I'd advise watching the whole thing before you assume what it's about.Ha, couldn't make it past the first bit ...
"Games are made by men for men"? Ok ...
I'd advise watching the whole thing before you assume what it's about.Ha, couldn't make it past the first bit ...
"Games are made by men for men"? Ok ...
Anita Sarkeesian really needs to watch this fucking video and then stfu
https://www.youtube.com/watch?v=MpJGkG1g-Lk
I think this video makes some interesting points. I say this assuming it's true that female content creators are a rarity in the industry, which I'd imagine they are. I like his Cosmopolitan analogy: Men don't expect the cover of Cosmopolitan to cater to them with guns and cars, because Cosmopolitan is made by women, who make a product they know to make — something that appeals to women. Women can't expect men to be women; men are men and make things they understand as men. If women want more videogames that appeal to them, then more women need to make videogames.
At which point the question becomes: Are women held back from creative roles in this industry? Or are there really just not enough women who want to work in this industry?
Then they could just adjust their sale expectations lower (instead of throwing so much money behind it like SE did with Tomb Raider Reboot) and then acting all surprised when the sales don't meet their expectations.
But that's just one example that I can remember and I don't remember anything similiar.
Well, Remember Me was also overhyped and too much money got put into it.
So what I get from those two examples is that not that the playable character being female but that they were, from a marketing perspective, slightly mismanaged.
Which is riding livewires like skateboards and eating mushrooms and feeling 12 feet tall?
The percentage of white males buying the product are probably pretty close to the percentage of white male lead characters. That "fact" came straight out of my ass.
I would love to see a chart comparing the two though.
I disagree, it reinforces the message and increases the chance that it'll reach someone in a position of authority who might not have thought about it before. You can't just sit back and hope things improve because someone claims there's a general trend toward things getting better.
180 million white people in America, that's why.
You cater to the dominant group.
And the dominant group doesn't want women or black leads across the spectrum.
You'd think after the success of San Andreas we'd have copycats. But 'lol...nope.' That game came out in what, 2004? Not a black lead since, in my memory.
If you watch the whole video, he shows he's all for inclusivity and says that if more women are willing to make videogames, then we'll see more games that resonate with them. He's not saying men make games only for men, so much as people naturally make games with which they identify themselves. Thus, if more women made games, the inverse would naturally occur. He also notes how there are exceptions, like Jade at Ubisoft, so he's aware that men can work with female characters and vice-versa. But the point still stands that if mostly one gender is working in a medium, chances are most of the work produced will be something that appeals to that one gender.Watched the beginning and I gotta say that's a terrible argument.
Probably this. Marketing research are no jokes. If there were a consistent demand for non-white protags, you'd probably get them. As it is now, there isn't. Simply that .
Why are there so many white male game developers, might be a better question.... Answer: socioeconomic privilage
Why are there so many white male game developers, might be a better question.... Answer: socioeconomic privilage
Those last two lines confirm you have not watched the video in its entirety.
So who exactly are the people complaining about the lack of non-white-and-male characters in video games?
"If you want something done right, do it yourself."
I think that is how the saying goes.
Why does this not apply here? Is gaming exempt from this rule? Why are people who are a minority in this industry complaining about being a minority?
It is up to you to create a larger presence. The majority cannot be held accountable for being a majority.
Basically. There are many, many, many women who love videogames. They just need to take that extra step and apply for the roles that have a direct hand in shaping the creative content of a game. The more that this happens, the more likely we are to see games with characters and characterization that appeal to women."If you want something done right, do it yourself."
I think that is how the saying goes.
Why does this not apply here? Is gaming exempt from this rule? Why are people who are a minority in this industry complaining about being a minority?
It is up to you to create a larger presence. The majority cannot be held accountable for being a majority.
Why would she stfu when this whole video is stupid?Anita Sarkeesian really needs to watch this fucking video and then stfu
https://www.youtube.com/watch?v=MpJGkG1g-Lk
"If you want something done right, do it yourself."
I think that is how the saying goes.
Why does this not apply here? Is gaming exempt from this rule? Why are people who are a minority in this industry complaining about being a minority?
It is up to you to create a larger presence. The majority cannot be held accountable for being a majority.
I think what he's trying to say is she should call upon women to make games, rather than criticizing men for making what's most intuitive to them. Although I'd say we can do both -- we should ask men to step outside their comfort zone and try making female characters, while also encouraging women to make games themselves.Why would she stfu when this whole video is stupid?
Yes.
On IGN, even on ye olde GAF, there was an embarrassing amount of people who could relate just fine to master criminal action heroes like Claude or Tommy Vercetti, but a "gangsta thug" teenager in the 1990s was just too offputting and unrelatable.
Do you think their identities have any effect on the validity of their arguments?
The majority can be held accountable in cases where they make the environment hostile to everyone else, which is something that has been known to happen in this industry.
I will give you a hint about some other fields in which this is relevant: The predominance of white men in politics is not a consequence of white men wanting it the most and trying the hardest.
His entire argument is generalizing women and men's interests by supporting gender roles. That's not even the worst parts of his argument.I think what he's trying to say is she should call upon women to make games. Although I'd say we can do both -- we should ask men to step outside their comfort zone and try making female characters, while also encouraging women to make games themselves.
Those last two lines confirm you have not watched the video in its entirety.
I'm not sure that's the correct way to characterize the argument. Surely you'd agree that if more women were in creative roles in the industry, we'd see more games with which they could identify?
Unless publishers are stopping such creative decisions outright, in which the situation becomes another problem entirely.
Probably because there are still so many white men in America.
Raise your hand if you've said something similar like this!As long as a character's fun and/or well written, I don't care about race or gender.
Name some Ethiopian game development firms.The American population doesn't equal the general population of the Planet Earth, as far as I know.
Anita Sarkeesian really needs to watch this fucking video and then stfu
https://www.youtube.com/watch?v=MpJGkG1g-Lk
Name some Ethiopian game development firms.
How many action films have a female lead?
I actually don't disagree with what you're saying (other than perhaps how you interpreted what I'm saying). I agree that each gender is capable of identifying and representing the other, and I never said people shouldn't ask for men to try and do just that for women. I'm just saying that the industry would improve in this respect if more women were making games, as well. People can identify with others from other walks of life, but sometimes the results would be more expedient if people from those walks of life tried their hand at it directly. I really do believe that if more women made games, they'd see better representation.Nope that is the perfect way.
Men are capable of representing women in video games and vice versa. It is all a matter of research, common sense and principles. A man can write a brilliant story about a woman's struggle and vice versa. A man can write a brilliant article about lack of women's representation in video games and vice versa. And there is nothing creative about using your common sense and representing the opposite sex with respect. That is basic. Unless you are saying that men always think with their dick and never use their brain. Now if they want to have a women-oriented game that is a different story but even then a straight man or a gay man is as capable unless you think a straight man is not capable of doing that. You don't have to be a woman to understand a woman and you don't have to be a man to understand a man. Women are not from Venus and men are not from Mars.
So surely I do not agree with your bullshit which is cleverly constructed to a receive a "Yes" answer and it is bullshit because it is using false logic to come to a logical conclusion.
His reasoning is that men are not capable of representing women because they are not women so you cannot blame them for showing constantly boobs and ass because apparently that is the only thing men can identify about women or represent them with - boobs and ass.
Do you think their identities have any effect on the validity of their arguments?
The majority can be held accountable in cases where they make the environment hostile to everyone else, which is something that has been known to happen in this industry.
I will give you a hint about some other fields in which this is relevant: The predominance of white men in politics is not a consequence of white men wanting it the most and trying the hardest.
If women want more videogames that appeal to them, then more women need to make videogames.
At which point the question becomes: Are women held back from creative roles in this industry? Or are there really just not enough women who want to work in this industry?
I got the impression the overall landscape of video game characters was slowly growing more and more varied already. What, you want to go try and enforce a true even split for every single race/gender combination? That'd be just as stupid.
Things are changing, but it ain't gonna happen in a year or two. Give it some time already!
"Calling it out" every chance you get won't speed the process up, it just annoys people to hear the same moaning every time.
I'm completely behind the core thought here but going "I want it NOW, NOW, NOW!!!" is not the way to go.
Probably this. Marketing research are no jokes. If there were a consistent demand for non-white protags, you'd probably get them. As it is now, there isn't. Simply that .
It's entirely possible for a white man to make a game about a black man woman etc. all it takes is research and effort. It's also possible to market to them to and we see it happen all the time.Because those are the people responsible for making/marketing games, and that's where the problem lies.
Not the right word I'd use.
Yeah, I thought about that, and it's an interesting point. Are so few women trying to make games because male-dominated content is turning them away?Which can lead to the question, is the state of the industry turning women away so there's not enough of them who want to work in the related fields?
Unwelcome? Alienating? Uncomfortable? Unfamiliar?
Or were you going for the irony angle by calling me hostile? It's kind of hard to tell on the internet.
Just looking at the responses to this post tells you why...white men have a self worship issue.
(Worship at the alter of self or your idealized self and everything will be fine and dandy)
Name some Ethiopian game development firms.
I actually don't disagree with what you're saying (other than perhaps how you interpreted what I'm saying). I agree that each gender is capable of identifying and representing the other, and I never said people shouldn't ask for men to try and do just that for women. I'm just saying that the industry would improve in this respect if more women were making games, as well. People can identify with others from other walks of life, but sometimes the results would be more expedient if people from those walks of life tried their hand at it directly. I really do believe that if more women made games, they'd see better representation.