VisanidethDM
Banned
Diffense said:Yes, it will look like Pikmin, Wii Sports, Nintendogs, or Animal Crossing!
You may not realize it, but you said something intelligent.
Diffense said:Yes, it will look like Pikmin, Wii Sports, Nintendogs, or Animal Crossing!
qq more said:I'd never understand why people want Nintendo to make AAA big budget realistic mature games so badly. Isn't the market somewhat saturated with those?
VisanidethDM said:You may not realize it, but you said something intelligent.
Glass Joe said:Because Perfect Dark/Goldeneye were awesome. Conker's Bad Fur Day was awesome. Eternal Darkness was awesome. Yes none were actually made by Nintendo (all 2nd party), but if they don't have the desire to make mature games themselves, paying other companies to do them (while offering guidance) results in a more diverse portfolio.
I've never understood this either. Sure make some partnerships with other companies and publish them but play to your strengths always. Anyway given the comments of Tanabe they are looking.qq more said:I'd never understand why people want Nintendo to make AAA big budget realistic mature games so badly. Isn't the market somewhat saturated with those?
freddy said:I've never understood this either. Sure make some partnerships with other companies and publish them but play to your strengths always. Anyway given the comments of Tanabe they are looking.
Log4Girlz said:Give Zelda to Hideo Kojima
*hides*
Give every other company around a game a third as successful as Nintendo's and they use the name fifty times, too.Amir0x said:Nintendo needs to strike out and make genuinely new hardcore shit unattached to any franchise they own and thus unattached to any expectations (and therefore limitations) attached to it, like every other company around
So he can create a good game that is not Zelda like he did with Castlevania no thank you.Log4Girlz said:Give Zelda to Hideo Kojima
*hides*
So he can create a good game that is not Zelda like he did with Castlevania no thank you.
Why? by all accounts it was awful.EVH said:I just want to see that God of War like game that was named HAMMER.
HAMMUR was about as interesting as a cheap wooden drawer. Probably even a bit less.EVH said:I just want to see that God of War like game that was named HAMMER.
Cosmic Walker, on the other hand, had some potential.neoanarch said:Looking around the internet. Cosmic Walker was cancelled? Not that disappointed considering we never got any real info on it, but still.
What it would need more than just Nintendos effort to provide a proftiable Plattform for 3rd parties, it would need 3rd parties to actually put some effort in their games on a future nintendo console, instead of simply destroying any chance of longtime rewards by releasing shit that no one will buy anyway.Micerider said:Well, I'm not sure how much he was involved in the actual deisgn of Castlevania LoS to be honest. Aside from de "cinematic" aspect of the cut-scenes, I could not clearly idenitfy a "Kojima's Touch" in the game.
To stay on Topic what the Wii 2 would need is "big names" support. Not that it would ensure success, but it would at least attract some attention.
TekkenMaster said:Some of those games aren't character-based. And those that are have nowhere near the production budget of a Mario Galaxy/Twilight Princess/Metroid Prime.
Lonewolf_92 said:Few games do, by any publisher, and it's an extreme rarity for a game to begin with the kind of budget a developer normally reserves for a successful franchise series (and it's even more rare for them to live up to that faith. Red Steel and Shenmue, anyone?)
Heheh. May I amend "big names used appropriately"? As opposed to, sayMicerider said:To stay on Topic what the Wii 2 would need is "big names" support. Not that it would ensure success, but it would at least attract some attention.
Shame on you for comparing Red Steel to the most amazing game ever made.Lonewolf_92 said:Few games do, by any publisher, and it's an extreme rarity for a game to begin with the kind of budget a developer normally reserves for a successful franchise series (and it's even more rare for them to live up to that faith. Red Steel and Shenmue, anyone?)
JaseC said:Do we even an idea of what the production budgets of those games were? Every time this particular discussion topic is brought up, Nintendo is nowhere to be seen, and I assume that's because they keep those cards close to their chest.
Ben Marduke said:Uhh, way to jump the gun?
boyshine said:You talk about how the use of popular franchices for a game concept is limiting and how it's just to take advantage of their "zombie"-fans, yet you mention Pikmin of all games as an example of Nintendo doing it right.. a game that just barely hit the million mark worldwide, a game that was touted as Miyamoto's - the creator of Donkey Kong, Mario and Zelda - new game, and would probably not reach 200K and never warrant a "patch"-sequel if it wasn't for those exact same zombies who bought it blindly because it was a Nintendo exclusive/Miyamoto game. And Chibi Robo? Nintendo has a better chance when they make games like Chibi Robo? A better chance of what? Wasting money?
boyshine said:I seriously do not understand the hate for using and evolving a popular franchise. Doing it right over so many years is precisely what makes it so popular after all. Nintendo has been making Mario and Zelda games for 25 years, and I still can't wait for the next one to come out. That's because Nintendo is always doing something new. You never know what the next game will be like. Unlike other developers who just releases sequel after sequel with identical gameplay until the franchise is dead. How is that better?
boyshine said:They have been saying since the GameCube days that they are working on new IPs, and I do understand if they've been holding those back from Wii, because a new IP at that Metroid or Zelda level would never have sold well on Wii. But if the next console is a more traditional gamers' gaming console, then I will not be surprised if these new games with concepts that must have been in development for almost 10 years now (!) are going to see the light of day very soon. Everything is also automatically more interesting if it's debuting with a new console. Launching a new IP mid-gen is extremely difficult... unless your IP is just another typical action or racing game, which I hope is not what you'd want from Nintendo.
qq more said:I'd never understand why people want Nintendo to make AAA big budget realistic mature games so badly. Isn't the market somewhat saturated with those?
boyshine said:Shame on you for comparing Red Steel to the most amazing game ever made.
JoshuaJSlone said:Heheh. May I amend "big names used appropriately"? As opposed to, say
Castlevania... the fighting game!
Soul Calibur... the action adventure!
Resident Evil... the lightgun game!
Dead Space... also the lightgun game!
Final Fantasy... the single-player spinoff of a multiplayer subseries!
orioto said:There is a room for AAA big budget Unrealistic games to i guess.
Amir0x said:Yup. I want Nintendo to make exactly what they're good at, and that's what they are good at.
Just without the franchise whoring all the time. I still WANT Mario, Zelda and Metroid, but just mixed it with a healthy dose of new hardcore franchises that are marketed and budgeted at the Mario and Zelda level. Not an unreasonable request
Tyrant_Onion said:If you want them to do what they're good at, then this is an unreasonable request. he he
BGBW said:Is it too late to point out that the argument about new IPs is faulty if no one recognises what an IP actually is.
I can point out that the Super Guide is a new Nintendo IP, because patents are also IPs. It's also been used multiple times so it isn't even a one hit wonder.
A big pro tip when it comes to using business terms is not to use sites like GameTrailers for your definitions. A much better term would be franchise and when a franchise becomes big enough you could even call it a brand. IP is such a vague term which would explain why the last page (100ppp) had a lot of back and forth disagreement about what people considered an IP to be.
JoshuaJSlone said:Heheh. May I amend "big names used appropriately"? As opposed to, say
Castlevania... the fighting game!
Soul Calibur... the action adventure!
Resident Evil... the lightgun game!
Dead Space... also the lightgun game!
Final Fantasy... the single-player spinoff of a multiplayer subseries!
Shikamaru Ninja said:The one thing about the EAD Department of Nintendo, is that they have created franchises around the hardware and "target consumer base".
Super NES
F-Zero, Pilotwings, Star Fox, Stunt Race FX,
Nintendo 64
Wave Race 64, 1080* Snowboarding, Animal Crossing
GameCube
Luigi's Mansion, Pikmin
Nintendo DS
Nintendogs
Wii
Wii Sports, Wii Play, Wii Fit, Wii Music
Each generation isn't indicative of the last generation. Basically Nintendo's EAD department isn't as predictable as we would like to think. They've gone from action cartooney games, to more hip arcade style games, to pop-mass culture software.
But also. There are other physical creators inside of Nintendo. Sakamoto's team being one of them. Tomodachi Collection. Rhythm Tengoku. WarioWare. Metroid: Zero Mission. Play-Yan.
And the Brain-Age team who also developed English Training, Photo Dojo, Band Bros., AR Games, and more.
Game development at Nintendo is a lot more complex than listing all the games Miyamoto supervised.
neoanarch said:Nintendo doesn't release those numbers.
We could try and guess by team size. Considering SSB Brawl had a staff of around 100, Zelda/Mario probably have around the same. Average japanese developer pay according to a quick google search is 57.5K x 100 is 5.8ish million in salary per year. Development time from 18-30 months.
So about 9 to 15 milllion in salaries not counting production/distribution/marketing which could be anything from 2-10 million more(just a guess)
JoshuaJSlone said:Heheh. May I amend "big names used appropriately"? As opposed to, say
Castlevania... the fighting game!
Soul Calibur... the action adventure!
Resident Evil... the lightgun game!
Dead Space... also the lightgun game!
Final Fantasy... the single-player spinoff of a multiplayer subseries!
They don't need too. They're going to be *very* easy to port to from the 360. Any game that's already going to a PS360 game will become - almost by default - PS360Cafe (need to find a better word for that) game. The 3rd parties' fear will drive them.ace3skoot said:honestly i think Nintendo just need to swallow the bullet for cafe and money hat a few 3rd party core titles people will want to play, once the momentum is there with a half decent online infrastructure it will become self propelling, thats my take anyway
Fear of what? Easy porting doesn't automatically mean they'll do it. What if the cafe counterpart only sells a margin of the PS3 and 360 versions?BMF said:They don't need too. They're going to be *very* easy to port to from the 360. Any game that's already going to a PS360 game will become - almost by default - PS360Cafe (need to find a better word for that) game. The 3rd parties' fear will drive them.
PS-STREAM-60BMF said:PS360Cafe (need to find a better word for that)
BMF said:They don't need too. They're going to be *very* easy to port to from the 360. Any game that's already going to a PS360 game will become - almost by default - PS360Cafe (need to find a better word for that) game. The 3rd parties' fear will drive them.
Fear of being irrelevant on what may be the the biggest selling platform of the upcoming generation. They already did it once with the Wii - they had completely dismissed it before it came out, and by the time they were convinced it was more than a fad, they addressed it inappropriately and fucked themselves. They fear being in that position twice.Teetris said:Fear of what? Easy porting doesn't automatically mean they'll do it. What if the cafe counterpart only sells a margin of the PS3 and 360 versions?
M74 said:PS-STREAM-60
ThoseDeafMutes said:PSTREAM60
arab said:PROJECT HAMMER 4 wII
BELIEVE
From The Dust said:While multiplaform titles may struggle, the main draw of the system will have to be the original titles. If nintendo wants core gamers to migrate, they will need a large selection of core games that you cant get on the PS360. This is probably he biggest hurdle Nintendo has to face. With moneyhats, it may be an easier jump. Or they could do what they are doing now and liscense third parties to make games for Nintendo to publish. Whoever, I am not sure western third parties will bite as easily as Japanese third parties
Negator said:So I'm just curious. What other anticipated games other than Zelda are really coming out for the Wii? I'm trying to look at other stuff on vgreleases.com but I see absolutely fucking nothing.
Negator said:So I'm just curious. What other anticipated games other than Zelda are really coming out for the Wii? I'm trying to look at other stuff on vgreleases.com but I see absolutely fucking nothing.