Winterfang
Banned
RE5 has the best human and enemy design the series has seen in years. The locals are surprinsily varied, shit ton of content (RE6 also has a lot) and very repayable. Is super cheese also, which I love.
Nothing. It's a fantastic game. More so than Resident Evil 4 which is overrated.
A complete lack of atmosphere, gameplay wise, it's pretty good.
Residen Evil 5 was outstanding. Of course I played the entire game in co-op as it was meant to be played.
Resident Evil 6 was a giant turd of a game.
It's a superb game, but I consider it inferior to RE4 because it simplified the combat (ironically by enabling more combat options), and lacked RE4's sense of whimsy, self-awareness, secrets, and immersion due to the environment generally being more open and less convoluted. The atmosphere is obviously a lot better in RE4 too, although I thought that RE5's scorched decay was a novel and effective approach for a horror game.
It's also still probably my favourite-looking game of all time.
Nothing. It's a fantastic game. More so than Resident Evil 4 which is overrated.
Shooting Ashley is an instant gameover and she is hardly nimble. It can be quite an issue in the "water room" and the second/optional Gigante fight. I don't recall if Sheva even block your shots unless you have friendly fire on. You should be playing coop anyway.That's not the point of those GIFs. The point is that the friendly "AI" acts absolutely idiotic.
Enemies in front of us? Not a problem master, I will just rush through them.
Player throwing a grenade? Not a problem master, I will just run right into the grenade.
Player needs help? Not a problem master, I will just not do anything at all because fuck this game.
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Everything you listed is basically why I enjoy RE5 more so than RE4.
RE4 is damn good, but after playing 5 it pails in comparison for me since 5 just about gave me everything I asked for while play 4.
You should be playing coop
Ironically, the best thing about the game, which is the co-op, is what drags it below RE4's level. Let me explain.
If you look at the original design documents, the game had a much different feel to it. Chris was thinner, Barry Burton was going to play a role, the enemy design was slightly different, Jill was going to play a much larger role and Sheva a much smaller one, and there was no co-op. From what I can tell, RE4's sense of isolation and slower pacing was going to be present until they decided to make some changes at the last minute - I.E., forcing co-op gameplay with Sheva.
So I feel like...
-The original vision was compromised and the game feels more like an action title than was intended.
-That said, the co-op we did get was a blast.
Oftentimes I don't know if I'd rather have seen a more RE4-like RE5 or if I should just enjoy it for what it is. I still don't really have an answer.
Been a fan of the series since it's inception and I don't feel the same at all. Chris's redesign in particular is one of the best parts of the game, as it finally gave him an iconic look. He was always in Jill's shadow before, not anymore.Chris Roidfield, Neo Wesker, and bullshit like this is what made the game near unbearable for a classic RE fan.
Still a fun co-op game.
it was very fun to play. much better than re4
Not much, it accomplished pretty much exactly what it was intended to do and is really a great game. There's a reason it's Capcom's most successful game of all time and continues to sell even to this day.
Been a fan of the series since it's inception and I don't feel the same at all. Chris's redesign in particular is one of the best parts of the game, as it finally gave him an iconic look. He was always in Jill's shadow before, not anymore.
Not a terrible game... A terrible Resident Evil game.
-Co-op
-Takes place in broad daylight
-One puzzle in the entire game (lasers)
-No terror or even slight tension to speak of
-Only looked to RE4 on a superficial level while demonstrating a failure to understand what made it great.
it was very fun to play. much better than re4
Survivor of a zombie apocalypse, leader, hero.
Random shithead that dies in 2 seconds.
There's the problem. RE games shouldn't be fun to play. It should be an immersive experience. They should evoke something greater than fun.
There's the problem. RE games shouldn't be fun to play.
RE games shouldn't be fun to play.
games shouldn't be fun to play.
RE4, RE5, RE6... Masterworks all, you can't go wrong.
Nothing. It's a fantastic game. More so than Resident Evil 4 which is overrated.
That's not the point of those GIFs. The point is that the friendly "AI" acts absolutely idiotic.
Enemies in front of us? Not a problem master, I will just rush through them.
Player throwing a grenade? Not a problem master, I will just run right into the grenade.
Player needs help? Not a problem master, I will just not do anything at all because fuck this game.
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I don't know what's going on with that second gif but the AI absolutely will move out of your way. Maybe someone had a second player controlling them?
Nope. It was AI (see the "COVER" text, AI is in cover mode).
Yeah, I'm pretty sure she moved away a second later. Still she moved slower than Ashley. And also did all the other idiotic things. Try to play with the terrible AI on Professional and you are done for. I remember trying to beat the Jill fight on Professional with the AI. It was so bad. The AI isn't able to do shit.
I was able to just tell Ashley to jump into a dumpster and be out of the way. I can't do that with Sheeva.
Capcpom could have made RE5 singleplayer (no terrible AI ruining things) and coop. There are just a few instances, where coop is really "required".