Where is Starfy?sfried said:Somebody needs to thoroughly do their research.
Dascu said:Nintendo has been making a lot of new IPs, but none of them have reached the success or popularity of Zelda/Metroid/Mario. You can blame Nintendo for not marketing those games well enough (and not cultivating a hardcore gamer scene on the Wii in general), but you can't say they didn't create any games.
sfried said:It does not stand. You missed out on some key tites. Whether or not they were developed internally is not the point. They own the characters and subsequently the IP.
And this is the point I'm trying to make: Whether or not they're a success is an entirely different issue, but don't you dare say they haven't been making anything new.
Not true. Pretty much they collaborated with Tsunku for Rhythm Heaven/Tengoku and Starfy was pretty much marketing blitz in Japan. Also the Brain Training games also clearly needed some budget on development (and because Dr. Kawashima royalties). The Wii ____ series also qualifies, and you bet you'll be seeing more Wuhu Island in the future.TekkenMaster said:But Nintendo hasn't put nearly the budget of a Mario/Zelda/Metroid into one of these new ideas. That's the point I'm making.
sfried said:Let's not forget bizarre stuff like Captain Rainbow and Giftpia.
sfried said:Not true. Pretty much they collaborated with Tsunku for Rhythm Heaven/Tengoku and Starfy was pretty much marketing blitz in Japan. Also the Brain Training games also clearly needed some budget on development (and because Dr. Kawashima royalties). The Wii ____ series also qualifies, and you bet you'll be seeing more Wuhu Island in the future.
Console specific, huh? Then why did you list Wario and Pokemon? I think your requirements are inane, and really just an excuse to complain. I've already listed series that fill these requirements, while you're listing series that technically aren't. I'm not sure what to say to that; an IP is an IP. Nintendo has heavy involvement in every game they published. The Last Story, for example, is pretty much close to being co-developed by Nintendo due to the amount of effort they spent releasing and marketing the damn game, and for the fact that The Last Story is the most highly tested/debugged game the Super Mario Club has ever encountered. And while most of the IPs I listed at one-shot games there's still successful IPs like Pikmin, Wii series, Golden Sun, Starfy, Elite Beat Agents, The Last Story, Warioware, etc.PantherLotus said:Come on, sfried. I'm not being harsh or trolling or out of line or anything, and you added a few DS games to the list? It's clearly labeled:
Original Characters Created by Nintendo Appearing on a Nintendo console the first time:
PantherLotus said:By all means, list out the ones that meet even one of Amir0x's criteria. I'm not excluding titles because they're not good or not popular.
What key titles did I miss? Who's talking about IPs? Why are you doing the whole "dont you dare!" thing. What is wrong with you?
And really, who said they didn't make anything new? They made the entire Wii Series, which is one of the most successful series in the entire history of gaming. They've done a lot of new and interesting things, some of which I've really loved. But why are we pretending they make anything on the caliber of Mario and Zelda...but MARIO AND ZELDA?
TekkenMaster said:But Nintendo hasn't put nearly the budget of a Mario/Zelda/Metroid into one of these new ideas. That's the point I'm making.
Amirox actually included Chibi Robo as a positive example in his list. Chibi Robo is by skip. Nobody cares who exactly came up with what. Nintendo isn't out of the character development business, they simply changed their structure. Also, your list is still completely arbitrary. How does it matter if the characters debut on a console or a handheld? How does Fire Emblem, handled by Intelligent Systems, count, yet games by Monolith don't?PantherLotus said:The whole point of creating that list was to see where Nintendo actually did that in the past and where they stopped. It looks like they stopped when they put together the so-called Dream Team for Project Ultra.
My point is that frankly, they haven't met Amir0x's parameters set in his quote above that for a long, long time. Every indication we have is that they're out of that business. Yes, that's incredibly sad.
You missed my edits. And yes, Eternal Darkness qualifies. They just need Silicon Knights to develop it, the same way you can't really have S&P without Treasure doing it.PantherLotus said:What key titles did I miss? Who's talking about IPs? Why are you doing the whole "dont you dare!" thing. What is wrong with you?
You talk about how the use of popular franchices for a game concept is limiting and how it's just to take advantage of their "zombie"-fans, yet you mention Pikmin of all games as an example of Nintendo doing it right.. a game that just barely hit the million mark worldwide, a game that was touted as Miyamoto's - the creator of Donkey Kong, Mario and Zelda - new game, and would probably not reach 200K and never warrant a "patch"-sequel if it wasn't for those exact same zombies who bought it blindly because it was a Nintendo exclusive/Miyamoto game. And Chibi Robo? Nintendo has a better chance when they make games like Chibi Robo? A better chance of what? Wasting money?Amir0x said:Excite doesn't really have any iconic characters and worlds and they hardly ever make those games so it's hardly as offensive as playing yet another Mario title and knowing there's going to be Toadstools and turtle shells and fucking Mushroom Kingdom and blah blah blah.
It's an excuse to be creatively bankrupt and lazy and reuse assets while simultaneously ensuring their legion of zombie-like fans pick it up for no reason other than the satisfying security blanket-esque knowledge that they're finally home again so they can pan the camera and look up Princess Peach's skirt.
Again, though, the problem isn't that they make sequels or that they neverendingly whore their franchises. Well, more accurately, that isn't the sole problem. I mean yes attaching to these franchises means certain tone, certain level of aesthetic leeway, certain expectations - it restricts what you can do. It impacts aspects of the game like music and visuals and even type of gameplay quirks (hey do you know that Mario is gonna shoot fire in Tennis!? How novel!). It's all oppressively limiting.
With genuinely new, hardcore IPs - with the same effort and money as a Zelda and Mario game - they can strike out and use that astounding talent we all know they have when they're on their best behavior and make something truly new and groundbreaking without the restraints of lesser men. It's not hard, it's not an unreasonable expectation. Nintendo is wildly successful and their competitors do just that all the time. They don't exist in a vacuum so Nintendo better learn to compete at some point.
It's frustrating also because Nintendo, as a developer, is easily the most talented of the three. It's not even close. But because of their self-inflicted franchise whoring wound, they are always limiting their potential. They occasionally break out of the doldrums with something truly groundbreaking like Super Mario Galaxy (which, not coincidentally, was also aesthetically the most unique of all Mario games - not just GRASS, LAVA, ICE, but wildly original worlds with incredible variety and new enemies of all types and the pleasant little homages that made you smile instead of just feeling like they're being cloyingly old school again), but they have a way better chance when they make new things. Pikmin and Pikmin 2 as well as Chibi Robo, for example, remain some of the best Nintedno games ever made. That was only a gen ago. They have it in them.
sfried said:Not true. Pretty much they collaborated with Tsunku for Rhythm Heaven/Tengoku and Starfy was pretty much marketing blitz in Japan. Also the Brain Training games also clearly needed some budget on development (and because Dr. Kawashima royalties). The Wii ____ series also qualifies, and you bet you'll be seeing more Wuhu Island in the future.
All of those games are character-based wtf are you talking about?TekkenMaster said:Some of those games aren't character-based.
But EAD branched out from Nintendo from R&D1 a long time ago (or was the R&D2). Anyways it doesn't matter which development house internally or externally because, technically, GAMEFREAK gave Nintendo Pokemon and it still qualifies as Nintendo's property.wsippel said:Amirox actually included Chibi Robo as a positive example in his list. Chibi Robo is by skip. Nobody cares who exactly came up with what. Nintendo isn't out of the character development business, they simply changed their structure. Also, your list is still completely arbitrary. How does it matter if the characters debut on a console or a handheld? How does Fire Emblem, handled by Intelligent Systems, count, yet games by Monolith don't?
You're not listing "Original Characters Created by Nintendo Appearing on a Nintendo console the first time". You're listing "Original Characters Created by EAD Appearing on a Nintendo console the first time". Nintendo didn't stop creating new characters or IPs. EAD did.
Big One said:Console specific, huh? Then why did you list Wario and Pokemon? I think your requirements are inane, and really just an excuse to complain. I've already listed series that fill these requirements, while you're listing series that technically aren't. I'm not sure what to say to that; an IP is an IP. Nintendo has heavy involvement in every game they published. The Last Story, for example, is pretty much close to being co-developed by Nintendo due to the amount of effort they spent releasing and marketing the damn game, and for the fact that The Last Story is the most highly tested/debugged game the Super Mario Club has ever encountered. And while most of the IPs I listed at one-shot games there's still successful IPs like Pikmin, Wii series, Golden Sun, Starfy, Elite Beat Agents, The Last Story, Warioware, etc.
Could you rephrase your criteria?PantherLotus said:By all means, list out the ones that meet even one of Amir0x's criteria. I'm not excluding titles because they're not good or not popular.
So you're willing to just weed out some of the most successful franchises Nintendo has ever had? Yeah no, stop with this shit. Pokemon is quite literally the second most popular thing Nintendo has and is actually making money with. You can't disregard stuff because it's on a handheld. Also the budgets on Mario, Zelda, and Metroid aren't as big as you probably think. Also Pikmin is still internally developed and features a character. Same with the Wii games.PantherLotus said:To be fair, I listed the first time they appeared on a console. By all means, cross that shit off too, but we're continually whittling that list down to nothing, only further showing the truth.
What I don't get is why you think this is a complaint. I don't care whether Nintendo ever makes something like Zelda from the ground up again. I'm showing that they haven't done that sort of thing more or less since 1995.
PantherLotus said:To be fair, I listed the first time they appeared on a console. By all means, cross that shit off too, but we're continually whittling that list down to nothing, only further showing the truth.
What I don't get is why you think this is a complaint. I don't care whether Nintendo ever makes something like Zelda from the ground up again. I'm showing that they haven't done that sort of thing more or less since 1995.
Big One said:All of those games are character-based wtf are you talking about?
Uh, Brain Training definitley counts. Besides, that wasn't the only thing I mentioned. I said Rhythm Heaven and Elite Beat Agents (and Japan/European only stuff like Ouendan and Band Brothers) too. Are you will to discredit such iconic characters in those games as well?PantherLotus said:This is called denial. We start off talking about "why doesn't Nintendo create something on the level of Zelda?!" and you say "Brain Training counts!"
That's totally fine. There's no more conversation with a person that thinks like this.
They're both, at least officially at least the Miis are just a group of characters. Or maybe Wuhu Island is the character, I dunno. Doesn't stop it from being one of Nintendo's most successful inhouse IPs ever made.TekkenMaster said:The Wii____ series isn't character based. Miis are avatars/icons, not characters.
miksar said:What types of new IPs do you want? I can only think of a new action-adventure series, but other than that what can Nintendo do? FPS/MMO/WRPG? What's the point?
What they need to do is invest more in some of their teams (Monolith, for example), expand them and seek more support from western 3rd parties. That should be enough.
Instro said:Most of the big budget new IPs from Nintendo this gen were part of the casual series(i.e. Wii ____ , Nintendogs, Brain Training) including the Miis. Not to say that stuff isn't creative, because it is, but most people on GAF arnt really interested in that stuff myself included.
The last truly big budget new IP from Nintendo that could be considered a core title is Pikmin imo. All the new IPs from this gen have either been casual stuff, or titles with tiny budgets and no marketing, many of which still haven't been localized.
Oh God, here we go. So you want us to weed Mario out, along with Pikmin, simply because they aren't "mature" and don't look or play at all like Uncharted.TekkenMaster said:Something wholly mature using a realistic human as the main character, a'la Tomb Raider reboot, Mirrors Edge, Uncharted series, etc.
I wouldn't be surprised if Xenoblade had a bigger budget than Pikmin. I'm actually quite sure that was the case, even.Instro said:Most of the big budget new IPs from Nintendo this gen were part of the casual series(i.e. Wii ____ , Nintendogs, Brain Training) including the Miis. Not to say that stuff isn't creative, because it is, but most people on GAF arnt really interested in that stuff myself included.
The last truly big budget new IP from Nintendo that could be considered a core title is Pikmin imo. All the new IPs from this gen have either been casual stuff, or titles with tiny budgets and no marketing, many of which still haven't been localized.
TekkenMaster said:Something wholly "mature" using a realistic human as the main character, a'la Tomb Raider reboot, Mirrors Edge, Uncharted series, etc.
Instro said:Most of the big budget new IPs from Nintendo this gen were part of the casual series(i.e. Wii ____ , Nintendogs, Brain Training) including the Miis. Not to say that stuff isn't creative, because it is, but most people on GAF arnt really interested in that stuff myself included.
The last truly big budget new IP from Nintendo that could be considered a core title is Pikmin imo. All the new IPs from this gen have either been casual stuff, or titles with tiny budgets and no marketing, many of which still haven't been localized.
boyshine said:I seriously do not understand the hate for using and evolving a popular franchise
They also have all the bells and whistles not even Zelda has: Tons of great cinematics, orchestrated soundtracks and even voice acting.Bel Marduk said:There's no way Xenoblade and TLS don't fall into the big budget category. Xenoblade has been in development for 3+ years, TLS for 3-4+.
sfried said:Oh God, here we go. So you want us to weed Mario out, along with Pikmin, simply because they aren't "mature" and don't look or play at all like Uncharted.
Zelda games aren't big-budget and why would you even ask for that from Nintendo? What made you play a Nintendo game and ask, "Wow I really wish I could play a REAL version of this"?TekkenMaster said:I want a big-budget (Zelda level) new Nintendo IP with a realistic looking human lead character.
That's not what Nintendo does. And even if they try I don't think they'd succeed. Just look at the recent efforts of some japanese developers trying to make "western" looking games, they all look pathetic. Everyone who prefers "realistic" types of games should stick to the other platforms. Demanding Nintendo's internal studios to do what they're not good at is a ridiculous proposition.TekkenMaster said:Something wholly "mature" using a realistic human as the main character, a'la Tomb Raider reboot, Mirrors Edge, Uncharted series, etc.
TekkenMaster said:I realized I forgot to put the word mature in quotes, so I stealth-edited my post. I meant games that the dudebros consider mature...I was using the term tongue in cheek.
I want a big-budget (Zelda level) new Nintendo IP with a realistic looking human lead character.
Okay so what non-Nintendo franchises that are - by all means - character based that are even remotely as successful on a worldwide level that the Zelda franchise is?PantherLotus said:Ok guys, I was wrong. You should totally expect Nintendo to release its new character based console epic adventure on the level of The Legend of Zelda on the Wii2. You should totally expect that. Any day now.
And you've yet to answer how something like Xenoblade isn't "LIKE ZELDA, but NOT ZELDA (or Mario or Metroid)". It's just as first party, (probably) just as big budget, and just character based - well, it's actually more character based.PantherLotus said:I think I just fully realized the depth of insanity required to call miis characters and compare brain training to zelda.
I haven't visited the gaming side in well over a year (since I stopped running the sales threads), but the gulf between decent conversational debate and just mind-bogglingly slack-jawed inability to read and understand and get over ourselves, if only for a moment, is startling.
1. We're talking about what should happen with Zelda
2. Amir0x says they should do something LIKE ZELDA, but NOT ZELDA.
3. People agree, people disagree.
4. I say, they haven't done something LIKE ZELDA but NOT ZELDA (or Mario or Metroid) in years! Here's a list to prove it!
5. WHAT ABOUT MIIS AND BRAIN TRAIANNIG ?!!?!?!!? THOSE ARE TOTALLY CAHRATER BASED AND SUCCESFUL!
Ok guys, I was wrong. You should totally expect Nintendo to release its new character based console epic adventure on the level of The Legend of Zelda on the Wii2. You should totally expect that. Any day now.
Big One said:Okay so what non-Nintendo franchises that are - by all means - character based that are even remotely as successful on a worldwide level that the Zelda franchise is?
wsippel said:And you've yet to answer how something like Xenoblade isn't "LIKE ZELDA, but NOT ZELDA (or Mario or Metroid)". It's just as first party, (probably) just as big budget, and just character based - well, it's actually more character based.
They have don't things like Zelda. Decent amount even with a big budget. None of them have reached the success of Zelda. Why? Nintendo didn't quite market them well enough, the Wii is in decline and gamers in general aren't quite as open to new IPs anymore (as demonstrated by you dismissing titles because of a perceived lack of budget or whatnot).PantherLotus said:I think I just fully realized the depth of insanity required to call miis characters and compare brain training to zelda.
I haven't visited the gaming side in well over a year (since I stopped running the sales threads), but the gulf between decent conversational debate and just mind-bogglingly slack-jawed inability to read and understand and get over ourselves, if only for a moment, is startling.
1. We're talking about what should happen with Zelda
2. Amir0x says they should do something LIKE ZELDA, but NOT ZELDA.
3. People agree, people disagree.
4. I say, they haven't done something LIKE ZELDA but NOT ZELDA (or Mario or Metroid) in years! Here's a list to prove it!
5. WHAT ABOUT MIIS AND BRAIN TRAIANNIG ?!!?!?!!? THOSE ARE TOTALLY CAHRATER BASED AND SUCCESFUL!
Ok guys, I was wrong. You should totally expect Nintendo to release its new character based console epic adventure on the level of The Legend of Zelda on the Wii2. You should totally expect that. Any day now.
Dascu said:Edit: Oh, you're leaving? Well, let me say that I generally agree with what you're saying (or what I think you're saying), but you must see that success and popularity are the most important issues here. The lack of success of the Wii (and before that the GameCube and even the N64) are the reasons why all these new IPs haven't reached the status of Zelda. Something like The Last Story would've been a big success back on the SNES and I bet we'd have The Last Story V: Pandora's Tower at this point. Likewise, something like Metroid on the Wii right now would not be anywhere near as popular as back in the day. Heck, look at Other M.
Big One said:Reginleiv, The Last Story, and Xenoblade hasn't been reported to be "awful" aside from a few posters on GAF. Why would you believe in the minority over the majority? You seem awfully jaded on this subject
I didn't say successful games.VisanidethDM said:Assassin's Creed could potentially be one.
Now if you want exact Zelda number we'll be running in circles, but there's been quite a few successfull games in the last few years.
VisanidethDM said:Isn't Xenoblade technically in-house more than first party?
I don't see how that matters? EAD is a subsidiary, Monolith is a subsidiary.VisanidethDM said:Isn't Xenoblade technically in-house more than first party?
Man, why so harsh?PantherLotus said:I was going to leave but couldn't pass up trying to prove someone wrong on the internet.
To that point, success and popularity are hopefully not what really drives us as gamers. Just the fact that you said that should make you sad on the inside, like when your dog dies or you think about your first love breaking up with you. How cynical must one be, how dead must our inner-child be to say "success and popularity are the most important issues here." If I had tears left I'd weep for gamers that feel this way.
You say "all these new IPs," but I do wonder to which you're referring.