Rlan said:
Also, another question: Did the ilovebees campaign have anything t do with the final story?
The artifact from the ILB saga likely has something to do with the initial covenant arrival at earth, pre-Halo 2. The guys who made ILB said the goal was to take the ILB-saga and let it lead up to Halo 2, so that when ILBers listened to the end, with the pulse from the artifact and the signal it sends out, they could put 1 and 1 together and realize that the Covenant(the smal group) would be alerted to the artifact with that pulse. Hence the discovery of people on earth, and ultimately the need to attempt to invade the planet at the conclusion of Halo 2.
For posters who consider Master Chief emblematic of Halo, I encourage rapid acceptance that Halo is far greater than Master Chief. It'd be like saying Garland/Chaos is Final Fantasy. The Halo-games, for as long as they come out will focus on that universe and the people within it, likely across different time periods, et cetera. Halo 2's ending completely fractures the conventional notion of narrative in video games a narrative which has come tremendously far even since the days of NES Ninja Gaiden. Now, with Halo 2, instead of reaching a finality to the story arc, an arc that will likely be completed in Halo 3/Halo 2.5/online content download, whatever.
Halo 2 extends this notion of the story of a galaxy or a future by incorporating the character of the Arbiter, the poster who said Halo 2 was the story of the Arbiter is completely correct. Someone in XBN (maybe Simon Cox) said something about Halo 2 feeling like you were being "pushed along by some invisible hand" and just "a faceless soldier in a larger war." This is pretty much spot on, and likely what Bungie wanted. Master Chief is one character in the saga of Halo, Arbiter is another. Will we see more? Probably. Will we play as earlier versions of the Spartans? Maybe someday.
The timeline and the character that we play as, in Bungie's eyes, may ultimately be inconsequential. Sure, they realize that he is a total badass and appeals completely to the typical gamer -- but they also realize that John 117 is a completely flat character with no depth whatsoever other than the "There it is, let me kill it" aesthetic that essentially parallels the genre. With a character like the Arbiter, it is a character that has fallen from grace, is used as a pawn and ultimately seeks (and finds) redemption for the sins he has "committed." At least, in his own mind.
Will Halo 3 ultimately see Master Chief fighting side by side with the Arbiter, and the arbiters legions of Elites and Hunters against Truth's Brutes and snipers? It would seem to be the direction the game is going, and the options with co-op could be staggering.