Who is picking up Final Fantasy 1 and 2: Dawn of Souls for GBA?

Society said:
:( I am supposed to remember the name of a monster i fought 16 years ago?

Wasn't it one of those Giants that took up "four squares" from the enemy side of the combat screen?
 
It's GIANT in the English-language NES version and Hill Gigas in the original (and the English-language PS and GBA versions?), which makes your Freudian slip marginally more amusing still.
 
I thought I heard someone say that the GBA processes sound samples with 16 bit precision internally, but for some odd reason feeds the samples through an 8bit sound system -- or something like that. Basically, the system degrades the potential sound for some odd reason... if that were true, isn't it theoretically possible for the DS to have been designed to process GBA sound without degradation, thus improving the sound of all DS games? Not that it does, but it seems that it could have been possible to do.

I have this vague feeling I badly explained the GBA sound thing... feel free to correct me.
 
Warmech appears in Tiamat's level in the sky, as you cross the bridge to battle the fiend, but odds of finding him are quite slim.

I can't wait to replay Final Fantasy I (so much classic fun) and finish Final Fantasy II (good story and some great ideas around a crappy system that gives little incentive for its flexibility.) This time I intend to refrain from using a Fighter or a Black Mage, just because I have played it so many times and those have always been staples in my party.

Hopefully there won't be too many new weapons that I can't use without those two.
 
I'll be picking it up next time I go out to buy a headphone adapter for my gba sp. My party will be:

Fighter
Thief
Black Mage
White Mage
 
http://ffdos.nintendo.com/

Official site is open.
And Amano gets a few more royalty checks for art he drew in the 80's. Good for him.

FF-8004.jpg

FF-8003.jpg
 
explodet said:
http://ffdos.nintendo.com/

Official site is open.
And Amano gets a few more royalty checks for art he drew in the 80's. Good for him.

FF-8004.jpg

FF-8003.jpg
Very very nice, much better than the FF Origins site I was looking at this morning. Though there is just something oddly creepy about the site, the art and music is so weird, very big contrast from the actual game. :P I like it though.
 
Amano still amazes me each time I see his artwork. There's a reason why he has consistently been made to do the covers of ever FF title and not Nomura. Moogles shit all over those damn Mumba lion things in FF8.

Quite glad that he might be siding up with Sakaguchi for one of his Mist Walker projects as well.
 
I got a copy mailed to me last Wednesday. I still haven't opened it; not sure whether to give it a shot or sell it. I've played few RPGs, stuff like Pokemon, Golden Sun, Paper Mario, Mario & Luigi, etc. I'll probably give it a shot, hell, I got it for free and I haven't bought any games in a while and don't plan on getting any in the future for a couple months. It'll be my first foray into Final Fantasy though.
 
That site says bosses from the entire final fantasy chronology. Does that mean they made sprites of some of the psx/ps2 ones?
 
Wow, they really, really toned down the difficulty in the first Final Fantasy. It's gone past easy and right on to mindless. I just finished the first fiend and I'm already level 32. 32! That's insane. My warrior already has over 600 HP.
 
Seth C said:
Wow, they really, really toned down the difficulty in the first Final Fantasy. It's gone past easy and right on to mindless. I just finished the first fiend and I'm already level 32. 32! That's insane. My warrior already has over 600 HP.

Well, if you want a challenge, there's the four secret dungeons nowadays.

Personally, I'm okay with modern remakes not being bound to 15-year-old game designs!
 
i haven't played ff 1 & 2 before, but damn, navigating the seas in ff1 is tough without a map once you open the path near the dwarf mine. if there were less battles it wouldn't be so mind numbing...
 
Ughh now I know why I stopped playing turnbased rpgs.

The leveling is faster (much better suited for a portable imo), however, the random battles are just as frequent. If you get lost in a dungeon or goto the the wrong place ont he map, you will level up real fast. You end up going into dungeons over powered. Not only that, since the frequence of the battles is short, you will often get into fights in crystal dungeons where your mages can kill enemies with a physical attack. Another complaint is forced replayability,
The bonus dungeons that open up, they have more than one boss at the end. The catch is you can only fight one each time through. You have to go throught the first bonus dungeon 4 times to get everything. The 4th dungeon has 40 floors! Luckly you fight a boss on every 10th floor.
 
JackFrost2012 said:
Well, if you want a challenge, there's the four secret dungeons nowadays.

Personally, I'm okay with modern remakes not being bound to 15-year-old game designs!

I don't want them to be bound to 15-year-old game designs. I want them to provide some small amount of challenge. Final Fantasy 1, so far, has not. It hasn't provided anything remotely similar to a challenge. Oh, and prepare to be disappointed if you don't like "old school" because the random encounter rate is sky high. Expect to be attacked, on average, every 4-5 steps. This gets highly annoying, but at the same time, it pushes your experience through the roof, making the game that much more annoying.

As for the bonus dungeons? Well, I just got to the first one. Foolishly, I thought I could go to the fifth floor and beat all four bosses at once. Silly me. After beating one boss I'm forced to teleport back to the surface and soldier through the same five floors full of frequent random encounters with monters the provide no challenge at all, only the annoyance of having to hold down the 'A' button while I read something to pass time.
 
Society said:
Not only that, since the frequence of the battles is short, you will often get into fights in crystal dungeons where your mages can kill enemies with a physical attack.

Isn't that just silly? I'm only to the first bonus dungeon, but already my white and black mages can kill about half of the monsters with only one hit. My warrior and thief could kill 2-3 at a time if I could divide their damage across several monsters. That's just silly, and it came without trying to level at all.
 
eXxy said:
it'd be nice if you could skip random encounters where you are ridiculously overpowered

Oh, wouldn't it? Instead you have to go through and tell people to run from the battle. Forget it, it's quicker to just hold down 'A' until everything is dead. What's worse, my level 33 party was just "ambushed" by a group of four Goblins. Come on, I could kill those enemies with a sneeze, yet I'm being forced through an entire round of watching them miss me or hit my white mage for 1 damage.

Still, I could stomache all of that, because I played this game when it originally came out, and that is just how the game was made. I can handle it, for nostalgia. It's just all made to feel so much more annoying because they DID make changes, and now I'm a super hero 1/4 of the way through the game.
 
NINTENDO REINVENTS A HIT SERIES: THE FANTASY IS NO LONGER FINAL

FINAL FANTASY I & II Return with New Storylines and Bonus Areas

REDMOND, Wash., Nov. 29, 2004 – As you and your trusted companions enter the dark dungeon, a wave of déjà vu sweeps over you: You've been here before, but somehow things feel different. Is it a trick of the mind? A spell from an evil sorcerer? Or have you just discovered the secret behind FINAL FANTASY® I & II: DAWN OF SOULS?

Anyone who loves role-playing games has likely spent countless hours immersed in the FINAL FANTASY universe, casting spells, fighting evil and embarking on heroic missions. Nintendo now resurrects the original installments of the multimillion-dollar Square Enix franchise that set the standard for role-playing excitement and adds bonus content to make the adventures new and fresh for even the most experienced players. FINAL FANTASY I & II: DAWN OF SOULS, which launches today for Game Boy® Advance SP, lets players revisit familiar sagas before throwing new challenges at them. Both games are contained on one game pak.

"Nintendo has taken two great games, added some twists and made the first true FINAL FANTASY adventure portable," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "It's easy to guess how excited the dedicated FINAL FANTASY fans are about the new spin on their beloved games."

The FINAL FANTASY I adventure follows four young adventurers as they use swords and sorcery to help restore order to their chaotic world. Players will discover a series of four bonus dungeons not found in the original game. Inside, players will encounter and battle an array of monsters from FINAL FANTASY games III through VI before fighting the final boss; to keep things interesting, the layout of the dungeons changes every time.

In FINAL FANTASY II, a band of orphans leads a resistance force to free the world from the clutches of an evil empire. After four characters die in the main game, a bonus storyline follows them into the afterlife as they fight to defeat the emperor of Pandaemonium.

FINAL FANTASY I & II: DAWN OF SOULS, Rated E for Everyone, is available now at an MSRP of $34.99. The Official Nintendo FINAL FANTASY I & II: DAWN OF SOULS Player's Guide, created by the editors of Nintendo Power, is now available at retail. For more information about the game, visit www.nintendo.com/finalfantasy.

The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance, Nintendo DS™ and Nintendo GameCube™ systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.9 billion video games and more than 170 million hardware units globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.

Uhh what? Did Nintendo dev this? Did Square dev it?
 
I've seen commercials for the game for the past weekend...the style is just like the other GBA SP ads where a guy plays a GBA SP and there's stuff going around him, related to the game
 
Seth C said:
Oh, wouldn't it? Instead you have to go through and tell people to run from the battle. Forget it, it's quicker to just hold down 'A' until everything is dead. What's worse, my level 33 party was just "ambushed" by a group of four Goblins. Come on, I could kill those enemies with a sneeze, yet I'm being forced through an entire round of watching them miss me or hit my white mage for 1 damage.

Still, I could stomache all of that, because I played this game when it originally came out, and that is just how the game was made. I can handle it, for nostalgia. It's just all made to feel so much more annoying because they DID make changes, and now I'm a super hero 1/4 of the way through the game.

Does Final Fantasy 2 have this problem as well?
 
RevenantKioku said:
That was actually
what it said in the Japanese version, so its not too big of a change really.

I'm on the fence between the US version and the JPN version, but that's just because I'm a dork.

I could've sworn it said the same exact thing in the PSX FFOrigins, ironically enough. I remember having a bit of a chuckle at that. And of course it was Here Lies Erdrick in the original NES version :P That's even more irony for you...
 
I dunno if I should get this or not. It'd be cool to actually have a playable version of FF2, plus maybe that would give Square-Enix more motivation to bring the FF3j DS port over here (which is my favorite in the series), but at the same time, I know I won't really need a new RPG after I get KOTOR2.
 
Additionally, the structure of Final Fantasy I has been dramatically modified so that it's a little more familiar to modern players. Instead of using the original game's level-based magic system, for example, Dawn of Souls now utilizes the familiar MP setup for a more intuitive casting of spells.



BOO!
 
Anyone know if there's a difficultly difference between the JPN/US releases?
 
Is this game actually out? I'd like to go pick it up @ Target since it's on sale, but it seems like it won't be out until tomorrow.
 
a better translation, and more important gameplay-oriented fixes. The translation work in particular is extremely well done and offers the best English interpretation of the storyline of any previous version. Loose plot threads that were only hinted at in the NES and PlayStation games are now given more obvious conclusions, and in some cases have been added completely from scratch. It's a nice touch.

It's not just a better translation, it's that the Japanese text was rewritten, so it's mostly the source material that changed. IGN's review is WRONG! in its implicit worldview.
 
speedpop said:
Already have, been out for a few days in Australia. So far everything is pretty cool.

I honestly can't compare the music to FF Origins because I wasn't stupid enough to buy that, but the music quality easily equals the might of Golden Sun's and Fire Emblem's. Was definitely hit by a wave of nostalgia when I entered Matoya's Cave for the first time.

It's better to play a game beforehand. That way you don't make yourself seem like a moron making allegations against it that don't exist like the above post. There's basically like no loading times in FF: Origins at all, the music is pretty much godly in it too.
 
I have never played FF2 before. Wow, the levelling in FF2 is damn cool, albeit annoying at times. You only 'level' attributes that you use. If you have full health and cure often, you will never gain health. You have to take damage so that your body heals and becomes stronger. Levelling up in a sense is more realistic, however you will often find that it is yourself that is doing most of the damage. All the black magic is available once, i.e. you only need one fire, it is up to you if you keep it level 1 or level 20.
 
If you've ever used the "All Items" cheat (codebreaker etc) on the ROM or an actual legit device, you may find something they didn't want you to... (FFII)

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