Die Squirrel Die said:Was this thread really necessary? The answer is so bloody simple, and doesn't require all the chest-beating and oh so sincere 'I just cannot understand this mentality because my gamer brain is so much more evolved over these pitiful casual gamers' posts.
Die Squirrel Die said:People like value for money. A lot of people aren't that discriminating about their games (cf. MK outselling VF or so many other numerous examples). Ergo they don't perceive it as 20 hours of averageness vs. 5 hours of greatness, just 20 vs 5 for their money.
borghe said:DSD didn't even answer the question. the question was WHEN, not WHY.. :lol
Link316 said:it was always a factor, NES & SNES RPGs were always more expensive than action games like Contra and they used the gamelength as the excuse, remember Phantasy Star II? Sega tried to sell that for $80 because of its gamelength
Immortal Technique said:Seems like a lot of people feel this way. It is such a foreign thought process to me.
If the game is fun to play, how does it not have replay value??
If it's NOT fun to play, why play it? Just to see how it ends? It's not like these games have amazing storylines.
I just don't get how finishing a game completely saps the value of it. I own games I've played through dozens of times, if not hundreds.
Is this just the new breed of gamer, spawned by the PlayStation?
Amir0x said:I don't even know what to say to someone who has completed a single game hundreds of times, but I will say that's great for you - it simply isn't the case for me. I need a reason to retrace my steps in a [singleplayer] game, either by the lapse of time or the lure of new secrets within the game I just beat. That's just me, of course, but replay value and thus length of time I will be playing the game directly affects my purchases, because I do not have fifty or thirty dollars to spend whenever.
Unison said:What about stuff like PacMan or Dead or Alive or Outrun 2? Do you only play this sort of game once or do you just not play this sort of game?
Unison said:No, cartridge size was the excuse. These games cost more because they cost more to manufacture. There were more expensive short games too.
Link316 said:that's all it is, an excuse, NES Dragon Warrior was only 80K but it wasn't any cheaper, it still sold for $50 when most games coming out at that time were 256K to 512K in size, even if you don't think that gamers cared about price and gamelength back then this still isn't some new complaint, the MGS games for example have constantly been criticized for its short gamelength, so stop treating gamelength like its some new "conspiracy" that was just fabricated now to use to trash DS games
I remember them trumpteting play times of RPGS back in the NES / SNES days... even on the back of the box.
It always used to reflect badly on a game, too, if you could beat it in two hours or so (see reviews of old school arcade conversions w/ no extras & unlimited continues).
The situation is most certainly exacerbated now, but it's not a completely new phenomena.
I think mostly it has to do with so many games moving from well-defined genres, where you don't really have expectations of length, into pseudo-RPG-platformer-action-adventure hybrids... I really am burning out on this sort of game.
Amir0x said:That sort of game design is rare in todays world, and even when something like that is around (such as beat your best time in a racetrack), it simply does not recreate that feeling that Pacman does.
Still, isn't it a subjective quantification?Kaching said:If you address the core question they're trying to answer - is the value for money good - then I suspect that you'll generally find that game length isn't their only measure of value, it just happens to be one of the easiest things to quantify.
Unison said:I respect that... Still, I get that Pac-Man type thrill from lots of new games... For example: Donkey Konga, Outrun 2, Super Monkey Ball, WarioWare, Katamari Damacy, Sega Superstars, Neo Contra, Mario Kart etc. etc...
Those are the sort of game I like, primarily...
Hellraizah said:I just thought about this while reading the Feel The Magic review thread.
I'm working in video games retail, and took notice that the #1 question people ask about a games is not "Is it fun ?" anymore, it's now "Is it long ?".
Now, I truly don't understand this mentality. People seem to prefer huge boring games over quick fun games.
I don't like to say this, but I'm really with "the Nintendo mentality" on this, meaning that I would love to go back to basics when games where more about score and competition than a solitaire affair where the only thing that matters is to go from A to B.
Who got this "How long is it ?" mentality here ? and why do you care so much about lenght ?
Amir0x said:First, let me compliment your nickname... I like Immortal Technique a lot, so props for good taste.
As was already stated in this thread, part of the fun of any game is not knowing what comes next. That's the simplest way to put it. When you already know what's coming, at least a chunk of the fun you had when you played the first time is diminished. Now, the amount of fun that is diminished is directly affected by replay value. Does the game offer you new secrets to find on a second playthrough? What about a secret character? Some subplots to explore that you might have ignored? These expand the replay value, and by the end it might be enough to warrant another playtime. And of course, multiplayer is another key to great replay value.
Sure, it's still subjective, but I think it seems less subjective than other aspects of the gameplay to many people because its easiest to quantify, even if that number may differ for different players.Fafalada said:Still, isn't it a subjective quantification?
DavidDayton said:I think replay value of games has dropped since saving games was introduced. As games became too long to finish in a single session, the length of the game was stressed as it was now possible to BEAT a long game (on a console). The problem was that as games got longer and longer, it became less and less practical to replay a beaten game. I'd gladly replay SMB 1-3 dozens of times... but replaying ALL of Super Mario 64 takes a lot more effort.
How many "modern" games have most folks on GAF really replayed several times? I'm not talking about -short- modes in games (arcade ports, fighters, deathmatches, or puzzle games) -- I'm talking about replaying the 5+ hour main game.