What are your expectations, hopes, wishes for Fallout 4?

I don't want Obsidian touching it. New Vegas was a technical mess that still hasn't been fixed.

Obsidian can do the writing, Bethesda can do the coding.
 
Takes place somewhere that's not only yellow and brown, and I know that the desert theme is fallout and has always been, but we've done that now. We need a new and dangerous world, same timeperiod but maybe in Europe? Asia?
 
I expect that it's going to be another Fallout 3: bland, RPG pablum filled with tons of stuff to explore and huge, multi-stage, combat-only dungeons in every second unmarked building on the map. The combat will be so boring, poorly-balanced, and lacking in any evidence of design ingenuity that you'll begin to expect that the whole "gameplay" thing just isn't their forte, and that the draw of the game must be the writing and atmosphere. Unfortunately that will be awful too; the dialogue for every character, from one-off NPCs to major plot players and from terrified children to hardened soldiers, will be written in the same bored pamphlet-style voice; the game world will completely fail to be internally or externally consistent, without ever offering up anything imaginative or clever enough to make you look the other way; things that seem like they're meant to be jokes will actually be deadpan, straight-faced serious and the genuine attempts at humour will be so awkward and lame that you'll have to be careful about only playing the game with headphones on; and when you get to the big climactic showdown with the end boss, the dialogue options that let you resolve the situation with diplomacy will essentially be a paraphrase of 'Kill yourself. Come on. Come oooooooon.

What I hope is, Bethesda does the monkey work in creating enough generic art assets that Obsidian can come in immediately afterward and get straight to work on building an actual game with them.
 
Lothars said:
That's not how it is, Obsidian is a good developer but they didn't make the better fallout game, they added some great features but I felt the game was lacking in atmosphere and it wasn't as good as Fallout 3 overall, I still like both but I don't feel Obsidian is the be all and end all of Fallout.

You are wrong, what can I say? It happens.

One is a Fallout game, the other isn't. It´s not a matter of opinion, it´s not a matter of personal preference, it´s a matter of understanding the series and its origins. Once you accept that, you can come and say that Fallout 3 is your favourite game ever and that any other Fallout is shit compared to it, which is fine and dandy, but doesn't change the fact that it's not really a Fallout game, Bethesda just took the setting and made their own game -with great results for them, no doubt-.

In any case, it doesn't matter The thread is "expectations and hopes for Fallout 4" isn't? Well, my expectation and hope is seeing a real Fallout game from a studio that clearly understands the meaning of that.

nexen said:
Perhaps you didn't read what I actually posted. I said they were piss-poor in both games.

No, one had characters, the other didn't. There is a whole universe of distance between those two conditions, you can't compare something with nothing.
 
Acosta said:
You are wrong, what can I say? It happens.

One is a Fallout game, the other isn't. It´s not a matter of opinion, it´s not a matter of personal preference, it´s a matter of understanding the series and its origins. Once you accept that, you can come and say that Fallout 3 is your favourite game ever and that any other Fallout is shit compared to it, which is fine and dandy, but doesn't change the fact that it's not really a Fallout game, Bethesda just took the setting and made their own game -with great results for them, no doubt-.

Pretty much all that needs to be said really. I laugh when people say F3 was clearly better than NV. Do they understand what makes Fallout a great rpg? I'm thinking no after seeing that.

I love Elder Scrolls...LOVE it, and I can't wait for Skyrim but Fallout is not Elder Scrolls and they made it too similar in feel. They should either buy Obsidian and hand full reign of the Fallout series over to them or just have a long term contract in place.
 
bhlaab said:
No Fallout 3 is a supermarket where nothing has been scavenged for 200 years. it's a town of children who somehow survive and resupply their numbers. its a world with no industry or production and yet people continue to live there and major political factions fight over the territory. it's a world where people build a town around an undetonated nuclear bomb, and some evil rich guy wants to blow it up for literally no reason.

The wasteland does have a rudimentary bartering-based economy. There is also the slave-trade, chem-manufacture and distribution, and yes, a lot of scavenging. To call it a "supermarket where nothing has been scavenged for 200 years" is more than a little hyperbolic.

Megaton was built by a cult which worships radiation, which is why the bomb was never disarmed. And Tenpenny wants to destroy Megaton because he's a raving loony who thinks that he can start a thriving real-estate business in the wastes.

I'll absolutely agree that it's a less convincingly established world than New Vegas, but to suggest that the game lacks any sense of coherence is total bull. Although I will grant you that Little Lamplight was just a dumb excuse to throw another Beyond Thunderdome reference into a game which was already overflowing with them.

bhlaab said:
There's a slight difference between a dumb 30-second long sight gag and an entire game where the world design is centered around that mentality.

Again with the hyperbole. It's really not true to say that the entire world of Fallout 3 is completely built around those types of scenes. In fact, most of the more remote areas of the wastes are substantially more creepy than funny or silly; like the signal-stations dotted around the map which are set to repeat a hailing call indefinitely which basically amounts to "is there anybody out there?"

Or the Germantown police station where the terminals tell the story of a group of survivors slowly dying of radiation sickness and starvation, where you kind of get the feeling that the super mutants and centaurs you're killing are what's left of them. Sure, none of them are anywhere near as amazing to experience for the first time as vault 11, but not many things are.
 
- New Engine. Period.
- I don't know about you guys, but some of my favorite moments were the WTF areas in both F3 and FNV. Vault 11 and several of the vaults in F3 were amazing, especially reading through the logs and such. Give me more of those. NOW.
- VATS needs to be fixed. Someone earlier mentioned it as an "automatic headshot" mechanic, and they're right. There were few times when I felt the need to shoot at other body parts, especially after certain perks were earned.
- Perks need to be more finely tuned. While I think they went the right direction in FNV (I loved playing an Unarmed/Very Hard/Hardcore character my first time through), it could still use a little bit more.
- I'm torn between F3 and FNV, because they both had pros and cons. The pros from each:

F3:
- The atmosphere of DC was much more...I don't know what the best word is, but let's go with "immersive." It felt more desolate, and wandering through downtown DC beat the hell out of the locales in FNV. The Mojave Desert just didn't really strike me the same way.
- Side areas where there are rewards for exploration. I loved looking for Bobbleheads and Skill magazines, and they had much more of a reward for collecting them than they did in FNV.
- Garrry. Garrrry!

FNV:
- Dialogue/writing: While I wouldn't call it god-tier or anything, FNV's writing was easily better than F3's. It still could be better, though.
- Vault 11. 'nuff said.
- Character progression was done much more carefully in FNV. You couldn't really be a master of all things, unlike F3 where I could max damn near all of the skills by Lv20 (with skill books), and most definitely by 30.


jim-jam bongs said:
Although I will grant you that Little Lamplight was just a dumb excuse to throw another Beyond Thunderdome reference into a game which was already overflowing with them.
Yeah. No more kid-run areas, please.
 
I'll be perfectly happy with a New Vegas 2.0, with improvements to the VATS, exploration and maybe the companion system. Even more skill checks, choices and consequences won't hurt either. I'd be ecstatic if Bethesda decides to hand the ip to Obsidian to develop for a while while Bethesda focuses on its own projects. It's far too early for me to handle another Fallout game with 'Steel be with you', Giant Orcs called Behemoths and other such absurdities. Based on evidence, I'm not confident at all that Bethesda gets the fallout world.
 
jim-jam bongs said:
To call it a "supermarket where nothing has been scavenged for 200 years" is more than a little hyperbolic.

No, right there I was referring to the literal supermarket where nothing has been scavenged for 200 years. Remember, the actual supermarket you go to that has packaged food on every shelf and a fully stocked pharmacy?

Megaton was built by a cult which worships radiation, which is why the bomb was never disarmed. And Tenpenny wants to destroy Megaton because he's a raving loony who thinks that he can start a thriving real-estate business in the wastes.

These aren't really motivated character decisions, they're more like shallow justifications.
 
I'd like to see a Fallout game based in/around Detroit. The bombs dropped when the 50's American auto aesthetic was at its peak. Detroit in the Fallout universe would probably be a metropolis like New York.

I think it'd be neat setting and there would be potential for a peak at how countries outside the US fared what with Canada being so close.
 
bhlaab said:
No, right there I was referring to the literal supermarket where nothing has been scavenged for 200 years. Remember, the actual supermarket you go to that has packaged food on every shelf and a fully stocked pharmacy?

You mean the one which had been taken over by raiders who had deliberately put their chems in the pharmacy safe for security, and probably were responsible for all the remaining food? Also, I've been playing Fallout 3 recently and the shelves in Super-Duper Mart are actually covered in empty tin-cans so I think you're remembering that a bit differently than how it was.

Edit: actually, I could be very wrong on the tin-cans thing now that I think on it. I haven't played without FWE and MMM for so long that the vanilla loot placement is totally alien to me.

bhlaab said:
These aren't really motivated character decisions, they're more like shallow justifications.

True, but the point I was making was that Bethesda actually did provide justifications for the things which you were complaining weren't explained with regard to the Megaton bomb.

Look I'm not disagreeing that NV is far superior in just about every way. The thing I enjoy the most about Fallout 3 is that it's so incredibly vast and varied, and I just can't agree with the sentiment that it was a terrible game even though I'd definitely support the statement that it's a deeply flawed game which deviates in some less than ideal ways from traditional Fallout mechanics and themes.

Ducky_McGee said:
I'd like to see a Fallout game based in/around Detroit. The bombs dropped when the 50's American auto aesthetic was at its peak. Detroit in the Fallout universe would probably be a metropolis like New York.

I think it'd be neat setting and there would be potential for a peak at how countries outside the US fared what with Canada being so close.

Huh. I hadn't considered this before but that sounds great.
 
Clott said:
Takes place somewhere that's not only yellow and brown, and I know that the desert theme is fallout and has always been, but we've done that now. We need a new and dangerous world, same timeperiod but maybe in Europe? Asia?
This would be my hope, but I don't expect it. I also didn't think I would ever say this, but I don't want Obsidian to touch it. FO3 was so much more entertaining to me than FO:NV was. Yes, Lamplight, yes, stupid endquest in the base game, yes weird stupid Super Mutants. But as a world to explore, I just had much more FUN in the Capital Wasteland.
 
Ducky_McGee said:
I'd like to see a Fallout game based in/around Detroit. The bombs dropped when the 50's American auto aesthetic was at its peak. Detroit in the Fallout universe would probably be a metropolis like New York.

I think it'd be neat setting and there would be potential for a peak at how countries outside the US fared what with Canada being so close.

Ya, I'm originally from the Detroit area, so I'd love to see something along these lines.
 
Obsidian should do the writing and CD Projekt Red can help with writing and put it on their sexy TW2 engine. Bethesda hasn't made a good game in a generation, I hope they never develop a Fallout game again.
Also, I'd like one place to not be touched at all. That was supposed to be New Vegas. But that was a really ugly location for not being hit by bombs.
 
Trick_GSF said:
I highly doubt Obsidian will ever develop a main Fallout game.

NV is a main Fallout in everything but name. Fallout 3 should've been called Fallout: Capital Wasteland. Bethesda did an amazing job with the exploration aspect, but failed to capture the feeling, depth, and charm of the originals. I'd love nothing more than an isometric, turn-based title, but I'm pleased with what Obsidian has done and they should develop the next one. Just bring back the car, talking death claws, superior hacking, 99 level cap, in-game jokes, and more special encounters.
 
Ducky_McGee said:
I think it'd be neat setting and there would be potential for a peak at how countries outside the US fared what with Canada being so close.

What other countries? Canada was annexed even before Fallout 1's timeline and would thus be part of the USA. How well it assimilated, or whether you'd find brightly-coloured "Pre-War Money" is another question. I agree it would be interesting, though.

As for hopes, I'll mention something that I haven't seen yet (apologies if someone had:) more radio music! I know licensing music can be expensive, but if you're planning to do that in an RPG where people can easily play more than 50 hours, don't make less than a couple hours' worth of music, please. Further, don't give your stations identical playlists! Say what you will about F3 but at least Three Dog and Enclave Radio were two distinct entities. By the end of NV I was so sick of Johnny Guitar that I turned off the radio entirely and just listened to the incidental music, which was awesome by the way.
 
nexen said:
Perhaps you didn't read what I actually posted. I said they were piss-poor in both games. FNV did try harder, sure, but they were still poor. Games very rarely do characters well anyways so it doesn't bother me one way or the other.

they weren't piss poor. And yes, I hope too that you won't become a writer.
 
Fallout 3 had great atmosphere but it was too easy, most of the characters were shallow, and the main story was lame. Plus it was buggy and the animation sucked.

Fallout 4 should fix some of those things.
 
Acosta said:
You are wrong, what can I say? It happens.

One is a Fallout game, the other isn't. It´s not a matter of opinion, it´s not a matter of personal preference, it´s a matter of understanding the series and its origins. Once you accept that, you can come and say that Fallout 3 is your favourite game ever and that any other Fallout is shit compared to it, which is fine and dandy, but doesn't change the fact that it's not really a Fallout game, Bethesda just took the setting and made their own game -with great results for them, no doubt-.

In any case, it doesn't matter The thread is "expectations and hopes for Fallout 4" isn't? Well, my expectation and hope is seeing a real Fallout game from a studio that clearly understands the meaning of that.

Ickman3400 said:
Pretty much all that needs to be said really. I laugh when people say F3 was clearly better than NV. Do they understand what makes Fallout a great rpg? I'm thinking no after seeing that.
I think it's absolutely hilarous that both of you are saying I am wrong, I am not saying that Fallout 3 is the best Fallout game becuase it's not but I would say that Fallout 3 is the best fallout of the last 10 years especially compared to Fallout NV which is a great game in it's own right but is not better than Fallout 3.

Fallout 3 is absolutely a Fallout game and so is NV, I would love to see the best of both NV and Fallout 3, if that happened it would be an better game than both 3 and NV but I just hope it's not just Obsidian that's left to it's own devices.

someguyinahat said:
As for hopes, I'll mention something that I haven't seen yet (apologies if someone had:) more radio music! I know licensing music can be expensive, but if you're planning to do that in an RPG where people can easily play more than 50 hours, don't make less than a couple hours' worth of music, please. Further, don't give your stations identical playlists! Say what you will about F3 but at least Three Dog and Enclave Radio were two distinct entities. By the end of NV I was so sick of Johnny Guitar that I turned off the radio entirely and just listened to the incidental music, which was awesome by the way.

I fully agree, I would love more music on the radio and just more radio all together, it was such a great part of both NV and Fallout 3, I hope they can have tons more heck even as DLC would be great as well.
 
Fallout 3 was Bethesda's first foray into the series. For one thing, it's hard to go in as mere fans of the series and blow everyone away with their first attempt.

We all know how much Fallout 3 displeases some of the hardcore fans, they've let it be known -- that's for sure. New Vegas has definitely made them feel better. Is it the better Fallout? Probably. But Fallout 3 is the far superior video game. Maybe it's because Fallout 3 was my first ever Fallout and it brought me to the universe in which I've absolutely loved.

People love Fallout (or Bethesda's open-world variation of it) for different reasons. But it's a little presumptuous to assume that Bethesda can't bring to the table things such as better dialogue, better characters (we'll see how Skyrim goes in that regard), better story, better RPG elements and so on. Obviously things like feedback from those wouldn't fall on deaf ears. For creating such a fantastic first effort into the series, they at least deserve a second chance to convince others that they can manage the IP successfully.

Like I said, I don't want Obsidian touching Fallout 4. I'd rather, like New Vegas, they worked on their own unique setting and expand on some of the West Coast lore.

Anyway, I'm sure Fallout 4 will be developed by Bethesda.
 
It really doesn't matter that New Vegas was the better game (and yes I do think overall it had the slight edge over Fallout 3).

What does matter is the technical mess that Obsidian have left the console versions of the game in. It's completely unacceptable. Given the quality of their last 2 games I have zero faith that they can produce a polished game, therefore Bethesda has to be the one to make Fallout 4. I'm willing to risk a slightly less developed story for a much more technically competent game.
 
What's up with all the people only stating their preference for either Bethesda or Obsidian? It's lazy and boring. Surely there's more you hope/wish/expect from the next game in the Fallout series then just developer A or B.

Someone mentioned cities taken over by nature - I'd really love that too, hence the picture in the OP. I didn't like Enslaved but I loved what they did with regards to the thrashed cities overgrown with plants and trees. I'd love to see it return in something like Fallout or any other post-apocalyptic RPG.

The point about more music someguyinahat makes is great too. More DJ banter would be nice too. Maybe they could go the APB route and aks the community to make music - I'm sure Fallout has enough fans to find some decent composers. Or hell, just toss in something like an iPod and go all Book of Eli.
 
Laughing Banana said:
Fuck no. Written, perhaps, but not developed. I don't want a messy bug-ridden half-baked half-completed game in my Fallout.

So a Bethesda game? At least NV didnt have to retcon is own ending cause it was so bloody retarded.
 
MaddenNFL64 said:
Bethesda to develop it. They are Fallout to me. It's funny because, outside of here, New Vegas is a black sheep of Fallout 3.

What...what does this even mean?
 
Laughing Banana said:
Fuck no. Written, perhaps, but not developed. I don't want a messy bug-ridden half-baked half-completed game in my Fallout.

Do people seriously not remember how buggy and fucked up Fallout 3 was? On a number of systems the thing literally wouldn't even boot up.

New Vegas certainly has bugs and Obsidian shouldn't be given free pass for it, but when you're sticking an open world sandbox design on top of a creaky engine, you're going to get some messy stuff. New Vegas and Fallout 3 shared some similar jank. I'm interested to see how the Creation Engine holds up in that regard.
 
HK-47 said:
So a Bethesda game? At least NV didnt have to retcon is own ending cause it was so bloody retarded.

You know what else are so bloody retarded? The fact that I have to read a gigantic amount of FAQs or guides or what-have-you in order to minimize/avoid the massive amount of bugs littered throughout a game that I purchased with my hard-earned money.

Defend Obsidian all you want, but so long as they are not proficient enough in producing a technically-competent product, I am not looking at whatever they are making/touching with a heart full of optimism.

As for Fallout 4, don't care who is developing it, actually, as long as the game is technically competent.

If Bethesda can't do it, get out. If Obsidian can't do it, get out.

Zeliard said:
Do people seriously not remember how buggy and fucked up Fallout 3 was? On a number of systems the thing literally wouldn't even boot up.

New Vegas certainly has bugs and Obsidian shouldn't be given free pass for it, but when you're sticking an open world sandbox design on top of a creaky engine, you're going to get some messy stuff. New Vegas and Fallout 3 shared some similar jank. I'm interested to see how the Creation Engine holds up in that regard.

Yeah well, 'if you're sticking' argument, while true, cannot be made for Obsidian since even their own game based on their own IP, Alpha Protocol, was a horrible mess technically.
 
Yeah, no Obsidian. NV was such a mess.

For Fallout IV I want:

- A new engine
- A good 3rd person view
- Better gameplay mechanics. If they want it to be a proper shooter, make it feel right.
- A better story, or less story.
- Take another good hard look at Fallout 1's mood and try to capture it. Rip off the soundtrack if they have to.
 
Laughing Banana said:
You know what else are so bloody retarded? The fact that I have to read a gigantic amount of FAQs or guides or what-have-you in order to minimize/avoid the massive amount of bugs littered throughout a game that I purchased with my hard-earned money.

Defend Obsidian all you want, but so long as they are not proficient enough in producing a technically-competent product, I am not looking at whatever they are making/touching with a heart full of optimism.

As for Fallout 4, don't care who is developing it, actually, as long as the game is technically competent.

They can all go play Alpha Protocol some more. Great fucking game.
 
ZombieSupaStar said:
didnt most of those guys leave during morrowinds development?

we need a machinima historical documentary about that era in bethesda.

They still do write for Bethesda. Shivering Isles was written with one of the Morrowind writers.
 
MaddenNFL64 said:
Reviews, mainstream general consensus? Fallout 3 is better.

Reviews? An aggregate of 60 or so people opining on a game designates the reality of things?

How do you gauge "mainstream general consensus?" Sales?

Instead of pointing to nebulous outside elements, it's better to say what you personally felt Fallout 3 did better than New Vegas.
 
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