Smiles and Cries
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gone to see if Apple has a gaming console to offer in 4 minutes :3
you hear me IWATA?
you hear me IWATA?
From what I hear (and I trust my source on this as reliable), the CPU chip in WiiU is almost certainly weaker than Xenon & Cell. Which is why some devs have outright refused to port their existing (in-development) PS360 games to it. I believe Nintendo indended the GPU compute support to make up the difference for their weak CPU choice, however the CPU performance is so bad that devs would be required to refactor their entire engines to get stuff working on the GPU instead, and for many dev that would be impossible on their current project schedules.
Wsippel gave me the heads up on a very interesting post on B3D.
http://forum.beyond3d.com/showpost.php?p=1648950&postcount=1248
Wsippel gave me the heads up on a very interesting post on B3D.
http://forum.beyond3d.com/showpost.php?p=1648950&postcount=1248
Wsippel gave me the heads up on a very interesting post on B3D.
http://forum.beyond3d.com/showpost.php?p=1648950&postcount=1248
D:
Is this even in the US?
Wsippel gave me the heads up on a very interesting post on B3D.
http://forum.beyond3d.com/showpost.php?p=1648950&postcount=1248
Wsippel gave me the heads up on a very interesting post on B3D.
http://forum.beyond3d.com/showpost.php?p=1648950&postcount=1248
If that's true, Nintendo have pointlessly kneecapped their own console for no good reason.
Congratulations, Nintendo. No excuses here.
What would be Nintendo's rationale for this?
what the hell dude are you for us or against us? that is totally depressing
gone to Apple event
lmao, if ture. Only Nintendo could fuck up like that. But how can his source, and your source regarding the gpu be so contradictory?
GPUs simply are far better and more efficient at a lot of things, but the middleware isn't really there yet. Should bode well for the future, though.What would be Nintendo's rationale for this?
Hardware "balance". They obviously put more "weight" on the GPU and it came back to bite them even worse than I originally thought. As I said over there, I wonder if that was the primary focus of the tweaking the 5th kit saw.
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Hardware "balance". They obviously put more "weight" on the GPU and it came back to bite them even worse than I originally thought. As I said over there, I wonder if that was the primary focus of the tweaking the 5th kit saw.
I'm for accuracy. That's my main concern with anything.
I need better clarification on that question.
I know nothing tech wise, but if these latest rumors are true, to me it seems like Nintendo's goal was to make porting PS360 hard AND ensure that they are left in the dust next generation.
Hardware balance is a very strange excuse this could kill the platform if the word gets out CPU is just an important part
does this GamePad cost so much that they had to do this?
Actually the latter part is the direction of next gen. PS4 is a shining example of that. If anything it reiterates why judging the launch titles is asinine.
Sounds in line with Akram's statements way back when.
Wouldn't surprised. If this is the case then Nintendo is fucked next generation for ports, simple as that. Doesn't matter how good or feature rich their GPU is. Just like the Wii's shitful hardware and lack of shader support, the time required for developers to rework next generation engines just to account for a weak CPU / strong GPU offset combo won't be worth it given the significantly weaker hardware they're already wrestling with.
Nintendo is Nintendo's worst enemy.
GPUs simply are far better and more efficient at a lot of things, but the middleware isn't really there yet. Should bode well for the future, though.
Sounds like they're already fucked up for this generation ports.
Sounds in line with Akram's statements way back when.
Wouldn't surprised. If this is the case then Nintendo is fucked next generation for ports, simple as that. Doesn't matter how good or feature rich their GPU is. Just like the Wii's shitful hardware and lack of shader support, the time required for developers to rework next generation engines just to account for a weak CPU / strong GPU offset combo won't be worth it given the significantly weaker hardware they're already wrestling with.
Nintendo is Nintendo's worst enemy.
Right. If most developers cannot be bothered porting PS360 titles, why on Earth would they down port from PS4/720 which I assume would be even more difficult?
The thing is: CPUs that are better at random code are worse at predictable code and vice versa. It makes sense to move predictable code like physics and pathfinding to the GPU, and optimize the CPU for unpredictable stuff like the actual game logic and AI. I expect all next generation systems to go that route, just with much more overall grunt which will keep headaches during the transition to a minimum.I know nothing tech wise, but if these latest rumors are true, to me it seems like Nintendo's goal was to make porting PS360 hard AND ensure that they are left in the dust next generation.
Sounds in line with Akram's statements way back when.
Wouldn't surprised. If this is the case then Nintendo is fucked next generation for ports, simple as that. Doesn't matter how good or feature rich their GPU is. Just like the Wii's shitful hardware and lack of shader support, the time required for developers to rework next generation engines just to account for a weak CPU / strong GPU offset combo won't be worth it given the significantly weaker hardware they're already wrestling with.
Nintendo is Nintendo's worst enemy.
oh man I could have gone to NY
why did I not get this email Nintendo... you and your shitty CPU
Ok, and again I'm just blindly stumbling in the dark here, but isn't it a reasonable assumption that PS4/720 will have much more powerful CPU's? So won't it make down porting even more difficult?
The thing is: CPUs that are better at random code are worse at predictable code and vice versa. It makes sense to move predictable code like physics and pathfinding to the GPU, and optimize the CPU for unpredictable stuff like the actual game logic and AI. I expect all next generation systems to go that route, just with much more overall grunt which will keep headaches during the transition to a minimum.
Not at all actually as those games will most likely depend more on the GPGPU functions of their GPUs as well. We already have a strong indication that PS4 changed from Steamroller to Jaguar cores which can be considered a significant change. If anything this says that Wii U will be even better off in the future than at least I expected.
Could actually be the exact opposite: Next generation engines will use this anyway. Current engines are problematic.Sounds in line with Akram's statements way back when.
Wouldn't surprised. If this is the case then Nintendo is fucked next generation for ports, simple as that. Doesn't matter how good or feature rich their GPU is. Just like the Wii's shitful hardware and lack of shader support, the time required for developers to rework next generation engines just to account for a weak CPU / strong GPU offset combo won't be worth it given the significantly weaker hardware they're already wrestling with.
Nintendo is Nintendo's worst enemy.
I never claimed to know anything, but I just wanted to comment on this.
How much does the GPU do anyways? I thought it was just graphics? I guess, in a videogame console (I should say, something just focused on games), would a weaker CPU matter that much? I mean, from the sounds of things, it doesn't seem like it's a LOT weaker than the Xbox 360 or PS3; it's more efficient, as you talked about.
Is the challenge just in taking more of the load off of the CPU and putting it to the GPU?
Not at all actually as those games will most likely depend more on the GPGPU functions of their GPUs as well. We already have a strong indication that PS4 changed from Steamroller to Jaguar cores which can be considered a significant change in a downward direction. If anything this says that Wii U will be even better off in the future than at least I expected.
Why wouldn't he be in such a position? If he had access to a Wii U development system to get intimate with its hardware, presumably he'd be in the nebulous field of game development, and thus have contacts with other developers to get this info.Why would a guy in a position to know about the CPU be in a position to know about multiple developers refusing to make games for it?
Traditionally yes, in a way, the GPU was dedicated to graphical processing, while the CPU was dedicated to other processing. Modern GPUs support compute programming, better referring to the GPU as a GPGPU. This allows the GPU to be used for general processing code alongside the CPU. GPGPU is a good thing.
The Wii U's GPU supports compute programming, and is thus a GPGPU. This appears to be Nintendo's angle: offset a weak CPU with a GPGPU. Whether or not it will work in the long run for next generation ports will depend entirely on how those engines are optimised.
Given I expect next generation engines to support more cores, threading and general performance benchmarks that greatly exceed the Wii U, I'll be surprised if it does them much good in the third party arena. Having a GPGPU for internal use will be a boon though.
Traditionally yes, in a way, the GPU was dedicated to graphical processing, while the CPU was dedicated to other processing. Modern GPUs support compute programming, better referring to the GPU as a GPGPU. This allows the GPU to be used for general processing code alongside the CPU. GPGPU is a good thing.
The Wii U's GPU supports compute programming, and is thus a GPGPU. This appears to be Nintendo's angle: offset a weak CPU with a GPGPU. Whether or not it will work in the long run for next generation ports will depend entirely on how those engines are optimised.
Given I expect next generation engines to support more cores, threading and general performance benchmarks that greatly exceed the Wii U, I'll be surprised if it does them much good in the third party arena. Having a GPGPU for internal use will be a boon though.
This one cannot last past 3 years no way in hell it sells gimped like this when word gets out
I haven't been keeping up with the latest PS4/720 rumors, but would it be safe to say there is going to be a huge CPU difference between Wii U and the other systems, but that the GPU might not be that far away?
People said the same thing about the DS when it was compared to the PSP. People said the same thing about the Wii and it's "gimped" hardware when compared to its competition. People said the same thing about the less powerful 3DS when the Vita was announced.
Gamers need to understand that power doesn't equal sales or success. If this was the case, then why aren't high end gaming PCs in every gamer's household? Hell, how have gamers not learned this from watching Nintendo over the last decade? Most people just don't care. The only people that do care are forum nerds.
Can you elaborate on the PS4 changes? Thanks
Is it even possible to find a CPU that is less powerfull than Xbox 360 one ? I mean, except ARM and Intel Atom.
Why wouldn't he be in such a position? If he had access to a Wii U development system to get intimate with its hardware, presumably he'd be in the nebulous field of game development, and thus have contacts with other developers to get this info.
As of now that change is all I've seen compared to the original target specs and that was in one of the PS4 threads. So as it stands it could be argued that Sony is taking a similar route with PS4.
I'm glad to see Nintendo being forward thinking with the hardware, but it seems like it will definitely "hurt" in the short term. I'd almost have to assume the small performance boost in the 5th kit came from the CPU side.
If it lacks VMX, definitely.
Game developers and engine makers care. They make games. People like games.
See, I don't buy the Wii U's GPGPU making next generation ports easier. In theory, yes, but I still believe the gap is going to be large enough that engines built to take good advantage of the PS4/720 will also account for more cores/threads in the CPU, which will in turn create more problems. It will be less a case of "can we do it?" and more a case of "how much fucking work will be required to get this running?". I'm not confident the Wii U will be in any favourable position regardless of the GPGPU, simply due to the comparative power and CPU architecture difference.
People said the same thing about the DS when it was compared to the PSP. People said the same thing about the Wii and it's "gimped" hardware when compared to its competition. People said the same thing about the less powerful 3DS when the Vita was announced.
Gamers need to understand that power doesn't equal sales or success. If this was the case, then why aren't high end gaming PCs in every gamer's household? Hell, how have gamers not learned this from watching Nintendo over the last decade? Most people just don't care. The only people that do care are forum nerds.
When was this confirmed? I remember people speculating about its use in next-gen machines, but never in regards to the Wii U.Traditionally yes, in a way, the GPU was dedicated to graphical processing, while the CPU was dedicated to other processing. Modern GPUs support compute programming, better referring to the GPU as a GPGPU. This allows the GPU to be used for general processing code alongside the CPU. GPGPU is a good thing.
The Wii U's GPU supports compute programming, and is thus a GPGPU. This appears to be Nintendo's angle: offset a weak CPU with a GPGPU.
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