Why do idiots ruin Online gaming!

KiNeSiS

Banned
I was playing a game of NBA Espn2k5 when I was challenged by someone with a horrible win loss record. 0-3 So I said whats the harm.
They picked the Sacramento Kings and I was my Philadephia 76ers.
My record was 1-1 at the time, so I guess he thought it would be an even match.
I started playing he kept shooting nothing but three's with Peja, I shut Peja down he then kept pausing.
There was no way to communicate because he didn't have on a headset he just kept pausing the damn game sitting there for a while and then he came back into the game.
When I went for the majority of my shots it started getting very laggy it was strange.
In the forth period i said fuck this i'm gonna take a piss when I got back my pause timer expiered it was shorter than his, his was 5 minutes mine was 2.
I got the loss and this kid had the nerve to try to add me to his buddy list.
This shit got me in a very bad mood JAYROWAN is his gamer tag I'm not a snitch but this guy and people like him ruin gaming.

Why would some one play online especially xbox live without voice chat?
The communication is the big draw of online play!

Developers need to learn to develop better ways of reprimending this type of behavior.

If anyone wants to play against me by the way my gamer tag is KINESISKONCRITE

Post any bad experiances you have had through the coarse of the online gaming revoultion.
 
It happens all the time. Eventually you learn to deal with it. I remember playing Mechassualt back when XBL launched, and people would constantly drop games, and it would kick everybody back to the title screen. Also there are people who quit out of Halo 2 matches, even though their team is only losing by a point or two. There will always be idiots who act like this.
 
pausing should be like a "special timeout" that is has a usage limit and an auto turn off after an elapsed time. so you can still sun and take a piss if you need to etc. but if you try to use it more you are penalized points etc. and even your ability to use it.
 
We need a virtual Justice League going around over the net kicking some asses and taking some names.
 
I consider the idiots to be the ones who insist I talk to them. I don't want to speak to random punk-ass nerds and kids, god damnit! Voice chat is a huge deterrent unless I'm playing with people who I actually know.
 
Yeah Sega needs a better way to handle pauses in ESPN. I love the way EA handles the pause situation in Madden:

You get a limited number of pauses per half (3). If you pause the game both you and the opponent go to the menu screen. Now, if your opponent decides to resume the game a countdown timer starts from 30 seconds and goes down. Once it hits 0 you are both back in the game.
 
Online gaming at it's finest.

:)


but seriously, idiots like these have populated the net since forever. just gotta deal with 'em
 
Halo 2 droppers piss me off. when it's the other team I just think "thanks for the free stats" and carry on, but shit, when it's on my team, I get the rage.
 
Its ashame online gaming can enchance gaming greatly.
I love to play games but in this case the game played me!
I know what you mean bobbyconover most are not worth talking to, but when you son someone the reactions are priceless.
 
catfish said:
Halo 2 droppers piss me off. when it's the other team I just think "thanks for the free stats" and carry on, but shit, when it's on my team, I get the rage.

Heh I was playing team slayer on Beaver Creek with a few friends and 3 people on the other team left leaving one lone soldier who was 7-11 down at the time. He then proceeded to use guerilla tactics, crouching or hiding behind corners in the base with a shotgun and rocket launcher, generally being a right sneaky bugger, and in the end he beat us :lol

We got back to the lobby and we all had a good laugh about our performance, us saying he was kick ass and he was saying he was glad he didnt quit :D Either way, thats what online gamings really about, so it really makes you mad when in your next game you are referred to as "british niggaz!" simply because you beat the other team :(
 
Splinter Cell: Pandora Tommorrow ranked play

Idiot: We're gonna oWn you!

(We proceed to own them during our Merc round)

(Our Spy round starts)

ASM: Ok, rush that lobby and get them nodes!
The Guivre: Nevermind...

(Idiot has dropped)
 
I remember that in one of the very first issues of .net someone had shared with the world his first experience of a game of Red Alert on EA's service. It's funny seeing that we have come a long way (10 years or so, methinks) yet online gaming hasn't moved forward a single bit. The problem still is too many idiots with too much time on their hands..
 
There is no lower form of life than the Mike Vick cheeser. 2nd only to the people who put in his little brother on NCAA.
 
Last week on Halo 2, I ran into a couple of players in big team battle who seemed to only care about betraying their teammates. One of them killed me twice and I ejected him. Then, the other one did the same thing and I ejected him as well.

I really just don't get the point of things like this. Is it some little self esteem booster for them? It's ridiculous.
 
I just bought halo 2 been busy with a lot of other games. I rented it and i'm deep into single play.
You guys are making me scared to play the multiplayer :lol
 
Bleh. Just played a Team Slayer game on Halo 2 and 3 of my players decide to quit the game. That means it was 4 vs 1. Fun times
 
it's because they have no real influence in real life so they go on a shallow power trip online where they can ruin other people's fun.
 
IT'S THE FUTURE OF GAMING.

Granted there are many bad experiences with onling gaming, but I think the majority of time spent whilst doing it is fun and very addictive. Sure everyone can agree here?
 
Oh yes. I've had great times in online gaming. I fail to see why people don't like online gaming at all, or think that it's something bad. I've had too many clan matches in Quake TF or Action Quake 2 that were so fun. Can't say much about online games these days since I don't play competively anymore
 
Wario64 said:
Oh yes. I've had great times in online gaming. I fail to see why people don't like online gaming at all, or think that it's something bad. I've had too many clan matches in Quake TF or Action Quake 2 that were so fun. Can't say much about online games these days since I don't play competively anymore
I remember upgrading my comp for Quake 3. Man, that was the life. My experience with online gaming overall has been great though. Those Halo 2 clan matches we have Wario are always good times, excpet for the one where we started talking about Jade Empire. :lol
 
This is why I always think to myself: "Yeah, it'll be cool if I get more active in online gaming," give some serious consideration to getting stuff to make it easier -- like a better router, and an Xbox Live kit -- then I realize that the amount of time I enjoy online gaming is only about 50%.

When it's good, online gaming is fantastic, but I think from a big picture/snapshot sort of perspective, it's fairly overrated. Playing against people from here? Not so much... the Madden tourneys last year rocked, for example.
 
Remember SC:PT? :P Man, I sold my game after that experience. Didn't even care that there was new maps coming out. The only people I could play with was swedes I'd added, and they were scarse.
 
Why do idiots pay to ruin online gaming?

I'm one of the few still playing PSO GC and while the codes aren't yet as bad as the DC days these people suck up the fun. They can FSOD entire lobbys which really really sucks. I hope FSOD doesn't hurt my Gamecube but whenever I hear the drive suddenly click and stop and this awful sound coming from my TV I get worried. :(
 
"The people are broken"

(Thank you for starting this thread, it's led to me finding LumTheMads latest blog/site)
 
URL, Freeburn?

I played some World of Warcraft today and am very disappointed by my fellow man. Everyone's running around, refusing to help each other out, totally mismanaging enemy groups. So frustrating.
 
Here you go:

Broken Toys - Scott Jennings Blog

I know what you mean, I was heavily disappointed by the SWG & MMORPG playerbase in general when I realised it suffered the same problems as early UO/EQ days, and came to the realisation that Lum was right all along.

The full potential of these games is wasted.
 
Yes, wankers who intentionally drop in the middle of a ranked match game should have their ranks immediately drop 1 level. Thereafter, a drop of 2 levels for every intentional drop should be levied against their ranking. However...people would just pull the connection without actually using the game option to drop from a game...and it'd be the same... :(
 
Supposedly, dropping in Halo 2 puts you at the bottom of the rank list for that particular game, and your overall rank goes down. Dunno how much it does though, because I don't drop.

That's why I stick to Rumble Pit or Big Team Battle games. With a free for all or a large team setup, you'll only get one or two quitters.

The dorks who betray teammates or spend the whole match flying the banshee annoy me though. The least they could do is distract the enemy a bit.
 
mosaic said:
Supposedly, dropping in Halo 2 puts you at the bottom of the rank list for that particular game, and your overall rank goes down. Dunno how much it does though, because I don't drop.

Cool if true.

The dorks who betray teammates or spend the whole match flying the banshee annoy me though. The least they could do is distract the enemy a bit.

Traitorous SOBs can, at least, be booted. The Banshee Top Gun-wannabes out there are very irritating, though, I agree.
 
Great blog, thanks. Lum the Mad is in Planescape: Torment, so he's way cooler than I could ever hope to be.

Yeah, I mean, I don't expect everyone in an MMO to adopt a playstyle geared towards making me happy, but I would like people to at least be sensible, like ... don't train five enemy mobs into other players; if you're in the same area as someone doing the same quest as someone, work together; if someone says "HELP!" and you're just standing there not doing anything, help them; generally be a decent human being.

The stuff going on in the low-level areas in WoW right now it just silly. It's like everyone thinks they're playing Fantasy Quake in some solipistic shooter with really chatty NPCs. Think, people. Think!

I missed out on SWG, EQ, UO ... what were the big problems then? (and now)
 
In UO the playerbase made so many demands of the development team that the game seemed to entirely lose focus, and whilst "Game experience may change due to online play" may make a nice disclaimer, you don't expect the whole ruleset to change as often and as dramatically as it did.

Also, by later going on to splitting the playerbase into RP'er & Non-RP'er "areas" the devs only exaggerated this divide., now whilst the divide exists and will always exist, drawing attention to it, and not finding an in-game, in-context way of dealing with such a divide literally killed UO for many. It was 'sanitized' too far.

(Although the lead, & devs can shoulder some of the blame for listening too much and trying to hard to "keep everyone happy")

You'lll already be seing some of the early issues arriving in WoW, "Training mobs" onto people is one such tactic that has its roots in UO, the other issues you mention are also atypical.

One of the big problems is that the players see the game through their own eyes only, and don't respect the others that may have differing playstyles/goals etc.

Now, whilst I don't expect happy-happy-joy-joy utopia, early MMO experiments proved that the issues MMO gamers face today were recognised back in the 8bit & MUD era, research & development into this area by game devs has been sorely lacking IMO.

Go read about the "The Habitat Papers" or Richard Bartles excellent Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs

The Habitat Papers said:
The essential lesson that we have abstracted from our experiences
with Habitat is that a cyberspace is defined more by the interactions
among the actors within it than by the technology with which it is
implemented. While we find much of the work presently being done on
elaborate interface technologies - DataGloves, head-mounted
displays, special-purpose rendering engines, and so on both
exciting and promising, the almost mystical euphoria that currently
seems to surround all this hardware is, in our opinion, both
excessive and somewhat misplaced. We can't help having a nagging
sense that it's all a bit of a distraction from the really pressing
issues. At the core of our vision is the idea that cyberspace is
necessarily a multiple-participant environment. It seems to us that
the things that are important to the inhabitants of such an
environment are the capabilities available to them, the
characteristics of the other people they encounter there, and the
ways these various participants can affect one another. Beyond a
foundation set of communications capabilities, the technology used to
present this environment to its participants, while sexy and
interesting, is a peripheral concern.

Considering the above was written in 1988, you can see how far we haven't come, as development contined on the "interface technologies" yet missed what was actuually needed, development-wise.

Raph Koster's website has a lot of good links to information about the development of MMORPG's & virtual communities in general, if you're interested in this area.
 
ArcadeStickMonk said:
Splinter Cell: Pandora Tommorrow ranked play

Idiot: We're gonna oWn you!

(We proceed to own them during our Merc round)

(Our Spy round starts)

ASM: Ok, rush that lobby and get them nodes!
The Guivre: Nevermind...

(Idiot has dropped)

I've gotta say the best was when the spy guys, instead of trying to deactivate the Virus containers just bum rushed us like some pissed off Russian gymnasts and turned a cat and mouse game into a death match that didn't seem at all winnable for some reason.

Also, who can match Pandora Tomorrow for some of the finest whispered dialogues between two men.

Ass: Hey there bitch...
The Guivre: Whatever
Ass: Just say you're my bitch and I'll let you go, bitch.
The Guivre: F*** you pal.

ASM -Frags both TheGuivre and Ass-
TheGuivre: Much better
 
Hahaha, yeah, the before neck breaking dialoges were always fun. And one time I got a hold of a merc, his friend comes rushing in and basically starts firing even though I'm holding him as a shield, merc dies, I slip away into a duct without a scratch. :P
 
For some reason, I just can't grasp online play in Pandora Tomorrow. I try to play it, but I suck horribly, I'll admit. Everytime I encounter an enemy, I've died. Then again, I've only been a Merc.
 
speedpop said:
IT'S THE FUTURE OF GAMING.

Granted there are many bad experiences with onling gaming, but I think the majority of time spent whilst doing it is fun and very addictive. Sure everyone can agree here?

I can't agree. I find online gaming to be about 50% time spent looking for a decent game and 50% actually having fun. That last 50% is really good, though.
 
Sometimes I like playing against the people who talk trash in Halo 2. During team slayer matches when they tell me he owned me after I just killed 2 of his 4 teamates and he hits me with no sheild, they just sets me up to SING!!

I ran around singing "I Need a Hero", "Wind Beneath my Wings", "I Want to Know What Love is" and other 80's hits and possibly some Backstreet Boys. Boy that makes those shit talkers feel really bad when I own them. God I love proximity chat, one of the best inovations in Halo 2.
 
We had the worst case of dickhead playing Tribes Vengeance tonight...stupid dickhead TK'er.

I just can't understand the mentality of someone who wants to do that.....
 
Minotauro said:
What are "training mobs"?

By the way, great post, Freeburn.

Thanks, the whole MMO vs Virtual Communities thing is something that both fascinates, and disappoints me equally :P

"Training a mob" is where you allow a creature, or group of creatures to "latch onto" you, i.e. attack, but then lead them around towards another player, whereby the creature, or group of can then attack said player, usually you would train a mob that you know you can easily defeat, but might be more difficult/impossible for a lower-levelled player to handle. It's a grief tactic used for player killing in a game that has no, or limited PvP.
 
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