I wouldn't put it pass nintendo.Vic said:LOL. If I was Nintendo, I'll make a brand new Four Swords and charge you $50 for it.
Luckyman said:
thehillissilent said:They are even suggesting that the GPU may be weaker than Xenos in some applications. Really, Eurogamer, really?
Gahiggidy said:Can we have a third thread where only members registered before 2006 are allowed to post?
DoomXploder7 said:indeed things aren't adding up
bah words like "significant" and "a notch" mean nothing to me in visualizing the graphics :S.
Showmeyamoves said:Backwards compatible that's a given, but what about our VC games? That must have been discussed before. Like will they let us do something similar to the DSi --> 3DS?
From The Dust said:last I heard, Epic said with optimization, they should get the demo to work on one 590. that's still way too much for a 360/PS3/Cafe.
FoneBone said:Does anyone think that there's a possibility of the touchscreen being detachable, or is that just crazy talk on my part?
JoshuaJSlone said:Missing a multiplatform release due to lack of disc space: priceless.
IGN said:Multiple sources tell IGN the console - dubbed Project Cafe .... The console will also utilize a new, tablet-shaped controller. Sources say it will have a 6-inch touch screen display...
Cosmonaut X said:MULTIPLE GPUS!
chubigans said:I've been out of the DS scene lately, so this is an honest question- has there been a DS game where two screens were absolutely fundimental to the gameplay, aside from saving screen space by moving HUD elements to the top/bottom?
Very few, I'd go a step further and say there were also a smallchubigans said:I've been out of the DS scene lately, so this is an honest question- has there been a DS game where two screens were absolutely fundimental to the gameplay, aside from saving screen space by moving HUD elements to the top/bottom?
Hiro said:Rein: "We ran [Samaritan] with three GTX580s with a bit of optimization, and we can probably have this run comfortably on one with a slightly lower resolution."
LCfiner said:the controllers have their own GPUs that feed back into the console. the more people you have playing, the better it looks!
WrikaWrek said:Impossible.
I don't believe it for one second. It would actually take some effort on Nintendo's part to release something today, that was as expensive as the 360 was 5/6 years ago, and...worse in some cases.
CANT be.
JoshuaJSlone said:Sorry mate, but that's 30 months.
Yeah guys, sure - if Nintendo used the exact same CPU using the exact same process.Going for higher clockspeeds is an option, but would increase cooling costs and could impact on the unit's reliability.
EatChildren said:Oh so now it's weaker than the Xbox 360?
Cool. Thanks Eurogamer?
Plinko said:Even if you're going by the initial report from the French site, it put the graphics at a notch above 360. Nobody other than a speculative article from Eurogamer has suggested the system will be weaker.
Plinko said:Even if you're going by the initial report from the French site, it put the graphics at a notch above 360. Nobody other than a speculative article from Eurogamer has suggested the system will be weaker.
Hiro said:Does "a notch above 360" mean it can run Project Samaritan? xD
I wish we knew how to interpret 'a notch'. The French site says it agrees with IGN, whereas IGN says "significantly more powerful" than the PS360.
From The Dust said:dude, it may be a while before Samaritan will be running on consoles
chubigans said:I've been out of the DS scene lately, so this is an honest question- has there been a DS game where two screens were absolutely fundimental to the gameplay, aside from saving screen space by moving HUD elements to the top/bottom?
Hiro said:Does "a notch above 360" mean it can run Project Samaritan? xD
I wish we knew how to interpret 'a notch'. The French site says it agrees with IGN, whereas IGN says "significantly more powerful" than the PS360.
From The Dust said:dude, it may be a while before Samaritan will be running on consoles
Henry Hatsworth?chubigans said:I've been out of the DS scene lately, so this is an honest question- has there been a DS game where two screens were absolutely fundimental to the gameplay, aside from saving screen space by moving HUD elements to the top/bottom?
If they want to play in the "premium" gaming area, it needs to be future proof.Doc Holliday said:I wouldn't rule out anything. In 2006 Nintendo released a repackaged Gamecube to compete with the 360/ps3, and it fucking worked. So a slightly a less powerful 360 or even 2x the power would not be surprising.
Huh, I'll check those out.beje said:The World Ends With You
Chrono's Twins
to name a couple.
Never did get a chance to play those games. Interesting that Nintendo thinks consoles could benefit from touchscreen/dual screen when there's not a whole lot of games with the DS setup that is crucial to the experience.neptunes said:Very few, I'd go a step further and say there were also a small
amount of games that really REQUIRED the touchscreen as well, I.e. that gameplay experience could not be replicated on another console. Games like Meteos, Canvas Curse, and Ouendan could only be played on the DS.
Hiro said:We have a pretty good idea of whats coming next, said Capps, who added that Epic is already in preproduction on a brand new title for the next generation of game machines. [This be 'Samaritan']
So Epic is already in producing a game for the 8th generation of consoles. If Epic isn't developing Project Samaritan for Cafe, then what could he possibly be referring to? The next Xbox?
Hiro said:We have a pretty good idea of whats coming next, said Capps, who added that Epic is already in preproduction on a brand new title for the next generation of game machines. [This be 'Samaritan']
So Epic is already in producing a game for the 8th generation of consoles. If Epic isn't developing Project Samaritan for Cafe, then what could he possibly be referring to? The next Xbox? While they would at least have the Project Cafe devkits to work with and know what to expect, there's no indication that any developer anywhere has or is about to have the devkits for the next Xbox (or PS4 for that matter).
140.85 said:Isn't it safe to say all these leaked developer impressions are based on the dev kit and not the final hardware?
Father_Brain said:This makes a certain degree of sense, but it still has the same two fundamental problems that make me wonder what Nintendo is thinking: it cannibalizes a huge percentage of 3DS' usage (do the Japanese really not use handhelds at home at all?), and potentially throws out motion control as a major feature of the system.
gofreak said:So wait...is DF saying they've heard it's 50% faster than Xenos, or more a 'what-if' situation?
That kind of shader power minus eDram advantages of Xenos - explaining why it may be at a deficit in some areas?
Speaking for shader power alone, a 50% improvement over Xenos would be disappointing.
Vic said:If they want to play in the "premium" gaming area, it needs to be future proof.
chubigans said:I've been out of the DS scene lately, so this is an honest question- has there been a DS game where two screens were absolutely fundimental to the gameplay, aside from saving screen space by moving HUD elements to the top/bottom?