MiyazakiHatesKojima
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Why There Are No More Marvel Cinematic Universe Games
Once upon a time, there were MCU games. (They weren't good.)
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With all the excitement around Marvel, and specifically the Marvel Cinematic Universe (lovingly just called MCU nowadays), I've found myself sitting on a question I'm sure many have. Where the heck are all the MCU games?
While there's been a big resurgence of Marvel games as of late — with last year's excellent Spider-Man from Insomniac Games, the recent news of Iron Man VR coming to PlayStation VR exclusively, and the return of Marvel Ultimate Alliance — the games all share one big thing in common: they're not canon with the MCU. They are unique takes on the Marvel properties, nothing tying them to the famous faces we recognize on the big screen.
This wasn't always the case. In the early days of the MCU, Captain America had his own game in Captain America: Super Soldier, and Chris Evans even reprised his role as Cap for the video game. It received middling reviews though. Thor: God of Thunder, timed around the first Thor movie, also got its own action game. Its story wasn't canon with the MCU, but it still featured Chris Hemsworth and Tom Hiddleston voicing Thor and Loki, respectively. Some of its characters, like the DS version's boss Hela, even make appearances in Thor: Ragnarok six years later. (Hela, as you know, is the main villain of Thor: Raganrok.) God of Thunder reviewed even worse than Super Soldier.
After a bout of middling licensed games for major consoles (and sometimes Nintendo DS too), Marvel seemed to make a big shift. Iron Man 3, despite its direct predecessors being available on PlayStation 3, Xbox 360, and portable platforms, was a mobile-exclusive runner.
Since then, MCU-adjacent games have basically been nonexistent. In 2016, Lego Marvel's Avengers released, and like all Lego games, was perfectly fine and received middling reviews. Marvel Future Fight is a mobile action-RPG, and gets events tied to the films for movie releases. Otherwise, a lot of the Marvel games we see are completely standalone; featuring the familiar license, but not the voices or likenesses we've grown invested in over the course of a decade-plus of comic book movies.
Logistically, it makes sense when you look at the negative to so-so critical and commercial reception of the early MCU games. Most licensed games are a gamble, and triple-A scale games are more expensive to make than they ever have been before. (Thanks technology.) To sink resources into a movie tie-in game that might not only perform poorly, but be panned critically is a shot that Marvel Entertainment might see as a risk not worth taking.
As Marvel, and other movies frankly, have discovered, there is another option: the famed movie tie-in event. Insomniac's Spider-Man featured a suit based on Spidey's from Avengers: Infinity War. And today, Fortnite even unveiled its own Avengers event: a mode where Captain America's shield, Hawkeye's bow, Thor's hammer, and Iron Man's repulsors are weapons to use against an in-game Thanos and his army of Chitauri (which are also playable). Similar to last year, when Fortnite hosted another Avengers-related limited time event, players can even become Thanos upon discovering an Infinity Stone.
Monetarily, it makes sense to deliver on things closer to this, rather than full games. Theoretically, it's more cost effective. With Fortnite in particular, Marvel will be serving its Avengers-related shenanigans to a massive playerbase of 250 million registered players (and counting), instead of trying to build its own audience through the promise of just a Marvel video game. With a Fortnite event, it's two big sweeps in one.
There have arguably only been a handful of actually good movie tie-in games in the mid-to-late 2000s, like Scott Pilgrim vs. The World: The Game and The Chronicles of Riddick: Escape from Butcher Bay (arguably, even better than the movie itself). But when I look back on the 1990s, it's evident that lackluster movie tie-ins that became commonplace weren't always the norm. Once upon a time, there were even consistently good ones.
Disney movies, famously, had largely excellent movie tie-in games, like The Lion King and Aladdin for the Sega Genesis. The Nintendo 64-exclusive GoldenEye 007 is an all-time classic when it comes to first-person shooters. Even the Tobey Maguire-starring Spider-Man 2, another superhero game based on a movie, is still praised to this day for its excellent swinging mechanic.
But after having a good time with Spider-Man last year, I can't help but daydream about a world with, like, actually good MCU-specific games. Think of a game version of Spider-Man: Homecoming, paced like a Persona game with slice of life activities and teenage friendships in-between swinging around Manhattan to save the day. Or a city builder-management simulation set after the events of the original Avengers, wherein you rebuild New York City after aliens and Loki destroyed most of it. Or even, bare with me here, an Avengers-themed Musou game, with the likenesses of each character from the movies spitting out quips referencing their relationships as if they were in a fighting game that isn't Marvel vs. Capcom. It'd be the charm and chillness of Hyrule Warriors, but MCU.
Of course, action-adventure games like what Spider-Man and Iron Man VR are fulfilling will remain the easiest shoes to fill, but in a fantasy land, I'd like to think there would be some variety to MCU games.
The answer to the future of MCU games is likely still a bummer one. Marvel will continue with licensed games unrelated to its movie adaptations, like with this summer's Marvel Ultimate Alliance 3: The Black Order and Crystal Dynamics' long in-development Avengers game (which likely won't tie into the MCU). In the meantime, at least we can pummel Thanos in a battle royale.