Which game sequels make the first game almost obsolete?

Seriously guys? No one is going to mention it?

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>same map, but with better exploration
>verticality sucked, so we are giving you "Ascend"
>weapon durability sucked, so we are giving you "Fuse"
>dungeons sucked, so we are giving you actual dungeons now.

It's basically BOTW remade. So much better than the original in pretty much every way, making the original feel like a tech demo.

Going from TOTK to BOTW is rough.

Assasins Creed 1 after 2 is still great: different characters, story, map, gameplay. Same for so many other mentions here, like Uncharted. Sure 2 looks much better than the first, but 1 is still a lot different.
I'm with you. BotW just didn't click with me at all
 
Paper Mario: Thousand Year door, Luigi's Mansion 2, Forza Horizon 2, Silent Hill 2, Resident Evil 2, Half Life 2, Left 4 dead 2 and there are more but that's on the top of my head.
 
Lots of 90s fighting game sequels are just better replacements of the originals: Street Fighter 2, Tekken 2, Mortal Kombat 2 to name a few.

Dark Cloud 2
Octopath Traveler 2

I would almost put Zone of the Enders 2 on here, but there's juuuuust enough story significance from ZoE1 to make it worth playing.
 
Mother 2 (Earthbound)? I haven't played either but nobody talks about the first game.
Seriously guys? No one is going to mention it?

images


>same map, but with better exploration
>verticality sucked, so we are giving you "Ascend"
>weapon durability sucked, so we are giving you "Fuse"
>dungeons sucked, so we are giving you actual dungeons now.

It's basically BOTW remade. So much better than the original in pretty much every way, making the original feel like a tech demo.

Going from TOTK to BOTW is rough.

Assasins Creed 1 after 2 is still great: different characters, story, map, gameplay. Same for so many other mentions here, like Uncharted. Sure 2 looks much better than the first, but 1 is still a lot different.
Gonna have to disagree.
Exploration never felt like much of a factor in TotK. The game is set up for you to just zoom from one place to the other (like how the towers blast you into the sky so you can just fast travel to one and glide your way to wherever you want). Why would you even ever use the horse in TotK, for example? And the added sky and underground areas are largely empty with little to see or do.
I don't think ascend really adds much vertical game play. It's literally just for going up, and ends up kind of being used to just cheese a lot of areas, so the devs have to try to design around it (like literally not letting you use it in many shrines). It's a cool ability, but the game itself hasn't been designed around the verticality.
Yeah, they added "dungeons", yet the dungeons are somehow less complex than the divine beasts in BotW. The only one that was half decent was the Rito one.

The story is significantly worse than BotW.
The visuals are largely the same. The gameplay is largely the same. The only real major difference is the stuff you can do with the ultrahand.
It also doesn't look like the game will reach the same number of sales as BotW, so rendering it obsolete seems like a stretch.
 
Kind of a deep cut, but the second Pokémon TCG on the Gameboy. It included the entire first game + a whole sequel. Only released in Japan, but there's fan translations nowadays.

Hard disagree on this one. The original had, I thought, much better powers / abilities. The dungeons were fine, for me at least, and exploration felt a lot more natural. Tears of the Kingdom, and it's weird "let's glue a bunch of parts together and solve physics puzzles" got on my last fuckin nerve - in fact I think this is the only Zelda game I completely gave up on halfway through out of sheer frustration.
I thought BotW was better for the same reasons too, I hated how every little thing required gluing shit together. I almost gave up, but I did manage to finish it. The story was pretty good though.
 
Super Mario Maker 2, Splatoon 3... I guess that's cheating, but basically a new entry in a multiplayer Nintendo game is gonna kill the previous entry (and if it's not, Nintendo is gonna make sure to kill it).
 
Mortal Kombat 2
Euro Truck Sim 2
Divinity Original Sin 2
Far Cry 2
Hitman
Just Cause 3
Nier Automata
Saints Row 2
Breath of Fire 3
Persona 3
I played NieR Automata and then replicant back to back and I vehemently disagree. Yes Ending E is a masterpiece and no game comes close to that crescendo but NieR 1 was a more personal and emotionally wrecking story for me. I love and respect the ambition of Automata but it went towards the philosophical and existentialism route too heavily which I didn't care about; case in point my buddies and I still discuss and listen OSTs of replicant together till this day but besides Ending E no one talks about Automata.

2B is pretty hot though. No one can deny those thunder thighs.
 
Witcher 3. Witcher 1 and 2 are good but it became impossible to go back to them after the third one. Starcraft 2, Warcraft 3. Divinity Original Sin 2, Pathfinder WoFR, etc.
 
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Rollercoaster Tycoon 2
Street Fighter II
Sim City 2000
Burnout 2
GTA 2
Assassin's Creed II
Silent Hill 2
Titanfall 2
Civilization II
NiOh 2
Super Metroid (if we don't count Metroid 2 on the GameBoy)
Age of Empires II (yeah, Age 1 had antiquity as setting, which is a differentiating factor. But in terms of gameplay, Age 2 is just the much more polished. Up to the point where it is painful to go back)
WarCraft II
Star Control 2
Star Wars: Jedi Knight II
Star Wars: TIE Fighter
Dragon Quest Builders 2
Heroes of Might & Magic II
MechWarrior 2
Populous II
Motorstorm: Pacific Rift
Wipeout 2097
Streets of Rage 2
Dead or Alive 2
Midnight Club 2
Octopath Traveler 2
Soul Calibur II
Tribes 2
Advance Wars 2
System Shock 2 (might be a hot take, but I stand by it)
Tony Hawk's Pro Skater 2
 
Imo powers sucked so much in BOTW compared to TOTK. So boring. Having 2 slots for 2 types of the same bomb shows that they werent being very creative. TOTK powers were much more useful.

And exploration can still be "natural" if you want to. Just dont use the powers for traversal and you'll have the same BOTW experience.

I also thought shrines were much more fun than in BOTW.

People tend to say they love BOTW more due to the game's vibes. And thats fair. But in terms of mechanics the sequel blows it out of the water.

Having the same freaking map reforces my opinion of it becoming obsolete. Hardly we have sequels using the same map (Yakuza, I guess)

It doesnt help that BOTW's story is almost non existent. So you are mainly playing it for the gameplay/exploration, and you can have the same or better experience in TOTK.
Yep, tokt is just the superior game even if it doesn't fix a lot of problems from botw, but still the better game.

The only downside if that if you played botw first, tokt can feel samey.
 
As much as I like Shining Force, I would definitely say that this is the case of Shining Force II :
jaquette-shining-force-ii-megadrive-cover-avant-g-1367584609.jpg


Phantasy Star 1 is an absolute gem, but I feel the same about this series. Phantasy Star II set pretty much everything about the universe, visuals, mechanics etc...
Phantasy_Star_II.jpg


Another pick is Bayonetta 2. The first game was fantastic and introduced the character, gameplay etc... So it has a lot of merits. But it is also riddled with annoying QTEs and not so well designed sections. Bayonetta 2 though is pure fun, and all the "hellish" monsters and visiting hell itself was an absurdly good addition to the series.
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Mortal Kombat 1 feels a bit like a draft compared to the second game, which remains the best 2D game in the series in my opinion :
mko2mg0f.jpg


Nier Automata is much better paced compared to Replicant, which feels like an absolute chore despite some strong moments. And the story is simply much better :
qNMMHmFRyFiVRI-big.jpg
 
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Seriously guys? No one is going to mention it?

images


>same map, but with better exploration
>verticality sucked, so we are giving you "Ascend"
>weapon durability sucked, so we are giving you "Fuse"
>dungeons sucked, so we are giving you actual dungeons now.

It's basically BOTW remade. So much better than the original in pretty much every way, making the original feel like a tech demo.

Going from TOTK to BOTW is rough.

Assasins Creed 1 after 2 is still great: different characters, story, map, gameplay. Same for so many other mentions here, like Uncharted. Sure 2 looks much better than the first, but 1 is still a lot different.
TotK added a lot of content, but the story was less interesting to me, I didn't enjoy the new abilities as much. Crafting was a pain in the butt. Sure it worked, but I was tired of building something that worked great, and then needed resources to do it again. Prevented just being able to fly everyone eventually. Maybe if the game unlocked an ability to not have things stop working later in the game, but you're always dealing with the same limitations.

I just think Breath of the Wild was a more smartly designed fun experience. Tears of the Kingdom wanted to throw everything into it including the kitchen sink, whether it made for a good experience or not.
 
Man, I gotta get Rogue Legacy II sometime.

As for the thread:
  • CS2
  • Prototype 2
  • Mario Kart 64
  • Smas Bros. Ultimate
 
Majora's mask on n64, superior story, worth playing over ocarina of time.

Judge Joe Brown GIF
Imagine reliving those days though, playing the greatest game ever made, having your mind blown. then a year later getting an equal but arguably better sidequel...

now we wait 10-15 years for hot shit that we've played 100 times before.
 
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