bgassassin
Member
What are tech-people considering PS4/720 at the moment?
Edit:
thx for your efforts @ bgassassin and wsippel.
1-1.8 TFLOPs
PS4 is currently on the high-end of that. Xbox 3 is still not completely known.
So that Ubisoft guy saying that the Wii GPU is 1.5x the 360 GPU is wrong? (which works out to around 360-400)
I wouldn't say he's necessarily wrong especially considering this new info. Since the idea of Wii U seems to be the importance of the GPGPU abilities. So putting all the work on the CPU (beyond what we've talked about in the past dealing with the I/O and DSP), there's only so much you'll be able to get out of the GPU since the CPU is in a position where it can't "push" the GPU. To look at it another way the CPU would say to the GPU, "Help me, help you". As it stands right now it looks like most launch games aren't designed for that kind of reliance between the CPU and GPU.
So if it is in the 600-800 range, would that be just enough to overcome the weak CPU and be back to square 1 or would it really help out once everything and everyone is optimized for GPGPU coding.
The latter. See my response to GG.