Capcom moved Monster Hunter to the 3DS.

As always the only thing that matters is software.
 

W11d

Member
The recent rumors of resurrection of some old ips could be targeting both PS5 and portable. A new Wipeout, Ape Escape, Patapon, Loco Roco, Medievil would be great on a handheld. This type of games doesn't need to push next gen visuals so can be scalable easily
 
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Two consoles strategy will fail like it did with PSP and Vita. Devs will focus on PS6 (or whatever) and will have no time to develop for the new handheld. Or have time to deliver new experiences because current development time is already taking to long.

So if they launch a PS6 and a handheld, one of them will suffer.

All of the games will be PS5 based anyway, so as long as the handheld can do that... it should be fine.
 

playbignbox

Member
Not counting ports, remasters or remakes, Nintendo published 26 new games vs. 20 for Sony. Yes, more titles, but huge difference? Come on now.
The rest of the post is you moving goalposts.

They both supported each platform for about the same time; the PS Vita was released in December 2011 and its last first-party game came out in December 2015, while the Wii U was released in November 2012 and its last first-party game came out in March 2017. Only 4 months of difference.
Did I change the goalpost? I expressed exactly my opinion about what is being said in the thread and about Sony returning to the handheld market.

Regarding your comment, I would love to see this list of 26 x 20 games so we can compare what you are including from Sony (maybe all the annual versions of MLB?) and what you are leaving out from Nintendo, because those are not the correct numbers.

Regarding the PS Vita vs Wii U support, it is also incomparable the support that Nintendo gave to the Wii U compared to the support that Sony gave to the PS Vita, another huge difference in original games.

I don't know exactly how I changed the goalpost since you mentioned Nintendo out of nowhere, but it is a huge attempt at revisionism by comparing the new game output of the two.
 

nial

Member
Did I change the goalpost? I expressed exactly my opinion about what is being said in the thread and about Sony returning to the handheld market.
Yes, you did. You first stated that they need remasters and remakes to fill their release schedules, but then make any sort of excuses when Nintendo did it for thee dact same reason.
Regarding your comment, I would love to see this list of 26 x 20 games so we can compare what you are including from Sony (maybe all the annual versions of MLB?) and what you are leaving out from Nintendo, because those are not the correct numbers.
Here you go:

1-2-Switch (March 3, 2017)

The Legend of Zelda: Breath of the Wild (March 3, 2017)

Arms (June 16, 2017)

Splatoon 2 (July 21, 2017)

Super Mario Odyssey (October 27, 2017)

Snipperclips Plus (November 10, 2017)

Xenoblade Chronicles 2 (December 1, 2017)

Kirby Star Allies (March 16, 2018)

Sushi Striker: The Way of Sushido (June 8, 2018)

Mario Tennis Aces (June 22, 2018)

Xenoblade Chronicles 2: Torna – The Golden Country (September 21, 2018)

Super Mario Party (October 5, 2018)

Super Smash Bros. Ultimate (December 7, 2018)

Yoshi's Crafted World (March 29, 2019)

Super Mario Maker 2 (June 28, 2019)

Marvel Ultimate Alliance 3: The Black Order (July 19, 2019)

Fire Emblem: Three Houses (July 26, 2019)

Astral Chain (August 30, 2019)

Tetris 99 (September 6, 2019)

Ring Fit Adventure (October 18, 2019)

Luigi's Mansion 3 (October 31, 2019)

Dr Kawashima's Brain Training for Nintendo Switch (December 27, 2019)

Animal Crossing: New Horizons (March 20, 2020)

Clubhouse Games: 51 Worldwide Classics (June 5, 2020)

Paper Mario: The Origami King (July 17, 2020)

Buddy Mission Bond (January 29, 2021)

Astro's Playroom (November 12, 2020)

Marvel's Spider-Man: Miles Morales (November 12, 2020)

Sackboy: A Big Adventure (November 12, 2020)

Destruction AllStars (April 7, 2021)

MLB The Show 21 (April 20, 2021)

Returnal (April 30, 2021)

Ratchet & Clank: Rift Apart (June 11, 2021)

Horizon Forbidden West (February 18, 2022)

Gran Turismo 7 (March 4, 2022)

MLB The Show 22 (April 5, 2022)

God of War Ragnarök (November 9, 2022)

MLB The Show 23 (March 28, 2023)

Marvel's Spider-Man 2 (October 20, 2023)

Helldivers II (February 8, 2024)

MLB The Show 24 (March 19, 2024)

Rise of the Ronin (March 22, 2024)

Stellar Blade (April 26, 2024)

Concord (August 23, 2024)

Astro Bot (September 6, 2024)

Lego Horizon Adventures (November 14, 2024)

Regarding the PS Vita vs Wii U support, it is also incomparable the support that Nintendo gave to the Wii U compared to the support that Sony gave to the PS Vita, another huge difference in original games.

I don't know exactly how I changed the goalpost since you mentioned Nintendo out of nowhere, but it is a huge attempt at revisionism by comparing the new game output of the two.
Man, of fucking course it was, you're comparing the output of Nintendo's main home console at the time to Sony's handheld.
Nintendo never greenlit any new game for it after early 2014, btw.
 

FoxMcChief

Gold Member
1) Actually supporting it
2) Let us upgrade memory with normal medium
3) Needs to have BC support from all previous PS generations.
 

coffinbirth

Member
It sucked big time but it was mostly overblown in console war nonsense for why the Vita sucked. You have proprietary cards for a xbox Series S that gets 1/3rd full by installing 1 game yet you barely hear about it today, or it being the reason it is failing.

The price for the Vita cards like the Series S storage was ridiculous but fucked the vita it did not. Public perception of that getting repeated over and over did as did the constant claims of lack of support while support was good initially.
Difference being you can install 100 damn games on a Series S BEFORE you need additional storage.
Sony released a handheld with a digital store +zero internal storage+ proprietary memory.

You are comparing a cold to cancer, lmao.
 

Three

Gold Member
Difference being you can install 100 damn games on a Series S BEFORE you need additional storage.
Sony released a handheld with a digital store +zero internal storage+ proprietary memory.

You are comparing a cold to cancer, lmao.
Did you ignore the part where I said 1/3rd of your storage is gone with 1 game like COD? Sure you can install 100 if you install tiny indie games but no you can't install 100 games. How are you installing one hundred 30-100GB games on just 364GB? Be serious. You install FH4 and 72GB are gone. You install Gears 5 another 55GB gone. 100 games my ass.
 
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coffinbirth

Member
Did you ignore the part where I said 1/3rd of your storage is gone with 1 game like COD? Sure you can install 100 if you install tiny indie games but no you can't install 100 games. How are you installing 100 30-100GB games on just 364GB? Be serious. You install FH4 and 72GB are gone. You install Gears 5 another 55GB gone. 100 games my ass.
Did you miss the part where you could still install it without purchasing something else? Do you realize not all games have huge install sizes?
Are you stupid?
 

Three

Gold Member
Did you miss the part where you could still install it without purchasing something else? Do you realize not all games have huge install sizes?
Are you stupid?
Are you? They mostly bundled a card with the Vitas and cheaper than a series S.
"Not all games" but almost all modern games are huge. Try again. What are you playing to install 100 games, tetris? I gave you several examples of game sizes on Series S. Indiana Jones is ~90GB for another example. Suggesting you can fit 100 games on a Series S would give an average game size of 3.6GB. You're a clown for suggesting that.
 
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coffinbirth

Member
Are you? They mostly bundled a card with the Vitas and cheaper than a series S.
"Not all games" but almost all modern games are huge. Try again. What are you playing to install 100 games, tetris? I gave you several examples of game sizes on Series S. Indiana Jones is ~90GB for another example. Suggesting you can fit 100 games on a Series S would give an average game size of 3.6GB. You're a clown for suggesting that.
So, you are. Got it.
 
  • Portability – Go back to a time when a handheld could fit into your pocket. This means it shouldn’t have an 8-inch screen, shouldn’t come anywhere close to weighing a pound, and shouldn’t have “real” protruding/snagable analog sticks. Remember a time when it was OK to compromise visuals/power/controls if it meant the device didn’t have to travel in a full blown carrying case.

  • Sleek Hardware – They nailed this with the PSP, the thing was 90% screen and beautiful. It was the only handheld I’ve ever felt comfortable playing in public because it was so discrete. Vita was a step backwards with its fat chin and analog sticks, the PS Portal is atrocious looking.
I guarantee they won't do either though. The current trend is huge tablet sized “handhelds”, and after seeing the PS5 and PS Portal I’ve lost faith in modern Sony’s ability to make sexy hardware.
 
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R6Rider

Gold Member
They don't need full on PS5 performance levels for the games.

Just getting the games to run decent at even 720p would be nice. 720p on screen sizes of even 8" is still a high ppi number and would look fine.
 

HogIsland

Member
Just one thing; ‘remember to actually support it this time.’
1676526119804.png
 

Aenima

Member
1. Don't.
2. Focus on supporting your home console.
3. Don't.
This.

To make an handheld for native games they need to sacrifice the home console support. Only proper way to do both is the way Nintendo is doing by having an hybrid console. Or just use the portable as a cloud machine like what they already have.
 
#1 No proprietary memory shenanigans.
#2 Let it hook up to the TV.
#3 Price it reasonably because premium product will not get the sales to keep third-party support on board.
 

EekTheKat

Member
Ergonomics, efficiency, battery life. For handhelds a locked 30fps at a tolerable temperature allowing for good battery life in many cases is preferrable over peak unsustainable performance that fluctuates all over the place due to throttling or other factors.

Heat is a legit issue on many handhelds, as some designs in a chase to be a small as possible are both uncomfortable to hold due to poor ergonomics and heat management.

There are loads of handhelds on the market right now that perform quite well at an extreme premium price. But some are generally unpleasant to hold due to poor ergonomics, weight, or simply heat warming up the device to the point where it's unpleasant to touch.
 

Boss Man

Member
1. Pata
2. Pata
3. Patapon

Mobile games for mobile devices.
Lean into popular IPs.
Comfort over aesthetics.
 
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Clintizzle

Lord of Edge.
1. Use a proprietary storage method.
2. Use a proprietary charging cable.
3. Focus on wifi and cloud streaming capability vs high specs.
 

killatopak

Member
-No proprietary storage

-Create a bunch of Japanese studios to bring back old ips. Japanese love the portable market and they're perfect for JRPGs and other Japanese ips in the past

-Ditch the touchpad at the back. Replace them with actual buttons but keep everything else. The Vita was the perfect handheld hardware wise except for the storage option.

Bonus

Allow PSP/Vita/PSX/PS2/PS4 and if possible PS3 Backward Compatibility. Or at least the option to purchase those games and be able to run them.

Just like their old handhelds, make them function like the Portal. PSP/PS3, Vita/PS4 did it. It shouldn't be a problem to make it work for the PS5 as well. You already have the tech and product and more importantly, there is demand. People actually buy them.

Don't think about any gimicks that just add productions cost and in turn retail cost. It just needs to play games well.

Loved the Vita so keep that same kind of interface. A decade of use and no stick drift, no buttons are broken, screen is super sturdy, no bloated battery either. If there's anything to change, just increase battery capacity.

I know batteries are one form of vulnerability in terms of hacking thr system which is why they removed the option to replace them easily but replaceable battery would be amazing just for future proofing.
 
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