I wonder if anyone following this conversation can explain this to Guilty_AI . Maybe I'm typing in a foreign language. I'll try one more time...And you still don't get it. Many GaaS are designed around taking up all of your time, making sure you play nothing but that. It leaves less times for other GaaS that try to do the same.
If one is accused of cherry picking, picking two more cherries is...a strategy...I suppose.There are more. Genshin Impact, Honkai Star Rail, both released in the last few years, thats 3 already. Can you think of a single fully MP GaaS that reached the height of those released after 2020? I can only think of one and it still wasn't as profitable as those others.
I don't love charts, I love accuracy. SuperData was notoriously inaccurate and was shut down years ago. We have companies like EA, PlayStation, and Ubisoft on record explaining how much more revenue Live Service makes and how much they expect it to grow in the future.Because GaaS is vastly most successful in the mobile space than on console/pcs. More suckers there. Its impossible to talk about it without refering mobile .
Here, since you seem to love charts
This conversation revolves around core gaming. The fact that mobile is considerably bigger than the console and PC core Live Service market, which is considerably larger than the console and PC SP market, isn't particularly relevant. Hence, why so few people at NeoGAF talk mobile gaming.Yet the most profitable form of gaming involves staring at a tiny screen and matching figure patterns by yourself.
They're not. The most popular games of today are overwhelmingly multiplayer. If you move goalposts to a specific date, you'll look better, but not when I've already said upward trends are not a smooth line. It's also important to note that neither Genshin Impact or Honkai Star Rail are as popular as Fortnite, Warzone, Apex, RS Siege etc... (on console+PC). Those two games don't do particularly well with the core gamer.And where are those games? And why are they losing to the likes of Genshin Impact, a game you can play entirely by your lonesome self?
I will gladly list 10+ successful GAAS games released after 2020, but you need to answer a few question first. It takes two willing participants to play Tennis.Through this entire discussion you've yet to cite a single successful MP GaaS released after 2020.
This is what I always point out when this kind of discussion came up.I don't disagree with this; you have a huge and valid point... My Gen Alpha (12 year old) spends easily as much annually on fortnite, as I do on all my games combined. He cannot play SP story driven games (unless I co-op with him) he has to play social games with his friends. So it only gets worse after Gen Z.
Having said that though.. He's still in school, has friends from sports teams, cousins, etc. that he can play with.... What happens when they all grow up and move on. I think gaming habits change with age as does the social aspect of it, and your example group is too young to say this is their future... I agree it's the gaming future of "young" people sure, technology has allowed it to be like never before... But Gen Z will not always be young people.
Have you ever played modern GaaS games like Genshin? It's designed to have player spend 30-60 mins a day beyond after recent content is finished. There are literally nothing to do after that.And you still don't get it. Many GaaS are designed around taking up all of your time, making sure you play nothing but that. It leaves less times for other GaaS that try to do the same.
Social part in Genshin is huge. Both in-game and out-of-game. It's just not a gameplay one. 14-years old come to each other (or coop dungeons) to show off their characters or chat all the time.There are more. Genshin Impact, Honkai Star Rail, both released in the last few years, thats 3 already. Can you think of a single fully MP GaaS that reached the height of those released after 2020? I can only think of one and it still wasn't as profitable as those others.
ToF earns 400+ mil and it's bona fide MMOThrough this entire discussion you've yet to cite a single successful MP GaaS released after 2020.
We have no numbers for Genshin. Total playerbase is similar to Apex and Warzone. But the split is mystery and I wouldn't be so sure that PC+Console split is much different. Almost certainly console is a small part and mostly driven by Japan, by PC is another story.They're not. The most popular games of today are overwhelmingly multiplayer. If you move goalposts to a specific date, you'll look better, but not when I've already said upward trends are not a smooth line. It's also important to note that neither Genshin Impact or Honkai Star Rail are as popular as Fortnite, Warzone, Apex, RS Siege etc... (on console+PC). Those two games don't do particularly well with the core gamer.
This thread convinced even more that GaaS is piece of shit and I don’t want it any where close to my SP games.
its literally cancer to gaming industry.
This obsessive over ”social” gaming and more importantly why would I want something that makes my experience worse?What new information did this thread present to you to push your opinion in that direction?
This obsessive over ”social” gaming and more importantly why would I want something that makes my experience worse?
Again games like Armored Core VI gives me EVERYTHING from get go and I can play the game completely offline and have fucking blast. That’s what I want out of my games, called “social gaming” can kiss my ass.
I dont give rat ass what is the fucking "trend", at end of the day the reason I play video games is to have fun, it my entire reason getting to gaming in the first place and to me GaaS is opposite of that, it made to make companies more money rather than making my experience better.I also struggle with understanding the inability for so many people to talk observed trends and evolution without passing them through their "I like X type of game". It's like watching a David Attenborough documentary where he complains about having to cover Penguins because he likes Monkeys. Can we just observe nature without personal bias?
I consider FF11, WoW and FF14 the best things happened to gaming. They brought massive changes to mechanics, world-building, storytelling etc (because they have m0ney to do it in the first place).This thread convinced even more that GaaS is piece of shit and I don’t want it any where close to my SP games.
its literally cancer to gaming industry.
People do like to socialize in general. It only makes games better (for many).This obsessive over ”social” gaming and more importantly why would I want something that makes my experience worse?
Make that 100% and you’re like me. People complain about brain dead AI in single player games and characters walking around back and forth doing odd things. Well I tried Star Citizen and real people there were running around like crazy in nothing but the underwear and jumping over tables and chairs and each other and just made the whole thing seem like a chaotic joke.No thanks. The critical point here is 90% of the time i don't want other human beings in my games.
Not for me, I already socialize with family, friends and co-workers, gaming is my only time that I can have it to myself, I dont need other people interfere with that.I consider FF11, WoW and FF14 the best things happened to gaming. They brought massive changes to mechanics, world-building, storytelling etc (because they have m0ney to do it in the first place).
You know what - they all gaas per se.
People do like to socialize in general. It only make game better (for many).
Just curious, what's your opinion on couch co-op?This obsessive over ”social” gaming and more importantly why would I want something that makes my experience worse?
Again games like Armored Core VI gives me EVERYTHING from get go and I can play the game completely offline and have fucking blast. That’s what I want out of my games, called “social gaming” can kiss my ass.
I dont care for it, I did that with my little brother with Mario Kart but thats it.Just curious, what's your opinion on couch co-op?
I dont care for it, I did that with my little brother with Mario Kart but thats it.
I have more playing games alone, I can take my own pace and observes to game atmosphere.
In many games it's optional. You should be really allergic to people to be sensitive to people running around with no contact with you.Not for me, I already socialize with family, friends and co-workers, gaming is my only time that I can have it to myself, I dont need other people interfere with that.
If you enjoy shit like that then more power to you but I dont need that crap in my SP games.
Fair enough.I dont care for it, I did that with my little brother with Mario Kart but thats it.
I have more playing games alone, I can take my own pace and observes to game atmosphere.
Or I can play games like Amored Core and Elden Ring, even tho it has online mode they still gives you option to play them offline......crazy right?In many games it's optional. You should be really allergic to people to be sensitive to people running around with no contact with you.
It's like games converge to reality - you can socialize with people or you can ignore them and play solo just fine (mostly).
GaaS game can exists and I can ignore it like I do with sports games, but I dont want that shit in my SP games.I do think it GaaS and mp in general are important, if at least to fill in the gaps between sp releases.
That's fair, but I seriously don't think anyone has to fear GaaS taking over singleplayer games.GaaS game exists and I can ignore it like I do with sports games, but I dont want that shit in my SP games.
You can, but you have a high chance to become an obsolete minority,Or I can play games like Amored Core and Elden Ring, even tho it has online mode they still gives you option to play them offline......crazy right?
We don't even know what all these 15 GaaS titles are.GAAS is fine if you develop 1 or 2 and use to help fund other games. But the difference with Sony is they have, what, 15? GAAS in development or something like that. That's just an insane amount. It's clear what path they have, especially given the fact that we now just heard they're remastering TLOU Part 2, which to me is just making me annoyed seeing the word "remastered" at this point.
Thankfully there are developers out there who makes games for "minority" like me.You can, but you have a high chance to become an obsolete minority,
We don't even know what all these 15 GaaS titles are.
Likely a lot of different genres and a gradual focus on the few that become a success.
Like turn-based wargames. They still exist.Thankfully there are developers out there who makes games for "minority" like me.
Ok well hopefully my kid will mature and fighting and insulting each other over Fortnite won't be quit as entertaining to him at some point!And hope that in adult are preferencies will drastically change - highly unlikely. I know quite a few people who started playing mud/mmo games in early age, around 15 (we had a large crowd of enthusiasts back in 90s). Now they are 40+ and even though they play SP games, but preferencies of playing social heavy games remains, though now in casual style.
In worst case to somewhere of super-niche B-tier. Not AAA budgets some other genres enjoy.
Sony's major studios have multiple teams.To be fair, even if we take out 10 of them, that's still 5 live service games... That's just insane. These live service games then need a team to continually pump out stuff, so that takes people away from SP projects.
Also, if those other 10 fail, then we won't be seeing another game from those devs in years, so it just throws off a lot of development for the "hope" of having a successful GAAS title.
You miss reference of being more casual. It's understandable because you have little idea what i'm talking about.Ok well hopefully my kid will mature and fighting and insulting each other over Fortnite won't be quit as entertaining to him at some point!
If at 40+ he's still doing that with the same 50ish friends... I have done something wrong!
You should really expand your horizon to what "B-tier super-niche" means. Vanillaware is a god status compared to.You do know I enjoy games for devs like Vanillaware...Do you think I give a flying fuck if the game AAA or not! Heck entire Armored Core series is your classic AA games that I highly enjoy.
My point was I dont give rat ass if the game expensive AAA game or not, This gen I enjoyed more AA games over AAA ones.You should really expand your horizon to what "B-tier super-niche" means. Vanillaware is a god status compared to.
And my point is there is low below low. I don't really follow them for last 10-15 years, but the genre was in really pityfull state last time i checked.My point was I dont give rat ass if the game expensive AAA game or not, This gen I enjoyed more AA games over AAA ones.
LOL - how would you even know what I do and don't understand, know and don't know..You miss reference of being more casual. It's understandable because you have little idea what i'm talking about.
It's understandable - you have no experience of how "fortnite player" mature over time.
At mine time in MMO - at expected age of 22-25 - you'll be kicked outright from any serious guild if you can't behave properly, properly manage your emotions, listen to commands and be sane even in emotionaly sensitive situation. No real age restriction, but if you are 16 yo and cant' follow rules - you are out.
Every social structure have pretty much similar rules. And mature pretty much similary. Those guys that behave like teenagers in fortnite when there was 15 - they will not behave the same when they hit 25 - they will do a structure more suitable for their age.
You conveniently include the largest actual population demographic in your range (30-34).Current core players (age 25-35) are players that "formed" (age 5-20) when SP were a king and it formed their preferencies.
And now you seem to be completely contradicting yourself....Younger generations incline to mmo(gaas)-style games, and it will affect future gaming.
And hope that in adult are preferencies will drastically change - highly unlikely.
Where?And now you seem to be completely contradicting yourself....
You seem to miss my entire point my apologies for going about it indirectly...Where?
My point is that dynamic is unfavorable for SP games:
1. Preferencies formed at young age and doesn't drastically change over time.
2. Current core gamers preferencies were formed when SP games prevail
3. Current young players preferencies are mostly gaas games
4. 10-20 years in the future these young players will be new core, and current core gamers will be gradually phased out. This will put SP games further under pressure.
You make this comment yet are so addiment that gaming habits don't change. My entire original point was saying this is exactly the change that they make.Now they are 40+ and even though they play SP games, but preferencies of playing social heavy games remains, though now in casual style.
Having said that though.. He's still in school, has friends from sports teams, cousins, etc. that he can play with.... What happens when they all grow up and move on. I think gaming habits change with age as does the social aspect of it, and your example group is too young to say this is their future... I agree it's the gaming future of "young" people sure, technology has allowed it to be like never before... But Gen Z will not always be young people.
There are no big difference between gaas and non-gaas games in terms of time being a constraint when you go older.As people "GROW", start careers, families etc. available time becomes the constraint.
There are a big difference between "exist" and "have the same relevance as they have now". I doubt that indi will go anywhere, they are haven for niche players. But AAA games require budget, and budget requires specific size of target audience, and quite large one. And expected target audience will shrink as more and more current "SP core" will be replaced with "gaas core".Games games like Fortnite are great for that because you can get on and at least a couple of your 50 or so contacts are likely to be playing, but try completing a BG3 play through with the same group of 4 people.
It is going to be damn near impossible because someone will always have something else going on.
Hence why SP will always exist.
Yes, because I haven't seen it in practice. People who had 80% online, 20% SP time split now have like 60/40 at most. And this 40% is mostly biggest AAA "movie-like" games, because gaas for a long time were quite weak with storytelling (and it changes now quite rapidly).You make this comment yet are so addiment that gaming habits don't change. My entire original point was saying this is exactly the change that they make.
Single player GaaS games? Do they even exist? Unless you count expansion packs/DLC. But that never goes further than a few months.
wow, so braveI prefer multiplayer and GAAS over single player games.
Where do racing gamers fit hereThere are 4 types of gamers. Some people might have a little of each type but there will always be one someone focus on.
1. Explorers
People who want to see the game and how it works in detail and all its secrets.
2. Killers
People who want to watch other humans suffer
3. Competitors
People who want to be efficient and be at the top of the leaderboards
3. Socializers
People who want to hang out with other humans
Diablo 4 opened my eyes about GaaS.
The game has some mechanics that are clearly made to make it "relevant" in long term (such as enemy scaling), so they can keep selling mtx and whatever, but the result is a boring game to play with no real sense of accomplishment.
Yeah, Diablo 4 is a great example of trying to take a single player/co-op focused game and staple a GAAS model onto it. It's shitty and just makes the game worse because you have to be online at all times. I hope it tanked hard enough that other loot based games (Borderlands 4, Path of Exile 2, etc.) won't follow in their footsteps.