Add to that Xbox going all in on day one AAA exclusives on PC and Gamepass. Also them telling people they don’t need to play on an Xbox console thus killing their own console sales. All thanks to that moron Phil Spinster. He has run the brand into the ground and the results speak for themselves. Sad what he has reduced Xbox to and he is still at the helm which is pure madness imo.
Whales. They feed the greed machine.
I think the problem here is that we're talking about different games. I am referring to games like Nethack, ADOM, DCSS, ToME, Caves of Qud, et al.The gameplay has no purpose or goal. Presentation is not cohesive. Window dressing cannot hide that. Feel free to waste your money and time to get nowhere in roguelikes. It has pretty much turned the entire indie scene to shit. Soon enough it will turn many bigger titles to shit too.
Nah i meant more hardcore gamers went towards 360 due to the price of ps3 while everyones mum and nan had a wiiI don't think MS benefited. It offered competition for Xbox 360, which pressured them into going down the Kinect path. Wii's influence was literally the beginning of the end for Xbox.
How not? Theres tons of great wii games, best console for jrpgs and platformers for its time, had cool colour palette games while everything on ps3 and 360 just went with the cod filterWell, there is no question that the companies benefited. We gamers didn’t however, which is why I list it here.
It's funny that you mention that Halo Infinite needed another year. Infinite actually needed to be a launch title for XSX and needed to be a great game. If that had happened, this gen may have been drastically different.There's lots, but for the purposes of this thread I'll pick one that comes to mind:
- Releasing Halo Infinite a year before it was actually ready
I feel like Infinite's disappointing release started a cascade of events where Microsoft went from being viewed pretty favorably with some building excitement behind the brand again, to where they're at today (which is pretty much dead as a 1st party platform holder). If Infinite released a year later with a better campaign, more maps and modes, and Forge all ready to go, it would likely have been one of the most popular online shooters around.
It also forced Microsoft to put all of their eggs into the Starfield basket, and while I feel Starfield was a legitimately good/great game, it certainly didn't live up to the lofty sales or critical expectations set for it by Microsoft.
Nintendo not using Sony for the cd drive.
Xbox One reveal set the Xbox brand back immensely. Also mandatory Kinect.
Nintendo not going with Sony. Also the WiiU.
Sony’s PS3 hubris. I’d also say their lazy approach to first party since the PS3 days ended, but clearly this is a me issue and not an industry issue or “mistake”.
Saturn launch from Sega.
Bethesda and Microsoft and horse armor, and people accepting it
Console online pay walls and gamers accepting it
Xbox One reveal and DRM plan before it was scrapped (bad for Microsoft)
Microsoft leaving its flagship franchise to 343i after so many fuck ups
Sony moving its PlayStation HQ to California, with all that entails
Sony buying Bungie
Hirinobu Sakaguchi leaving Square for his own ventures
Nintendo going back on Sony, which lead to the birth of Sony PlayStation (bad for Nintendo)
Edit: Oh and how can I forget, Konami for letting Kojima go. Then going on hiatus with gambling machines. Leaving MGS's future up in the air and other franchises boxed away for years. Wth was up with that.
I agree and I don't. Nintendo could simply have included CD in the N64 made by anyone, but by the time they had flirted Sony into releasing their own game console by contracting them and pissing them off, maybe they should have just used Sony. Surely choosing them as manufacturer for your disc drive would be a cheaper way to eliminate Playstation than...oh wait, they never did.
The first several that came to mind:
Nintendo creating Sony due to their arrogance.
599 US dollars.
Microsoft giving up Xbox 360 levels of market control due to their always online and kinect insistence.
And Atari having no quality control, to the point of destroying the entire industry for a time.
Sony trying to fuck Yamauchi with their modified Play Station contract that would’ve locked Nintendo out of the Super CD software.
- Commodore spending time and money on the TED chip for the +4 & C16.
- Every controller Nintendo did after the SNES.
They tried too hard to innovate with gimmicks, while Sony found the perfect form with the Dualshock and just kept refining it.
- Wii era Motion controls. Everyone panicked and thought Nintendo was on to something and they quickly squeezed out imitations with Kinect & PS Move. But they were, all of them, deceived, for it was shite.
You are totally right.
It's the "designed around it" part that is the issue for me, because I hate it.
Just like I completely avoided games that were 100% Stylus on the Nintendo DS (Even though it was very cool, I absolutely hated having to use it).
I appreciate Nintendo's ability and confidence in taking risks and experimenting with out of the box ideas.
But my brain loves this, and hates anything that isn't this
I like "Boring but Practical" design, when it comes to controlling a game.
People still not getting that Sony tried to screw Nintendo first. They would have become a competitor either way.
The Weird History Of The Super NES CD-ROM, Nintendo's Most Notorious Vaporware
Nintendo never released a CD-ROM gaming system. But for a while in the early 1990s, it flirted with the idea. That protracted will-they-won’t-they romance produced pages of breathless gossip columns in video game magazines, a mountain of vaporware, some terrible Zelda games, and one priceless...kotaku.com
This guy gets it.
Though Yamauchi didn't react in the best way. No matter, the Switch may soon top the PS2.
The xbox one almost killed the brand which hasn't recovered yet.
Publishers trying to turn video games into interactive tv shows - throwing interactivity under a bus in favour of """story""". This destroyed the entire point of the medium, stifled innovation/creativity, blew the dev budgets sky high and the end result is slop that's nowhere near as good as the film/tv mediums they're attempting to compete with.What do you think are the biggest mistakes that have happened in gaming?
You are making me consider how good I had it with the ColecoVision paddle. It was built to last.I see your pad, and raise you. The CD32 pad!
It was horrific. After a short while the D pad disc would snap which meant it would spin on it's own axis, you'd spend 10% of your time playing and 90% trying to re spin it back to position
Pure bunk