What game are you currently playing?

Tears of the Kingdom:

I've been talking to a guy saying Impa went inside the site to read stuff on the walls, but I cannot find her

Mario Kart World:

The game grew on me, it's actually very fun, more pleasant than 8 Deluxe, minus the absence of 200CC
 
DragoonKain DragoonKain
Yeah, this game starts very slow, and you are either going to love or hate it until you get to mid-game, where the pacing and mechanics are better adjusted with your own agency and traversal. You're going to need patience for the first 5-10 hours if you want to see its true strengths.
 
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DragoonKain DragoonKain
Yeah, this game starts very slow, and you are either going to love or hate it until you get to mid-game, where the pacing and mechanics are better adjusted with your own agency and traversal. You're going to need patience for the first 5-10 hours if you want to see its true strengths.
I figure I'll either like the core gameplay loop or I won't. I'll see as I play.

I get the sense that it could be a little like Tears of the Kingdom. Where I was constantly building stuff in that game to traverse the environment. It was one of the most fun parts of the game for me. Of course, that was also accompanied with puzzle solving, exploring dungeons, finding loot, fun bosses, etc. But that creative part was super fun. If Death Stranding is anything like that, I could see myself liking it. If it's truly just a walking simulator though, I probably will bore of it very quickly. I'll see.

What I need to see is how the save system works, I haven't played it long enough to figure that out yet. Like if I'm carrying a massive load of packages on a super long trek and I get attacked or if I fall and they get destroyed, am I SOL and I lose an hour's worth of package collecting? If so, I can pretty much guarantee the game isn't going to be for me. If I still can get points for my delivery or an auto save resumes me where I died then a better chance I won't come to hate it. Like I said, I have a zero tolerance policy for games that don't respect your time and make you do large sections of playing over again if you mess up. I've quit countless games over just that alone. Even if unintentional and it's games I'm really enjoying. A couple years back I was playing Ghost Runner and one of the missions was giving me a bit of trouble. I finally got to the end and something happened where it glitched and I couldn't finish the level and had to start the level over from the beginning. Quit the game and never picked it up again. And I was enjoying it. Zero tolerance.

Hopefully this game doesn't have anything like that. I like Kojima and the atmosphere of the game so far, so I do want to like it and I hope I will.
 
Playing Borderlands 1 solo really highlights its co-op design as the pacing drags significantly solo. The single-player experience is significantly hampered especially by the DLCs, which feel oddly unbalanced. The Underdome in particular is an absolute slog to get through alone.
 
I craved an old game and started playing Snowboards Kids on the N64 (dolphin). I like how you swing tighter based on how far you tilt the stick downwards.

And Supermarket Simulator came out of early access, so I started on that.

But my main focus is on Like a Dragon Pirate Yakuza. I hope I don't lose focus like I do with all the Yakuza games. Sometimes they drag on for too long and I end up taking breaks from them, prolonging the time to finish by months.
 
I played some more Death Stranding. I'm starting to get bored of the gameplay loop, but I'll try to stick with it a little longer for now. I had to trek to this outpost. Along the way I picked up a ton of cargo that made it really difficult to traverse. Then I found out I can't offload it at any outpost. It has to be a specific one. So I had to go aaaaall the way back to the first major city center and offload it there. Which was out of my way because I'm supposed to be headed west. And I thought traversal would be a lot more interesting than it is and maybe it will be as I play more. But so far it's just ladders, ropes, and crossing water. I've only played a couple hours. Me starting to tire of the gameplay loop doesn't bode well for me, but I'll see how I feel after a few more days. And balancing him is such a pain, I basically hold L2 and R2 permanently everywhere I go and my fingers really start to cramp. So I'm not liking that too much either.

Up in the air still if this game is going to be for me. But it's definitely not going to be unless things start to radically change as I unlock more options and stuff. And it has some of the worst and most confusing menus I've ever experienced in a game before.
 
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Just beat Avowed, basically 100%ed it. I would have to play it again making different choices on the hardest difficulty to get all the achievements and I am not that crazy.

Uninstalled it, was about to start Clair Obscura but started Sea of Stars instead.

Once you get through the intro and into the meat of the game it seems fantastic!
 
I played some more Death Stranding. I'm starting to get bored of the gameplay loop, but I'll try to stick with it a little longer for now. I had to trek to this outpost. Along the way I picked up a ton of cargo that made it really difficult to traverse. Then I found out I can't offload it at any outpost. It has to be a specific one. So I had to go aaaaall the way back to the first major city center and offload it there. Which was out of my way because I'm supposed to be headed west. And I thought traversal would be a lot more interesting than it is and maybe it will be as I play more. But so far it's just ladders, ropes, and crossing water. I've only played a couple hours. Me starting to tire of the gameplay loop doesn't bode well for me, but I'll see how I feel after a few more days. And balancing him is such a pain, I basically hold L2 and R2 permanently everywhere I go and my fingers really start to cramp. So I'm not liking that too much either.

Up in the air still if this game is going to be for me. But it's definitely not going to be unless things start to radically change as I unlock more options and stuff. And it has some of the worst and most confusing menus I've ever experienced in a game before.
You can drop cargo anywhere if you want.
 
  • Trails through Daybreak 2 (ps5) - need to stay on track for the next trails game...
  • Expedition 33 (ps5) - I really like the story, music, graphics, theme etc, but I don't think adding the mash button to dodge/parry etc is a good addition to turn-based jrpgs - keep that stuff out of turn based games please don't soulsify all new jrpgs :-(
  • Tyranny (PC) - nearly finished - great CRPG
  • Hellslave (PC) - freebie, it's ok but nothing special, some interesting ideas and I always appreciate indies doing something a little different
  • WarTales (PC) - what if you manage a mercenary company...
  • BG3 (Mac/PC) - on pause until next month when I literally cannot play anything else...
 
Doing now the Main Quest in Oblivion after wrapping up everything else in the game.

Yes, the Oblivion Gates are just as awful as I remember them. Even when lower the difficulty to zero and then just running through and closing it it's horrible. I really wonder who at Bethesda thought this would be a good idea to send the player through an area with a gazillion enemies.
 
I played a significant part of The Alters and I'm absolutely not feeling it. I usually love exploration in games, but here it's not satisfying at all. There isn't a lot of unique stuff waiting to be found and the whole process quickly becomes annoying because of having to constantly recharge energy. Creating new alters should've been a bigger deal, with the exception of the first one all the other ones quickly accept the fact that they're copies and were artifically created (to work). The timer is also too fast in my opinion, you always have more important things to do than relaxing and bonding with your alters.
The visuals are okayish and audio is probably the only real highlight of the game, I really like the music playing in the background, reminds me of other sci-fi titles like ME or UFO games.
 
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Still driving around Mario Kart World. And also revisiting my Island on Animal Crossing new horizons the frame rate is rock solid on the Switch 2.
 
I played some more Death Stranding. I'm starting to get bored of the gameplay loop, but I'll try to stick with it a little longer for now. I had to trek to this outpost. Along the way I picked up a ton of cargo that made it really difficult to traverse. Then I found out I can't offload it at any outpost. It has to be a specific one. So I had to go aaaaall the way back to the first major city center and offload it there. Which was out of my way because I'm supposed to be headed west. And I thought traversal would be a lot more interesting than it is and maybe it will be as I play more. But so far it's just ladders, ropes, and crossing water. I've only played a couple hours. Me starting to tire of the gameplay loop doesn't bode well for me, but I'll see how I feel after a few more days. And balancing him is such a pain, I basically hold L2 and R2 permanently everywhere I go and my fingers really start to cramp. So I'm not liking that too much either.

Up in the air still if this game is going to be for me. But it's definitely not going to be unless things start to radically change as I unlock more options and stuff. And it has some of the worst and most confusing menus I've ever experienced in a game before.
I'm also playing it currently (the first game, not the sequel). You will unlock more things later on that will make it easier to haul stuff around. For example it's not worth hauling materials around until you unlock the Bridges' truck. At the beginning I was hauling materials to build roads around with a stolen MULE's truck but it doesn't work too well, the capacity is really low. I had to make tons of trips each time.

What irks me most is that roads are actually not built together with other people. Probably just around 30% of the resources needed to build a road are contributed by other people. The rest you have to do yourself, which is extremely grindy. The way I play is: if I see a MULE's camp with tons of resources I'm gonna pick up a truck, clear the camp, get the materials and upgrade all the roads in the vicinity. The problem is that other people won't see my contribution most likely, and I won't see much of theirs either. So the completely natural gameplay loop that I described becomes a mechanically oriented grindy mess.
 
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Really enjoying Thief. Playing on expert from the get go might not be the best idea since I'm finding myself messing up a lot but hey, that's part of the fun. Just did the mission about stealing a sword for Constantine and damn that was some cool and unexpected level design. Easy to get lost in but with enough landmarks and unique places to be able to navigate it without going mad.
 
Series X
Battlefield 2042
Halo Infinite multiplayer
The Crew Motorfest
Flight Sim



PS5 Pro
Death Stranding 2
Helldivers 2



PC
Dune Awakening
Homeworld Deserts of Kharak
 
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