wsippel said:I'm still very impressed by the lack of software leaks, especially considering the fact that EA Sports already established Café teams at some point between early 2008 and November 2009 according to the former EA Montreal Nintendo Group boss. EA was probably among the first to know about the system, but they were probably not the only 3rd party to know about this for at least 16 months.
Joe Booth (now at MSGS) mentioned it during a presentation at Montreal International Games Summit 2009. I'm afraid the PDF containing the slides is no longer available after the organizers redesigned their website.Deku said:Source?
You mean the Wii doesn't have PS3 level graphics? But those were totally real Red Steel screenshots!AceBandage said:Complete with art mokups being passed off as screens?
I wouldn't doubt it.
Haunted said:courtesy of _dk after finishing Killzone 3 co-op with me: "Maybe it has Blu-Ray so I can sell my PS3"
wsippel said:Joe Booth (now at MSGS) mentioned it during a presentation at Montreal International Games Summit 2009. I'm afraid the PDF containing the slides is no longer available after the organizers redesigned their website.
wsippel said:I'm still very impressed by the lack of software leaks, especially considering the fact that EA Sports already established Café teams at some point between early 2008 and November 2009 according to the former EA Montreal Nintendo Group boss. EA was probably among the first to know about the system, but they were probably not the only 3rd party to know about this for at least 16 months.
Fuck, I still can't believe that entire reveal was bull. And I believed it!Billychu said:You mean the Wii doesn't have PS3 level graphics? But those were totally real Red Steel screenshots!
CoffeeJanitor said:Fuck, I still can't believe that entire reveal was bull. And I believed it!
My hatred started after buying Red Steel at launch and having nothing to do but stare at the box in wonder until I finally managed to find a Wii months later. It was not a happy realization.AceBandage said:That was the point in my gaming life when my seething hatred for Ubisoft started.
By Far Cry Instinct, it was full blown.
AceBandage said:Complete with art mokups being passed off as screens?
I wouldn't doubt it.
wsippel said:I'm still very impressed by the lack of software leaks, especially considering the fact that EA Sports already established Café teams at some point between early 2008 and November 2009 according to the former EA Montreal Nintendo Group boss. EA was probably among the first to know about the system, but they were probably not the only 3rd party to know about this for at least 16 months.
Billychu said:My hatred started after buying Red Steel at launch and having nothing to do but stare at the box in wonder until I finally managed to find a Wii months later. It was not a happy realization.
Not that crazy. Ubisoft was working on at least one PS3 game in 2004: Killing Day. It never saw the light of day, though. I also wouldn't rule out that Café was initially scheduled for release this fall, but got delayed until 2012 because the 3DS missed the last holiday season.AceBandage said:Wait... Cafe teams were being formed in 2009?
I know that console makers plan far ahead, but that's just crazy...
AceBandage said:Wait... Cafe teams were being formed in 2009?
I know that console makers plan far ahead, but that's just crazy...
Don't worry. I did. And loved it. Red Steel's multiplayer was kind of fun though. It feels like a lazy cash in of Goldeneye, but still fun.AceBandage said:I am so sorry...
Should have gotten Excite Trucks!
I he was then EA would've released something else besides a vanilla version of Madden on 3DS.Cerebral Assassin said:Are we sure that he wasn't referring to the 3DS?
They were making some "My Garden" game or something like that.yoopoo said:I he was then EA would've released something else besides a vanilla version of Madden on 3DS.
yoopoo said:I he was then EA would've released something else besides a vanilla version of Madden on 3DS.
Brink and my backlog will sustain me until E3. I hope. If we get some huge leak about Cafe I think I will die. Any more info will get me too hyped.AceBandage said:You know, it is weird that developers might have had Cafe kits before 3DS kits (which seems to be the case either way).
Ugh, E3 is so far away!
Publishers need to know that far in advanced in order to free up or hire teams for game development on the platform.AceBandage said:Wait... Cafe teams were being formed in 2009?
I know that console makers plan far ahead, but that's just crazy...
Cerebral Assassin said:I suppose, I just don't quite understand how dev kits(or target specs) were were out there for a "core" focused machine whilst simultaneously a handheld was being developed that can't run a version of UE3.
Nirolak said:Publishers need to know that far in advanced in order to free up or hire teams for game development on the platform.
If you don't do this, you end up with the launch line-up of the 3DS.
Just like they started working on FFXIII on PC at first.From The Dust said:all I heard was nintendo was shopping around E3 last year. 2009 is rather crazy. however some developers announced they were preparing for the next gen (Squeenix, Epic). how they do this without dev kits, I'm not sure
Boney said:Just like they started working on FFXIII on PC at first.
Also on this note, if it really is a three core IBM chip with a relative standard ATI graphics card, Unreal Engine 3 (and any other PC or Xbox 360 centric engine) should run incredibly well on the thing, making ports extremely easy for much of the industry.From The Dust said:makes sense.
you're damn rightFrom The Dust said:makes sense.
AceBandage said:Because they know they can win in the handheld market through shear force, simply because there isn't the cutthroat competition that exists on consoles.
Japan will support whatever Nintendo puts out, which will give the system plenty of life.
With Cafe, to stay relevant longer, they have to make things more equal. They have to pander to Western developers more, which means higher specs and more shinies.
I think the one counter argument to this is that the iPhone and iPad are actually seeing pretty serious support from publishers like EA, Ubisoft, and to an extent, Take-Two, while also seeing serious support from notable independent developers like Epic.Father_Brain said:To put this more bluntly: Western third parties are thoroughly incapable of taking handhelds seriously. Nintendo would have gained very little from them in terms of quality support no matter how much effort they put into courting them, and making 3DS powerful enough to meet Epic's minimum specs for UE3 likely would have reduced battery life even further.
AceBandage said:I am so sorry...
Should have gotten Excite Trucks!
off topic, how is the dead space game?Nirolak said:I think the one counter argument to this is that the iPhone and iPad are actually seeing pretty serious support from publishers like EA, Ubisoft, and to an extent, Take-Two, while also seeing serious support from notable independent developers like Epic.
Had it not been for this, I would have been inclined to agree with you.
Nirolak said:I think the one counter argument to this is that the iPhone and iPad are actually seeing pretty serious support from publishers like EA, Ubisoft, and to an extent, Take-Two, while also seeing serious support from notable independent developers like Epic.
Had it not been for this, I would have been inclined to agree with you.
Unfortunately I never got to try it myself, but reviewers seemed to really like it: http://www.metacritic.com/game/ios/dead-space-for-ipadBoney said:off topic, how is the dead space game?
Nirolak said:I think the one counter argument to this is that the iPhone and iPad are actually seeing pretty serious support from publishers like EA, Ubisoft, and to an extent, Take-Two, while also seeing serious support from notable independent developers like Epic.
Now Western publishers seem so interested that GameStop is even thinking about making their own tablet and retail section to support them: http://www.gamasutra.com/view/news/33925/Interview_Tony_Bartel_On_GameStops_New_Digital_Strategy.php
Had it not been for this, I would have been inclined to agree with you.
It's okay. Game progression can be a bit repetitive and the controls can be obnoxious with the small screen. Playing it on an iPad might make the control problems go away but I don't own one. It at least looks great in parts although textures can get ugly.Boney said:off topic, how is the dead space game?
Nirolak said:One note though since people were fast enough to beat my stealth edit is that GameSpot's heavy push into tablets could have an interesting side effect in causing publishers to create lots of multiplatform handheld games, since they're already making higher production value iPad games and now the price point of them should go up with heavy retail support, supporting even greater production values.
That's the big risk.AceBandage said:I wonder how an audience that is use to paying nothing/99 cents will react to suddenly having $30-40 games everywhere...
Nirolak said:That's the big risk.
If Sony and Nintendo can get their online shops healthy though, they might be able to settle on selling lots of $10-$15 games, essentially meeting half way.
Nirolak said:I think the one counter argument to this is that the iPhone and iPad are actually seeing pretty serious support from publishers like EA, Ubisoft, and to an extent, Take-Two, while also seeing serious support from notable independent developers like Epic.
Now Western publishers seem so interested that GameStop is even thinking about making their own tablet and retail section to support them: http://www.gamasutra.com/view/news/33925/Interview_Tony_Bartel_On_GameStops_New_Digital_Strategy.php
Had it not been for this, I would have been inclined to agree with you.
Oh, there is one other possibility I forgot.AceBandage said:Yeah, I could see that happening.
Speaking of which, tomorrow is May 1st (at least, in my part of the world). eShop should be up in a few weeks.
Isn't Nintendo against $15 games? Just browsing the Shop Channel on the Wii I don't recall seeing anything that looks like it has the scope or value of many XBLA and PSN titles.Nirolak said:Oh, there is one other possibility I forgot.
If the 3DS and/or NGP eShops can support the $10-$15 price point, they should be able to support XBLA/PSN games as well, as long as they are scalable to the hardware.
It was a lot harder and costlier to sell those games as $30/$40 retail titles before, but an active eShop should make this a lot more attractive.
Billychu said:Isn't Nintendo against $15 games? Just browsing the Shop Channel on the Wii I don't recall seeing anything that looks like it has the scope or value of many XBLA and PSN titles.
AceBandage said:Really hoping Nintendo really did learn from WiiWare/DSiWare for the eShop.
So far from what we've seen, it's a hell of a lot better, with integrated trailers and ratings and possibly demos.
My biggest concern is size caps. 40MB was ridiculous for WiiWare, 3DS better get to at least a good 250MB+.AceBandage said:Really hoping Nintendo really did learn from WiiWare/DSiWare for the eShop.
So far from what we've seen, it's a hell of a lot better, with integrated trailers and ratings and possibly demos.
Totally forgot about the size restriction. I wonder what the Cafe's shop will be like if it's not gimped. My favorite part of this gen has been XBLA so if the Cafe can be a great platform for downloadable games this will be an amazing console for me. It would make me feel more comfortable with my vow to not buy the next Xbox and Playstation.AceBandage said:There are several $15 games on WiiWare. The problem wasn't the price, though, it was size restrictions. 40MB isn't a lot of room to work with. They've supposedly fixed with this the eShop, though.
I remember them saying something about how they like the $5-$8 games on WiiWare and $50 boxed releases and they sort of implied that they thought $15 games underminded the $50 retail copies.Cosmonaut X said:I don't know about being "against" - I think it's more the case that the 40MB limit puts a cap on quite how much content and flash developers can put into their WiiWare titles (and DSiWare has a similar limitation, IIRC).
Billychu said:Isn't Nintendo against $15 games? Just browsing the Shop Channel on the Wii I don't recall seeing anything that looks like it has the scope or value of many XBLA and PSN titles.
Billychu said:I remember them saying something about how they like the $5-$8 games on WiiWare and $50 boxed releases and they sort of implied that they thought $15 games underminded the $50 retail copies.