What is your dream game?

Devil May Cry 5 directed by Hideki Kamiya.

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Alternatively, a DMC/Bayonetta crossover, same director.

BRB, replacing my carpet.
 
At the moment it would be a turn-based dungeon crawler with random dungeons, loot, and quests, utilizing all the rules and content from Dungeons and Dragons 4th Edition, with the option for on-line coop play, with or without a player as the Dungeon Master, and with constant, free, content updates.
 
An open-universe type game with multiple planets that had different resources you could harvest, natives you could befriend or conquer, etc.

Think of a Minecraft-esque experience where you start out on Earth, gather resources, build a ship, explore the universe, gradually becoming a conquerer of worlds.

OR,

You could simply build a hut on earth and settle down for a life of farming and fishing.

The universe would be populated with NPCs that you could interact with, marry, etc., so you would have plenty of things to do. Each world would have its own moons, lifeforms (or not) etc. so the sky would always be excitingly new. You could find your perfect world and adapt to survive there, maybe terraform it, etc.

I don't think I explained it quite that well but that's my ideal game.
 
Third person open world action RPG set in feudal Japan.

- Combat Dark Souls style.
- Stealth missions Splinter Cell style.
- Writing and quest design by Obsidian.

etc.
 
A Jet Set Radio game with with online play. Fully customizable characters. Clan support with your own instanced garage/hideout. Custom graffiti with import/export options (could be abused though, like importing pr0n). Custom in-game soundtrack. And some other ideas that escape me at the moment.
 
SOCOM 2: US Navy SEALs

-Graphics remastered in high definition
-Untouched gameplay mechanics
-Same online setup and PSN integration
-No single player campaign
 
Capcom vs Arc System Works developed by the team that handled BlazBlue

-Balance for each side handled by respective devs with back and forth to keep things under control
-2.5D Mahvel based engine handled by Capcom
-ALL ASPECTS OF NETPLAY HANDLED BY ASW
-Drive function maintained across the board even for Guilty Gear characters(yay new moves) and Capcom characters get drive functions too
-Bursts are kept but limited in usefulness
-X-factor type bonuses tap out at 30% damage boost/20% speed boost and ultras are gone. Only regular supers remain with grapplers having the most damaging supers
-Mission mode is handled by ASW
-Story mode is like BlazBlue's with Capcom artists handling their respective characters and ASW handling their own
-It has vanilla 1v1 mode and 2v2/3v3 with preassigned assist options for those who want to use it
-Damage is scaled back so that you need more complex combos to take out 80% of your opponents life. Basically like current BlazBlue
-Minimum of forty characters at launch with potential DLC characters bundled in pairs
 
- Diablo 3 with a scary atmosphere.
- DOTA 2 with a better system like HoN(stat tracking, clan, better interface ...)
- WARCRAFT 4!!!!
- SACRIFICE 2!!!
- Unreal tournament 2012! (or 13 with unreal 4.0 engine)
- A pc Tekken game
 
A proper sequel to Wipeout 2097/XL with matching physics and all new levels,
plus the best legacy levels from the best games across all the series;
equivalent to the way mariokart handles their tracks: half new, half throwbacks,
set across different events with track groupings.

The old levels wouldn't be done in the weird cyberpunk way they were done on
the PSP/PS3, but they would be fully fleshed out levels.

Maybe you could return to these environments and they've grown or changed from
their original designs (new buildings, once prosperous areas are now run down,
some conflict destroyed part of the old track causing the track to divert to a
temporary detour). Just thinking about what I would want to see in a Wipeout game.

Also, instead of navigating via boring UI menus with rave artwork, the menus would
be cleverly set in front of fully modeled environments of hangers with hovercrafts
getting fueled up before the race, billboards advertising the events in downtown
districts, pilots stretching before the event, fans lining up to get their seats, pilots
signing autographs, you know... some atmosphere.

Tracks would change time of day based on the speed setting you've chosen,
like the first game. Weather is random on selected tracks.

The best part of all is replays would be back and you could save them, replay them,
post them to youtube, twitter, or facebook and tag your friends in them to show how
badly they lost to you or something.

Also, barrel rolls are gone, and pit stops are gone. I like the absorbing weapons
mechanic to restore energy from Pure/Pulse much better than the pit stop idea.

The world as it is designed in the games now is too clean/techno-ish and doesn't
reflect the original vibe of a used, lived in world.

As cool as the tron look is I would like to see a return to that.

That would be the perfect wipeout game to me.
yeah. never gonna happen.
 
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A Mass Effect game where the main story is written by Obsidian, the characters done by Bioware, and the planetary world design done by Bethesda.

The combat would be closer to Uncharted but still having the biotics and tech in.

60 FPS, high quality textures for PC, and Daft Punk for audio.
 
Shining Force 4
-SRPG
-Valkyria Chronicle's Canvas Engine
-Shining Force 3-like deep, lengthy, geopolitical story
-Online co-operative battles
-Fully-customizable character creation and management
-All races, classes, and archetypes from the entire Shining Series

ALL OVER MY FACE!

My dream game would either be a massive open world Zelda. Or a Battlefield game on a World War scale.
 
A full blown Raymond E Feist Midkemia RPG that takes hundreds of hours to clock. Spawning many worlds in the Hall of the Worlds.

PC only and not those Krondor games.
 
Genso Suikoden VI.

Hear me out:
-Developed/Published by Falcom because they care about canon
-Written by Yoshitaka Murayama (I want a deep political story, at least)
-Background art by Yasuyuki Honne
-Character art by Fumi Ishikawa
-Delightfully sprite-based with all the animations we know and love from the Suikoden series OR bringing Ishikawa's designs to life in HD using a Tales-like aesthetic. I am not asking for realism at all.
-Battle system based on GS2's or GS5's (because 5's included various formations)
-Full-Scale Army battles based on Genso Suikoden II's, but with post-battle ranking... or even Valkyria Chronicles's system! :O
-Music composed by Miki Higashino, Mitsuda (the Celtic-inspired music, also because he and Higashino seem like they're friends), parts of the Tierkreis sound team, and Hamauzu
-Fanservice to bring fans back into the fold. I'm talking about bringing back former Tenkai Stars, explaining where Jeane and Viki come from, bringing back other Stars of Destiny to play a role in the plot... You know, like how the first three games did it.
-Allowing the Tenkai Star to woo whomever he or she wishes, no matter the gender--having this affect Unite Attacks and possible scenes leading up to the final full-scale army battle (this won't happen, lol).
-Return of the system to level up rune compatibility, skills, stats, etc.

Otherwise...
-Shenmue 3
-Super Princess Peach 2
-A PROPER Yoshi's Island sequel.
-Chrono Trigger sequel/Chrono Break by the original Dream Team (Sakaguchi/(Akira) Toriyama/Horii)
-A Sakaguchi-produced Final Fantasy game with the original FFVI team or the FFIX team. Also, battle system by Hiroyuki Ito because I miss him. :(
-A Sonic game developed by the original Sonic Team (lol, not happening)
 
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This actually done right, the new game that just came out from Tel Tale raped my child hood memories.

The Jurassic Park Universe has so many possibilities, like imagine you could free roam on the Island after crashing on it, and then you start off with a small amount of ammo and supplies and your off on your own.You have to get to a certain point on he Map but how you get there is completely up to you...sigh...if only...
 
A real follow-up to FFXI. FFXIV left me sour.
 
I still don't think cyberpunk has reached its full potential in gaming.

I'd love to see a new IP that borrows the best elements of Blade Runner, Neuromancer, Deus Ex, maybe a little Ghost in the Shell thrown in there as well, but erring on the side of reality and what may actually be possible with regards to technology. A believable, dystopian near-future.

Visually, I would love it to resemble Blade Runner. It's always night, it rains a lot, the cities are tall and dirty with fantastic architecture, huge TV screens and neon lights. Steam comes out of the manholes. Monorails pass overhead. There are throngs of busy people everywhere you look, and yet you feel utterly alone.

It would be first person and fairly open in terms of where you can go - think Deus Ex: HR but way less restrictive.

Of course, there would be conspiracies and backstabbing by the bucketload. Greedy corporate CEOs would get their comeuppance, maybe some kind of resistance movement would stir things up, an AI might try and take over something, I don't know. There might also be a very oppressive police force and private military companies. I haven't really thought about the plot too much, these are just ideas.

There would be hacking in the game and it would be awesome. Think Uplink and that's pretty much what I'd be going for, but with perhaps more visual elements as described in Neuromancer.

There'd be shooting, but again, it would be grounded in realism. If you get shot, you're going to be seriously hurt - it's not just going to bounce off your shield or some shit. Your health does not regenerate. I'm thinking about having a limited supply of slow-acting nanobots to recover health, similar to Estus Flasks in Dark Souls but slower.

I have to say, the soundtrack to Human Revolution was basically perfect, especially the main theme (Icarus) and the music from Jensen's apartment. I'd have Michael McCann do the soundtrack.

In terms of the type of game it actually is - let's go with a slow-paced, first-person RPG shooter, with a character that you can customize and push towards different classes as you level up. I think that's basically it - I just want a game that feels like you are inside Blade Runner or Neuromancer, with all the other gameplay elements done exactly as I want them.
 
Dream Game?

Well here is my dream concept:

Calling it Total Warfare: A MMO-RTS/FPS.

A RTS in which the RTS-Players produced units are controlled by actual humans.

You choose a class similar to Battlefield. Every class equals one unit on the battlefield. To have the human controlled units not run around mindlessly or going on single-rampages, you have a waypoint-system with experience points. As soon as the RTS-player (lets call him commander, similar to BF2's commander ;) ) gives out a command to a unit controlled by a human, the human FPS-player gets a waypoint/quest. If it gets solved the unit/player gets a buff (health, armor, better equipment/weapons).Of course solving quests and gaining XP makes your unit rank up.

In terms of XP, the game will differentiate between "movement quest" which only raises the military rank, and "kill/destruction quests", which give buffs for units.

Through this game mechanic, APM spam from the commander to gain fully upgraded units is denied.
Similar to many RTS (CoH, C&C 3) a built unit will be comprised of several individuals (squads/companies). This holds true for infantry as well as for mechanical units (tanks, choppers and so on). Thanks to this fps-players will have several respawns even in the heat of battle. The fps-player has total controll over these squads through a command system akin to Brothers of Arms squad system.

Each FPS-player will be able to communicate with other players. This is the part, where the military rank takes a real gameplay effect. Players ranked higher, will be able to talk to more players.
The RTS-commander will be able to get "calls", from players right on the battlefield.
A general will be able to get through to the commander much faster, than a private first class.
Why even call the commander? He will have a point system he can spend for artillery and other special functions similar to World in Conflict.

IF the commander doesn't react to those request: No problem, units can give other units commands/request, too (call for backup, strafing run by choppers). These will turn up as side quests for the helping units, since they don't come from the commander. Completing these side-quest, will give, if damage is done (or healed), "comradery points" besides normal XP.
These points will allow units of different squad and unit type, to respawn when killed in the squad of the player he saved.


Any RTS-player knows that, of course, units are often sent into certain death (earyl scouting, diversion and so on). Only few FPS players would probably comply with such requests. To give an incentive to such requests, I introduce "courage points". These points will give the opportunity to fast respawn , if the quest is pursued to the bitter end and the entire squad dies.

It's no Starcraft, but I'd love to see this World in Conflict / Battlefield 3 / BattleZone mishmash.
 
Gran Turismo Universe ™

Online subscription-based (19.99 euro/year) platform with the following details:

- single-player in expanded format of current Seasonal Events (mix of Seasonal Events, Dealership races, License Tests, Driving Missions, Time Trials, Drift Trials and Special Races)

- multiplayer options in format of Public Races (user determined), Official Public Races (matchmaking as in GT5:Prologue with monthly updates) and Private Lobbies

- advanced Team and Club options

- all tracks from Gran Turismo series so far, including variations of both Legacy and Updated tracks (in example of Midfield Raceway for instance)

- all cars transferable from GT5 save or option to buy them via incomes from various SP/MP sessions

- new cars & tracks as DLC, option to buy GT Premium membership (99 euro) for getting all DLC for free forever
 
My dream was fps + rpg in an open world, and Fallout 3 fulfilled that.

Now..I want a MMORPG that does not just consist of just mashing buttons and waiting for cooldowns, or based around the tired tank/healer/dps etc roles. All real time. Big budget and high profile.
 
I just want a sequel to Bloodlines developed by the original team with help from DICE Frostbite team.
 
A proper old school style WRPG with production values and polish equal to a modern AAA game. Preferably it would be sequel to Arcanum, rendered in full, glorious high detailed 3D, with just as much gameplay and character customisation depth as Arcanum had.

It would be ludicrously expensive and difficult to make, but I want it.

I just want a sequel to Bloodlines developed by the original team with help from DICE Frostbite team.

Or this. The funny thing is I think Bloodlines has a really good foundation for what could be a popular title. You could copy/paste a tremendous amount of the game's design into something with more modern production values and already be off to a good start. Re-design the areas that even Troika admitted to rushing (eg: Nosferatu sewers) and improve the combat mechanics (closer to Deus Ex: Human Revolution maybe) and bam, you've got yourself a great game. 90% of the quest and level design still plays extremely well, and none of the writing needs to be re-written nor the audio re-recorded.
 
Or this. The funny thing is I think Bloodlines has a really good foundation for what could be a popular title. You could copy/paste a tremendous amount of the game's design into something with more modern production values and already be off to a good start. Re-design the areas that even Troika admitted to rushing (eg: Nosferatu sewers) and improve the combat mechanics (closer to Deus Ex: Human Revolution maybe) and bam, you've got yourself a great game. 90% of the quest and level design still plays extremely well, and none of the writing needs to be re-written nor the audio re-recorded.

yep, +vampire theme is extremely popular now. The game would work great on consoles and fit the current gen well. I think it is a wasted opportunity really. If they did it at the beginning of this gen....



WHY??!?!? /cries
 
The ultimate racing game.

A Turn 10 Studios, Polyphony Digital, Slightly Mad Studios and Codemasters joint venture.

The focus on an unparallelled racing experience with a plethora of customization and modding options, brutal sound effects and amazing graphics.
All major racing circuits from around the world and a multitude of cars from a -z spanning 110 years of automotive history.
 
A version of The King of Fighters XIII where the disgusting blur filter can be turned off.

Harry Potter MMO (only thing that would make me upgrade into a gaming PC for the third time - it was never worth it).
 
I know people mean well but we complain about so much sequels yet 80% (if not more) of GAFs dream game is a sequel of some sort.

My desires are simple, I want a Flying/adventure game, an actually good one. And by flying I don't mean just getting a wing power up, I mean flying like really flying, you are in a world in which you have to fly, something like Avatar, but less cheesy and less blue :P (no I haven't played skyward sword, but from what I've seen I don't think it qualifies).

No but seriously, theres potential for greatness there that has been completely wasted, there was a game from the doomed Capcom 5, for The gamecube, which looked promising but was canned, phoenix something if I'm not mistaken. Then there's Drakan, which while cool, wasn't really a good game gameplay wise, I haven't played Lair but I heard it was a disaster.

The only thing that I really think has somewhat filled my desires are games like Homeworld, Freespace or Pilot Wings. There's a key element here, is not just about flying, is about conveying that freedom feeling that flying gives. While all those three game series are excellent, they aren't exactly adventure games.
 
Crashed and stranded in a medieval fantasy land with limited resources that I got to select with a small crew of people that I got to select their skills.

Assign responsibilities to people, gather resources, experiment and research, manage interpersonal conflicts, and build. Build a camp, then a house, a base.

Survive raids from hostile animals, then bandits.

Discover a valuable resource, engage in diplomacy, and set up trade. Get caught between multiple factions. Defend, fight, expand.

Regain contact with home-land, expand into an official trade/military outpost, and provide logistical support for further explorations.
 
A golf game like hot shots, but with character and course creation like from littlebigplanet. Doesn't have to a totally 3D world, it can be like Golf on NES where you only get that 2D view of the entire hole and your character swings in the corner. Things you drop into the course would be able to be 2D if you did it this way. it would have a lot of crazy stuff for mini-golf course creation too.

Or just a new SimGolf.


I say this in every "Create your dream game" thread though.
 
A cel-shaded GI Joe game based on the original series, with Duke, Roadblock, Sergeant Slaughter, Snake Eyes, etc. The campaign would be huge, 4 player co-op, with missions based on episodes/arcs from the show. In one act, you'd have to go around the world collecting DNA from Dracula, Genghis Khan, etc. In another you'd go into Cobra-La. The online would feel like Warhawk... big arcadey action with lots of ground and air vehicle combat. And of course all the iconic vehicles and bases from the show would be in it... Cobra's tank would be the HISS for example. The Terrordrome would be a map. There'd be a horde-like mode where you face hundreds of Cobra BATs. Every fucking character would be unlockable. Blue and red lasers EVERYWHERE. I would suck any amount of dicks to make this happen.
 
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