wtf is icon?No worries hes back on his bullshit on Icon.
Icon-Era. You will never find a more wretched hive of scum and villainy. You must be cautious.wtf is icon?
I always thought this was just some nickname for resetera. I didn't realize there was yet another place to post on games.Icon-Era. You will never find a more wretched hive of scum and villainy. You must be cautious.
Icon Era is completely insane, it's like a forum of Sony cultistsI always thought this was just some nickname for resetera. I didn't realize there was yet another place to post on games.
I like it here because I can tell someone their opinion is retarded without worry of ban.
All other places are irrelevant.
That last sentence and my tag uh oh…Icon Era is completely insane, it's like a forum of Sony cultists
Say what you will about Reset, or this place, or Reddit, or Twitter, at least there are others to call you out when your mouth breathing becomes too loud on there. on Icon Era, the only others are people who also are also high on the smell of your farts
Revisiting the state of Playstation Studios in 2025
Eh, Sony doesn't have much say on Bungie's activities, it's one reason they're not part of PSS. If anything, it's what will take for SIE to take control of Bungie.
Most telling how the public perceived the sequel. It was a weaker game and less focused than GoW 2018 by a significant margin. I didn't even bother with ng+ with Ragnarok.That God of war ragnarok metacritic will never make me trust a review ever again.
Same other than Team Asobi, I can't single first party devs from Sony interested in.Can't say I've ever been less interested in Sony first party.
I think they mean that there are/were multiplayer plans. Using "genres" for single-player / multi-player.How are Days Gone and Horizon "multi genre"? They're action games.
You've already been seeing that since 2023. Sony Group was deep managing SIE in the entirety of 2024, so Marathon bombing would be a major problem for Bungie and not SIE (which, again, has given Bungle complete control over its production as per the acquisition's clause), which has had a recent management shake-up.I'm talking about Sony's control over SIE and its leadership
You've already been seeing that since 2023. Sony Group was deep managing SIE in the entirety of 2024, so Marathon bombing would be a major problem for Bungie and not SIE (which, again, has given Bungle complete control over its production as per the acquisition's clause), which has had a recent management shake-up.
Bungie itself was restructuring and SIE decided to hold an internal review to determine which internal functions at Bungie could be moved to SIE; only one of the several incubation projects (Gummy Bears) was salvaged.Didn't I read where SIE changed that up though since Bungie wasn't performing? Wasn't it part of the acquisition clause that this would happen if Bungie didn't hit certain targets?
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Sony Details Bungie Restructuring As Large Portions Move To SIE
While there is not a “takeover” of Bungie by Sony right now, there are large chunks being carved out of the studio that are moving under SIEwww.forbes.com
Bungie itself was restructuring and SIE decided to hold an internal review to determine which internal functions at Bungie could be moved to SIE; only one of the several incubation projects (Gummy Bears) was salvaged.
The article actually states that a full takeover of Bungie is yet to happen, because they first need to launch its major game, Marathon.
And what does happen? Hideaki Nishino is fired and Hiroki Totoki is sent back ONCE AGAIN to fire another 900 employees?I don't know man. If shit goes further south for Bungie I just have a hard time not seeing how it doesn't blow back on SIE leadership
I think people wish for this to be the case, but it's highly unlikely as he didn't have control of them until 11 months ago, and even then under the same acquisition clause of SIE not messing up with Bungie's management. If anything, the likes of Hiroki Totoki and Kenichiro Yoshida were actually involved on the acquisition of Bungie, as was the rest of the executive management of SIE at the time, which looked like this:specifically Herman Hulst.
And what does happen? Hideaki Nishino is fired and Hiroki Totoki is sent back ONCE AGAIN to fire another 900 employees?
I think people wish for this to be the case, but it's highly unlikely as he didn't have control of them until 11 months ago, and even then under the same acquisition clause of SIE not messing up with Bungie's management. If anything, the likes of Hiroki Totoki and Kenichiro Yoshida were actually involved on the acquisition of Bungie, as was the rest of the executive management of SIE at the time, which looked like this:
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Notice how most of them are not at SIE anymore? Lin Tao even moved to being the CFO of Sony Group.
Oh, I want them as well. Can't wait for the Bungie leadership to fuck off if this shit ends up bombing.Eh....just saying I want changes my man. Maybe this ain't the way then. It's fine.
expect more PC ports, remakes/remasters, and other "quick win" initiatives to fill in the gaps of revenue left by Playstation live services missteps.
Some corrections:
Out of the 13 non-support studios you've listed, plus the 3 that I've reminded you of, there are:
- Firesprite's Project Heartbreak is Until Dawn 2.
- There's no guarantee that Intergalatic, which is coming out in 2027, might be Naughty Dog's next project.
- Bluepoint's "original content" (not to confuse with an original IP) was their work on the canned God of War live-service project. There's no indication whatsoever about what the future may hold for them as of now.
- Same is true of Bend Studio, their live-service open-world new IP was cancelled a few months back. We have no idea about what might be next for them, especially in light of their inability from a staff standpoint to revert to story-driven, singleplayer titles. They're either going down this FY or becoming a support operation, if you ask me.
- Guerrilla Games' next title is Horizon: Hunters Gathering, aka Horizon Online (not to confuse with the Korean-developed MMORPG, also in the works), there's no uncertainty about it.
- I see that you're missing Dark Outlaw Games and teamLFG, both new internal teams working on new IP, plus the Team Asobi.
That's a remarkable level of output for the internal teams, not counting that Guerrilla, Insomniac, Naughty Dog, Santa Monica and Bungie will certainly have more than one upcoming project out before the end of the generation.
- 8 of them that will certainly have an original game out within the next 18 months.
- 4 of them will also have their next games out within 24 months.
- And I'm confident in that teamLFG will have their Gummy Bears project out by late 2027, which is 30 months from now.
- Leaving only Dark Outlaw Games and Team Asobi for, likely, 2028 and Bend Studio, if ever allowed to pursur another original title of their own, for later than that.
I think Team Asobi could have more stuff in the oven for this generation considering they now have more producers beyond Doucet (the sole producer of Astro Bot). At least I hope so.
I 100% expect it to happen at some point when looking at the BIG Ape Escape shilling in Astro Bot.Reboot Ape Escape you cowards!
Disagree. Public word of mouth of Ragnarok has been pretty great. It has also been selling better than god of war 2018. (Even though I personally prefer 2018)Most telling how the public perceived the sequel. It was a weaker game and less focused than GoW 2018 by a significant margin. I didn't even bother with ng+ with Ragnarok.
Worst?And the worst is yet to come.
Bungie's explosion will be one hell of a blast that will send shockwaves all the way to Japan.
This was when I decided I was completely done with pre-release previews/coverage of games. All those idiots in Cyberpunk 2027 edition gaming chairs selling out to hype up this game as the greatest thing ever made pissed me off. Sony doesn't get a pass for taking the game off the store after the fact. They certified it to begin with.I just explained it to you. They facilitated in hiding the console issues behind the PC reviews, instead of being good "journalists" and spilling the beans about the state of those ports.
Far more sinister and untrustworthy than opinions on a well-polished game which show in this very thread and abroad that opinions vary in that respect.
I honestly have trouble understanding how people loved the PS1 (and PS2 to some extent) if they only care about Sony's internal output, and not even its great externally-developed games like Helldivers 2 and Stellar Blade.The biggest problem with Sony is they just don't have enough studios to work at the pace they're working.
wall-o-text, tl;dr at the bottom:I honestly have trouble understanding how people loved the PS1 (and PS2 to some extent) if they only care about Sony's internal output, and not even its great externally-developed games like Helldivers 2 and Stellar Blade.
PS1 has one of the best first-party libraries ever, yet 75% of those games come from studios that Sony didn't own.
Icon-Era. You will never find a more wretched hive of scum and villainy. You must be cautious.
I always thought this was just some nickname for resetera. I didn't realize there was yet another place to post on games.
I like it here because I can tell someone their opinion is retarded without worry of ban.
All other places are irrelevant.
Icon Era is completely insane, it's like a forum of Sony cultists
Say what you will about Reset, or this place, or Reddit, or Twitter, at least there are others to call you out when your mouth breathing becomes too loud on there. on Icon Era, the only others are people who also are also high on the smell of your farts
Yeah, it was Jason Schreier who reported that Intergalatic is not coming out next year, making 2027 the most logical next assumpting, as it would make for a seven-year development cycle, pretty reasonable for an all-new AAA IP these days.Do we have confirmation of all those? Like Intergalactic being a 2027 release, I don't think I was able to find an announcement of that. If these are official or confirmed by a reliable source, I'll update the OP. Thanks for the mentions and details!
Note that I did mention Dark Outlaw Games and TeamLFG, I just omitted those and Team Asobi from the upcoming section entirely since they are either new additions where the final product is a few years away or literally just released a game so wouldn't expect another soon. My focus here is skewed near term, during the PS5's presumed lifetime and through conclusion of Sony's current strategic plan.
Honestly impressed with your breakdown here. Without looking at this in detail I was thinking there was more in the pipeline. Didn't Naughty Dog confirm that they are working on 2 projects? I'm guessing Intergalactic is closer. Rumors I've heard say the other game might be a new Uncharted game. I know this is mainly about first party stuff, but Sony has been able to fill some of the gap with some strong 3rd party offerings. Stellar Blade recently and Death Stranding 2 come to mind. So it's not just remasters really. I do seem to remember Sony saying that no new first party releases until 2025...I wonder if they were referring to just Marathon.Let's talk about the state of Playstation Studios, ahead of Sony's upcoming FY25 business segment presentation scheduled for the end of this month. First off, let's take a look at recent history. I went back to last year's presentation and looked at the metacritic scores (reviewer and user) most recent original game each studio released. When you view these in the context of Sony's business segments and how they view their development teams, it paints a striking picture of what most on GAF already know.
Article: ![]()
Single Player Narrative Focus
- Firesprite - Horizon: Call of the Mountain (2023) 79 / 7.3
- Housemarque - Returnal (2021) 86 / 7.4
- Insomniac Games - Spiderman 2 (2023) 90 / 8.7
- Naughty Dog - The Last of Us Part II (2020) 93 / 5.8
- Santa Monica Studio - God of War: Ragnarok (2022) 94 / 8.2
- Sucker Punch - Ghost of Tsushima (2020) 83 / 9.2
- Team ASOBI - Astro Bot (2024) 94 / 9.2
Partner Studios
- Bluepoint - Demons Souls (2020) 92 / 8.4
- Nixxes - N/A, PC ports
- Valkyrie Entertainment - N/A, most recently supported Concorde and God of War: Ragnarok
Evolving and Multi-Genre
- Bend Studio - Days Gone (2019) 71 / 8.5
- Guerrilla Games - Horizon Forbidden West (2022) 88 / 8.0
- Media Molecule - Dreams (2020) 89 / 8.6
- Polyphony Digital - Gran Turismo 7 (2022) 87 / 2.5
Live Service Focus
- Bungie - Destiny 2 (2017) 85 / 5.1
Firewalk(closed) - Concord (2024) 62 / 1.7- Haven - TBD (Fairgame$)
Neon Koi(closed) - N/A- San Diego Studio - MLB The Show 25 (2025) 83 / 5.2
Services is suffering immensely with the closure of 2 studios, and major changes at the others. Marathon is at risk to fail (amongst other legal issues at Bungie), Jade Raymond just left Haven which is not boding well for Fairgame$, which leaves San Diego Studio, and two new additions (Dark Outlaw Games and TeamLFG) have no chance of significant output any time soon.
This is concerning, because according to Sony's own three year strategic plan, the growth they are looking for is supposed to come from the live service segment, subscriptions, and tie-ins of existing franchises in other forms of media. Playstation is dropping the ball here compared to Sony's other business segments, and it's going to take time to correct course both in results, and also strategy. That is time Sony doesn't have, since the failures did not just underperform, they completely flopped altogether and future prospects are no longer as appealing as when they first made this strategic plan.
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So what does this mean for Playstation, and the rest of us who are hoping for a turnaround within the PS5 generation? Let's look at the upcoming release schedule, excluding studios who just released a large game within the last 2 to 3 years.
Single Player Narrative Focus
- Firesprite - Project Heartbreak
- Housemarque - Saros
- Insomniac Games - Wolverine
- Naughty Dog - Intergalactic
- Santa Monica Studio - Unknown
- Sucker Punch - Ghost of Yotei
Partner Studios
- Bluepoint - Unknown original IP
- Nixxes - More PC ports
- Valkyrie Entertainment - Uknown
Evolving and Multi-Genre
- Bend Studio - Uknown, rumored multiplayer game
- Guerrilla Games - Uknown, rumors of online Horizon game
- Media Molecule - Uknown
- Polyphony Digital - Gran Turismo 8
Live Service Focus
- Bungie - Marathon
- Haven - Fairgame$
- San Diego Studio - MLB The Show 26
Ghost of Yotei is imminent, Saros is 2026, we don't know about Intergalactic and Wolverine hasn't even been seen. Marathon and Fairgames$ are not looking promising. We are years away from basically everything else except maybe for Bluepoint's original game. This lineup IS the cavalry, and we probably are not seeing many surprised from Playstation first party until late 2026 or 2027 at the earliest. We are approaching cross-gen territory, or an extended PS5 generation that will be extremely back heavy when it comes to first party releases. People wonders why Sony is pushing these unnecessary remakes so hard, it's because of this huge gaffe in expectations.
There is some silver lining in that third parties are not overshadowed and smaller games like Expedition 33 are getting the attention they deserve. We can also look to Sony's partnerships and more "second party" games like Helldivers 2 and Stellar Blade, but when it comes to the AAA releases Playstation fans have come to expect, there is no getting around the immense damage in Sony's pipeline caused by the failed shift to live service games. I expect more PC ports, remakes/remasters, and other "quick win" initiatives to fill in the gaps of revenue left by Playstation live services missteps. Many will view this as Jim Ryan's legacy, and the damage caused by his management team is going to take a long time to repair.
Edit: I also want to point out explicitly, since I didn't think I needed to above, that this shows a clear commitment to single player games, in contrast to criticisms I see on GAF frequently. Yes, Sony has been focusing on live service more, but they are certainly not abandoning their core single player fanbase. It just seems like that due to the release cadence and all of these "quick wins" that are being churned out as supplemental income to control damage done by the live service flops and to tie into the movies/shows. We got so used to a deluge of Sony's big hits, but when you look back you'll see we got several entries in their biggest franchises from 2020 to 2022.
Honestly impressed with your breakdown here. Without looking at this in detail I was thinking there was more in the pipeline. Didn't Naughty Dog confirm that they are working on 2 projects? I'm guessing Intergalactic is closer. Rumors I've heard say the other game might be a new Uncharted game. I know this is mainly about first party stuff, but Sony has been able to fill some of the gap with some strong 3rd party offerings. Stellar Blade recently and Death Stranding 2 come to mind. So it's not just remasters really. I do seem to remember Sony saying that no new first party releases until 2025...I wonder if they were referring to just Marathon.
The biggest problem with the gaas failure is that this is basically a wasted generation at this point. The best case scenario with a lot of these studios is cross-gen games given how long development timelines are. We're going into Year 5 of the generation, we'll be at the PS6 by the time the studios have new games ready for release after the pivot.While I have enjoyed the games I have played from Sony this console generation, I think it's hard to argue this isn't their worst ever console generation. Besides Team Asobi and the Astro-bot games (maybe Returnal, if you like roguelikes) what have they done? Everything has been sequels and remakes/remasters. I also have very little hype for upcoming releases. They really shot themselves in the foot with their GAAS pivot.
Should've been the Cyberpunk release and a myriad of other examples prior and present.
The biggest problem with the gaas failure is that this is basically a wasted generation at this point. The best case scenario with a lot of these studios is cross-gen games given how long development timelines are. We're going into Year 5 of the generation, we'll be at the PS6 by the time the studios have new games ready for release after the pivot.
Icon Era can be annoying. They're pro PS, but they do shit on PS, sometimes too much. Every time there's a bad SOP they shit on it. They also hate PS's focus GAAS, they also also hate Hermen Hulst.Icon Era is completely insane, it's like a forum of Sony cultists
Say what you will about Reset, or this place, or Reddit, or Twitter, at least there are others to call you out when your mouth breathing becomes too loud on there. on Icon Era, the only others are people who also are also high on the smell of your farts
Really? LolThat's a sorry looking 5 years![]()
Did you just quote me a listed a bunch of games going back to 2013.....Really? Lol
While I have enjoyed the games I have played from Sony this console generation, I think it's hard to argue this isn't their worst ever console generation. Besides Team Asobi and the Astro-bot games (maybe Returnal, if you like roguelikes) what have they done? Everything has been sequels and remakes/remasters. I also have very little hype for upcoming releases. They really shot themselves in the foot with their GAAS pivot.
I don't think this is actually the case UNLESS they were instructed to pause development on their original project in order to work on live service.Yeah, their "original game" was God of War online. Such a waste.
OP is missing some of this info as that was canned too.