Walter Matthau
Member
The most used video card for Steam as of August 2022 is a GTX 1060.
Last edited:
The most used video card for Steam as of August 2022 is a GTX 1060.
Because you are a fool.![]()
Yeah, no thanks. Preferred realtime with pause combat the original has.
This is why I'm not a PC gamer and if I am forced to become one I am either going to go retro gaming 100% or just wait and play games like 4 generations behind using whatever integrated video card my PC happens to have then. There is no way I'm paying over a grand (plus continual upgrades) just to play the same exact game that I was able to play on a console for $500. I don't give a shit about graphics I care about the games, and if it is the same game I'll take the cheapest way to play please. And I say this as someone seriously considering paying $175 for a 3DO, so I even have the money to blow on a PC - I just won't.Imagine how it's going to be further down the line especially if this console generation gets drawn out much longer than previous ones due to covid and other issues. There'll be 4080/90, 5080/90, 6080/90 and who knows what else. What would be the point of those ultra high end parts in the future? The bang for buck is going to be miniscule.
Not a port but it did get a console exclusive game (2 in fact).Most successful PC games didn't get ported "back then". Even just citing your one IP example, it took two decades for the previosu games in the series to get on console.
Dunno, a lot of modern PC to console ports still feel pretty butchered. KSP and Cyberpunk (which CDPR claimed was developed on PC first, and it kind shows) are two examples i can think of.And when they did get ported they were butchered more often than not, vs multiplatform games nowadays being 1:1.
The majority of PCs people are gaming on are inferior to the Series X and PS5. Making games beyond this is pointless, as the audience would be limited.
Deus Ex was not such a huge game at launch and only accumulated over 1 million sales in like a decade, if we include such cult classics then way more didn't make it to console and it doesn't help your argument (from the Thief games to the System Shock games to keep it relevant for example).Not a port but it did get a console exclusive game (2 in fact).
Then there's also Half Life 1&2 (there was even a half life game exclusive to ps2), Deus Exes, DOOMs (another one which also had console exclusive versions), Quakes, HeXen, and so on.
I feel some old timers here glorify those "golden days" faaaar too much.
Dunno, a lot of modern PC to console ports still feel pretty butchered. KSP and Cyberpunk (which CDPR claimed was developed on PC first, and it kind shows) are two examples i can think of.
I feel like there are a lot of them, but maybe I'm completely wrong about that.
And many PC games from the modern era also don't make it to consoles. ARMA 3 never got a console port, neither did Euro2/American Truck Simulator, no sign of a port for Half Life Alyx either after +2 years. It really isn't all that different from back then even if some trends changed.Deus Ex was not such a huge game at launch and only accumulated over 1 million sales in like a decade, if we include such cult classics then plenty more didn't make it to console and it doesn't help your argument (from thief to system shock etc.).
It counts because console architechtures were different from PCs back then, so the mentality many developers had was that instead of doing a port, making brand new games similar to what was on PC was more worthwhile.Using the IP for a different game as in Baldur's Gate/Doom 64 is not a port and is just off topic to what was discussed (but Doom itself got plenty console ports, it's among the most ported games, officially and otherwise, like Myst, but not all games are examples of such, hence these being famous for it).
They look at the Steam stats and see 3% on this powerful gpu, 5% on that powerful gpu, and dont realize that those few percent are actually millions of gamers, tens of millions when you add them all together.the amount of people with stronger PCs than consoles is larger than the PS5 userbasey so it makes about as much sense making a PS5 exclusive as it would be making a high rnd PC exclusive
No, it really doesn't, Baldur's Gate 1 & 2 were PC exclusive until the recent enhanced editions were made and neither Dark Alliance, which was even a different genre of game, nor Baldur's Gate 3 being a multiplatform game now, change that. It has nothing to do with the topic.It counts
Deus Ex was not such a huge game at launch and only accumulated over 1 million sales in like a decade, if we include such cult classics then way more didn't make it to console and it doesn't help your argument (from the Thief games to the System Shock games to keep it relevant for example).
Using the IP for different games as in Dark Alliance/Doom 64 is not a port and is just off topic to what was discussed (Doom got plenty console ports, it's among the most ported games, officially and otherwise, like Myst, but not all games are examples of such, hence these being famous for it).
Sure, you can name drop ported games or series, I never said zero games got ported to think mentioning Half-Life or even Diablo 1 (but not II until the remake, lol) is some kind of counter argument. It's pointless exercise in list warring, I'm not gonna list all unported games cos they're ENDLESS.
Two examples or outliers known as broken as fuck for certain platforms only (ie Oblivion PS3 level of failure) is hardly how most multiplatform games are nowadays and has little to do with PC to console, as console to console has such rare examples just as well (Bayonetta PS3 was similarly bad).
No, it really doesn't.
I got a better question for you: Why would there be a PC exclusive game, when you can simply turn down graphics and release the same game on console?
Why would a publisher decide to limit potential sales?
Oh no, i feel so hurt! How could I, me, my, mine of all people be an inexperienced gamer?!Exactly, Guilty_AI is probably an inexperienced gamer and PC gamer in general.
My only explanation for his logic.
New/current consoles are only ~twice weaker on cpu side as well, so there still be no point to build PC game around that. Chances are you could scale back the number of AI in an area and it would still run on consoles.Hmm, maybe because of things like scale, physics, and AI?
Things PC is more than well capable of pushing to the max, if consoles weren't the priority build of games.
Yeah fucker, you better delete your account and never come back.Oh no, i feel so hurt! How could I, me, my, mine of all people be an inexperienced gamer?!
My pride is in shambles!
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What does heart have to do with anything? BG: Dark Alliance is a wholly different game to BG 1 & 2, it's not a port or a retelling or a remake or an adaptation or anything of the sort. It's a hack and slash with a wholly different story and set up. Citing architectural differences as you did is only another reason for why they weren't ported, not proof Dark Alliance is equivalent to a port as you claim. Although I'm sure that the PS2 could easily handle the Infinity Engine games anyway, it was an engine much older than that hardware (and one could say similar in ways to the Diablo engine that was just fine on PS1, never mind 2) and Dark Alliance being fully 3D makes it more technologically impressive to think it was technology stopping BG ports. Not that anyone tried to give an all in one reason for the games not being ported anyway, there wasn't one, we just discussed the fact most games were indeed not getting ported back then and nothing you have said so far shows otherwise to be so defensive of your false opinion. So yeah, padding your list warring with such titles shows how wrong you are. With your logic you'd say the opposite situation hasn't changed either because hey we get the Japanese console Resident Evil and Final Fantasy games now and we still got games like FF7 and RE2 and 3 on PC back then with their shoddy barebones ports so hey, the situation is the same, but everyone knows things have changed radically and PC now gets way more games and game types it didn't use to have back in the day, even from Japanese and now console first party companies on top, leading to situations like Dark Souls which the platform saved and expanded as a series, just as multiplatform is now the norm even for once PC focused games.if thats what your heart is telling you to think.
Okay, I guess that's the level of argument to be expected from you then, carry on.Oh no, i feel so hurt! How could I, me, my, mine of all people be an inexperienced gamer?!
My pride is in shambles!
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I wonder if i can get a 'inexperienced gamer' tag, that should shame me in a properly deserved amount.Yeah fucker, you better delete your account and never come back.
Or even better, stop feeding this obvious troll. 5$ to it being an alt account of some banned retard.
i'm just an inexperienced gamer, of course my visions and opinions should never count when put against the professional, ultra experienced and veteran videogamers, who saw and suffered so much more, survived countless console wars and swapped hardware more times than the number of times they suffered PTSD when their favorite game got ported to rival platforms.What does heart have to do with anything? BG: Dark Alliance is a wholly different game to BG 1 & 2, it's not a port or a retelling or a remake or an adaptation or anything of the sort. Citing architectural differences as you did is only a reason for why they weren't ported, not for Dark Alliance being equivalent to a port. Although I'm sure that the PS2 could easily handle the Infinity Engine games anyway, it was an engine much oldfer than that hardware and Dark Alliance being fully 3D certainly makes it more technologically impressive to think it was technology stopping the ports. Not that anyone tried to give an all in one reason for the games not being ported anyway, just discussed the fact most games were indeed not getting ported back then, which you've said nothing to prove otherwise despite being so defensive of that false opinion.
Okay, I guess that's the level of argument to be expected from you then, carry on.
exactlyThey look at the Steam stats and see 3% on this powerful gpu, 5% on that powerful gpu, and dont realize that those few percent are actually millions of gamers, tens of millions when you add them all together
Plus you dont need to have a PC as powerful as XSX or PS5, thats the advantage of being on PC, you can change settings to graphics, resolution, and framrate.
The majority of PCs people are gaming on are inferior to the Series X and PS5. Making games beyond this is pointless, as the audience would be limited.
Elden ring was a PS4 game though.Yet Elden Ring on PC outsold the console versions.
And? It's not like that version is a complete next-gen version of the game.Yet Elden Ring on PC outsold the console versions.
Except PC has way more strategy, indie and simulation games etcetecetecetfde4etyecvrtgyrtu547PC=console
console=PC
same thing when it comes to games
Yeah but again thats the advatage of PC gaming. Take a XSX/PS5 only game right, that runs at like 1620p or around that number, you could run the same game at the same settings on a 980ti at 1080p, easily.yea but this is about high end PC exclusive like Crysis, so in that case I think a 3060ti would be the minimum spec for good performance
exclusives will never go away as long as u a platform to sellExclusives are becoming a thing of the past
Dude, like loads of genres have been born on console. Reinventing gaming requires creative minds, not raw specs. Tetris did far more to change the world on a black and handheld than most PC exclusives ever did.It's also why I don't just get a Playstation, besides the fact I don't think many of their games are worth the massive 500 dollar purchase I don't want console exclusives, I want AAA PC exclusives that completely reinvent gaming like how Doom or Half Life did. You can't have that when you're restricted to developing for a console. As much goodwill as Valve does have, I still want them to make more games, specifically VR stuff. Or at the very least, contract third party publishers like Rockstar or ubisoft to make steam exclusive AAA PC games designed for PC first. That would be nice.
Tetris was developed on a PC, and was originally what you'd call a 'PC exclusive', in the sense that the console ports came later.Dude, like loads of genres have been born on console. Reinventing gaming requires creative minds, not raw specs. Tetris did far more to change the world on a black and handheld than most PC exclusives ever did.