Burn a hole straight into my heart. Believe!That handheld would burn a hole through your desk with how hot it would get, let alone your hands.
I expect the console for 2017, though.
There are no Mark Rein comments praising or bashing the NX yet so that means it's not coming out that soon.
I'm not sure 2D renditions of those franchises like Metroid and Zelda would take up a lot of resources
But sure, they don't need to.
Also, not sure XC3D is the best example, needed the extra power of the N3DS to actually run and wasn't an ideal experience.
I think DKCR3D is probably a better example of what to expect.
The thing is that is just doesn't make sense for Nintendo to make one X game for the home console and one X game for the handheld when they can just make a single game and release it for both. I was going to use Mario Kart as an example there, but to be honest, it works for pretty much every one of their franchises. There are inevitably going to be a small number of games that only run on one or the other, but the point of my longwinded post above was that they should do everything they can to make as many games as possible, both first and third party, work across both devices. They don't have the resources to keep two separate ecosystems afloat anymore, and there's no longer any technological need to.
The new 3DS wasn't quite that big a deal, as it wasn't a completely new console. I would also imagine any shortages were down to the newer 3D screen, which was a fairly specialised component, and ramp-up from Sharp may have been slow. I suppose if the NX controller does have donut screens or something that may impact manufacturing, but if it doesn't have any unusual specialised components in there, then there's no reason they couldn't stockpile a sufficient supply for a worldwide launch.
Even in the unlikely scenario that Nintendo starts making both 3D and 2D Metroid games again, why limit the 3D game to the home console and the 2D game to the handheld? Why not release both games on both devices?
Found this random post. lol
http://sheekyforums.com/thread/318792169/video-games/nintendo-nx-uses-a-custom-64-bit-arm-soc.html
Troll or leak? You decide.
We're in new console launch mode alright, everybody has an uncle at Nintendo.
One can get enough false info as it is from relatively reputable sites as wikipedia, no need to take the noise to youtube comments levels.Found this random post. lol
http://sheekyforums.com/thread/318792169/video-games/nintendo-nx-uses-a-custom-64-bit-arm-soc.html
Troll or leak? You decide.
Perfect.Rösti;195060308 said:
For people asking why shouldn't all the games come out for both systems:
The gap between the two should be the smallest in quite awhile, but there will still likely be a big enough gap between the handheld and console. I do believe most games they've been making lately would likely work on both systems.
We will likely see games in the same scope as most Wii U games on both, but I don't think the next Zelda or Xenoblade will be made in those circumstances.
The best examples would likely be 3D World/Land and DKCR/3D.
Console runs at 60fps vs 30, but they're comparable.
I think titles like Yoshi, Kirby, pikmin, Hyrule Warriors (basically all the 1st party titles) will be on both.
Not sure about platinum, tho
I'm still not sure the NX handheld can handle Zelda U.But for the next Zelda we're talking about the difference between NX handheld and Wii U, not NX handheld and NX console.
I dunno, maybe it's just not feasible to have a proper 3D open world game on handheld (I don't know if there are any examples), as XC has transitions between maps despite its hugeness, but if a 'huge' game were to hit both systems Zelda seems like the easiest candidate.
For people asking why shouldn't all the games come out for both systems:
The gap between the two should be the smallest in quite awhile, but there will still likely be a big enough gap between the handheld and console. I do believe most games they've been making lately would likely work on both systems.
There's a big difference between this:
And this:
We will likely see games in the same scope as most Wii U games on both, but I don't think the next Zelda or Xenoblade will be made in those circumstances.
The best examples would likely be 3D World/Land and DKCR/3D.
Console runs at 60fps vs 30, but they're comparable.
While I'm not completely convinced that they'll intentionally keep the power gap small (Really don't see the point, since with a bigger power gap, cross compatible games can scale up more, and console exclusives can be that much better), but this is definitely something people need to consider. Forcing 100% library parity only limits the games which can be made.
Another thing to consider is that, design wise, certain games simply don't work on handhelds (i.e. Rock Band, Wii Fit, lots of stuff which heavily relies on motion controls, etc.).
You also have the fact that telling 3rd parties they are required to scale their games to the handheld is a good way to scare them away.
Can't imagine NIntendo would force 3rd parties to work with both platforms. They'll just try to make it an attractive option.
I'm pretty sure Nintendo would be happy to get the current Japanese support on their handheld and get the big western publishers to support the console. Each device would share indie and Nintendo games most likely but the hit third party games would be on the console.Can't imagine NIntendo would force 3rd parties to work with both platforms. They'll just try to make it an attractive option.
Yep. It is a bit hard to see any instance of keeping a handheld game from the console, but maybe it doesn't matter too much.While I'm not completely convinced that they'll intentionally keep the power gap small (Really don't see the point, since with a bigger power gap, cross compatible games can scale up more, and console exclusives can be that much better), but this is definitely something people need to consider. Forcing 100% library parity only limits the games which can be made.
Another thing to consider is that, design wise, certain games simply don't work on handhelds (i.e. Rock Band, Wii Fit, lots of stuff which heavily relies on motion controls, etc.).
You also have the fact that telling 3rd parties they are required to scale their games to the handheld is a good way to scare them away.
I think they'll try and get Japanese devs into the ecosystem to make games for both especially if it's meant for a global release. I think downscaling/grading a big western game would be a lot harder and it might not be too worth itI'm pretty sure Nintendo would be happy to get the current Japanese support on their handheld and get the big western publishers to support the console. Each device would share indie and Nintendo games most likely but the hit third party games would be on the console.
Are any iPhone apps not on iPad? (Current generation)Ι guess it's going to be a situation like with iOS, aren't some apps iPad-exclusive?
Are any iPhone apps not on iPad? (Current generation)
I know a lot don't offer native support but still run and can be upscaled/zoomed it.
Ι guess it's going to be a situation like with iOS, aren't some apps iPad-exclusive?
Some people are discussing what we know and speculating off of it.This thread got very active again. What did I miss?
I see that the discussion went again in the direction of few common games and the rest released separately for the handheld and console. I shiver at the thought of future NX droughts. That would be Nintendo learning nothing (3ds and Wii U games already share assets).
I see that the discussion went again in the direction of few common games and the rest released separately for the handheld and console. I shiver at the thought of future NX droughts. That would be Nintendo learning nothing (3ds and Wii U games already share assets).
I don't think "forcing" or not will be an issue. At least not for people working at the handheld level: everything will get up-ported automatically unless the handheld has some feature or gimmick and the game utilizes it to prevent porting to the console side.
For downports (which would be the realm of western third parties targeting the console), i agree it's less likely to be forced, though since the handheld will be the better selling unit, it would be an attractive option to do so for anyone who gets convinced to work on the NX at all (which i think will be the bigger hurdle).
It's really the opposite. Most will be on both, but exclusives will still be a thing.
This could be the case for some more high profile games, maybe too demanding for the handheld. But most indies could play on both (or more) form factors, and handheld games also could be played on the console with maybe higher resolution.
Kyodai wants to bring Project Elea to NX
http://nintendoeverything.com/kyodai-wants-to-bring-project-elea-to-nx/
Rösti;195060308 said:
Its not even just NX news at this stage, it's the lack of any Nintendo news at all. We'all need to have something/a Direct before Miitomo comes out surely?Rösti;195060308 said:
Rösti;195060308 said:
I expect the console for 2017, though.
I never said anything about limiting the systems the games are on. Just that the current console and handheld lines of those franchises are distinct enough that both should continue.
Though, realistically, console Zeldas are a relatively likely candidate for remaining console exclusive going forward.
For people asking why shouldn't all the games come out for both systems:
The gap between the two should be the smallest in quite awhile, but there will still likely be a big enough gap between the handheld and console. I do believe most games they've been making lately would likely work on both systems.
There's a big difference between this:
And this:
We will likely see games in the same scope as most Wii U games on both, but I don't think the next Zelda or Xenoblade will be made in those circumstances.
I'm slowly coming to Thraktor's opinion that nintendo will aim for 14nm on the handheld side. And that's not just because of some handheld Polaris : ) I just think that hh has been nintendo's focus for some time now, and thus they have a lot to gain (conversely, lose from failing to) capitalize on that. Basically, I'm expecting a leading hh with a supplementary console ; ) Moreover that having two related vectors of market attack could allow nintendo to initially subsidize their hh via their home unit, if need be, so the hh could really be the gateway device.
The new 3DS wasn't quite that big a deal, as it wasn't a completely new console. I would also imagine any shortages were down to the newer 3D screen, which was a fairly specialised component, and ramp-up from Sharp may have been slow. I suppose if the NX controller does have donut screens or something that may impact manufacturing, but if it doesn't have any unusual specialised components in there, then there's no reason they couldn't stockpile a sufficient supply for a worldwide launch.
According to the last rumors, they're shooting for 12m NX sold during the first year. I dunno, it was still surprising to me that they couldn't make enough new 3DS units, but I suppose the 3D screen was probably the cause. Sharp probably don't have much machinery dedicated to those parallax barrier displays these days. The same could be true of their Free Form displays as well, although the rumor was that they've moved mass production up to early 2016 in order to meet Nintendo's demands.
I've been thinking about the RAM configuration again. Might GDDR5 be their best option? Every other split pool configuration that I can think of has some type of massive downfall. If they go with DDR4, it's both pricey and slow (assuming they don't spring for a 256-bit bus, which seems very unlikely given the history). Even the initial Polaris GPU is using GDDR5 on a 128-bit bus. I'm assuming for a 1 TFLOP or even higher part, Nintendo would only need around 100 GB/s with AMD's memory compression.
I'm just kind of rambling. But 8 GB of GDDR5 on a 128-bit bus (8x8gigabit chips using the latest available) doesn't seem so outrageous given their options. Maybe throw on 10 MB or so of L3 cache if Nintendo want something lower latency to play with.
Only 100GB/s? PS4 does 176. Going with a 256-bit bus would be awesome.According to the last rumors, they're shooting for 12m NX sold during the first year. I dunno, it was still surprising to me that they couldn't make enough new 3DS units, but I suppose the 3D screen was probably the cause. Sharp probably don't have much machinery dedicated to those parallax barrier displays these days. The same could be true of their Free Form displays as well, although the rumor was that they've moved mass production up to early 2016 (they should be crankin' em out as we speak!) in order to meet Nintendo's demands.
I've been thinking about the RAM configuration again. Might GDDR5 be their best option? Every other split pool configuration that I can think of has some type of massive downfall. If they go with DDR4, it's both pricey and slow (assuming they don't spring for a 256-bit bus, which seems very unlikely given the history). Even the initial Polaris GPU is using GDDR5 on a 128-bit bus. I'm assuming for a 1 TFLOP or even higher part, Nintendo would only need around 100 GB/s or even less with AMD's memory compression.
I'm just kind of rambling. But 8 GB of GDDR5 on a 128-bit bus (8x8gigabit chips using the latest available) doesn't seem so outrageous given their options. Maybe throw on 10 MB or so of L3 cache if Nintendo want something lower latency to play with.
You also have the fact that telling 3rd parties they are required to scale their games to the handheld is a good way to scare them away.
For one thing, it's entirely plausible that Nintendo could release a $200 handheld that's actually more powerful than the Wii U
The first goal is relatively easy, but satisfying both it and the third goal is easiest if you low-ball the XBO and PS4 a little, i.e. something a little less powerful than the XBO (which should also keep the price low).
Its not even just NX news at this stage, it's the lack of any Nintendo news at all. We'all need to have something/a Direct before Miitomo comes out surely?
Don't expect to hear from Nintendo about anything, Wii U, 3DS or NX until the next fiscal year. So April is probably a time for the Nintendo direct to show the second half games for Wii U and 3DS. NX conference in May.We will get one this month, I'm pretty sure about that. They will share informations about a lot of stuff bit I doubt any about the NX. When we are lucky, they will tell us when they will fully reveal the console/handheld.
This could be the case for some more high profile games, maybe too demanding for the handheld. But most indies could play on both (or more) form factors, and handheld games also could be played on the console with maybe higher resolution.
They'll also likely make it with the handheld in mind so probably nothing too crazy.Tecmo Koei could be having a field day as we speak making Hyrule Warriors 2 on NX with the Vulkan API in place..... Link mowing down over a thousand enemies on screen at once with full Next Gen detail? Just a thought....
It should be theoretically easier to port between NXs than PSV/PS4.What's the difference between this and PS4/Vita? The majority of indie games are playable on both with cross buy and cross save? What am I missing?
What's the difference between this and PS4/Vita? The majority of indie games are playable on both with cross buy and cross save? What am I missing?