I don't see how it should be considered a bad thing, though. Many people seem to appreciate those kinds of games, especially in modern day gaming space that's dominated by ever-present bloat, player retention, and monetization.That’s because those are very clear terms. Someone says immersive sim than I know exactly that gameplay is a focus, and as a player I have multiple ways of completing an objective.
Rogue like immediately tells me the game has randomized aspects.
Cinematic shooter tells me it’s a dumbed down game with flashy movie scenes over gameplay. But those were always called linear shooters or even hallway shooters. Follow a set path and enjoy the flashy set piece moments.
That brings me back. Haven't heard that term since the 90s. We always called Doom and Doom clones that.i prefer "corridor shooter"
Neither are descriptive at all and are extremely redundant.No, because both of those are very descriptive.
Sure cinematic can be a derogatory term, because it’s dumbed down gaming, where the focus is on spectacle and showing a cut scene over actual gameplay mechanics.
Tough cookie. I really wish most people would actually read what I have to say before shutting me down or blowing the idea off based on nothing but the thread title, but if wishes were horses...How about we stop calling games "Cinematic" as if it is a good thing, games should be games and this obsession with making them a Hollywood movie really ruined the whole thing.
You could do a summary like that to most video on Youtube (or even articles), the point of these video were never the conclusion but the process and examples. These "stale dad jokes" were a depiction of the common rant about "cinematic experience" you will see on social media.That was a bad video. 15 minutes of rambling and stale dad jokes to get to the point that some people find the boring games he loves boring, but he doesn't, so they are great after all with a perfect balance of elements.
I don't see how it should be considered a bad thing, though. Many people seem to appreciate those kinds of games, especially in modern day gaming space that's dominated by ever-present bloat, player retention, and monetization.
I also don't agree that they're "dumbed down". Again, not everything has to be a giant slog that eats away dozens of hours of your life.
Neither are descriptive at all and are extremely redundant.
When you play God of War do you literally feel like you are holding an are and are literally cutting monsters... if not it's not technically immersive
And again all videongames today. Especially 3d games are going to employ cinematic technologies. Most games have some form of motion blur, CA, AA, etc. most games have cinematic cutscenes even if they may not be "movie" quality they are still cinematics.
Am I the only one who enjoyed a lot of the brown tones in older games. Especially in game like Far Cry 2 it made me feel like I was actually in a shithole African country with Malaria. The amount of buildings made out of grey concrete and brown steel rooving made my soul feel the immersion.Suggestions :
- Corridor Shooter
- Brown & Grey Shooter
- COD-like
- Generic White Bald Guy Game
- Post 9-11 Hellscape-esqe
I suppose you are comparing Doom with Doom 2016I consider hallways shooters dumbed down. Doesn’t mean they’re not fun. Several years back they were made fun of in comparison to shooters with more complex level design, and gameplay mechanics.
Not sure if you remember this?
I think if anything they’re more appreciated, because it’s gotten even worse with the GaaS model.
I'm sorry I didn't like your video, but it was very boring and went on too long to make very simple and totally subjective points.You could do a summary like that to most video on Youtube (or even articles), the point of these video were never the conclusion but the process and examples. These "stale dad jokes" were a depiction of the common rant about "cinematic experience" you will see on social media.
Try to argue with someone with the simple statement like "so they are great after all with a perfect balance of elements." you would spend way more than just 15 minute to come to an understanding with that person. Beside I've already wrote my perspective of that conclusion before posting that video, it was a bland statement without the process.
I suppose you are comparing Doom with Doom 2016
I could make the same comparison with that image you've shown with Resident Evil 1 and Resident Evil 4, RE1 focus on exploration like the image on left, RE4 are more linear the level design is more akin to the right, but it doesn't make RE4 dumbed down.
Its not the problem of the design philosophy, they have different appeal, both could work.
Some people prefer linear design and thinks wondering around through maze like map, finding keys, solving puzzle are a waste of time that killed the pacing of the combat. Some people prefer the opposite find the linear design to be boring. It all come down to taste, both design philosophy have their modern representation. Cinematic technique works better with linear design.
You sure you didn't play tronYou’re giving a poor example. God of War never felt immersive to me.
I’d consider condemned immersive because that game pulled me in with its environments, and excellent sound. VR games can be immersive as fuck.
So I 100% disagree, because it’s a very descriptive term that doesn’t fit everything.
This meme always instantly makes me think of the modern Wolfenstein games.I consider hallways shooters dumbed down. Doesn’t mean they’re not fun. Several years back they were made fun of in comparison to shooters with more complex level design, and gameplay mechanics.
Not sure if you remember this?
I think if anything they’re more appreciated, because it’s gotten even worse with the GaaS model.