What game are you currently playing?

Dr. Suchong

Member
Judgement.
Still.
Becoming a bit of a slog now to be honest.
Have to finish it though because I've invested way too much time in it.
Enjoyable combat still eludes me, frustrating enemies (just regular grunts) that can shrug off a combo and interrupt it.
The softlock when targeting specific enemies is next to useless.
I really think you should have something to quickly snap you back to facing your desired direction, because I often find it cumbersome and frustrating to turn to face enemies behind me.
Yagami is rather vanilla.
There's just not enough distractions to keep you invested like there is in Yakuza games.
For every thing I like about judgement, I find something to dislike.
I think I'm ready to take a sabbatical or something from Ryu Ga Gotoku games.
 
Judgement.
Still.
Becoming a bit of a slog now to be honest.
Have to finish it though because I've invested way too much time in it.
Enjoyable combat still eludes me, frustrating enemies (just regular grunts) that can shrug off a combo and interrupt it.
The softlock when targeting specific enemies is next to useless.
I really think you should have something to quickly snap you back to facing your desired direction, because I often find it cumbersome and frustrating to turn to face enemies behind me.
Yagami is rather vanilla.
There's just not enough distractions to keep you invested like there is in Yakuza games.
For every thing I like about judgement, I find something to dislike.
I think I'm ready to take a sabbatical or something from Ryu Ga Gotoku games.
I dropped Judgement around the halfway point as well, but Lost Judgement captured me completely with its story and ended up completing it 100%
 
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Dr. Suchong

Member
I dropped Judgement around the halfway point as well, but Lost Judgement captured me completely with its story and ended up completing it 100%
I have Lost Judgement set aside and was going to keep it that way for the foreseeable future, but your experience with it definitely has me intrigued. Good to know 👍
 
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Dr. Suchong

Member
Gears of War 3.
I never played this because around the time it was released, my 360 red ringed and I neglected to replace it.
Playing it on Series X and it's pretty damn good.
Not far in tbh but the combat appears to be much snappier and more fluid.
The heft and weight of Fenix seems reduced for a more agile, leaner feel.
I'm really looking forward to catching up with the rest of the series.
Big dumb fun.
 

Paltheos

Member
Played an AM2R randomizer today (on Hard) - Seed 191955212.

Easy seed. I found the Screw Attack in the first temple. Nothing other than a couple Super Missiles up through temple three though, so getting around was a challenge for a bit. Even when I found a Power Bomb, it was a little while until I found a couple so I wouldn't get softlocked. After I did though I looped around using the endgame fast travel shortcuts thanks to Screw Attack, cleared out the early temples, and found Hi-Jump, Speed Booster, Space Jump, and Gravity Suit in short order with a smattering of the beam upgrades. Pretty free seed. I found Charge Beam, Bombs, and Spider Ball last, all in temple five lol.

Because I found Bombs so late, I had to beat Arachnus with PBs instead which was... interesting. I think I needed 4? 5? to secure the kill. PBs helped a lot on Torizo too, although like Arachnus I needed to come back but Torizo had Spazer so I didn't put off the revisit. Shredding Tester with Plasma is always so satisfying.

Final time was 3:14:39 with 100% pickups.
 
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Mattyp

Not the YouTuber
Wolfenstien New Order, needed that Machine Games itch sorted so will play through this and the sequel.

Lost all the achievements for these originally at launch so feels fresh.
 

Hypereides

Gold Member
Wanted: Dead

Now I get why Punished Miku has such a high affinity for this game... there are cats everywhere. ;-)

At the third stage atm. Initial impressions are positive. Movement has this interesting "weight" to it. There's definitely some depth to the gameplay. Reminds me a little bit of NeverDead in some ways. The dialogue is wonderfully B-movie tier. Also, the music is fucking badass:



I see some folks might've been turned off by the production values, but I think they add an endearing quality. Reminds me of those old school AA JP PS2 action games.
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Have been playing AC Shadows for most of this week, but this Friday I put it on pause for a short bit because I wanted to play the new story that was recently added with version 2.2 in Narushio. Oh boy, I’m so glad I did that, since the new main quest was absolute anime! It had good story pacing and writing, great characters, and stunning cinematic direction and music. That's how you do a story focused patch in a gacha game!

3hJbLpZ.gif


One of the things that surprised me the most was how much effort the devs put into the characters' expressions. These two gifs I've made with Ciaccona and Cantarella (new characters introduced in the new story) are from regular dialogue cutscenes:


xP4ggX0.gif

vdqt8tc.gif
 
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xrnzaaas

Member
Playing GTA 3 from the remastered trilogy. I am okay with the mission difficulty and quality being kinda uneven, but I'm not okay with the gang members being so aggressive. In one of the missions I couldn't even deliver the car, because they were constantly blowing it up. I definitely didn't remember it being this annoying and imo it should've been tweaked a bit in the remaster or at least made less of a problem during freeroam.
 
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Northeastmonk

Gold Member
Just grabbed KillZone Liberation (PSP game) to play on PS5. Before all that I’m playing Khazan! and probably some Suikoden II HD. Finished Suikoden 1 recently. Yellow Taxi goes Vroom and Nine Sols. I’ve got a lot I want to play at the moment. Not to mention I started Gunvolt 3.
 
Metaphor although I might be abandoning it cause I got stuck on a boss and I have no way to grind up to beat it.

Prince of Persia: The Lost Crown.

Really great game.
 
Started Prince of Persia: The Lost Crown today, and damn it is really good. A couple parts have turned me off a bit, being they are ripped straight from Hollow Knight the Depths and the shielded enemies you need to attack from behind but overall the controls are tight, the gameplay is fun, and the abilities are interesting.
 

Paltheos

Member
Played another AM2R randomizer (again on Hard, again a total randomizer) - Seed 213678640.

This seed was a little trickier but still generous at the start. First temple gave Hi-Jump, Plasma, Spazer, and Gravity Suit. After that near total dry spell through second temple. Some Supers but otherwise only one Power Bomb so exploring was still very restricted. Once I got a few PBs under my belt by temple three, the seed heavily rewarded backtracking. Spider Ball was found behind several bomb blocks in temple 2, Speed Booster on the roof of temple 1, Screw Attack deep in the Metroid nest in temple 3 (behind Speed Booster blocks), and Space Jump behind the Screw Attack blocks in temple 2's Metroid nest. One of those seeds that would have made progression impossible if I hadn't backtracked to all these specific one-offs far away from everything else because the previous item in the sequence was required for the next (Bombs would have freed me up a little near the start but the rest were locked). Wave/Charge/Ice Beam inbetween, Torizo had Varia, Tester guarded the Bombs, and somehow Arachnus had his original item (Spring Ball). There were no abilities in temple 5 at all.

Final time was about 3 hours flat (3:00:07) for 100%.
 

Hypereides

Gold Member
Minor update on Wanted: dead. Completed the campaign. Moved onto "hard" difficulty. Completed the first stage already. Doesn't seem much different than "normal" thus far. I assume "Japanese hard" is more challenging.

This game is fucking badass. Sword counters, gun counters...

superb.gif


...that is all.
 
Playing Control. I like even if it is a bit janky. Almost kind of wish I had spent the couple extra dollars on the Ultimate Edition versus the Standard one.
 

Mitsurux

Member
Currently Playing:

Xenoblade Chronicles X:DE (Switch)
- about 17 hour in, The world is really great to explore (Really feels threatening etc.) The battle system is also really solid, story is interesting, but there is just something about the missions structure, level gating of weapons, progression... that is just not really clicking with me (its totally a me issue). I think I'm going to put it down an move on to something else.


Possible something else's
Atelier Yumia (Switch) - played about 3 hours to try an get a feel for it (Never played any games in the Atelier series), and the battle system is really fun, but I'm really concerned with the amount of crafting (synthesis) required.

Y's Memoire: The Oath in Felghana (Switch) - Played about 2 hours of this, (Familiar with the basics of the story since I played the TG-16 CD version back in the day), enjoy the combat and the fleshing out of the story seems pretty good.

Endless Ocean: Luminous (Switch) - Played about a hour of this one, and its such a interesting change of pace, (Never played a game in this series) so its all new to me.

Not sure which one to pick... LOL Not really a bad problem!!
 

Fbh

Gold Member
Have been playing through Nine Sols, really loving it.
I don't usually like to describe games using other games, but damn "Hollow Knight meets Sekiro" really does a good job describing this game.

The parry focused combat is really fun, and the boss battles in particular have been a joy. Even with some of the harder bosses so far, it's one of those games where no matter how many times they kill me I'm always eager for the next attempt.

The exploration has been fun too. It's a bit more linear than other Metroidvanias and it's usually pretty obvious where you have to go next, but the actual locations have had great design with good variety, fun gimmicks and rewarding exploration.
 

Mr Hyde

Member
Started Prince of Persia: The Lost Crown today, and damn it is really good. A couple parts have turned me off a bit, being they are ripped straight from Hollow Knight the Depths and the shielded enemies you need to attack from behind but overall the controls are tight, the gameplay is fun, and the abilities are interesting.

Prince of Persia is really good. One of the best Metroidvania I've played in recent years.
 

hemo memo

You can't die before your death
Just finished Horace. Wonderfully designed and amazingly well done. Tight platforming, fun retro bits, and a surprisingly moving story. It came out in 2019, yet I only stumbled on it by chance. I don't know if the issue is with me or if games like this just get buried too easily.
 

AJUMP23

Parody of actual AJUMP23
33 Immortals is pretty fun. Taking down the first boss has become fairly straightforward at this point.
 

bender

What time is it?
I restarted Death Stranding for the fourth time. I just finished the second chapter which isn't as far as I got the first time around. I forgot how much jargon the game throws at you early on and how awkward the script is. There is so much to admire about the mechanical depth and online implementation in the game but I can't say that I enjoy engaging with them much. There is some catharsis to find in the act of delivering packages if you ignore the hologram NPCs at the start and end of every delivery and the social media influenced rating systems, but a lot of that enjoyment gets eroded every time I have to engage in combat. I just don't think this one is for me and will go down as I game I find more interesting than fun.

I've also picked up EDF 6 again and am playing in small doses. Just hit 64% completion.
 

Paltheos

Member
One more AM2R Hard randomizer - Seed 3605913935.

Finally got a mediocre temple 1 - Ice Beam+Spring Ball+3 Power Bombs. Temple 2 was a little more helpful. Spazer is whatever, but Bombs were laying around, and early finally. I IBJ'd (Infinite Bomb Jump) up the right wall of temple 2 to find Gravity Suit (before Varia for the third seed in a row).

I also checked the spike-filled floor of a side room in the main shaft - this one was a little tricky to IBJ because, in AM2R, spike damage propels you diagonally away from the damage source, and you need to be fairly in line on the x-axis with your bombs to not also be shot to the side. I needed to spring ball up, lay a bomb, touch the spikes again, and spring ball up again to lay another bomb and to lie on the first one too as it detonated to start the IBJ sequence, all within the timeframe of a single set of i-frames. Tricky, but I worked it out (and one of... very few situations Spring Ball is useful, now that I think about it). The room had Screw Attack too!

More IBJing above Ancient Guardian's arena where I found Hi-Jump. Wave Beam was behind the Screw Attack blocks connecting the shortcut between temple 2 and 4.

Tower was a surprise on this run. Plasma Beam was, fortuitously, the single upgrade inside the gauntlet before Tester and the boss was guarding Space Jump.

Speed Booster was where Screw Attack would normally be in temple 5, which I decided to check out first as temple 3 is more reliant on Speed Booster to hit everything. Nothing terribly important in temple 3 ultimately.

Final time for 100% was a much lower 2:21:32. My only complaint with this seed is how late-placed most of the Super Missiles were. I went temple 1->2->4->5->3, and my first/single Super was in temple 2 and I found... 2 more in temple 4? and that was it until temple 3 iirc. I wanted to delay more Gamma and Zeta kills than my route allowed.
 

XXL

Banned
I restarted Death Stranding for the fourth time. I just finished the second chapter which isn't as far as I got the first time around. I forgot how much jargon the game throws at you early on and how awkward the script is. There is so much to admire about the mechanical depth and online implementation in the game but I can't say that I enjoy engaging with them much. There is some catharsis to find in the act of delivering packages if you ignore the hologram NPCs at the start and end of every delivery and the social media influenced rating systems, but a lot of that enjoyment gets eroded every time I have to engage in combat. I just don't think this one is for me and will go down as I game I find more interesting than fun.

I've also picked up EDF 6 again and am playing in small doses. Just hit 64% completion.
My advice for Death Stranding is to power through the story for a few chapters. You get extremely useful items for traversing and combat (Humans and BTs).

It's turns a corner and changes the game quite a bit making everything more enjoyable.
 
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Roberts

Member
Me and my friend started playing The Rise of the Golden Idol (the sequel to the great The Case of the Golden Idol). No, it is not a co-op game; we are just playing our own versions while talking on the phone. Anyway, good stuff - a bit less grotesquely weird but then again it is only a beginning. So proud of my fellow countrymen making these exceptionally eccentric games.

Did 10 or so round of 33 Immortals. It really depends on how much content there is in the final game, but it is super fun, especially if you actually cooperate with other players. It is cool to see that the huge majority of the players are gaming on xbox.

Finished Mullet Madjack. It's a fun distraction from bigger games.
 

RAY6077

Neo Member
Finished "As Dusk falls". Didn't think I would like the stop-motion kind of art stuff, but didn't bother me in the end. Story and writing were pretty good and has some replay value. 7/10.
Now Starting Mad Max.
 

bender

What time is it?
My advice for Death Stranding is to power through the story for a few chapters. You get extremely useful items for traversing and combat (Humans and BTs).

It's turns a corner and changes the game quite a bit making everything more enjoyable.

I just don't feel attachment to it as the story beats and characters feel so ridiculous and not the typical ridiculous you get from Kojima which I usually enjoy.

And speaking of hard to be invested in, I tried out Robocop tonight. It's visually impressive until you get into the Bethesda styled talking scenes and then you get all sorts of ugly environmental pop-in and it's like the engine can't keep up with swapping between characters. I got to the rock concert so I'm not terribly far in. I really liked the mini-open world and side quests/activities even if the immersive sim/RPG elements feel incredibly tacked on. Where it all falls apart for me is the combat which feels like an incredibly dull shooting galley. That's probably always going to be a challenge when you try to stay true to Robocop being a lumbering tank but I can't say I'm having a ton of fun. In a lot of ways this reminds me of Indiana Jones in that it makes pretty good use of the license but is let down by its' mechanics and terrible enemy AI.
 
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