Already have, been out for a few days in Australia. So far everything is pretty cool.
I honestly can't compare the music to FF Origins because I wasn't stupid enough to buy that, but the music quality easily equals the might of Golden Sun's and Fire Emblem's. Was definitely hit by a wave of nostalgia when I entered Matoya's Cave for the first time.
I'll be getting, but not this week, I think I'm just going to wait till Christmas on it. I can't wait for it though, it'll surely take up a lot of my time at home currently spent doing nothing.
How are these remakes? Is there still a lot of tedious leveling up, or has XP been rebalanced? Also wondering if you can save anywhere, anytime and if more story has been added...
How are these remakes? Is there still a lot of tedious leveling up, or has XP been rebalanced? Also wondering if you can save anywhere, anytime and if more story has been added...
From what I hear, they refined the mechanics so that you don't have to do any pointless leveling. It may be easier but at least you don't have to power-level just to advance through the game. And you can save anywhere in the game and you'll resume at that same exact spot the next time you load the game
How are these remakes? Is there still a lot of tedious leveling up, or has XP been rebalanced? Also wondering if you can save anywhere, anytime and if more story has been added...
They're essentially based on the Wonderswan Color remakes, which were then put to use on FF Origins for PlayStation, now the GBA gets FF Origins version minus the dreadful loading times and FMV, add higher-res sprites (due to the screen) and I never really thought the levelling up was tedious too much.
Yes you can save anywhere, even right before a boss battle. Cheap but definitely a life-saver for those on the run.
Storywise I haven't been too far into FF2, but I read that there is an epilogue that adds a few hours worth? FF1 just has the extra dungeon with 16 bosses culminating from FF3 through to FF6.
I can't wait. I wish it were coming out tomorrow. Also, these games were retranslated. The new content (in both FFs) supposedly adds many hours to each adventure. The music, from what I understand, is GBA-ified from the FF Origins, which featured expanded soundtracks, not from the original NES source material. Quality-wise, it is supposed to be some of the best available on the DS.
From the little I've played, Final Fantasy I seems much easier than the original.
For one, there is now an MP system in place, so instead of using up 1 tick per spell, you now use a certain amount of MP per casting. This wouldn't be so bad, except you gain so much MP when leveling, that by the time I reached Garland, I could cast about twice as many spells as I could in the original.
And speaking of leveling, upon entering the Temple of Fiends, I was Level 3. Just walking around and gathering the chests, I leveled up 3 more times. Was probably around a dozen battles total, give or take. On top of that, I also noticed you gain more HP per level now, as my Warriors/Fighters would gain upwards of 30 HP some levels.
And as for Garland, well, that was a cake-walk. He got 2 attacks, one missed, the other took 18 HP off me (off a Warrior that had 140+, IIRC). That's it.
I've played up to the Elf Village so far (
nice "Here lies Link." change to the tombstone
), and the difficulty hasn't really increased. Haven't had a single character die yet, or even come close, and I haven't had to stop to level a single time.
:\
Anyway, to get off the difficulty gripe, there is one more important thing to note:
Unlike the Origins version, there isn't an option (or at least, I don't see one) to toggle "Ineffective" strikes, so they'll always attack the next enemy. I'm sure this won't bother most people (as it's less aggravating), but it'll likely irk the purists.
speedpop said:
now the GBA gets FF Origins version minus the dreadful loading times and FMV
Have you just not played Final Fantasy Origins? There were no dreadful loading times. In fact, it'd be a stretch to call the short transitions here "loading times" at all.
It's amazing what Square can accomplish when they port the games themselves, instead of farming them out (ala Anthology & Chronicles). Probably the best version of Final Fantasy I on the market. But you were smart enough to avoid it.
Already got it, and it's great. Music is as good as you could hope for compared to the PSX version, and the bonus areas are huge! The bonus areas aren't just all caves either, much of it takes place outside. Only possible letdown is the difficulty has been toned down, as you get a lot of experience from battles now.
I don't particularly mind the difficulty changes. We always have FFO with its more classic gameplay system hard mode toggle. I'm just itching for a new GBA RPG, and these two will really fit the bill.
I've also read that the fixed SOME of the FF2 leveling subsystems. The game's supposedly still broken, but more playable now.
I guess I'll spoiler tag this although it has no story bearing, but basically the extra bosses in FF1 are pretty cool choices for FF4/6 fans. There are a bunch of other cool ones, but these six seem worth enough hoopla to me:
I am. I never beat the NES version. I got pissed off in the Earth cave in that spot where you fight a gigadent(?) every 1 step, never played it again. FF is one of the only games I still have the box and manual for, both in mint condition.
Unlike the Origins version, there isn't an option (or at least, I don't see one) to toggle "Ineffective" strikes, so they'll always attack the next enemy. I'm sure this won't bother most people (as it's less aggravating), but it'll likely irk the purists.
Definately getting this. I'm starving for some RPGs. I would get Kingdom Hearts, but I know its a story continuation from the first one on PS2 and I've never played it.
I am. I never beat the NES version. I got pissed off in the Earth cave in that spot where you fight a gigadent(?) every 1 step, never played it again. FF is one of the only games I still have the box and manual for, both in mint condition.
Wasn't the Mech in Tiamat's dungeon? On a bridge leading up to the boss? I vaguely recall that encountering him was somewhat random, actually. (Though quite likely, by all means.) Didn't he have the Nuke spell?
The Japanese script was rewritten, so I'm not sure if you could say it was 'retranslated' for the US version since the new script has never been translated before.