Why detailed environments are more important than character models

Since people in that other thread seemed so shocked

561532_20040728_screen003.jpg


914914_20040909_screen015.jpg

monsterhunter_031604_11_1079492685.jpg



Both games have good art. MH has better environments.
When it comes to in-game graphics, proper environments are more important than detailed character models it. Good thing next gen I dont think environments should be an issue unless devs are flat out lazy.
 
m0dus said:
what on earth is this about? and that is quite possibly the worst ninja gaiden capture I have ever seen . . . seriously, is that, like the palm OS version or something? :)

Those are all in-game captures. It's what the game looks like when you're playing it :)
 
Unless your point is that IGN has a better capture card than Gamespot, I don't understand what this thread is about.
 
Prine said:
whats your fucking problem? Ninja looks nowhere near that bad

Actually, he is right...that is an accurate shot.

However, that actual location does NOT represent the world found within the game.

I believe both are important, but characters often recieve the shaft (especially on PC).

Oh, and while this does NOT represent the actual image quality you'll find when playing the game...it does display the finer details in the environment. Take note of the detailed modeling of the actual church. The archways, for example, are very rounded as are the pillars. Even the central floor area is more than a flat texture, and actually has modeled ridges around various pieces of it. I've found that most shots do not properly display the type of environments found in NG, as they DO focus on the characters. However, if you've played the game, you would realize that the environments are geometrically DENSE.

561532_20031119_screen011.jpg
 
m0dus said:
what on earth is this about? and that is quite possibly the worst ninja gaiden capture I have ever seen . . . seriously, is that, like the palm OS version or something? :)

I guess you enjoy the anti-aliased, high-res frame buffer shots instead right? ;)
 
Culex said:
I guess you enjoy the anti-aliased, high-res frame buffer shots instead right? ;)

It has nothing to do with resolution...

We already KNOW what the damn game looks like anyways, so it isn't exactly a mystery. The issue here is that the content of that shot does not properly represent the environments found in the game...

Ive never seen Ninja look that bad and i play it all the time

That shot is very accurate, however. Notice the life bar? It is perfectly clean looking. The game is NOT anti-aliased, afterall.

The only problem with the shot is that the colors are very dull in comparison to what you'd experience when playing it on a TV. There is a reason for that, though...

Gaiden has excellent image quality and is one of the sharpest looking 480p games I've played...but the flaws become more apparent when viewed on your monitor.
 
dark10x said:
It has nothing to do with resolution...

We already KNOW what the damn game looks like anyways, so it isn't exactly a mystery. The issue here is that the content of that shot does not properly represent the environments found in the game...

Oh, I understand that completely, it's just that some people seem shocked that "teh jaggies" are visible in an Xbox game.
 
I think they're both equally important. Games that achieve such similarity in quality are RE4, MGS2/3, and the Silent Hill titles (with the exception of one area in SH3).
 
I would say that first shot is pretty close to how it looks when you're playing. Much closer than the strike-a-pose dev kit shots.

I'm still not seeing the geometric density though. Even that church level looks pretty barren to me.
 
I'm not one to compare games technically, but RE4 and Ninja Gaiden prove you can do both given the right developers.
 
seismologist said:
I would say that first shot is pretty close to how it looks when you're playing. Much closer than the strike-a-pose dev kit shots.

I'm still not seeing the geometric density though. Even that church level looks pretty barren to me.

Density != detail...

They took a different approach and presented a very clean world, but the actual construction of that world is fairly complex. You seem to be thinking that geometric detail and the amount of "stuff" in an environment must be related. You can have a very empty, yet very complex map...

That church is far more complex than any of those Monster Hunter shots, even though it appear empty.

Also, NG runs in 480p at 60 fps...while Monster Hunter does neither. NG is far ahead in every area. Only the artistic merits can be argued...
 
I'm still not seeing the geometric density though. Even that church level looks pretty barren to me.
Not sure what the source of this topic is, but Monster Hunter isn't "geometrically dense" either...so where's this going?

Monster Hunter has environments suited to the type of gameplay and atmosphere it sets out to offer and Ninja Gaiden has environments suited to its type of gameplay and atmosphere...
 
Top Bottom