Star Wars Outlaws runs "pretty poorly" on the Switch 2 [Update] GWG: "I was wrong"

Some perspectives

~9W switch 2 VS ~17W (?) Steam deck OLED (more powerful than original SD)



It's not equivalent settings but for how it looks, whatever Ubisoft did was the right call to perform that good. Could maybe be a future patch for PC portables


This shows us how it would run on a ps4
 
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The grass looks very different compared to the other platforms. And I think it looks much better. It interacts with the lighting more, its denser more reactive in general all while, supposedly less intense on performance than the standard grass. That's some magic they pulled off.
 
The grass looks very different compared to the other platforms. And I think it looks much better. It interacts with the lighting more, its denser more reactive in general all while, supposedly less intense on performance than the standard grass. That's some magic they pulled off.

It's certainly more efforts than I thought they would do for the port in all honesty. Kudos to Ubisoft RedLynx
 
It's certainly more efforts than I thought they would do for the port in all honesty. Kudos to Ubisoft RedLynx
The amount of work that went into this port is insane.

If you look closely, here and there you can spot very, very subtle reductions in geometric detail everywhere. Those reductions are not in the PC version or the console versions at all. These lamps for example:

F7lkVdVf4VWm4hCf.png


They knew what people would not notice much and cut right there. While simultaneously increasing effects that mattered more, like the grass.

The port studio is insanely talented.
 
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The amount of work that went into this port is insane.

If you look closely, here and there you can spot very, very subtle reductions in geometric detail everywhere. Those reductions are not in the PC version or the console versions at all. These lamps for example:

F7lkVdVf4VWm4hCf.png


They knew what people would not notice much and cut right there. While simultaneously increasing effects that mattered more, like the grass.

The port studio is insanely talented.
IIRC RTX cards have a feature that can do that automatically; adaptive shading maybe.
 
I will die on a hill saying this -- on both SW Outlaws as well as Cyberpunk 2077, the image quality on the Switch 2 version with DLSS is better than the image quality on PS5 Pro using FSR3/PSSR. It's visibly cleaner with less artifacts noise.

I've been toggling back and forth between both games on both Switch 2 / PS5 Pro and it's clear to me.
 
Some perspectives

~9W switch 2 VS ~17W (?) Steam deck OLED (more powerful than original SD)



It's not equivalent settings but for how it looks, whatever Ubisoft did was the right call to perform that good. Could maybe be a future patch for PC portables


Power of the DLSS

They've also adjusted geometry etc., but DLSS is such a game changer on the Switch 2
 

He then continues to say that if the game were built from the ground up for Switch 2, they could use a cartridge even using the snowdrop engine, but this game was made with SSD in mind.

Some perspectives

~9W switch 2 VS ~17W (?) Steam deck OLED (more powerful than original SD)



It's not equivalent settings but for how it looks, whatever Ubisoft did was the right call to perform that good. Could maybe be a future patch for PC portables


OLED screen doing a lot in terms of HDR for the Steam Deck, but clearly this game runs much better (and looks better) on Switch 2, though I don't think that was ever in doubt.

What gets me is that we've seen in this thread how other PC handhelds run the game, and still not as good as Switch 2, they at least get better using frame gen, Steam Deck just didn't.
 
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That's uhh...definitely interesting and not something I would have ever considered (not being a developer myself).

I suppose we now know data/storage space limitations aren't the only legitimate reasons for going the game-key route. That said, hopefully moving forward future games that ARE designed with Switch 2 in mind can actually take advantage of the systems data streaming capabilities and still release on an actual Physical card.
 
That's uhh...definitely interesting and not something I would have ever considered (not being a developer myself).

I suppose we now know data/storage space limitations aren't the only legitimate reasons for going the game-key route. That said, hopefully moving forward future games that ARE designed with Switch 2 in mind can actually take advantage of the systems data streaming capabilities and still release on an actual Physical card.
He then continues to say that if the game were built from the ground up for Switch 2, they could use a cartridge even using the snowdrop engine, but this game was made with SSD in mind.
I still think that having the data in a slower cart but requiring an install just like disks in PS5/XS would be a better alternative...

OLED screen doing a lot in terms of HDR for the Steam Deck, but clearly this game runs much better (and looks better) on Switch 2, though I don't think that was ever in doubt.

What gets me is that we've seen in this thread how other PC handhelds run the game, and still not as good as Switch 2, they at least get better using frame gen, Steam Deck just didn't.
That's probably because RT is where their advantage over Switch 2 ends, Switch 2 has dedicated RT Nvidia hardware inside.
 
The more I read about this game (and see video of it), the more I want to get it.
Me too. But somehow my store is kinda stuck with the releases on console's launch, only showing Split Fiction, Cyberpunk, CIV VII, Hitman, Mario Kart and Yakuza Zero. No Kirby, no Star Wars, not the other releases
 
I'm not a developer, but if that's an a actual possibility, then Hell yeah. Full data on the card is ultimately the best solution either way.
It's not like carts of old where the cart also had processors inside them so they worked like NVMe drives (which btw NVMe drive use the same tech as cartridges). Today's carts are just storage, they are more akin to SD cards than actual cartridges. So downloading/installing the game from cart to system should be something they can do unless Nintendo made it so they can't.

I'd love it if Switch 2 carts could eventually have edram in them for a speed boost but they'd be expensive as hell, we'd be looking at the N64 days again where game prices differed wildly from game to game.
 
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