Semjaza Azazel
Member
I always enjoyed the design of the areas in System Shock 2 and Half-Life. Metroid Prime gets a mention... so should Super Metroid, really.
SantaCruZer said:Zelda MM and Prime
Littleberu said:Metroid Prime. Now close this thread.
element said:first tomb raider is pretty cool
beerbelly said:Goldeneye 64. Played through the stages over a hundred times each (I think). Just almost perfect, I think.
drohne said:metroid prime has awful level design. desist in mentioning it. the awful, numbing treks across boring stretches of old map just to open up one poxy room containing another worthless super bomb upgrade are themselves enough to disqualify it. there's more to level design than "atmosphere." not that prime is particularly strong in that regard either.
FortNinety said:Everyone's gonna hate me for saying this but...
Sonic 3
drohne said:metroid prime has awful level design. desist in mentioning it. the awful, numbing treks across boring stretches of old map just to open up one poxy room containing another worthless super bomb upgrade are themselves enough to disqualify it. there's more to level design than "atmosphere." not that prime is particularly strong in that regard either.
Drinky Crow said:Metroid Prime has pretty nonsensical level designs, definitely. And they didn't have the sort of competent design that might minimize backtracking, like OoT's dungeons. They were just arbitrary and ambling, with no real sense of architecture or construction, but rather just to look pointless detailed: kinda like the gameplay itself.
Mr_Furious said:had a great level where a large ship was falling down a large chasm and you had to get to your ship and fly out before it reached the bottom.
Not sure if it's the best level ever but it sure was great and memorable.
BTW, I must also give a nod to ICO. That whole game is one huge wonderfully conceived level that flows beautifully from beginning to end.
Goreomedy said:I'm talking about how everything fits together seamlessly...
Goreomedy said:The level design in Metroid Prime is brilliant. And I'm not even talking about the variety of environments, how every single room is unique and organically grown. I'm talking about how everything fits together seamlessly: item locations, morph ball puzzles, save stations, boss fights, shortcuts, and the like. Tremendous talent and time went into the construction of this world. I never got lost, never felt like I was backtracking. But then, I was actively searching for secrets all the time.
I suppose if lacked patience and perception, I might too reduce the game to a series of atmospheric set-pieces void of substance...
Drinky Crow said:"organically grown"? I'll agree that the level design was the game design equivalent of soy curd, sure. Definitely a bland approximation of edibility and substance, for sure.
xabre said:If 'Cannot beat Metroid prime' = true and 'Metroid Prime popularity' > 1 then Condemn_Metroid Prime()
drohne said:ALL OF THEM BECAUSE I'M A NINNY WHO LACKS -- what was it? -- PATIENCE AND PERCEPTION.
but actually i don't remember. probably two or three. not that it's even vaguely relevant.