GymWolf
Member
Like what?For what it's worth Helldivers 2 is actually doing something more unique, so I hope it finds some success.
Like what?For what it's worth Helldivers 2 is actually doing something more unique, so I hope it finds some success.
No, we aren't. The first of the ten GaaS Sony IPs (some new, some existing) that were mentioned to get GaaS titles were Gran Turismo 7 and MLB 21. Both are a success.We're a few months away from PlayStations first "real" Live Service effort in Helldivers 2.
I think that it will be most successful game ever of the studio, a successful jump to the AAA area. Meaning, the best selling/top grossing game coming from this studio, or at least being in track to achieving it when sharing its sales or revenue at a certain point (typically in their launch campaign, when often numbers are shared).I personally think it's going to be a big success for Arrowhead Studios and PlayStation. That got me wondering, how many of these games does NeoGAF think will fail?
I'd say a failure is to miss their main expectations for that game with a distance big enough that they wouldn't happy with it for their context and strategy.Extra credit: Define what failure means in this context.
With luck you can be very successful once or twice. But Sony and these devs releases many successful games. That isn't luck, it's the result if very talented and experienced people who knows to do in the proper way many things that are very difficult to do.I don't think Live Service games are as "luck based" as some want to believe.
I ask this sincerely. When was the last major console and PC breakout GAAS hit?We're a few months away from PlayStations first "real" Live Service effort in Helldivers 2. I personally think it's going to be a big success for Arrowhead Studios and PlayStation. That got me wondering, how many of these games does NeoGAF think will fail? Extra credit: Define what failure means in this context.
NeoGAF, I can't talk about this stuff with people IRL. Fulfill your birthright and do your duty by meaningfully contributing to this poll. Remember, there will be people who view this poll after the apocalypses so do your future self proud by being correct.
Personally, I think nearly all will succeed. I don't think Live Service games are as "luck based" as some want to believe. I think Bungie and PlayStations Live Service Center of Excellence will provide PlayStation with insightful guidance on what games are doomed to fail and what games aren't. Helldivers II will be the first in a string of hits for PlayStation.
Failure is relative. It depends on the expectations they set for it. The problem is these games are not cheap to maintain and support on an ongoing basis so it kind of does need to be pretty popular and have a large playerbase going forward. Lots of good ones have shut down because they didn't have that.
The other problem is that most normal people are not going to play any more than one of these games. So on some level it doesn't make any sense to have like six games going at once because you're just cannibalizing yourself.
I mean that was less than 3 years ago. It's not like a crazy amount of time since the last big hit.I ask this sincerely. When was the last major console and PC breakout GAAS hit?
I was thinking about this today the one that stands out recently was Genshin Impact. I don't think there's been a major one this gen yet.
By major I mean on a level of fortnite, call of duty, fall guys etc.
I ask this sincerely. When was the last major console and PC breakout GAAS hit?
I was thinking about this today the one that stands out recently was Genshin Impact. I don't think there's been a major one this gen yet.
By major I mean on a level of fortnite, call of duty, fall guys etc.
I'm just going by this...No, we aren't. The first of the ten GaaS Sony IPs (some new, some existing) that were mentioned to get GaaS titles were Gran Turismo 7 and MLB 21. Both are a success.
We agree on everything else except this one part. Generating 300 - 500 million in sales isn't the success today that it was in 2013. The reason why PlayStation is jumping to GAAS is because they see the fork in the road up ahead and one direction is a dead end. They can't keep doing the same thing (SP w/ 10m sales) and expect different results. Games are too expensive and GAAS is too profitable.With luck you can be very successful once or twice. But Sony and these devs releases many successful games. That isn't luck, it's the result if very talented and experienced people who knows to do in the proper way many things that are very difficult to do.
Why would you want all of their live service games to fail (in before woosh because that's what Ellie says in that gif)? Having at least one big successful live service game provides Sony with much needed recurring revenue which then gets reinvested into their internal productions, including their single-player AAA games that most of the GAF users here cherish.All of them minus the Bungie one and TLOU.
And TLOU might not even come out, so that would be a failure.
I hope they all fail, every. last. one of them.
I'm just going by this...
For some reason, PlayStation didn't count GT7.
I'm just going by this...
For some reason, PlayStation didn't count GT7.
Yes. Their main AAA titles now instead of selling 10M sell over 20M, but every generation the budgets raise, to they also need to increase the revenue sources from the games to compensate it. So this is why they port some of their games to PC, make movie/tv adaptations or somewhere in the future also expand these IPs to the mobile gaming market or to GaaS.We agree on everything else except this one part. Generating 300 - 500 million in sales isn't the success today that it was in 2013. The reason why PlayStation is jumping to GAAS is because they see the fork in the road up ahead and one direction is a dead end. They can't keep doing the same thing (SP w/ 10m sales) and expect different results. Games are too expensive and GAAS is too profitable.
GaaS don't need the level of success of these games to that successful. Sony is happy with the levels of success of Gran Turismo 7 or MLB.I ask this sincerely. When was the last major console and PC breakout GAAS hit?
I was thinking about this today the one that stands out recently was Genshin Impact. I don't think there's been a major one this gen yet.
By major I mean on a level of fortnite, call of duty, fall guys etc.
I want whatever gets them to invest more in single player games.Why would you want all of their live service games to fail (in before woosh because that's what Ellie says in that gif)? Having at least one big successful live service game provides Sony with much needed recurring revenue which then gets reinvested into their internal productions, including their single-player AAA games that most of the GAF users here cherish.
Fair enough for some reason I thought it was released in 2019.I mean that was less than 3 years ago. It's not like a crazy amount of time since the last big hit.
Issue is with Live Service, if your first year misses any sort of decent content and stream of updates and content you lose pretty much 80% of your userbase straight away.
Fortnite etc were so popular because of their constant stream of updates and content, huge example of failure being Halo Infinite because they took so long to give content and when they did it was like a minuscule amount.
The length depends on the case. In the case of yearly games as CoD or sports games they are only supported by a year even if they are super hits because they move on to the next game.So clearly if they shut it down within 6 months it's a total failure. But what if they shut it down after 2 years?
The percentage of total game revenue that comes from game sales keep decreasing while the one from addons (GaaS) are over half of the total game revenue and keep increasing. And the AAA budgets skyrockets every new generation. So looking at the future they require revenue from addons (GaaS) to fund future SP games. If they would only invest on SP games their revenue would decrease over time. On top of that, Sony keeps increasing the amount of games they develop at the same time meaning that they need more revenue to fund these developments.I want whatever gets them to invest more in single player games.
It's difficult to know how they will react if they hit gold on a live service game. Yes they could reinvest into single player games but there's also the possibility that they just try chasing more live service success.
It's tricky they may end up like Nintendo in the wii era where they kinda abandoned the core games in favour of the new thing.
We will see I hope what you say happens.
Most of these games are pretty different and chase different types of players:The other problem is that most normal people are not going to play any more than one of these games. So on some level it doesn't make any sense to have like six games going at once because you're just cannibalizing yourself.
I love this question OP, this is a great thread.