ReyBrujo
Member
Personal opinions, obviously.
Sonic going 3D.
12 hours of full motion video in Metal Gear Solid 4.
N64 cartridges (note, not saying that the mistake was not joining forces with Sony, they wanted insane licenses fees).
Truth be told roguelikes are not "randomly" but procedural, if it was randomly you might eventually enter a maze where everything are walls and where you couldn't move at all. Considering that procedural generation started when computers didn't have the capacity to store enough information, I believe it's one of the brilliant points of early gaming (Elite says hi).
Sonic going 3D.
12 hours of full motion video in Metal Gear Solid 4.
N64 cartridges (note, not saying that the mistake was not joining forces with Sony, they wanted insane licenses fees).
I. Randomly generated content. AI and roguelikes are creatively bankrupt in every sense of the word.
Truth be told roguelikes are not "randomly" but procedural, if it was randomly you might eventually enter a maze where everything are walls and where you couldn't move at all. Considering that procedural generation started when computers didn't have the capacity to store enough information, I believe it's one of the brilliant points of early gaming (Elite says hi).
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