Why does the thought of an analog stick/nub equipped DS anger people ?

PSP has an analog pad, which is pretty much just a D-pad that is a little more unforgiving than an analog stick. I think the lack of the stick is a design choice and a very sound one because, let's face it, analog can and will wear out faster than digital. Plus, a stick or two standing out of the handheld just doesn't fit the portable design.

Yeah, yeah, they could have recesses on the handheld so they wouldn't jut out and break in your pocket or whatever, but what if you drop the lil bastard on floor. All it might take is one collision and its time for a new handheld. I can drop my GBA SP to my hearts content and because its digital, its still gonna work.

The touch screen on DS allows for simulated analog control and I think its fair to say just about any FPS or RTS game is going to be much more playable on it than it would be on a PSP. And that's two genres that now have the chance to be portable. GBA had FPS, but its not as enjoyable or precise as it can be on DS. The touch screen adds a greater control interface given the developers are willing to create it. I could honestly see a version a Steel Battalion happening on DS just because the touchscreen.

Now, Blizzard, where's my Warcraft DS?
 
Kabuki Waq said:
Ok the Reality you need to Deal with is that not having an Analog Stick while releasing 3d games is a fucking huge design flaw....i mean cmon they released mario 64 a 7 year old game which actually controls worse now. You need to realize ppl will always complain, because its such an obvious flaw and will effect pretty much every 3d game that comes out.


Complaining about things that you cannot change is idiotic and on of the signs of madness. My point stands.

Perhaps we should still be complaining about not having wings or x-ray vision. Damn that would ROCK!
 
krypt0nian said:
Complaining about things that you cannot change is idiotic and on of the signs of madness. My point stands.

Perhaps we should still be complaining about not having wings or x-ray vision. Damn that would ROCK!


you mean like how everyone complained about the Backlight in the GBA? or the size of the xbox controller?


thats right you can shut the fuck up now.
 
I think that they anger because that would be like admitting the DS has been bad designed. I don't think it's a bad designed system just that I think that it shouldn't be the home of N64 ports nor ports of other systems.
You wanted 2 screens ? Ok. Now show us some 2 screen games.
I think that if the DS followed the concept Nintendo said it was intended for (all the no competing with GBA/PSP shit that nobody believes but...) there would be no problems. The problems arise when the system is trying to integrate gameplay from other systems and it totally fails.
I have already said that the DS should have been a one screen machine but with more power. All the bucks that go to touchscreen could have been used for other things. Bring a better resolution screen (320*240), more 3D capabilities and an analog.
If you bought the DS for the innovation it's supposed to be, simply don't buy Mario 64 DS, RRDS or Mario Kart DS. Buy games that use the concept behind it. It's just a matter of be logic with one's reasons.
If you bought it as a GBA successor then realize you were wrong.
 
Foobar said:
I could honestly see a version a Steel Battalion happening on DS just because the touchscreen.
LOL. I'm so angry with frustrated rage for the yearning to destroy you that burns my insides with a furious heat that I'm laughing at what you have said.

NO! To bring out a simplified Tekki is just... wrong.

Foobar said:
Now, Blizzard, where's my Warcraft DS?
You forgot about graphical adventures. Maybe that Warcraft RPG that was canned long ago!

It's sad that there are only two FPS, no strategy games yet, nor any high profile graphical adventures announced yet.
 
Kabuki Waq said:
you mean like how everyone complained about the Backlight in the GBA? or the size of the xbox controller?


thats right you can shut the fuck up now.


Again complaining is ridiculous. And swearing like that to PWN someone is silly.

You can post all day long and guess what? It still won't have an analog stick. :lol And we still won't have wings or x-ray vision.

Well maybe x-ray vision. :lol Cause God has to care about message board complaints!
 
Panajev2001a said:
You misunderstood me, what I meant is that I have seen people angry about the idea of the DS missing the analog stick/nub as in "IT DOES NOT NEED ONE... WHY DO YOU INSIST THAT IT SHOULD HAVE SUCH A THING ?!?".
Uh, define "people". At least those that would be so apparently inflammatory.

Panajev2001a said:
I was addressing the fact that supposely the DS was marketed as innovating gameplay and game controls
Errr..
 
krypt0nian said:
Again complaining is ridiculous. And swearing like that to PWN someone is silly.

You can post all day long and guess what? It still won't have an analog stuck. :lol And we still won't have wings or x-ray vision.

Well maybe x-ray vision. :lol


your making no sense now.

did you even read my post? If enough ppl complain would you put it past Nintendo to release a DS:SP? The only way to force changes is to complain about them.
 
Kabuki Waq said:
your making no sense now.

did you even read my post? If enough ppl complain would you put it past Nintendo to release a DS:SP? The only way to force changes is to complain about them.


Complain to Nintendo. Don't post on a silly msg board. Then maybe you have a point.

Otherwise you're just spitting in the wind. And that was my point.
 
krypt0nian said:
Complain to Nintendo. Don't post on a silly msg board. Then maybe you have a point.

Otherwise you're just spitting in the wind. And that was my point.


Alot of developers do read this board and gather info.

You my friend are being idiotic telling someone not to voice their opinion. Thats like saying "OMG WHY ARE YOU COMPLAINING ABOUT SUPERMAN 64(or any other game) ITS ALREAY BEEN RELEASED NOTHING WE CAN DO ABOUT IT NOW"

I will voice my opinion about the lack on an Analog stick if i want to.
 
Socreges said:
Uh, define "people"

Nice, from a thread thought to peacefully argue a certain definite point down to name-calling that can get me banned... you know what ? Not going to happen ;).



However, I can do this:

Main Entry: 1peo·ple
Pronunciation: 'pE-p&l
Function: noun
Inflected Form(s): plural people
Etymology: Middle English peple, from Old French peuple, from Latin populus
1 plural : human beings making up a group or assembly or linked by a common interest
2 plural : HUMAN BEINGS, PERSONS -- often used in compounds instead of persons <salespeople>
3 plural : the members of a family or kinship
4 plural : the mass of a community as distinguished from a special class <disputes between the people and the nobles> -- often used by Communists to distinguish Communists from other people
5 plural peoples : a body of persons that are united by a common culture, tradition, or sense of kinship, that typically have common language, institutions, and beliefs, and that often constitute a politically organized group
6 : lower animals usually of a specified kind or situation
7 : the body of enfranchised citizens of a state
- peo·ple·less /-p&(l)-l&s/ adjective

http://www.webster.com/cgi-bin/dictionary?book=Dictionary&va=people&x=0&y=0



Guttural sounds much of an answer do not make...
yoda.jpg
 
Two props in such a short reply? Compensating for the fact that you pretty much had nothing to say, but nonetheless felt that you had to reply? Were you just being kind? How sweet.

Nice, from a thread thought to peacefully argue a certain definite point down to name-calling that can get me banned... you know what ? Not going to happen ;).
Not necessarily, no. I mean, a quote could do. I guess what I'm trying to suggest is that you've taken maybe one or two instances in order to justify "people" (which therefore justifies an entire thread), not to mention that your example was pretty ridiculous, as if a reasonable one by itself wouldn't be enough to work off of.

Guttural sounds much of an answer do not make...
I was just trying to have you reflect on that particular excerpt, which didn't actually make any sense.

"the fact that supposedly"
and
"supposedly the DS was marketed as"

You've reduced the English language to ruins in so few words.
 
luxsol said:
It's sad that there are only two FPS, no strategy games yet, nor any high profile graphical adventures announced yet.

High profile graphical adventures? This phrase does not compute.

Advance/DS/Whatever Wars is a strategy game. The best strategy series on the portable market, actually.
 
Why does the thought of a dual analog stick/nub equipped PSP anger people? Why is Sony forcing single analog stick/nub innvovation on the development community? How am I suppossed to play Ape Escape?
 
Catchpenny said:
High profile graphical adventures? This phrase does not compute.

Advance/DS/Whatever Wars is a strategy game. The best strategy series on the portable market, actually.
Shit, i forgot about Advance Wars.

And i would think that Sam and Max would be pretty high profile!... compared to Sprung, anyway.
 
luxsol said:
It's sad that there are only two FPS, no strategy games yet, nor any high profile graphical adventures announced yet.
-Another (Nintendo)
-Johhny Rocketfingers (Crave)
-Londonian Gothics: Mekyuu no Lolita (Mega Cyber)
-Ubukawa Detective Case Files: The Masquerade Lullaby (Genki)

-Metroid Prime Hunters (Nintendo)
-Goldeneye: Rogue Agent (Electronic Arts)

-Advance Wars DS (Nintendo)
-Vandal Hearts (Konami)
-Egg Monster Hero (Square Enix)
-Monster Summoner (Ertain)
-SD Gundam Simulation (Bandai)
-Rekishi Simulation (Koei)
-tba simulation (Sunrise)
-tba strategy RPG (Orbital Media)

...not that bad so far... I expect more to show up.
 
all the titles announced so far is lacklustre imo. I'm hoping that SE and Capcom and Konami showcase their DS/PSP titles soon. I wonder why these 3 have been so silent. They're the ones that will also make the big bucks on the handhelds.

SE - FF titles / spinoffs / ports

Capcom - any of their franchises will sell

Konamia (winning eleven on PSP = DS killer), castlevania ds or PSP...

damnnit... pics + info please!
 
jarrod said:
-Another (Nintendo)
-Johhny Rocketfingers (Crave)
-Londonian Gothics: Mekyuu no Lolita (Mega Cyber)
-Ubukawa Detective Case Files: The Masquerade Lullaby (Genki)

-Metroid Prime Hunters (Nintendo)
-Goldeneye: Rogue Agent (Electronic Arts)

-Advance Wars DS (Nintendo)
-Vandal Hearts (Konami)
-Egg Monster Hero (Square Enix)
-Monster Summoner (Ertain)
-SD Gundam Simulation (Bandai)
-Rekishi Simulation (Koei)
-tba simulation (Sunrise)
-tba strategy RPG (Orbital Media)

...not that bad so far... I expect more to show up.
I really like this list of strategy games. Will those adventure games (minus Crave's) come out in the US? And the amount of FPS is pitiful, considering how perfect the NDS's controls are.
I really hope more FPS are announced before or at E3.
 
Uh... this is lackluster support?

Square Enix
-Dragon Quest Monsters series
-Dragon Quest Slime Morimori series
-Egg Monster Hero
-Finall Fantasy III
-Final Fantasy Crystal Chronicles series
-Secret of Mana series

Capcom
-Megaman Battle Network series
-Objection Court series
-Viewtiful Joe DS

Konami
-Boktai
-Castlevania
-Dragon Booster
-Frogger 2005
-Ganbare Goemon DS
-Powerful Pro Baseball series
-Prince of Tennis: 2005 Crystal Drive
-Survival Kids
-Yu-Gi-OH! Nightmare Troubador
-Vandal-Hearts
-WiNX
-World Soccer Winning Eleven series
 
luxsol said:
I really like this list of strategy games.
Yep, it's pretty solid upfront. Could use some western RTS though.


luxsol said:
Will those adventure games (minus Crave's) come out in the US?
Another is confirmed so far but that's it. Hope for more.


luxsol said:
And the amount of FPS is pitiful, considering how perfect the NDS's controls are.
I really hope more FPS are announced before or at E3.
GBA got a ton of FPS, I think we'll see the usual suspects (DOOM, Quake, Duke Nukem, Serious Sam, etc) on DS sooner or later.
 
The lack of an anologue stick was a huge oversight. I'll just wait a year, or so, for real DS games to come out before buying one.

My response to the original post would be pretty much be what ourumov
said.

*shrugs*
 
This is beyond the point. Is the Touch Screen innovating in those titles in which it simply replies an analog stick/nub ?

Pana, you're missing the point.

We're all gamers here, most of us pretty hardcore, we can *easily* see that the Mario64 RR is just replacing the analog stick. Welcome to the Ivory Tower.

The point is that the DS is reaching out to wider audiences who, most of which having not played a lot of games, DON'T and will NOT see that connection. Regular people who haven't grown up with gaming just don't get analog sticks. I can't tell you how many times i've had non gamer friends over playing something and I have to say:

'oh, no, just push it in a little bit to walk otherwise you'll run all the ti... no, just a little...your pushing it too hard... just nudge the controller.. ahh fuck it'

Simplicity IN A PUBLICALLY WIDE REACHING SENSE is buttons and a screen that when you touch it, it does shit. People get that. People don't get 256 different levels of sensitivity.

It's a throwback to when games weren't complicated and just about anyone could play them, thats what they're going for. Anything that obfuscates that is just working against it. You have to put yourself in the mind of a non gamer, its hard, but possible.
 
The best use of the touch screen right now is Tiger Woods Golf. It makes the analog stick seem so limited. So does Metroid hunters.
So will various strategy games, puzzle games, and adventure games that will be made infinitely more playable thanks to the new control setup.

It makes us mad when people insist that there should be an analog stick simply because they're stuck on Mario DS.
Could there be an analog stick too? Anyone who gets how to use the virtual analog in Mario DS will tell you it'd be redundant and overkill. Get over it and just admit that you suck at videogames :p
 
seismologist said:
The best use of the touch screen right now is Tiger Woods Golf. It makes the analog stick seem so limited. So does Metroid hunters.
So will various strategy games, puzzle games, and adventure games that will be made infinitely more playable thanks to the new control setup.
Stop hogging all the delusion, Gigadent. Leave some for others.
 
Socreges said:
Two props in such a short reply? Compensating for the fact that you pretty much had nothing to say, but nonetheless felt that you had to reply? Were you just being kind? How sweet.

I am glad, but just to make it clear, I am taken already.

Not necessarily, no. I mean, a quote could do. I guess what I'm trying to suggest is that you've taken maybe one or two instances in order to justify "people" (which therefore justifies an entire thread), not to mention that your example was pretty ridiculous, as if a reasonable one by itself wouldn't be enough to work off of.

One or two instances would justify as people, but that's nitpicking. If you want to change the focus of this thread to "I do not believe people used this argument in DS vs PSPS threads" then starta new thread.


I was just trying to have you reflect on that particular excerpt, which didn't actually make any sense.

"the fact that supposedly"
and
"supposedly the DS was marketed as"

You've reduced the English language to ruins in so few words.

Well, ancient languages need a revision once in a while ;).

Seriously, I think that instead of being so anal on my english you could think about the message in the posts I have made.
 
Vark said:
Pana, you're missing the point.

We're all gamers here, most of us pretty hardcore, we can *easily* see that the Mario64 RR is just replacing the analog stick. Welcome to the Ivory Tower.

The point is that the DS is reaching out to wider audiences who, most of which having not played a lot of games, DON'T and will NOT see that connection. Regular people who haven't grown up with gaming just don't get analog sticks. I can't tell you how many times i've had non gamer friends over playing something and I have to say:

'oh, no, just push it in a little bit to walk otherwise you'll run all the ti... no, just a little...your pushing it too hard... just nudge the controller.. ahh fuck it'

Simplicity IN A PUBLICALLY WIDE REACHING SENSE is buttons and a screen that when you touch it, it does shit. People get that. People don't get 256 different levels of sensitivity.

It's a throwback to when games weren't complicated and just about anyone could play them, thats what they're going for. Anything that obfuscates that is just working against it. You have to put yourself in the mind of a non gamer, its hard, but possible.



Vark gets my vote,

This is what I was trying to say in better words.... And not being able to see that a LOT of people still haven’t 'gotten' analog control... Not being able to see that it closed off MANY potential newbie gamers, is the reason none of us are successful designers in here...

A lot of us here have a hard time seeing beyond this 'hard-core-forum' audience ... an audience that's just as likely to pick up new/interesting games as someone who's never played any (potentially).

yea, I bought a DS for Mario ... but my girlfriend went out and bought a DS (her first self-console purchase) for FTM, MarioDS mini-games, and Advance WarsDS ......
(she said that Mario controls 'nicer' with the touch screen... but she sill doesn't give a shyt about MarioDS outside of the mini-games)

The simplicity sold her on the console, not an analog stick (and yea, she does struggle some with analog control) ..... And as far as I'm concerned her purchase is more 'important' than mine, 'cause she's +1/BrandNew customer to games...
 
Vark said:
Pana, you're missing the point.

We're all gamers here, most of us pretty hardcore, we can *easily* see that the Mario64 RR is just replacing the analog stick. Welcome to the Ivory Tower.

The point is that the DS is reaching out to wider audiences who, most of which having not played a lot of games, DON'T and will NOT see that connection. Regular people who haven't grown up with gaming just don't get analog sticks. I can't tell you how many times i've had non gamer friends over playing something and I have to say:

'oh, no, just push it in a little bit to walk otherwise you'll run all the ti... no, just a little...your pushing it too hard... just nudge the controller.. ahh fuck it'

Simplicity IN A PUBLICALLY WIDE REACHING SENSE is buttons and a screen that when you touch it, it does shit. People get that. People don't get 256 different levels of sensitivity.

It's a throwback to when games weren't complicated and just about anyone could play them, thats what they're going for. Anything that obfuscates that is just working against it. You have to put yourself in the mind of a non gamer, its hard, but possible.

Then you are back at "no... you have to press Y now... to run... no... jabbing the D-Pad won't do it..." (D-Pad + button to run, button to jump and button to kick and punch and button to crouch does not seem to me that much easier to grasp) or using the Touch Screen as analogue stick replacement.

I get the beuaty of having a touch screen, I have sen it myself in Super Mario 64 DS mini-games and in pictures of Yoshi Touch & Go: it does have some interesting uses.

I just wish developers could not have the analog stick/nub replacement as a cheap way out.
 
sammy said:
Vark gets my vote,

This is what I was trying to say in better words.... And not being able to see that a LOT of people still haven’t 'gotten' analog control... Not being able to see that it closed off MANY potential newbie gamers, is the reason none of us are successful designers in here...

A lot of us here have a hard time seeing beyond this 'hard-core-forum' audience ... an audience that's just as likely to pick up new/interesting games as someone who's never played any (potentially).

yea, I bought a DS for Mario ... but my girlfriend went out and bought a DS (her first self-console purchase) for FTM, MarioDS mini-games, and Advance WarsDS ......
(she said that Mario controls 'nicer' with the touch screen... but she sill doesn't give a shyt about MarioDS outside of the mini-games)

The simplicity sold her on the console, not an analog stick (and yea, she does struggle some with analog control) ..... And as far as I'm concerned her purchase is more 'important' than mine, 'cause she's +1/BrandNew customer to games...

I can understand that, my grilfriend loves the DS for GBA games and Super MArio 64 DS's mini-games although she has no problem playing with an analog stick and she does play games quite well.

Interacting with games (with a stylus or with something like the EyeToy is something cool that IMHO should survive).
 
It was kinda retarded of Nintendo to make most of the minigames unlockable in Mario 64 DS. It kinda kills the casual appeal of them. I can't imagine grandma getting all 150 stars...
 
Vark said:
Pana, you're missing the point.

We're all gamers here, most of us pretty hardcore, we can *easily* see that the Mario64 RR is just replacing the analog stick. Welcome to the Ivory Tower.

The point is that the DS is reaching out to wider audiences who, most of which having not played a lot of games, DON'T and will NOT see that connection. Regular people who haven't grown up with gaming just don't get analog sticks. I can't tell you how many times i've had non gamer friends over playing something and I have to say:

'oh, no, just push it in a little bit to walk otherwise you'll run all the ti... no, just a little...your pushing it too hard... just nudge the controller.. ahh fuck it'

Simplicity IN A PUBLICALLY WIDE REACHING SENSE is buttons and a screen that when you touch it, it does shit. People get that. People don't get 256 different levels of sensitivity.

It's a throwback to when games weren't complicated and just about anyone could play them, thats what they're going for. Anything that obfuscates that is just working against it. You have to put yourself in the mind of a non gamer, its hard, but possible.

???

There have been over 200 million consoles sold since 1996, when the analog stick was introduced to the mainstream. Some of the highest selling games are centered around analog control. While there are people who can't get analog control down, I don't think there's a shortage of people who DO.

Lots of people are completely befuddled by computers, but no one would say that they don't have widespread appeal at this point.

All this negative talk about analog sticks sounds like excuses to me. I mean, if you can drive a car, you can understand the concept of analog.

At this point, I'd have to say that DS needed analog more than it needed touchscreen. At least analog debuted to the mainstream with a killer app. Nintendo hasn't even created a breakthrough game to justify touch control; instead, they are leaving that task up to other developers & hoping against hope that their internal teams can come up with something.
 
Unison said:
It was kinda retarded of Nintendo to make most of the minigames unlockable in Mario 64 DS. It kinda kills the casual appeal of them. I can't imagine grandma getting all 150 stars...

retarded?... Or incentive for new faces to give the core game a try?... People do like to be rewarded.

( :lol in my case I play the game, and have to hand the card over to my gf when I get some new mini-games)





I conclusion, we see that Nintendo made a compromise on the DS in an attempt to wrangle new faces ....... It's still up for debate, but seems to be working great.

'less is more'
 
Whenever I show off my DS to a casual gamer, I show them the minigames on Mario 64. I never show off the main game. Theoretically, I can imagine a casual trying to win @ the game, but in practice it seems kind of far-fetched. I mean there are stars in the game that require a specific character & some of the objectives are extremely obscure, so it's almost impossible to imagine someone getting 150 stars w/o help if this one of their first games.

Also, there's the control issue...

Maybe they should have created a seperate SKU w/ all the minigames unlocked from the start for n00bs.
 
it's NOT like you are REQUIRED to collect everything ..... There's always some extra in Mario games where it requires skills to get, if you don't feel like getting them it's ok to pass them by.
 
monkeyrun said:
it's NOT like you are REQUIRED to collect everything ..... There's always some extra in Mario games where it requires skills to get, if you don't feel like getting them it's ok to pass them by.

To get all of the minigames you need 150 stars. I can't imagine casual gamers getting 150 stars, so it's kinda sucky for them that they won't have access to all of the minigames.
 
Unison said:
To get all of the minigames you need 150 stars. I can't imagine casual gamers getting 150 stars, so it's kinda sucky for them that they won't have access to all of the minigames.
well there's alot more games that casual gamers won't be able to beat either.

so between not able to see the ending credits and not able to unlock each and every extras. I think no able to unlock every extra sounds alot less frustrating.
 
The point is that everyone agrees that the Mario 64 minigames have tons of casual appeal. I think Nintendo's flubbed a bit by making the majority of them inaccessible to casual gamers. I understand they might be trying to train people to play Mario 64 better, but if the DS isn't going to be a port machine & is going to be about innovation, what is the point of that?
 
I thought there was a lot of people that were disappointed about the lack of a stick on the DS. I have yet to see anyone act angry over the suggestion.

I think it's moot point, though. I doubt that we will see much along the lines of Mario 64 in the future once developers start sorting out what works and what doesn't. As a matter of fact, I think we'll see less 3D all together. The machine is a very capable of 2D graphics and I think that fact should be embraced by Nintendo and 3rd parties. I would like to see more first person games since the touch pad does a spectacular job of emulating mouse-look IMO.
 
mashoutposse said:
???

There have been over 200 million consoles sold since 1996, when the analog stick was introduced to the mainstream. Some of the highest selling games are centered around analog control. While there are people who can't get analog control down, I don't think there's a shortage of people who DO.

Lots of people are completely befuddled by computers, but no one would say that they don't have widespread appeal at this point.

All this negative talk about analog sticks sounds like excuses to me. I mean, if you can drive a car, you can understand the concept of analog.

At this point, I'd have to say that DS needed analog more than it needed touchscreen. At least analog debuted to the mainstream with a killer app. Nintendo hasn't even created a breakthrough game to justify touch control; instead, they are leaving that task up to other developers & hoping against hope that their internal teams can come up with something.
Sounds to me more like you're hoping against hope that they won't. :P

Yes the touchscreen was introduced to try and force creativity among developers and help differentiate Nintendo's product from the competition (PSP, NGage, mobiles) but you're still ignoring the fact that it reduces the level of abstraction between the player and game compared to traditional controls. EyToy does the same thing, so do microphones. Regardless how difficult you feel traditional game controls might be, plenty of people find them intimidating and complicated... that's why DS and EyeToy are such landmark products. They reduce that, reduce the layers of absraction... a good 50% of "gamers" never play anything more complicated than Bejeweled or Tetris. That's who these products are targeted at bringing in, in addition to thealready established console/handheld bases.
 
I think I would do better in Mario 64 with a little analog nub
I'm having a hell of a time trying to get to the 2nd browser

maybe I just suck at this... but it is so satifying to control mario just right to get to the top,
beating browser is very easy but getting to him sheeeesh
 
"There have been over 200 million consoles sold since 1996, when the analog stick was introduced to the mainstream. Some of the highest selling games are centered around analog control. While there are people who can't get analog control down, I don't think there's a shortage of people who DO. "

Lets see thats 200 million consoles, most of which were consoles that were purchased by people that already owned a console, and people owning multiple. Over two generations, assuming some sort of growth, lets be really generous and assume that there are 100 million unique console owners out there (the real figure is probably less).

There are 6.5 Billion people on the planet.

that leaves about 6.4 billion people not playing games. even assuming that only 25% of that number is in the core age range and lives in a country where games are readily avaiable, that still 1.6 billion in potential sales.

Until games reach the same level as say, dvd's as far as being saturated in a market, gaming is hardly 'mainstream'. There's a retarded amount of cash waiting for any company that can really 'hit' the mainstream.
 
I'll reiterate that I don't think the DS needs an analog thingamabob since it's not intended to be like a regular gaming system. GBA/PSP/GBMA fill that area. In that case, why have Super Mario 64 at all? I'm guessing they knew it would be suboptimal, but better than nothing. We all know Nintendo likes to rerelease the best of their old games as portables for big money. However, with PSP forcing handheld hardware to speed up and making the GBMA closer to GameCube than N64, ports of N64 games probably wouldn't fly unless they did a whole lot of improvement to it or sold it at a cheaper price. Would Super Mario 64 More Advance released in 2006 at 512x288 go over very well unless they greatly improved the models and textures? So the DS gives that outlet for a few N64 ports, even if they won't be controlled as perfectly as we'd like.
 
Kabuki Waq said:
Alot of developers do read this board and gather info.

You my friend are being idiotic telling someone not to voice their opinion. Thats like saying "OMG WHY ARE YOU COMPLAINING ABOUT SUPERMAN 64(or any other game) ITS ALREAY BEEN RELEASED NOTHING WE CAN DO ABOUT IT NOW"

I will voice my opinion about the lack on an Analog stick if i want to.


Voice it all you want - it matters not. Like I said. Let me know when those devs get back to you on that. Really.

And PM me when you get that x-ray visz. Seriously.
 
Then you are back at "no... you have to press Y now... to run... no... jabbing the D-Pad won't do it..." (D-Pad + button to run, button to jump and button to kick and punch and button to crouch does not seem to me that much easier to grasp) or using the Touch Screen as analogue stick replacement.


It's not that much easier to grasp, but it is slightly easier. Mario64 isn't exactly the pinnacle of the system ideaology and because its a port there's some stuff in there would probably have not been in there if it was built for the ground up to be a DS game.

Look at most the other games they're doing. Even hunters only has one button (shoot) with everything else being done on the touch panel. (clicking on the missle arms you with missles, clicking on the ball turns you into one, etc, etc).

Mario64 was included in the library because the DS needed some draw, had it launched without it it wouldn't have gotten the steam it needed to get it into people's hands. Including an analog stick just to make that one game more familiar for old hat gamers wasn't exactly top priority.
 
krypt0nian said:
Voice it all you want - it matters not. Like I said. Let me know when those devs get back to you on that. Really.

And PM me when you get that x-ray visz. Seriously.


are you retarded? why dont you reply to the points in my post jack ass?


when did i mention xray visors?
 
Top Bottom