What do you think about Metcacritic?

What do you think about Metcacritic?

  • Influences my purchase decision significantly

    Votes: 4 3.3%
  • Quite useful to quickly filter out total flops

    Votes: 40 32.5%
  • Doesn’t interest me

    Votes: 30 24.4%
  • It's interesting, but i don’t take it seriously

    Votes: 40 32.5%
  • Great for console wars

    Votes: 9 7.3%

  • Total voters
    123

Cakeboxer

Member
I've been noticing more and more how little Metacritic appeals to me. I was going to write a short comment, but then I remembered I'm on the internet. So here's a novel instead:

  • The industry's and player's strong fixation on a single number leads to many users no longer actually reading the reviews themselves. The important context, such as which audience a game is suited for, where its strengths lie, and where its weaknesses are simply gets lost in the average score.

  • Originally intended as a point of orientation, the Metascore has in many cases developed into an economic control instrument. It not only influences public perception of a game, but can also have direct financial consequences for publishers and developers, and even prevent sequels.

  • One of the biggest weaknesses is the lack of transparency: Metacritic does not disclose how individual reviews are weighted. Some outlets seem to have more influence on the Metascore than others—without it being clear why and to what extent. On top of that, complex reviews are simplified and pressed into a number between 0 and 100. Nuances are lost, and the conversion of star ratings or school grading systems into percentages often leads to distortions. While I can somewhat understand perfect scores in a rough 5- or 10-point system, they feel completely out of place in a 100-point system, where there should be enough room for criticism since no game is perfect.

  • The choice of sources is also questionable. Time and again, you see small, sometimes unknown outlets included. For example Player2, a magazine with only about 230 Instagram followers (compared to IGN with 6 million), awarded a 100 to some games. Such "insignificant" voices can influence the score.

  • There's also a lack of international diversity. Most reviews come from Western publications, while other gaming cultures are barely represented. Even in major markets like Japan, South Korea, or China, reviews in their respective languages are underrepresented on Metacritic. This creates a distorted, Western-dominated overall picture.

  • Another issue is the uneven number of reviews. Blockbusters like Zelda or The Last of Us sometimes receive over 100 reviews, which makes their scores seem stable and representative. Smaller games, however, often only get a handful of reviews. In such cases, a single outlier can massively distort the overall score. So a game with ten reviews and a score of 82 doesn't carry the same weight as one that achieved the same score based on 120 reviews. Similarly, completely different productions are lumped together: a 2,000-person studio with a $400 million project ends up in the same pot as a solo developer who created a game with a €50,000 budget. It cuts both ways, since a low-budget indie game can end up ranking above a $100 million project, even if it only succeeds in gameplay while looking outdated in every other respect.

  • I've also often noticed an overrating of exclusives, whether from Nintendo, PlayStation, or Xbox. These games benefit from cult status, nostalgia, and massive media attention. They usually receive more reviews, achieve more stable averages, and therefore perform better overall compared to multiplatform titles. On top of that, many reviewers naturally have a preferred console, since most grew up with one system. True objectivity is difficult in that case.
    Particularly problematic in this context is that fan magazines or clearly one-sided sites are also included. Outlets like Nintendojo, Nintendo Force Magazine, Nintendo Life, PSX Brazil, MeuPlayStation, PlayStation Universe, or Pure Xbox can give especially positive scores due to their strong brand loyalty, thereby shaping the Metascore.

  • The conditions under which reviews are produced are also problematic. Many reviews are written under extreme time pressure so they can go live at the embargo date. Especially with long games, this means scores are often based on an incomplete experience. Yet these early judgments permanently shape the score.

  • The problem is amplified by the release-time focus. Reviews often appear in an idealized state, before bugs, technical issues, balancing problems, or even retroactively introduced monetization and microtransactions (like in GT7) become visible. Metacritic generally does not update scores, so the score remains "frozen," even if a game's quality later changes significantly. Even if the situation improves afterwards, the damage is already done, since most players make their purchasing decisions at release based on the Metascore.
 
No interest + fuel for warring

The general feel I get from people, here and in other places, is that "a game's score doesn't matter unless it helps whatever narrative I'm trying to push".
 
I wish they used the full scoring scale like movie reviewers but it's an industry that's beholden to publishers for advertising dollars so we are left with under 75 being bad and over 90 being great, which is a little silly relative to film
 
The site at least gives me a hint whether a game is good or not. Many many 90+ games turns out to be mediocre to bad games, but the low scores are pretty accurate IMO. If nothing else it's useful to read about why they don't like certain games.
 
Some of the most overrated and boring games I've played had 90+ MetaCritic scores. Some of my GOATs have been rated in the 70s.

I'd argue that Metacritic is the most harmful site for videogames, as it creates a herd-like mentality for a lot of people who buy only what they're told.
 
Aggregated scores were a good idea in theory, ruined by the internet - like most things.

It's bad for movies and music too. Not just games.
 
Trash scoring site as their score are usually not that accurate. Most accurate score system is still on Steam.

Similar to how Rotton Tomato is a trash movie scoring site.
Definitely don't disagree with the sites being trash, but Steam scoring is greatly influenced by initial hype, bandwagoning, review bombing, and a variety of PC setups, though.

I'm a huge fan of Steam, but you really gotta read through the reviews to see why the score is so high or low. Not much different than reading through a variety of online reviews 🤷‍♂️
 
It's useful for finding hits that come out of nowhere, and total flops that get panned across the board. I also find the deviation between meta score and user score useful, especially if I'm a fan of the series itself.
 
It's a good tool. There are so many games that I'll sometimes use it to help make a decision. It's complete subjective and as long as that is understood then it is fine.
 
About as useful as the -12 dollar bill. It's a battleground for botting & console warriors.
Steam user reviews is the best metric we have.

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It's fine as a component of an evaluation but unreliable as a standalone metric - Media reviewers are too vulnerable to influence by publishers, soft inflating averages, and the reviews themselves typically only reflect the states of games at launch, which can reflect poorly on a product that's supported and patched after the fact and which can go either way on games the reviewers probably needed more time to fairly digest before shoving out a review (if they even finished it).

Obv. this is more of a criticism of game journalism than it is metacritic, but most of us have heard stories of how metacritic scores have been used as a whip against developers.
 
I go by what I already know I like coupled with positive word of mouth from people I know.

I like Resident Evil 4 so I figure I'll like Resident Evil Requiem... I like Legend of Zelda so I figure I'll like Star Wars Outlaws/Final Fantasy 7 Remake Intergrade

I'm taking a chance either way, my method or metacritic.
 
Steam reviews are the only ones I take seriously. Metacritic threads are fun to read.
After so many years following forums you see the same behaviors time and time again.
There will be those who are angry about some review, but they didn't play the game yet. Then there are people who propose a new method give "objective" scores. Some people say they don't care about scores and others will just claim they will buy anyway.
 
I take metacritic more seriously than IGN thats for sure.

But it doesnt dictate my overall choice. since opinions are always going to be subjective.

Halo 5 is sitting at 84%, but if it were up to me it would be a 45%
 
Kind of like RottenTomatoes. Its a data point in my research on whether ( or when) to buy a title. I've come to trust my instincts now on what I'll find enjoyable though. I've tried many 90+/A titles only to not connect with it at all.
 
I find its usefull when im clueless about a title, i like to read some of the quoted reviews to get a better picture of what to expect. But does not influence what i buy. Most of the info about games i care about (is it buggy? does it has performance issues, etc?) are usually ignored by the reviews, so i have to search that info on youtube and usually thats the major factor that make me purchase or not a game.

The metascores means nothing to me, im just glad to see a game i enjoyed get high scores but thats about it.
 
I've been noticing more and more how little Metacritic appeals to me. I was going to write a short comment, but then I remembered I'm on the internet. So here's a novel instead:

  • The industry's and player's strong fixation on a single number leads to many users no longer actually reading the reviews themselves. The important context, such as which audience a game is suited for, where its strengths lie, and where its weaknesses are simply gets lost in the average score.

  • Originally intended as a point of orientation, the Metascore has in many cases developed into an economic control instrument. It not only influences public perception of a game, but can also have direct financial consequences for publishers and developers, and even prevent sequels.

  • One of the biggest weaknesses is the lack of transparency: Metacritic does not disclose how individual reviews are weighted. Some outlets seem to have more influence on the Metascore than others—without it being clear why and to what extent. On top of that, complex reviews are simplified and pressed into a number between 0 and 100. Nuances are lost, and the conversion of star ratings or school grading systems into percentages often leads to distortions. While I can somewhat understand perfect scores in a rough 5- or 10-point system, they feel completely out of place in a 100-point system, where there should be enough room for criticism since no game is perfect.

  • The choice of sources is also questionable. Time and again, you see small, sometimes unknown outlets included. For example Player2, a magazine with only about 230 Instagram followers (compared to IGN with 6 million), awarded a 100 to some games. Such "insignificant" voices can influence the score.

  • There's also a lack of international diversity. Most reviews come from Western publications, while other gaming cultures are barely represented. Even in major markets like Japan, South Korea, or China, reviews in their respective languages are underrepresented on Metacritic. This creates a distorted, Western-dominated overall picture.

  • Another issue is the uneven number of reviews. Blockbusters like Zelda or The Last of Us sometimes receive over 100 reviews, which makes their scores seem stable and representative. Smaller games, however, often only get a handful of reviews. In such cases, a single outlier can massively distort the overall score. So a game with ten reviews and a score of 82 doesn't carry the same weight as one that achieved the same score based on 120 reviews. Similarly, completely different productions are lumped together: a 2,000-person studio with a $400 million project ends up in the same pot as a solo developer who created a game with a €50,000 budget. It cuts both ways, since a low-budget indie game can end up ranking above a $100 million project, even if it only succeeds in gameplay while looking outdated in every other respect.

  • I've also often noticed an overrating of exclusives, whether from Nintendo, PlayStation, or Xbox. These games benefit from cult status, nostalgia, and massive media attention. They usually receive more reviews, achieve more stable averages, and therefore perform better overall compared to multiplatform titles. On top of that, many reviewers naturally have a preferred console, since most grew up with one system. True objectivity is difficult in that case.
    Particularly problematic in this context is that fan magazines or clearly one-sided sites are also included. Outlets like Nintendojo, Nintendo Force Magazine, Nintendo Life, PSX Brazil, MeuPlayStation, PlayStation Universe, or Pure Xbox can give especially positive scores due to their strong brand loyalty, thereby shaping the Metascore.

  • The conditions under which reviews are produced are also problematic. Many reviews are written under extreme time pressure so they can go live at the embargo date. Especially with long games, this means scores are often based on an incomplete experience. Yet these early judgments permanently shape the score.

  • The problem is amplified by the release-time focus. Reviews often appear in an idealized state, before bugs, technical issues, balancing problems, or even retroactively introduced monetization and microtransactions (like in GT7) become visible. Metacritic generally does not update scores, so the score remains "frozen," even if a game's quality later changes significantly. Even if the situation improves afterwards, the damage is already done, since most players make their purchasing decisions at release based on the Metascore.
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I use it to discover a trend or a difference between critics and players, normally raising a flag to do the "why the gap between scores" research.
 
You can buy the "press". I rely on Steam reviews.
Steam reviews are just the best. I will consider buying a game that looks like crap with overwhelmingly positive reviews because i know it's good, it might still not be the game for me, but i know it's fucking good at doing what it does. Everything that has mixed reviews i dont buy even if i was interested, i'll let it in my wishlist and see if things improve over time, but whenever i do a clean up of my wishlist, if i game has been out for over a year and reviews are still mixed then goodbye forever.
 
I absolutely hate it and is one of the reasons creativity is being held back in the gaming industry as publishers want MC high scores so they force devs to play it safe following the same path that the previous load of 90+ games walked.

There's no harm in wanting your product to score well that you funded but trust your fucking devs to make something new ffs?.

People who swear by MC scores are also lazy, Watch gameplay videos of the game you're interested in, If it looks like its your kind of game then get it... relying on other peoples opinions especially today's reviewers is ridiculous.
 
I think it's useful but you still have to use your brain

- highly anticipated game gets bad scores: pretty much guaranteed it's shit

- obscure game gets great scores: pretty much guaranteed it's good

- highly anticipated game gets good scores: go find sources you trust to make sure it's not just the access gaming media inflating scores

- obscure/niche game gets so-so scores: look closer at what fans of that niche/genre/series have to say about it. It could still be appealing to me
 
Never used it.

I do my own research before I buy my games. Review scores, especially these days filled with bought reviews, are meaningless.
 
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They are meaningless. Their existence is redundant.
They are deleting negative reviews while keeping troll 10/10. A very one sided and hollow page.
 
I used to look at the score until a few years back. Console Wars did not bother me, I could adjust for that. But when the gaming sites started to score based on woke rather than gameplay, I no longer knew what the real gameplay score was anymore. On the positive side, I no longer need to buy most Western made games since I have no idea which of them have great gameplay but with no woke politics included. Saves me money.
 
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