Zelda has Dark World theme, LTTP remake/sequel confirmed.I'm irrationally hopeful that the NintendoLand attractions are indicative of games planned to be released in the 1st 18 months.
Zelda has Dark World theme, LTTP remake/sequel confirmed.I'm irrationally hopeful that the NintendoLand attractions are indicative of games planned to be released in the 1st 18 months.
The Takemaru mini-game is extremely curious.
If the point of Nintendoland is to associate Nintendo IPs with the Wii Sports crowd, then Takemaru doesn't make a lick of sense.
Aye, as is F-Zero.
Only makes sense if they're planning on doing something with the franchises, in my opinion.
Unless, they really wanted to use the ninja star idea from last year's video.
Game & Watch makes sense because Game & Wario, I suppose?
I think Ninja Star could have worked just as well with Kirby. They seem to have no issue putting that minigame in to Kirby games.
The Takemaru mini-game is extremely curious.
If the point of Nintendoland is to associate Nintendo IPs with the Wii Sports crowd, then Takemaru doesn't make a lick of sense.
The more we got informations on wii U hardware, the less I got hyped.
Seriously, we came from a 3 or 4 core Power7 and 1 Tflops GPU based on HD4850 to a 1 Power 7 core coupled with 2 single threaded core and 400Gflops based on HD4650.
EatChildren,
Well, what other kind of games would you want to have at launch? Pikmin 3 and Zombi U are enough for me personally.
EatChildren,
Well, what other kind of games would you want to have at launch? Pikmin 3 and Zombi U are enough for me personally.
*shrug* I don't know. I think it was less the launch line-up, and more Nintendo's silly reluctance to show anything that isn't coming right away. I'm not excited for the Wii U, basically.
So I'm not excited either. But as of 2006 I still did the geeky thing, and buy into a concept completely.I'm not excited, but my position is
A) I am going to have to get a Wii U anyway because there will be exclusive games and if I can afford one at launch, then hooray. I mean, I own a Vita for fuck's sake.
B) If I bought one, there are four games in the launch window I would get.
So I'm not excited but I am pretty sure I don't get excited about new systems anymore, anyway.
Hi new speculation thread.
Worst E3 console reveal of all time. Disaster on all fronts. It's like Nintendo almost specifically marketed the system to everything I'm not interested in.
Remember all that talk about how I'd assuredly get the system at launch? Nintendo pretty much sold me on the reality that I don't have to.
Disappointed does not express the upset I felt for Nintendo's Wii U presence.
The problem here was people got too caught up in trying to derive the architecture and power from pages of patents, hearsay and tech history to factor in the possibility that Nintendo will not be using high end or even all that modern hardware. Fact of the matter is nobody really knew anything, but they wanted to.
The tech is "modern", just not very powerful. Not that age ever had all that much to do with performance in the first place.The problem here was people got too caught up in trying to derive the architecture and power from pages of patents, hearsay and tech history to factor in the possibility that Nintendo will not be using high end or even all that modern hardware. Fact of the matter is nobody really knew anything, but they wanted to.
Just imagine if Nintendo had held back Mario Galaxy and Metroid Prime from the 2006 show. Many people would not be excited for Wii either. Now, we can guess some pretty damn amazing Wii U games exist by the groups that made those two titles. I don't know if Nintendo is going to wait a full 12 months before showing that stuff off... but that doesn't stop us from speculating in the meantime. And, a lot of non-game info is still due to come out later, such as online plans and they have still not explained why the gamepad has an NFC spot.
That doesn't match any leak we got so far. And I wouldn't expect anything even remotely Power7 related.So basicly, can someone cofirm this, wii u specs.
Cpu, 1x fully featured power 7 core, with 512kb cache, very beefy simd unit.
2x in order cores, 128/256 kb of cache. Locked cache per core, simd.
I'm certain to get a Wii U eventually, I have a PC for teh grphx. Also, considering the Last of Us, Beyond, the Wii U IMO is powerful enough to generate some very nice graphics if the effort is put in....what Nintendo showed at E3 is that they couldn't care less for graphics, fat chance we will see anything amazing for a long time and...3rd parties could not care less either. Straight ports for all, fuck AA, 60 FPS or 1080 P resolution.
Fuck the hardcore.
Nintendo put on a shit eating grin and let the world know they are going after that IOS audience.
Maybe its just me, but I think there are glimpses of Wii U outputting stuff a step up from what we've been getting from the current consoles. Take this for example:
http://www.youtube.com/watch?v=RXmDf1XmXec
^^^
Its off screen, but those characters and the little world they run through look highly detailed and pretty much a fully realized rendering of what the designers must have imagined.
That doesn't match any leak we got so far. And I wouldn't expect anything even remotely Power7 related.
Given the cynical reactions, I'd say they are right to do so.
I know. We can guess the games exist. We know they exist. But I imaginary thinking isn't something I want to fuel putting money down for a new system at launch.
Games drive momentum and hype, and Nintendo had almost none. I'll get the Wii U eventually, that is a guarantee. Not sure I'll get it at launch. We'll see how it goes leading up to the launch, but at the moment I just don't care about it. It could launch tomorrow and I wouldn't be phased.
Given the response from the general gaming community (on the internet, at least), Nintendo either missed the mark big time by failing to show that a new generation of Nintendo software was starting, or simply didn't give a single shit about the market that a would care, and wanted to appease the casual Wii market 100%. Batman demo on stage supports either option.
God it's so damn depressing that the only things they showed off at E3 that made the Upad look like an interesting addition to core gaming comes from a 3rd party dev.
Rayman... well okay this one would have looked awesome even without DRC functionality, but ZombiU actually takes the asymmetric gameplay idea and runs with it. Meanwhile you have Nintendo's application in NintendoLand that looks completely amateurish in comparison.
Here is the best representation of the game I've seen. It is a good 16+ minutes and the guy playing is pretty funny as he gets scared at everything that jumps out at hime yet somehow manages to kill off the zombi in the nick of time. He uses the same survivor the whole time in this clip.
http://www.youtube.com/watch?v=_6PJpcBh7mU&feature=player_embedded
Given the cynical reactions, I'd say they are right to do so.
The Batman demo on stage was for the benefit of third party relations. And Nintendo's habit of only announcing games due in the next 6 months or less has become a deeply ingrained thing ever since they started Nintendo Direct, and I can't say it's worked out too badly for them so far.
Pretty much. Why cater to someone who's gonna take the piss out of you no matter what you do?
The style has been executed very well but I can't say that these visuals technical are a step above the HD twin games, or even on the same footing, but that doesn't mean the Wii u is suddenly weaker then the HD twins.
Things aren't fully developed yet and I can imagine we will see allot more visual impressive elements within that game closer to launch.
Project P100 on the other hand manages to push style and pretty impressive visuals at a stunning smooth framerate! This title has impressed me most.
I can only hope the demo was due to some deal with Warner to ensure further support. Otherwise demoing a port of a game that will be ~12 months old once the Wii U arrives is hardly beneficial to anybody except Nintendo only gamers and soccer mums who don't know what a PlayStation or Xbox is.
As for the Nintendo's schedule for announcing games, I know it, and for most part don't mind it. But for a console launch? Poor, if you're trying to appeal to a wide group of people. Closing the bridge between game announcements and releases works fine when all you're trying to sell is the games themselves. When you're trying to sell a much more expensive complete hardware package I don't think it works half as well.
I can only hope the demo was due to some deal with Warner to ensure further support.
A huh. Right.
They say they're going after the core, and then show nothing that backs that up. I'd say that (most) cynical reactions are justified.
I'm not exactly adhering to Nintendo's definition of asymmetric gaming with that description. I'm looking at it as more of a single-player asymmetric gaming application. Being split between two divergent output devices, and having to respond accurately to both. This is different than what you'd see on the DS in a slight way. You don't have direct line of sight at all times with both.And no it doesn't. It takes real time menus and item selection and runs with with. Nintendo (besides Rayman) is the only company that showed asymmetric gameplay (players with Wiimotes having a different "view" than the person with the Upad). Which is funny because you seem to think they were shamed in an area they almost exclusively presented at the show.
The issue isn't those that were going to hate any way hating. They were going to regardless of what they showed. If GTAV would have been announced as an exclusive they would have found a reason to bitch.Even the good stuff that Nintendo DID show at E3 that was meant to appeal to gamers got ripped apart like an overused tissue. Take a look at the first 2 pages of the P-100 thread, if you have doubts about that statement.
Even the good stuff that Nintendo DID show at E3 that was meant to appeal to gamers got ripped apart like an overused tissue. Take a look at the first 2 pages of the P-100 thread, if you have doubts about that statement.
It's hard to say. Personally I don't think that, say, Nintendo announcing what Retro's working on with a brief teaser trailer (for example) would net a stastically significant increase in launch sales for people buying into the promise of that game. And I say that as someone who really, really wants to see what Retro is working on.
I think the only time something like that works is when you're coming off a hugely successful prior console and there's an overall expectation of broad developer support, rather than people looking forward to specific titles. Like I don't think the PS3 benefited by having a Final Fantasy or Metal Gear Solid game announced so early as much as it benefited from being the follow up to the PS2, so there was an overall expectation of support. (and I use benefited in the "stopped things from being incredibly worse" sense)
EatChildren,
Word on the street is that the original plan was to highlight Aliens on stage, not Batman. But apparently Sega didn't feel it was ready to show and backed out. Also, its telling that even Batman wasn't a demo and just some corny trailer. I find it hard to believe Nintendo did not want to have an on-stage demo of some kind. See the Red Steele demo for the Wii debut, for example. I don't think highlighting Batman was their first choice.
The master core has 2MB cache, the slave cores have 512kB each. We don't know what the cores are based on, if it's in- or out-of-order, executions units, bitness - nothing. What we do know is that the only contemporary PowerPC core Nintendo's compiler supports is the 4xx series. And the 470S happens to be a 45nm SoI core, just like the Wii U CPU.Yeah so its just some unnamed power series core with 512kb cache?.
What about the other two cores, any info on them, is there a simd unit in them or are they comparable to xenos cores?
The issue isn't those that were going to hate any way hating. They were going to regardless of what they showed. If GTAV would have been announced as an exclusive they would have found a reason to bitch.
They didn't show any reason for me to be excited. As much as I love Pikmin, and Mario I expected them to do more. And I've already covered that.
I disagree. I think for a console launch, a major investment, you need to sell the idea of a whole package, which includes promises for the future. Nintendo's choice to hold content back and play their cards close to their chest appears to a specific group of people. Any talk of attracting the core gamer was hot air, and I'd argue the same for attracting anybody except the iOS/casual market and long time Nintendo fans who, for all intents and purposes, will buy the system at launch.
Perhaps Nintendo intends to expand the image of the Wii U's future as the system's launch gets closer.
Very much. They spouted rhetoric to us and investors about the "core" then failed to walk the walk. Bait and switch.They say they're going after the core, and then show nothing that backs that up. I'd say that (most) cynical reactions are justified.
The master core has 2MB cache, the slave cores have 512kB each. We don't know what the cores are based on, if it's in- or out-of-order, executions units, bitness - nothing. What we do know is that the only contemporary PowerPC core Nintendo's compiler supports is the 4xx series. And the 470S happens to be a 45nm SoI core, just like the Wii U CPU.
Oh hey, this thread exists? Damn Community hiding away! Anyway, nice to see another thread alive and well...
Now, the speculation.
Just WHAT are RETRO making? And why couldn't it be shown this year or 'anytime soon'?
Is it THAT big, or just unfinished?
Its a brand new system launch without any competition from other console launches. Not even year two systems. It will literally be the only interesting piece of gaming hardware to put under the Christmas tree. I don't think it will have a problem selling out its shipments.
The question is what will happen February and beyond. For that reason, I expect Nintendo to hold games such as Wii Fit U and P-100 for the post holiday period.
They waited a year between saying anything about the platform. And for their big reveal they announced three games(one we technically saw last year), one 3rd party collab, and spotlighted a game already released on other consoles with marginal if any visual enhancements or changes.The thing is, and we all know this, a Nintendo fan will be just as excited about content that is announced in a Nintendo Direct or other press event as they would be showing it at E3. Nintendo knows this. I remember the "3DS Folder-ton" Nintendo Direct. So we're in the bag.
As well, most other core gamers follow the same news that we do, so they're covered as well.
The problem with E3 this year is that all Nintendo had to show us is a concept. Because that's all they wanted to show us, knowing that they can tell us everything else in time and still get us back. They weren't there to sell the games, they were there to sell the idea of the system itself. This is what it does, this is why it's a good idea. Whether they succeeded on that or not is up for debate, but that was the sole intent this year.
Rant
.The main problem here isn't the content, it's that the conference seems to have backfired for a lot of people. At the time, I was pretty disappointed with the conference, and I still am. Although, after viewing gameplay from the show floor, I'm happy with the content that was shown. This seems to be the case for plenty of people here. Better planning could have painted what was shown in an entirely different light the first time around.