Topic title says it all. I don't know if Bethesda is already working on Fallout 4 but I kinda expect they are. What do you expect? Huge improvements in the graphics department? Scale? Gameplay? Depth of story and dialogue? Presentation?
I probably spent more time in F3 and F:NV than any other game this generation, except Mashed, but that's technically last-gen. I'm pretty content with what Bethesda and Obsidian have done so far and even if they only just marginally improve all the little things that make the Fallout experience great, I'm happy. There's three things that'd really make me happy though, and that's 1) improvement in story presentation, 2) scale of towns and 3) freedom of movement.
1) I guess it's probably expensive as hell and a lot more work, but if Fallout would be a little more cinematic in it's presentation of dialogue/story progress, in stead of just standing in front of a fairly ugly model with a pretty poor range of emotions, that might or might not be supported by actual voice - say the way Mass Effect handles it, that'd pretty much lift Fallout to God-tier game of the forever for me. My Shepard is sexy as fuck, but I always cover up my Fallout characters with fourteen layers of helmet to cover the ugly, so a massive upgrade in character models is necessary before they'd bring in the cinematic appareance.
2) Another thing I'd love to see is bigger, (lively) cities (inhabited or deserted) with more variety in height. All the villages in F3 and NV are small and the cities aren't much better. Even New Vegas itself is kinda simple in layout once you get to know it. Additional happiness if those cities were just as filled with people als Assassin's Creed games. Would make random killing sprees a lot more interesting too. Where's the fun in blowing up a Fat Boy when you at best send 10 poor buggers flying? It's a nuke, it should make a mess.
3) Once again I guess it's just waaay to expensive and it might not be Bethesda that is going to offer it, but if'd be possible to offer more navigational freedom in how you navigate ruins of cities, mountains and dungeons, comparable to the Assassin's Creed games - I'd personally perform fellatio on the entire team responsible. Wandering through the mountains of the Wastelands and the Nevada desert could be frustrating as hell when you weren't actually supposed to walk/climb somewhere but a combination of awkward jumping and messing around would make it kinda possible anyway... If you'd be some post-apocalyptic Altair-esque bad-ass you wouldn't be dragging around through the streets but tearing it up over the roofs of the city.
Random eye-candy:
I probably spent more time in F3 and F:NV than any other game this generation, except Mashed, but that's technically last-gen. I'm pretty content with what Bethesda and Obsidian have done so far and even if they only just marginally improve all the little things that make the Fallout experience great, I'm happy. There's three things that'd really make me happy though, and that's 1) improvement in story presentation, 2) scale of towns and 3) freedom of movement.
1) I guess it's probably expensive as hell and a lot more work, but if Fallout would be a little more cinematic in it's presentation of dialogue/story progress, in stead of just standing in front of a fairly ugly model with a pretty poor range of emotions, that might or might not be supported by actual voice - say the way Mass Effect handles it, that'd pretty much lift Fallout to God-tier game of the forever for me. My Shepard is sexy as fuck, but I always cover up my Fallout characters with fourteen layers of helmet to cover the ugly, so a massive upgrade in character models is necessary before they'd bring in the cinematic appareance.
2) Another thing I'd love to see is bigger, (lively) cities (inhabited or deserted) with more variety in height. All the villages in F3 and NV are small and the cities aren't much better. Even New Vegas itself is kinda simple in layout once you get to know it. Additional happiness if those cities were just as filled with people als Assassin's Creed games. Would make random killing sprees a lot more interesting too. Where's the fun in blowing up a Fat Boy when you at best send 10 poor buggers flying? It's a nuke, it should make a mess.
3) Once again I guess it's just waaay to expensive and it might not be Bethesda that is going to offer it, but if'd be possible to offer more navigational freedom in how you navigate ruins of cities, mountains and dungeons, comparable to the Assassin's Creed games - I'd personally perform fellatio on the entire team responsible. Wandering through the mountains of the Wastelands and the Nevada desert could be frustrating as hell when you weren't actually supposed to walk/climb somewhere but a combination of awkward jumping and messing around would make it kinda possible anyway... If you'd be some post-apocalyptic Altair-esque bad-ass you wouldn't be dragging around through the streets but tearing it up over the roofs of the city.
Random eye-candy:


