What's up with all the negativity around The Last of Us now?

Yes they are. If you would have individual stealth awareness for enemies in Uncharted, you could play it exactly like Last of us. The progression in the levels is exactly like in uncharted games. You explore tight areas and proceed with automated platforming to the next area with enemies in them.

Its more than stealth. You cannot run and gun like Uncharted. You dont melee people in the same way like you do in Uncharted, You cannot shoot like Uncharted with all the weapon sway. Uncharted has no real time crafting. Basically you cant play the game like you would in uncharted. Even if you want to engage in a pure shootout instead of playing stealthy you have to think about popping your head out of cover etc.. It just does not play like uncharted. Also this game has no platforming. What platforming are you talking about? Uncharted and TLOU are poles apart.
 
It has the same traversal where you just find the ladder/stepping stone and press x. You can jump in Uncharted but it doesn't really make any difference on a practical level because of the automated nature of it.

The atmosphere is obviously the biggest difference and one that makes it feel a lot better than the UC games to me personally. Some of the sections truly feel like pure horror game material.

What I like about the game isn't so much that it's a horror game but that it gives off a very unique feeling. For a game at least. More thriller then horror.

It's certainly a very linear/scripted experience though.
 
Its more than stealth. You cannot run and gun like Uncharted. You dont melee people in the same way like you do in Uncharted, You cannot shoot like Uncharted with all the weapon sway. Uncharted has no real time crafting. Basically you cant play the game like you would in uncharted. Even if you want to engage in a pure shootout instead of playing stealthy you have to think about popping your head out of cover etc.. It just does not play like uncharted. Also this game has no platforming. What platforming are you talking about? Uncharted and TLOU are poles apart.

Funny that you mention melee, it immediately felt like UC to me. Mash square until you need to press triangle to counter. And I don't consider UC having any real platforming at all, it's all automated like TLOU, but you have the cosmetic novelty of "jumping" in UC.

Again, every adventure game has it's trope for moving. I can count off the top of my fingers the number of times i used a ladder or board doesn't mean that's the essence of what the game is.

Why are you people se dense about this matter? Where did I say it's the essence of the game, I just pointed out that the traversal feels exactly like if felt in UC. Similarly paced and exexuted.
 
The gameplay is awesome.

The only thing I was dissapointed in was the amount of ammo lying around. This was a big selling point for me but I'm about a third into the game (have shotty/rifle/bow/two pistols) and literally have max ammo for everything.

Part of it is I like to choke dudes out but the other part is that while max ammo is a lot less then other games you are also taking way less shots then other games. There is certainly plenty of it for the tasks given to you.

I didn't think there was that much ammo lying around and I had a lot times with max ammo but it was because I used stealth a lot.

Of course enemies start dropping ammo later so it becomes a moot point after that.
 
Funny that you mention melee, it immediately felt like UC to me. Mash square until you need to press triangle to counter. And I don't consider UC having any real platforming at all, it's all automated like TLOU, but you have the cosmetic novelty of "jumping" in UC.



Why are you people se dense about this matter? Where did I say it's the essence of the game, I just pointed out that the traversal feels exactly like if felt in UC. Similarly paced and exexuted.

You can't counter in this game. How many times do you even jump at all?(actually i only remember one jump the whole game) Would you rather he only opens a door to enter the next area so you would consider the game different? Or uses a car? Or a horse? Or just walk? Like they do in the TLOU? I honestly don't know in what criteria this game would be considered similar to uncharted and not to every other third person game out there. In what way does TLOU have platforming and how is it automated?
 
what even is backlash

Going by GAF, it's when a few of the vocal minority of people that post on this forum are disappointed with a critically acclaimed game. It's just ridiculous.

When you look at the bigger picture and weigh the positive impressions against the rare negative ones the games doesn’t fall under having 'backlash'! : /
 
When something is universally praised it becomes hip to criticize it. There are also a lot of Xbox guys that are upset about it so they pretend they have played it. This creates what appears to be a chorus of boos.
 
You can't counter in this game. How many times do you even jump at all?(actually i only remember one jump the whole game) Would you rather he only opens a door to enter the next area so you would consider the game different? Or uses a car? Or a horse? Or just walk? Like they do in the TLOU? I honestly don't know in what criteria this game would be considered similar to uncharted and not to every other third person game out there. In what way does TLOU have platforming and how is it automated?

I think he's suggesting that Uncharted doesn't have any actual platforming since the traversal is all automated anyway, so the only difference between the two is cosmetic.

take that with a grain of salt since I'm obviously not the person you quoted, but I think that's what he's driving at.
 
I think he's suggesting that Uncharted doesn't have any actual platforming since the traversal is all automated anyway, so the only difference between the two is cosmetic.

take that with a grain of salt since I'm obviously not the person you quoted, but I think that's what he's driving at.

So what he means to say is they both don't have platforming therefore they are similar? I don't know man.
 
By the way, the OT for this game is one of the most positive I’ve seen on GAF in a long time. Pretty much everyone is drooling/gushing over the game. This thread is just odd.
 
The game is excellent but you sure dont feel all happy inside after playing it... i think this is a cause of a great deal of the negative feedback. Imo this is exactly the way the game should be.
 
By the way, the OT for this game is one of the most positive I’ve seen on GAF in a long time. Pretty much everyone is drooling/gushing over the game. This thread is just odd.

It's odd because it was literally made the day the game came out. I imagine the OP saw a few people who weren't completely blown away or enamoring, as happens with every game regardless of critical reception, and somehow understood that to be "backlash."
 
So what he means to say is they both don't have platforming therefore they are similar? I don't know man.

Or that traversal is generally reduced to a pointless exercise of watching animations play out. I haven't played TLOU past the (terrible) intro sequence, so I can't say, but that's pretty much how I felt about traversal in UC.
 
Or that traversal is generally reduced to a pointless exercise of watching animations play out. I haven't played TLOU past the (terrible) intro sequence, so I can't say, but that's pretty much how I felt about traversal in UC.

A pointless exercise of watching the character actually climb a wall or ladder you mean? In TLOU, you don't jump, you don't swing from edge to edge, you don't climb up any statues or high places(well except for one part), nothing is falling around you while you rush across a burning bridge, your not jumping out of a moving car.... in other words in TLOU climbing shit isn't really what anyone would enjoy about it really. It's no different from gears of war or even resident evil in that aspect but none of us would consider those games as being similar to uncharted.
 
My only question is - for the people upset with the AI not detecting Ellie, would they be flipping shit if Ellie triggers AI all the time when you didn't want her to?

The game is awesome. Awesome games go through the same shit - if I dislike it vocally enough, it appears that my critical thinking skills are higher than the normies. Everyone will know how cool I am!
 
This thread seems odd to me. I've not followed the game much, but I'm seeing a lot more positivity than negativity. There seems to be some disappointment that promises about flexibility haven't been met to the degree some people had hoped, but they're generally qualified with comments that the game is still excellent. Even I'm finding myself interested in playing it, and I'm a frothy-mouthed Sony hater apparently.
 
Resident Evil 4 is insanely overrated in this thread, if you ask me. I thought it was pretty cool, but couldn't finish it. The ammo thing just got way too annoying, the enemies got boring, and the shooting, well, let's just say it was a pretty nimble tank at least, and the suitcase? Hmm. Story and characters, well, not bad for this publisher, let's just say.

Maastricht, you're small time!
 
So what he means to say is they both don't have platforming therefore they are similar? I don't know man.

You are stuck in the cosmetics of things. Mechanically crawling over windows and planks is the same even if in UC there is some spectacle going on in the enviroment and instead of crossing buildings you cross giant ravines and forgotten temples.
 
This thread seems odd to me. I've not followed the game much, but I'm seeing a lot more positivity than negativity. There seems to be some disappointment that promises about flexibility haven't been met to the degree some people had hoped, but they're generally qualified with comments that the game is still excellent. Even I'm finding myself interested in playing it, and I'm a frothy-mouthed Sony hater apparently.

Yeah, there has been almost no negativity towards this game. I think I have seen like a grand total of 5 posters including me actually make any criticisms towards this game. I don't even "hate" this game, I found that I had a pretty average time with it.

This game has a huge, broad appeal and many people will go into looking for different things. I think more than half of the people playing this game (especially a lot of day one people) are people going into it largely for an aesthetic experience - wanting an oppressive atmosphere / storytelling / etc. Those people will probably give this game a 10/10 hands down and I can understand that. I value that stuff much less than those people (but I still value it, don't get me wrong). If your looking for a well tuned, balanced, scalable to difficulty and replayable (to master) "stealth / action" game I say you won't find it here but plenty of people disagree with me I guess. Just the sheer amount of busy work in the game (press triangle to drop ladder / move box / move pallet so Ellie can cross water, etc) is more than enough to make me not replay this game for a long time.
 
This thread seems odd to me. I've not followed the game much, but I'm seeing a lot more positivity than negativity. There seems to be some disappointment that promises about flexibility haven't been met to the degree some people had hoped, but they're generally qualified with comments that the game is still excellent. Even I'm finding myself interested in playing it, and I'm a frothy-mouthed Sony hater apparently.

People were mad about the the save bug on day one. Outside of that in unaware of any real negativity. None of those cognitive dissonance arguments, thank god
 
My only question is - for the people upset with the AI not detecting Ellie, would they be flipping shit if Ellie triggers AI all the time when you didn't want her to?

Yes, yes they would.

I'm sure Naughty Dog wanted for the AI to detect Ellie as easily as it detects Joel, but they just couldn't make Ellie's AI smart enough to avoid her getting spotted all the time. I think they made a fair compromise.
 
I don't know if the game gets better later on, but the first 3 hours have been pretty lackluster thus far.

The framerate can go from below average (clearly under 30fps) to below 10 or 15 fps in a matter of seconds. Pop-in is also extremely distracting. My biggest complaint though is how dumb the AI is, especially for a game that tries to be super-realistic. My companions are constantly running in front of and even pushing enemies, and yet enemies will simply ignore them. In fact, I've been discovered by enemies quite a few times because my companions have pushed me into the open while trying to get into cover.

The story seems to be picking up a bit, but for me most part it feels like your average episode of the Walking Dead. I do hear it gets a lot better, and I hope it does.

I've never seen the framerate take such a hit.
Pop-in is handled very well, with objects drawing gradually as you move instead of instantly popping in. I've noticed a couple of spots where textures instantly pop in, but to say it is "extremely distracting" is absurd.
The AI isn't dumb, it simply ignores your AI companions when you're not detected. This was a design choice because otherwise you'd be extremely frustrated every time Tess or Ellie alerts the enemy.
I'm pretty sure your companions can't push you. In fact, I don't think they can even push enemies.
 
If there's any game that isn't overrated, it's RE4. It's incredibly well paced, with pitch perfect combat.

I do think TLoU as a package is better, the first action game to be better in fact, but look how long it took. RE4 was a huge achievement.
 
If there's any game that isn't overrated, it's RE4. It's incredibly well paced, with pitch perfect combat.

I do think TLoU as a package is better, the first action game to be better in fact, but look how long it took. RE4 was a huge achievement.

THIS. I actually loved all the res series main titles up to 4. The first series to ever give me a scare was 3. Then with that boss constantly following you around the whole game....in res 3. Amazing.

All in all, i despised TLOU up until the second part. I hated that it was so hard to tell which direction i was supposed to go and got nauseated quite a bit trying to figure this out.
(especially the part when you are sneaking ellie out of town
) Also, toward the end i feel like they made a terrible design decision to spike the difficultly and throw all those guys at you. There has to be a better way of ending a video game than throwing waves and waves of enemies at you. Killed the final experience for me since i treasure the story more than gameplay.
 
If there's any game that isn't overrated, it's RE4. It's incredibly well paced, with pitch perfect combat.

I do think TLoU as a package is better, the first action game to be better in fact, but look how long it took. RE4 was a huge achievement.
I can agree with this.

The gameplay in RE4 was absolutely top of its class, but I always hated the plot, characters, setting, and dialogue.

The Last of Us is the total package I've been waiting for.
 
So what he means to say is they both don't have platforming therefore they are similar? I don't know man.

He's saying that the section that interrupt combat ("platforming" in uncharted and walking/scavenging in Last of US) plays the same if you ignore the presentation. Mechanically they are not all that different even if the characters do different animations. Think abstractly of the inputs needed to pass the section.

I wouldn't say the game is the same as uncharted but it clearly has a lot of DNA from that series. Which is not surprising considering it's the same Developper.
 
This thread seems odd to me. I've not followed the game much, but I'm seeing a lot more positivity than negativity. There seems to be some disappointment that promises about flexibility haven't been met to the degree some people had hoped, but they're generally qualified with comments that the game is still excellent. Even I'm finding myself interested in playing it, and I'm a frothy-mouthed Sony hater apparently.

Negativity exists in the irc chat. Almost every day.
 
He's saying that the section that interrupt combat ("platforming" in uncharted and walking/scavenging in Last of US) plays the same if you ignore the presentation. Mechanically (aka, the inputs you do with your controller) they are not all that different.

I wouldn't say the game is the same as uncharted but it clearly has a lot of DNA from that series. Which is not surprising considering it's the same Developper.

Which confused me since i can name you tons of other games that follow the same pattern but anyhoo, i realize it's more of a circular argument now.
 
Which confused me since i can name you tons of other games that follow the same pattern but anyhoo, i realize it's more of a circular argument now.

While Naughty Dog is very good at what they do, i agree that the type of game they make is not exactly a raririty (and they influeced quite a few developpers as well).
 
My facebook feed is absolutely in love with this game. Most of them are concept artists in the industry though, so perhaps they're focusing on that aspect of it.
 
There's...negativity around TLoU?

I've only seen positive impressions so far. The only time people rightfully complained was the save file hiccup. But other than that, people seem to praise it a lot.
 
Yeah but guaranteed you it isnt getting 10s because of that, the storytelling and realistic characters are the key to this IP.
Melee is cool/brutal but gun play is where people feel like it could of flow better. Joel movements are like that of a RE game yet slower and clunky, he even has that quick turn stuff.

The ai is so dumb. There are moments when the partner ai shows up in front of the enemy ai and they don't see them. But naughty dog presumably coded this deliberately to avoid player frustration for their stupid ai, and that has me praising them. :P

Also the parts when the ai partner joins you in combos, is kinda awesome when it happens.

Enemy ai is nearly always clever enough, and some of them flank you too.

I think also that we're approaching the moment in time with big budget motion capped games, where one hopes that they, the ai, would get injured realistically, like after a gun shot. It's crazy they react to bricks in the face, but react almost perfectly with their aims, two seconds after getting shot in the chest, the arm, the leg. It can't be that difficult to do the animations for that. surely.

If I shoot them in the leg, we need them hobbling and maybe get other enemy ai to drag them to safety.
 
I finished the game on the 13th, because of my lazy rental place, who only ordered one copy. And if i didnt had the save bug, i would probably rented it a bit longer to finish the new game + plus ( i fucking love ng+).

I still had a hard time to enjoy the game , when i had to Play it. Although narrative issues prevented me from loving the Story, i absolutely acknowledged the relationship between Joes and Ellie as really interesting and believable. Shame though, that they are mostly the only ones you get to know in this catastrophy. I know The Walking Dead TV Comparisons are probably unfair, but there is just so much you can get out of two persons( yet still not enough).

And the gameplay was to tedious after a while , plus not really working in fast combat Scenarios and a lot of the time unintuitive with the stealth parts.

And i didnt like the ending, it came of as lazyness. I get the subtle stuff , i just think they told a rather uneventful Story.
 
I've never seen the framerate take such a hit.
Pop-in is handled very well, with objects drawing gradually as you move instead of instantly popping in. I've noticed a couple of spots where textures instantly pop in, but to say it is "extremely distracting" is absurd.
The AI isn't dumb, it simply ignores your AI companions when you're not detected. This was a design choice because otherwise you'd be extremely frustrated every time Tess or Ellie alerts the enemy.
I'm pretty sure your companions can't push you. In fact, I don't think they can even push enemies.

Companions can push you and they do it a lot. It's a little frustrating when i'm being stealthy and Ellie might come over to me and push me off of cover. It happens a lot actually. I don't know why but it's only in cover when they can push you but anywhere else they just go right through you. It's only a small problem but it doesn't ruin the game.

Also I notice if your hiding behind cover Ellie might hide right next to you, and Joel will put his arm up above her to show she's hiding in front of him. It doesn't blow cover or anything but I found out they do this when hiding in cover. Actually it's pretty cool to notice.
 
Right now, in an alternate universe, you're talking about how frustrating it is that your meticulously planned stealth run is ruined by the dumbass AI characters not being ignored by enemies.

I'm not trying to do a stealth run at all. Most of the time I just end up beating the crap out of everything or just start shooting from a distance. But I do like to hide out and think about how to approach the situation.

I gues what I am complaining about is that the horrible AI is breaking the immersion for me and I'm questioning if I want to continue the game. It's hard to take any of it serious, especially the characters, when they keep running all over the place randomly, not getting spotted by anything. There was that part towards the beginning where I had to avoid the guards and their flashlights but Tess and Ellie just stand in the lights, in front of the guards, and the guards continue on. It's ridiculous.
 
I've been avoiding all threads related to the game since I've yet to finish the game, but I'm absolutely loving the game! I can't honestly remember the last time I've been so into a story that I seriously played almost 10 hours straight yesterday. It's just that awesome, and I can't wait to get back into it later tonight. The only gripe I'm having is on normal I am constantly full on supplies. So I'm thinking of restarting on hard, I just don't know if that would diminish my experience going back through half the game again.
 
Some people complaining about the gameplay:
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Y DRAKE CAN'T CRAWL?
 
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