What are your expectations, hopes, wishes for Fallout 4?

I liked the isolated, "one man vs the Wasteland" feel of Fallout 3 better than the that of New Vegas, so I hope that it is set in another location that has been subject to massive nuclear damage.

Other than that:

1. New art assets
2. New character animations
3. Keep the great support for mods
 
Trick_GSF said:
I expect it to take place in the Commonwealth. I imagine there will be some kind of highly advanced city or complex surrounded by your typical Wasteland.

There will probably be some pretty high tech weapons/equipment that has leaked out from the The Institute. I also expect there to be some major returning characters from Fallout 3 as Bethesda continues their Fallout story on the East Coast. No doubt Obsidian will continue the lore for the West.

Overall, I think it will have a Escape from New York/Blade Runner feel mixed in with your average Fallout game, that is the great thing about the Fallout world, so much variety.

There will be Androids, too, I rekon.

This is what I'm hoping for, at least. I am, however almost certain it'll take place in the Commonwealth.

http://fallout.wikia.com/wiki/Commonwealth

This is what I expect to. Can't wait. And Bethesda deserve at least another go to convince the other die-hard Fallout fans who didn't like F3. They didn't just get the IP to develop one game and that's it. They'll work on it in tandem with Elder Scrolls. Looking forward to seeing what they're doing with Creation on Skyrim.

Oh, and Todd Howard last August said they had two games in development. One being in pre-production and the other being in full development (which has now been confirmed as Skyrim). Can't see the other being anything but Fallout 4. Commonwealth would be a great setting, failing that, I'd like to see Chicago and the midwestern Brotherhood.

They could also learn a few things from Obsidian and what they did with NV. More challenging, better dialogue and writing (Dead Money hit the spot), better combat, hardcore mode, ammo crafting, different ammo types, mods. NV brought a lot to the table, but unfortunately it underwhelmed in other aspects such as exploration, world design, dungeons, rare loot, post-apocalyptic atmosphere and bugs. All the things that made Fallout 3 so great, and superior to New Vegas to me personally.
 
Tanolen said:
Developed by obsidian

God no. Obsidian should be shut down and the talent they have given to a decent developer. They are terrible at making games. NV looked like fucking shit and was way more bug riddled than even Fallout 3 was.
 
Darklord said:
God no. Obsidian should be shut down and the talent they have given to a decent developer. They are terrible at making games. NV looked like fucking shit and was way more bug riddled than even Fallout 3 was.

New Vegas was a hundred times the game and rpg that F3 was. If they can get control of id's new engine and maybe have someone else bug test it, it will be an incredible game.
 
I was probably high when I thought of this, but a new Fallout set in the distant future of the past games would be neat. The attempts at restoring civilization have failed, and humanity has reverted to a near primal state as a twisted form of nature has regained control of the earth. You play as a plodding caveman-type who's trying to solve some problem, it doesn't really matter, and you can use stuff like blunt weapons and crossbows to get shit done. Survival mode is back, but this time you have to hunt beasts and start fires to consume them and stay alive. You have to deal with mysterious tribes and massive, fucked up creatures and stuff like that.

I dunno, it's probably too weird and detached from what the series is about, but it's something fun to think about.
 
A city reclaimed by nature would be fuck awesome instead of the same old shitty bombed out nuclear wasteland.
 
Do you even understand why Fallout 3 was emptier and more "desolate" than New Vegas? It´s because Bethesda couldn't write a really good character if their lives depended on it. They build games based on their own strengths, and those never suited Fallout at all (which made Fallout 3 the equivalent of playing Fallout Tactics, interesting and even likeable, but not really Fallout as it was established.)

Fallout was never about "wandering through the wasteland exploring and killing super-mutants", Fallout was always defined by NPC interaction, because the characters and story were stunningly good. New Vegas recovered that legacy. Fallout needs good writing to be Fallout and Bethesda can't provide that. That's how it is.
 
Lakitu said:
Bethesda must do it, Obsidian can do a spin-off. But I enjoyed Fallout 3 much more than New Vegas. New Vegas is no slouch, and is probably truer to the name Fallout, than Bethesda's game was. But Bethesda created a fantastic game, with an amazing atmosphere and design, most of all, exploration is encouraged and awarded. If they could evolve that, then great.

Oh, and use the Creation engine.

I feel the same way, I prefered Fallout 3 overall compared to New Vegas, both are good games but I felt that Fallout 3 was superior.

I would love to see another made by both Obsidian and Bethesda, I think it could be amazing and hopefully less buggy than New Vegas.
 
Acosta said:
Do you even understand why Fallout 3 was emptier and more "desolate" than New Vegas? It´s because Bethesda couldn't write a really good character if their lives depended on it. They build games based on their own strengths, and those never suited Fallout at all (which made Fallout 3 the equivalent of playing Fallout Tactics, interesting and even likeable, but not really Fallout as it was established.)

Fallout was never about "wandering through the wasteland exploring and killing super-mutants", Fallout was always defined by NPC interaction, because the characters and story were stunningly good. New Vegas recovered that legacy. Fallout needs good writing to be Fallout and Bethesda can't provide that. That's how it is.

You mean the same Bethesda that's created tons and tons of lore for Elder Scrolls? That Bethesda? Just because they didn't hit the sweet spot with Fallout 3 doesn't mean they can't with Fallout 4.
 
Acosta said:
Do you even understand why Fallout 3 was emptier and more "desolate" than New Vegas? It´s because Bethesda couldn't write a really good character if their lives depended on it. They build games based on their own strengths, and those never suited Fallout at all (which made Fallout 3 the equivalent of playing Fallout Tactics, interesting and even likeable, but not really Fallout as it was established.)

Fallout was never about "wandering through the wasteland exploring and killing super-mutants", Fallout was always defined by NPC interaction, because the characters and story were stunningly good. New Vegas recovered that legacy. Fallout needs good writing to be Fallout and Bethesda can't provide that. That's how it is.

Quoted for truth.

I mean I like Bethesda's games but I'd rather see them working on a new IP which could be built around their strengths.

OR

They could make Fallout but only if it is in the same vein as The Pitt and Point Lookout.

Still their games lack quirkiness and that's vital for Fallout.
 
Personally, I want a full universe reboot because I'm kinda bored with the 30s-50s vision of the future. I kinda want an 80s perspective of the world after nuclear war. Better AI, writing, and mission design would be welcome, of course. If you're going to work action/FPS elements with all of the die rolls going on in the background, why not create a better marriage of it by improving the range and consistency of behavior for NPCs and enemies in order to force the player to take advantage of the real-time aspect in a way that doesn't feel like you're sorta cheating the system? Why do all enemies just charge straight at you in most cases? It's fucking boring even when the stats aren't in your favor. At least, that's the way I feel about it.
 
My wish list.

Id handles the art, engine, and bug testing. Obsidian handles the story, world, characters, and mission design.

Main character is a female super mutant, and has a sidekick called Best-friend Tabitha who is a robot. Pick up after the events of New Vegas.

Lots of insane vaults to explore. Each vault being based on a certain ideology done Bioshock style.
 
Lakitu said:
You mean the same Bethesda that's created tons and tons of lore for Elder Scrolls? That Bethesda? Just because they didn't hit the sweet spot with Fallout 3 doesn't mean they can't with Fallout 4.

Bethesda can write good lore, nice chain quests and excellent background related touches. They are really good at creating settings and they show it.

But they can't write good characters or dialogues, they don't know how, they don't have the right talent for it, and they know it, that´s why they don't even try. This is nothing new, has been like that since Arena times, I have no realistic expectation it could change without radical changes like contracting Sawyer as Lead Designer or something.
 
Acosta said:
Fallout was never about "wandering through the wasteland exploring and killing super-mutants", Fallout was always defined by NPC interaction, because the characters and story were stunningly good. New Vegas recovered that legacy. Fallout needs good writing to be Fallout and Bethesda can't provide that. That's how it is.

That's not how it is, Obsidian is a good developer but they didn't make the better fallout game, they added some great features but I felt the game was lacking in atmosphere and it wasn't as good as Fallout 3 overall, I still like both but I don't feel Obsidian is the be all and end all of Fallout.
 
Do what New Vegas did, but don't set it in New Vegas, and make a bunch of mechanical changes.

Don't do the weird motionless zoom to anyone you talk to, completely stopping the game for five minutes while you talk to someone.

Either ditch VATS completely and make real-time combat more interesting, or substantially improve the tactical use of VATS. At the moment it's just an automatic headshot button. A crippled enemy should not be able to still run around and fire a weapon and be otherwise perfectly functional except for a slightly worse aim. Enemies should fall over, or stop using weapons, or become blind. Give enemies armour over specific areas so you have to shoot other areas. If you miss your shot, it should still try and calculate if you would have hit any other part of them, or anything behind / near them.
 
The thread is about hopes and expectations for Fallout 4. So I see no point in this whole Obsidian discussion. There is not a chance Obsidian will develop Fallout 4.

You can hold me to this, I swear, if Obsidian are announced as developers for Fallout 4 I will go live on webcam for all of NeoGAF to see, saw off my left leg with a blunt butter knife and eat in.

Not to say Obsidian will not make anymore (I really hope they do), but Fallout 4 is Bethesda's.
 
Seep said:
A city reclaimed by nature would be fuck awesome instead of the same old shitty bombed out nuclear wasteland.
Anyone else noticing that all new pop culture post-apocalyptic stuff has ditched deserts and went this route ever since "The World After People" or whatever that book/show was called?
It is more realistic but just funny how quickly it changed.


Ickman3400 said:
New Vegas was a hundred times the game and rpg that F3 was. If they can get control of id's new engine and maybe have someone else bug test it, it will be an incredible game.

[ ] Strongly Agree
[ ] Agree
[ ] Somewhat Agree
[ ] Disagree
[ ] Strongly Disagree
[x] This forum is fucking nuts.

I know it is the predominant opinion around here that Obsidian is the shit but I do not get it. I hated KOTOR2 and Fallout NV was mostly forgettable to borderline unenjoyable at times. Fallout 3 rocked my world though, even though the story ended very poorly and there were silly vampires.

Roman cosplayers as the primary villains? Somehow holding their own with machetes against guns? Ugh. Not to mention that there is no way to get to the end game and not compromise your morals. I know some of you will view that as a major plus but not when I could think of countless ways to achieve my goals without doing evil BUT THE GAME WOULD NOT LET ME.
 
Give everything but game design (if you must) to Obsidian. They proved that Bethesda can't write an interesting story for shit. Had way more enjoyment with the New Vegas characters and storyline.
 
Writing by Obsidian or Bethseda somehow gives their own game the Obsidian treatment.

I want scale expansion in two directions. I miss the large california world map wasteland of Fallout 1 and 2. In Fallout 4 I would like a car or map based travel(with random encounters in setup locales). The outposts, towns, and cities need to feel a lot bigger. The characters and "quests" in that area fall into that as well. The 3d fallouts have a shallow feeling that they only manage to shake sometimes.

I would prefer a shorter but disjointed main story quest. There should be a lot of ways to find out where to go next but none of them should be really simple like fallout 3's do job and ask so now will you tell me where my dad is?

I would prefer more epic sidequests over a huge number of short ones. More multi part multiple outcome ethical choice quests like Harkness in fallout 3.

Combat and even moving around blows in both modern fallout's. Right now it is rock em sock em pea shooters with no impact, health sponges on both sides, and instant healing.

Something needs to be done to make the system a lot more tactical maybe. The 2d fallout's(including tactics in real time) feel a lot better than the 3d ones even if they are similarly shallow of standing infront of guy and shoot. Hiding behind objects and conserving ammo, maybe even flanking someone could be fun. Fewer numbers of hostiles to kill but more interaction with each one.

If they are going to stick with enemies that run forward shooting then they need to switch to id tech and have the best shooting instead of incompetent gamebyro shooting.

The inventory is really bad as well. It does not organize well and feels crowded even leaving home base with minimal gear. The layout and organization needs fixed first and then the number of items in the world needs looked at. There is so much garbage sitting around the goal must be to fill out game time with OCD completionist desires.
 
Trick_GSF said:
The thread is about hopes and expectations for Fallout 4. So I see no point in this whole Obsidian discussion. There is not a chance Obsidian will develop Fallout 4.

You can hold me to this, I swear, if Obsidian are announced as developers for Fallout 4 I will go live on webcam for all of NeoGAF to see, saw off my left leg with a blunt butter knife and eat in.

Not to say Obsidian will not make anymore (I really hope they do), but Fallout 4 is Bethesda's.

Bookmarked.
 
Acosta said:
Bethesda can write good lore, nice chain quests and excellent background related touches. They are really good at creating settings and they show it.

No, they USED to be able to write good lore.
 
Graphics that are up to par, map travel, power armor actually being special, the charm and story originally found in the FO series, reliability of the game engine, etc.

Oh wait. :'(
 
Saying Fallout 3 was better than New Vegas is like saying Kingdom of the Crystal Skull was the best Indiana Jones movie, just so you guys are aware of where you're really going wrong with your lives.
 
bhlaab said:
Saying Fallout 3 was better than New Vegas is like saying Kingdom of the Crystal Skull was the best Indiana Jones movie, just so you guys are aware of where you're really going wrong with your lives.
I squeezed about 100x more enjoyment out of Fallout 3 than I could find in Fallout NV. Fallout NV is probably my favorite Obsidian game but it didn't hold a candle to F3 imho.
I hated the main villains (and not in the way they intended), found the primary struggle implausible, and none of the resolutions were satisfying. The one thing I really did enjoy was Mr.House. He was pretty cool.
It also lost a lot of the charm by trying to go back to the tone of the original Fallout. It ended up halfway between the whimsical darkness in F3 and the bleak-but-awesome tone of F1 and was much poorer for it. Not solid enough of a gut-punch to take seriously, yet too bleak and grey for me to have fun in.
 
bhlaab said:
Saying Fallout 3 was better than New Vegas is like saying Kingdom of the Crystal Skull was the best Indiana Jones movie, just so you guys are aware of where you're really going wrong with your lives.

Not to derail this thread but it certainly was better than Temple of Doom abomination.
 
subversus said:
Not to derail this thread but it certainly was better than Temple of Doom abomination.

aka Brotherhood of Steel

Not sure what Tactics would be. The young indiana jones tv show?
 
What is going on in this thread?!

Fallout 3 was more barren than New Vegas? That's a load of moldy old bollocks. Where is the Republic of Dave equivalent in New Vegas? How about the dozens of metro stations around DC, many of which are mini-dungeons with their own little story and objectives?

Don't get me wrong, vanilla New Vegas is a much better game than vanilla Fallout 3, but Fallout 3 with mods is basically game of the forever. Once you resolve all the janky silliness, roaming the DC wastes in Fallout 3 is just pocket after pocket of history and lore, whereas wandering the Mojave in New Vegas is more like flipping through a series of postcards; it's poignant but non-interactive.

And the faction system in New Vegas is fantastic but it's also kind of self-defeating mechanically because they implemented it far too extensively. There's something really lame about deciding to murder some guy in cold-blood out in the middle of nowhere because you need supplies desperately, only to discover that you pissed off some faction which is based a hundred kilometres away by doing so.

So I guess that what I want from Fallout 4 is writing and characters as good as New Vegas combined with the breadth and depth of exploration possible in Fallout 3. Also, I'd like to see the features of Fallout: Wanderer's Edition which weren't implemented into NV hardcore mode added, notably food and water not providing HP at all, harsher debuffs and a significant increase in rad accumulation when exposed to radiation.
 
Obsidian should just write the story and leave everything else to Bethesda. They could team up instead of just outsourcing.

I loved New Vegas but man...it was broken beyond anything I saw in Fallout 3
 
A new engine most of all, maybe Cryengine 3 or the one they're using for Skyrim. And I wouldn't mind if they put in vehicles in the game so I can explore without having to run everywhere, and a good thirdperson view, Skyrim seems to be getting it right this time.
 
A new engine that isn't filled with bugs, my god I just finished playing Fallout 3 GOTY on the PS3 and that has to be the buggiest game I've ever played, I didn't have that many freezes when I played Fallout 3 on the PC when it first came out but it was still really buggy.

Constants lockups in all the DLC areas I don't see how the game passed through QA.
 
nexen said:
[ ] Strongly Agree
[ ] Agree
[ ] Somewhat Agree
[ ] Disagree
[ ] Strongly Disagree
[x] This forum is fucking nuts.

I know it is the predominant opinion around here that Obsidian is the shit but I do not get it. I hated KOTOR2 and Fallout NV was mostly forgettable to borderline unenjoyable at times. Fallout 3 rocked my world though, even though the story ended very poorly and there were silly vampires.

Roman cosplayers as the primary villains? Somehow holding their own with machetes against guns? Ugh. Not to mention that there is no way to get to the end game and not compromise your morals. I know some of you will view that as a major plus but not when I could think of countless ways to achieve my goals without doing evil BUT THE GAME WOULD NOT LET ME.

It's one thing to prefer Fallout 3, but it's pretty factual that NV is the better game and rpg. Better rpg mechanics, better balancing, better writing, better story, better quests, better choices in the quests, better characters.

What do you consider evil, killing even 1 person? We have a person on these very boards who finished NV without killing anything, not even a beast http://www.joystiq.com/2010/11/05/yes-you-can-beat-fallout-new-vegas-without-killing-anyone/. It's also possible to beat NV without siding with either of the factions. I myself went over 30 hours before ending my neutrality. You can even talk everybody down at the end of the game if you invested in the right skills.
 
Ickman3400 said:
What do you consider evil, killing even 1 person? We have a person on these very boards who finished NV without killing anything, not even a beast http://www.joystiq.com/2010/11/05/yes-you-can-beat-fallout-new-vegas-without-killing-anyone/. It's also possible to beat NV without siding with either of the factions. I myself went over 30 hours before ending my neutrality. You can even talk everybody down at the end of the game if you invested in the right skills.

Oh shit, I did that too. Didn't realise that water_wendi beat me to it.
 
jim-jam bongs said:
Don't get me wrong, vanilla New Vegas is a much better game than vanilla Fallout 3, but Fallout 3 with mods is basically game of the forever. Once you resolve all the janky silliness, roaming the DC wastes in Fallout 3 is just pocket after pocket of history and lore, whereas wandering the Mojave in New Vegas is more like flipping through a series of postcards; it's poignant but non-interactive.

Nothing about the capital wasteland is thought out or makes any sense. It's just a series of setpiece locations of things the designers thought would be cool or funny and that's where they stopped thinking about it. The world is an incoherent mess.

Where's the republic of dave of New Vegas? Not included, thank Christ.
 
Ickman3400 said:
It's one thing to prefer Fallout 3, but it's pretty factual that NV is the better game and rpg. Better rpg mechanics, better balancing, better writing, better story, better quests, better choices in the quests, better characters.

What do you consider evil, killing even 1 person? We have a person on these very boards who finished NV without killing anything, not even a beast http://www.joystiq.com/2010/11/05/yes-you-can-beat-fallout-new-vegas-without-killing-anyone/. It's also possible to beat NV without siding with either of the factions. I myself went over 30 hours before ending my neutrality.
Better quests, story, and characters is an opinion. I did not think it had better quests at all. I did not like the 'story' either. Characters were piss-poor in both games, imho, so that is a wash.
As for not being evil:
How do you finish the game without killing House or killing someone for House? The NCR seemed to be the least of the evils but they wanted me to wipe out the indian-alikes. I saw that there was probably a way to resolve that peacefully but failed to do it. They also wanted to wipe out the Brotherhood which I absolutely did not want to do and was unable to find a way around.
But I guess that really didn't matter - by the time I got to the point of being able to choose a side I really didn't care for ANY of the sides. They were all unlikeable and it killed my interest in continuing.
I will grant you the balance, now that I'm remembering it Hardcore mode was fucking awesome and I really hope they retain that for the next Fallout. But I'll play through wildly unbalanced and broken crap just to get at a good story and/or setting and on both of those counts I felt that FNV was inferior to F3.
 
bhlaab said:
Nothing about the capital wasteland is thought out or makes any sense. It's just a series of setpiece locations of things the designers thought would be cool or funny and that's where they stopped thinking about it. The world is an incoherent mess.

Where's the republic of dave of New Vegas? Not included, thank Christ.

The difference between the Mojave and the Capitol Waste is that the Mojave was far less affected by the war, so there aren't really many locations which are meant to seem uncharted or off the beaten track. There's a part in Fallout 3 where one of the Brotherhood admits that they've never bothered to explore vault 87 because they just couldn't spare the resources. Contrast this to New Vegas where the dominant lawful-good faction is NCR who number in the thousands, and have outposts all over the Mojave.

New Vegas is living history, Fallout 3 is archaeology.

Also, if you hated stuff like the Republic of Dave you must have seriously despised the Wild Wasteland trait. I mean, a fridge with Indiana Jones' skeleton in it and a bunch of old ladies in pink dresses assaulting you aren't really much more than set-pieces which the designers thought would be cool or funny.

nexen said:
As for not being evil:
How do you finish the game without killing House or killing someone for House?

You can disconnect him from the Lucky 38 without killing him. Both are "evil" in the Karmic sense.
 
Characters were piss-poor in both games, imho, so that is a wash.
I sincerely hope you never become a writer if you think the characters in Fallout 3 are on par with the characters in Fallout New Vegas.

There was absolutely no character development in Fallout 3. New Vegas had companions which emotionally grew and develop as they each had their own conflicts which needed to be confronted. Players can continually talk to compansion NPCs and eventually engage in character centric quests that resolved their story arcs depending on what the player decides.

Fallout 3's companion characters were hollow husks with no return on investment. Opinions be damned, a lot more effort was put into fleshing out New Vegas characters.
 
jim-jam bongs said:
The difference between the Mojave and the Capitol Waste is that the Mojave was far less affected by the war, so there aren't really many locations which are meant to seem uncharted or off the beaten track. There's a part in Fallout 3 where one of the Brotherhood admits that they've never bothered to explore vault 87 because they just couldn't spare the resources. Contrast this to New Vegas where the dominant lawful-good faction is NCR who number in the thousands, and have outposts all over the Mojave.

New Vegas is living history, Fallout 3 is archaeology.

No Fallout 3 is a supermarket where nothing has been scavenged for 200 years. it's a town of children who somehow survive and resupply their numbers. its a world with no industry or production and yet people continue to live there and major political factions fight over the territory. it's a world where people build a town around an undetonated nuclear bomb, and some evil rich guy wants to blow it up for literally no reason.


Also, if you hated stuff like the Republic of Dave you must have seriously despised the Wild Wasteland trait. I mean, a fridge with Indiana Jones' skeleton in it and a bunch of old ladies in pink dresses assaulting you aren't really much more than set-pieces which the designers thought would be cool or funny.

There's a slight difference between a dumb 30-second long sight gag and an entire game where the world design is centered around that mentality.
 
Swifty said:
I sincerely hope you never become a writer if you think the characters in Fallout 3 are on par with the characters in Fallout New Vegas.

There was absolutely no character development in Fallout 3. New Vegas had companions which emotionally grew and develop as they each had their own conflicts which needed to be confronted. Players can continually talk to compansion NPCs and eventually engage in character centric quests that resolved their story arcs depending on what the player decides.

Fallout 3's companion characters were hollow husks with no return on investment. Opinions be damned, a lot more effort was put into fleshing out New Vegas characters.
Perhaps you didn't read what I actually posted. I said they were piss-poor in both games. FNV did try harder, sure, but they were still poor. Games very rarely do characters well anyways so it doesn't bother me one way or the other.

jim-jam bongs said:
You can disconnect him from the Lucky 38 without killing him. Both are "evil" in the Karmic sense.

Yeah, I figured that would be killing him since his immune system was so compromised

bhlaab said:
There's a slight difference between a dumb 30-second long sight gag and an entire game where the world design is centered around that mentality.
I'm not going to argue that F3 isn't silly because it is exceedingly silly. But we're comparing it to a game in which the primary villains are guys who dress up and act like ancient Romans to the point that they charge into battle with gladiuses and spears against guys with guns in body armor. That killed a lot of of the world's believability for me, personally.
 
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