Society said:I am supposed to remember the name of a monster i fought 16 years ago?
Wasn't it one of those Giants that took up "four squares" from the enemy side of the combat screen?
Society said:I am supposed to remember the name of a monster i fought 16 years ago?
Very very nice, much better than the FF Origins site I was looking at this morning. Though there is just something oddly creepy about the site, the art and music is so weird, very big contrast from the actual game.explodet said:http://ffdos.nintendo.com/
Official site is open.
And Amano gets a few more royalty checks for art he drew in the 80's. Good for him.
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Mejilan said:Ahh, thank you. Ah well, that's cool music too. Does it include the new tracks that were also in FFO, by any chance?
It's just FF3-6.Society said:That site says bosses from the entire final fantasy chronology. Does that mean they made sprites of some of the psx/ps2 ones?
Seth C said:Wow, they really, really toned down the difficulty in the first Final Fantasy. It's gone past easy and right on to mindless. I just finished the first fiend and I'm already level 32. 32! That's insane. My warrior already has over 600 HP.
Nerevar said:No, it's
TCELES B HSUP
or something
JackFrost2012 said:Well, if you want a challenge, there's the four secret dungeons nowadays.
Personally, I'm okay with modern remakes not being bound to 15-year-old game designs!
Society said:Not only that, since the frequence of the battles is short, you will often get into fights in crystal dungeons where your mages can kill enemies with a physical attack.
eXxy said:it'd be nice if you could skip random encounters where you are ridiculously overpowered
NINTENDO REINVENTS A HIT SERIES: THE FANTASY IS NO LONGER FINAL
FINAL FANTASY I & II Return with New Storylines and Bonus Areas
REDMOND, Wash., Nov. 29, 2004 As you and your trusted companions enter the dark dungeon, a wave of déjà vu sweeps over you: You've been here before, but somehow things feel different. Is it a trick of the mind? A spell from an evil sorcerer? Or have you just discovered the secret behind FINAL FANTASY® I & II: DAWN OF SOULS?
Anyone who loves role-playing games has likely spent countless hours immersed in the FINAL FANTASY universe, casting spells, fighting evil and embarking on heroic missions. Nintendo now resurrects the original installments of the multimillion-dollar Square Enix franchise that set the standard for role-playing excitement and adds bonus content to make the adventures new and fresh for even the most experienced players. FINAL FANTASY I & II: DAWN OF SOULS, which launches today for Game Boy® Advance SP, lets players revisit familiar sagas before throwing new challenges at them. Both games are contained on one game pak.
"Nintendo has taken two great games, added some twists and made the first true FINAL FANTASY adventure portable," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "It's easy to guess how excited the dedicated FINAL FANTASY fans are about the new spin on their beloved games."
The FINAL FANTASY I adventure follows four young adventurers as they use swords and sorcery to help restore order to their chaotic world. Players will discover a series of four bonus dungeons not found in the original game. Inside, players will encounter and battle an array of monsters from FINAL FANTASY games III through VI before fighting the final boss; to keep things interesting, the layout of the dungeons changes every time.
In FINAL FANTASY II, a band of orphans leads a resistance force to free the world from the clutches of an evil empire. After four characters die in the main game, a bonus storyline follows them into the afterlife as they fight to defeat the emperor of Pandaemonium.
FINAL FANTASY I & II: DAWN OF SOULS, Rated E for Everyone, is available now at an MSRP of $34.99. The Official Nintendo FINAL FANTASY I & II: DAWN OF SOULS Player's Guide, created by the editors of Nintendo Power, is now available at retail. For more information about the game, visit www.nintendo.com/finalfantasy.
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance, Nintendo DS and Nintendo GameCube systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.9 billion video games and more than 170 million hardware units globally, creating enduring industry icons such as Mario and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, Zelda and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.
Seth C said:Oh, wouldn't it? Instead you have to go through and tell people to run from the battle. Forget it, it's quicker to just hold down 'A' until everything is dead. What's worse, my level 33 party was just "ambushed" by a group of four Goblins. Come on, I could kill those enemies with a sneeze, yet I'm being forced through an entire round of watching them miss me or hit my white mage for 1 damage.
Still, I could stomache all of that, because I played this game when it originally came out, and that is just how the game was made. I can handle it, for nostalgia. It's just all made to feel so much more annoying because they DID make changes, and now I'm a super hero 1/4 of the way through the game.
RevenantKioku said:That was actuallywhat it said in the Japanese version, so its not too big of a change really.
I'm on the fence between the US version and the JPN version, but that's just because I'm a dork.
PanopticBlue said:Does Final Fantasy 2 have this problem as well?
Additionally, the structure of Final Fantasy I has been dramatically modified so that it's a little more familiar to modern players. Instead of using the original game's level-based magic system, for example, Dawn of Souls now utilizes the familiar MP setup for a more intuitive casting of spells.
a better translation, and more important gameplay-oriented fixes. The translation work in particular is extremely well done and offers the best English interpretation of the storyline of any previous version. Loose plot threads that were only hinted at in the NES and PlayStation games are now given more obvious conclusions, and in some cases have been added completely from scratch. It's a nice touch.
speedpop said:Already have, been out for a few days in Australia. So far everything is pretty cool.
I honestly can't compare the music to FF Origins because I wasn't stupid enough to buy that, but the music quality easily equals the might of Golden Sun's and Fire Emblem's. Was definitely hit by a wave of nostalgia when I entered Matoya's Cave for the first time.