I figure I'll either like the core gameplay loop or I won't. I'll see as I play.DragoonKain
Yeah, this game starts very slow, and you are either going to love or hate it until you get to mid-game, where the pacing and mechanics are better adjusted with your own agency and traversal. You're going to need patience for the first 5-10 hours if you want to see its true strengths.
You can drop cargo anywhere if you want.I played some more Death Stranding. I'm starting to get bored of the gameplay loop, but I'll try to stick with it a little longer for now. I had to trek to this outpost. Along the way I picked up a ton of cargo that made it really difficult to traverse. Then I found out I can't offload it at any outpost. It has to be a specific one. So I had to go aaaaall the way back to the first major city center and offload it there. Which was out of my way because I'm supposed to be headed west. And I thought traversal would be a lot more interesting than it is and maybe it will be as I play more. But so far it's just ladders, ropes, and crossing water. I've only played a couple hours. Me starting to tire of the gameplay loop doesn't bode well for me, but I'll see how I feel after a few more days. And balancing him is such a pain, I basically hold L2 and R2 permanently everywhere I go and my fingers really start to cramp. So I'm not liking that too much either.
Up in the air still if this game is going to be for me. But it's definitely not going to be unless things start to radically change as I unlock more options and stuff. And it has some of the worst and most confusing menus I've ever experienced in a game before.
I'm also playing it currently (the first game, not the sequel). You will unlock more things later on that will make it easier to haul stuff around. For example it's not worth hauling materials around until you unlock the Bridges' truck. At the beginning I was hauling materials to build roads around with a stolen MULE's truck but it doesn't work too well, the capacity is really low. I had to make tons of trips each time.I played some more Death Stranding. I'm starting to get bored of the gameplay loop, but I'll try to stick with it a little longer for now. I had to trek to this outpost. Along the way I picked up a ton of cargo that made it really difficult to traverse. Then I found out I can't offload it at any outpost. It has to be a specific one. So I had to go aaaaall the way back to the first major city center and offload it there. Which was out of my way because I'm supposed to be headed west. And I thought traversal would be a lot more interesting than it is and maybe it will be as I play more. But so far it's just ladders, ropes, and crossing water. I've only played a couple hours. Me starting to tire of the gameplay loop doesn't bode well for me, but I'll see how I feel after a few more days. And balancing him is such a pain, I basically hold L2 and R2 permanently everywhere I go and my fingers really start to cramp. So I'm not liking that too much either.
Up in the air still if this game is going to be for me. But it's definitely not going to be unless things start to radically change as I unlock more options and stuff. And it has some of the worst and most confusing menus I've ever experienced in a game before.
Is it typically best to only pick up cargo that has a destination on the way to where you're currently headed? I don't want to be going out of my way to deliver them and have to backtrack.You can drop cargo anywhere if you want.
How do you like CC? Maybe it is just me, but some bosses gave me a bit of trouble which I didn't expect in a game that has this artstyle.Space Marine 1
Crypt Custodian
Rematch
Frogue
Crypt Custodian: It's cool so far! I just barely started getting into it yesterday. I'm not surprised that it gets tough honestly since they introduce fairly technical combat and bullet hell elements early on. The first thing that jumps out at me is the music is great, melancholy. Next, the combat feels unusually good. Just swinging the broom around is endlessly satisfying. They just know how to animate and tweak the controls just right to feel really good. I'm just at the temple for the pretty frog so early on, but they're starting to introduce some puzzles now with the bouncing spirits so I'm pretty into it. I can see it getting punishing very easily. Already had to really watch my back more than once to make it back to save points on 1 HP, or get through my first curse with 15 enemies exploding into bullets.How do you like CC? Maybe it is just me, but some bosses gave me a bit of trouble which I didn't expect in a game that has this artstyle.
I loaded up Space Marine 1 (I played it during 360 era but have almost no recollection of doing so) just to check it out, but kind of stuck with it. It's dated but fun, I think. Also, I have a super limited knowledge of Warhammer lore, but compared to recent games, the characters in this are almost....too nice?
Yeah, combat is fun in a way combat was fun in a game like Death's Door, for example. And there are some cool upgrades that might never overpower you but definitely help. I think i collected around 45 upgrade points that helped me in harder fights. And, yeah, each area will have their own puzzle type - none of them (except one) gave me a headache but they also felt satisfying to solve. Good game.Crypt Custodian: It's cool so far! I just barely started getting into it yesterday. I'm not surprised that it gets tough honestly since they introduce fairly technical combat and bullet hell elements early on. The first thing that jumps out at me is the music is great, melancholy. Next, the combat feels unusually good. Just swinging the broom around is endlessly satisfying. They just know how to animate and tweak the controls just right to feel really good. I'm just at the temple for the pretty frog so early on, but they're starting to introduce some puzzles now with the bouncing spirits so I'm pretty into it. I can see it getting punishing very easily. Already had to really watch my back more than once to make it back to save points on 1 HP, or get through my first curse with 15 enemies exploding into bullets.
Nice. I agree a lot of it reminds me of Death's Door which is a good thing.Yeah, combat is fun in a way combat was fun in a game like Death's Door, for example. And there are some cool upgrades that might never overpower you but definitely help. I think i collected around 45 upgrade points that helped me in harder fights. And, yeah, each area will have their own puzzle type - none of them (except one) gave me a headache but they also felt satisfying to solve. Good game.
Still need to pick that up - how is it?Echoes of Wisdom on the Switch 2. Going from 60 fps 9% of the time to 60fps 99% of the time is massive.
It's actually a decent Zelda game with surprisingly good dungeons coming off the back of BOTW and TOTK. The performance was so bad before I couldn't enjoy it.Still need to pick that up - how is it?
Recommend checking all the games out by that developer - they all have the feel completely bang on.Yeah, combat is fun in a way combat was fun in a game like Death's Door, for example. And there are some cool upgrades that might never overpower you but definitely help. I think i collected around 45 upgrade points that helped me in harder fights. And, yeah, each area will have their own puzzle type - none of them (except one) gave me a headache but they also felt satisfying to solve. Good game.
I got Islets a while ago for just a few dollars.Recommend checking all the games out by that developer - they all have the feel completely bang on.
On sale now. Just bought. Looks awesome.À small indie game called "30 Birds" just released on consoles, which I've been really keen on. It's a narrative puzzle game with a gorgeous art style inspired by Persian lamps, art, carpets and culture.
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So far it does not disappoint! The writing is entertaining and the world is engaging (it feels like it's based on some real world mythology).
Highly recommend for anyone looking for a gorgeous chill game.
And then I'll hopefully have time to try out Elden Ring: Nightreign this weekend, praise the rain!