I had no idea the Metroid Prime series sold so bad, surprised they let them make two sequels if it was that bad.
Yeah but to me if it's a choice between making my console easier to develop for and less of gimped, and making my case a tad larger or the fan a bit bigger, I know what I'd choose. This gen especially they need to ensure that third party support all the way. Oh well.
Who wants to read a bullshit story about why EA's support for Wii U took a hit?
It's based on the Origin rumour from last year.
Who wants to read a bullshit story about why EA's support for Wii U took a hit?
It's based on the Origin rumour from last year.
If they did so it's probably cost. When you're as big as Nintendo you have to think about the long-term impact of costs - you know what kept the Wii from rendering natively to HD resolutions, like the original XBox did? Probably $5 worth of video RAM. But guess what, by the end of the Wii's lifetime that decision will have gained Nintendo $500 million in extra profits.Why the hell would they be so stingy/anal/stupid to gimp their CPU? Heat? Costs? I wish they weren't so worried about those things. They seems to be a bit OCD on it all.
I know right?, Nintendo has been so secretive it's now annoying.
In what way did EA's support for Wii U "take a hit"? The Wii U is getting some of EA's biggest franchises right at launch.
welcome to august 2011
It didn't sell badly. It sold quite well, as the sequels imply. Prime sold 2+ million, Echoes sold under 1 million at the last public tally, and Corruption is sitting at 1.3+ million.
Trilogy sales were never spoken of, but the quick discontinuing of the game says enough. Other M is either sitting at around 1million if you want to be generous, but probably quite a bit less. Fusion hit ~1.3 million I believe, from the last check.
There's certainly a lot of value in Prime, enough for Nintendo to go back. But I can imagine they're wary of milking the brand too much, as well as its market performance with a much higher budget. I'm pretty certain the Other M formula is well and truly done, and if they do another third person it will be quite different.
I agree. If next generation engines are compute heavy it should be theoretically less of a problem than porting current gen engines, but it's still a whole bundle of maybes and speculation, none of which particularly reliable. There's absolutely some difficulty with the hardware though, and if leaks are correct then it's the CPU. Which is pretty dumb.
Yeah, all we got where rumors and all that jazz last year but I think the Wii U is Nintendo secret console, we still don't even know about the Virtual Console yet, we learned about the Virtual Console for Wii at E3 2005, it's August 2012 and we still don't know about the Wii U's Virtual Console.
EA's support is tepid at best. Come on. They are showing very little confidence in the platform, both in their public statements and unveiled software.
There was an IGN Article just last week about the spiriling game development costs if anyone is interested -
http://m.uk.ign.com/articles/2012/07/30/are-aaa-hardcore-games-doomed
If Retro were to make Metroid Prime 4 for $20 million for instance it would have to sell around 2 million copies to break even.
They could just use it as a reason to get people to buy the console tho i suppose.
Going on Wii software sales they should get Wii Sports 2 and Mario Kart U out as soon as possible.
This! Starting to believe EA Origin rumor:EA's support is tepid at best. Come on. They are showing very little confidence in the platform, both in their public statements and unveiled software.
We're getting three launch titles from them, and not just shovelware but 3 of their biggest franchise titles. I mean heck, Madden is EA's largest franchise, period, and FIFA is their largest European franchise. And we're getting Mass Effect 3 too, which is great because in the past all they've done for launch titles has been sports games. You consider that "tepid"? Maybe compared to Ubisoft, but that's the best launch support any third party has given to a system, ever.
there's a 3 year gap between each installment. Mario Kart 7 came out late 2011 so I'm not expecting the next one till 2014 at the earliest.
No, afaik it sold over 1 million back in January. Maybe it is around 1.1-1.3 now. Not sure tho.
They could just use it as a reason to get people to buy the console tho i suppose.
I doubt that. Nintendo is willing to release two NSMB games within 3 freaking MONTHS of eachother. We'll see Mario Kart U in 2013.
We dont know much about online besides it works at this point lol
This! Starting to believe EA Origin rumor:
-showing major support at last years E3
-Moore visiting NoJ
-things go south from there
-shockingalbertos leaking details about BF3 being canned and other projects
- announcement of ME3, but no ports of first two games
-ME3 U being done by different 3rd party with more effort
-gimped madden with subpar graphics
-no sims franchise insight (Possible next year when sims 4 is announced)
I loathe that they're releasing two side scrolling Mario games so quickly and within short succession. It reeks of desperation.
I loathe that they're releasing two side scrolling Mario games so quickly and within short succession. It reeks of desperation.
Someone had to say it.
I preferred TP's art style and level design.And it's something that I entirely agree with. Still, if it helps keep sales afloat then I'm all for it.
And Skyward Sword really was their biggest budget game to date?! But it's so.... unimpressive compared to say SMG. Beyond motion controls, I got the feeling they didn't know the exact direction to take the game, or what they wanted to do with it. I suspect the entire game was restarted a couple of times.
Skyward Sword was an incredible letdown for me.
And Skyward Sword really was their biggest budget game to date?! But it's so.... unimpressive compared to say SMG. Beyond motion controls, I got the feeling they didn't know the exact direction to take the game, or what they wanted to do with it. I suspect the entire game was restarted a couple of times.
Yeah I think they are both born out of Nintendo saying oh shiiiiit.
NSMB U does look purdy though.
They kind of did this with Skyward Sword. Didn't the "main" Zelda team disband after completing Twilight Princess? The message during their time away from the Zelda-series was "well guys, work on other games within Nintendo and come back after a while. See if you came up with some neat ideas." Wii Sports Resort helped obviously with sword combat in Skyward Sword. And it might not be a lot, but I feel Skyward Sword was the first step in the right direction. Yeah, there are some features which were kind of sucky like the overworld for instance, but I thought the dungeon design for instance felt fresh again. During Skyward Sword I actually had a moment where I was stuck in a Zelda game. Can't remember the last time that happened to me. Certainly not in Twilight Princess, which was a breeze.Circulate staff, let people flex creative muscle on multiple project styles, and encourage diversity. Else you end up with stagnation.
Huh, that's how I think about it as well. I don't feel its necessary to release two (albeit different) Mario platformers within a year for 3DS. Nintendo should have pushed Gamefreak into making the next Pokémon RPG. Or they should have waited with either Mario Kart 7 or Super Mario 3D land.with regards to nsmb, i think the plan was to always have nsmbu be a launch game. they sorta telegraphed that one far in advance. nsmb2 is the real desperation move, along with having the 3ds xl alongside for a relaunch of the device outside of japan.
...especially since nsmbu has all the veterans and nsmb2 has all the newbies.
They kind of did this with Skyward Sword. Didn't the "main" Zelda team disband after completing Twilight Princess? The message during their time away from the Zelda-series was "well guys, work on other games within Nintendo and come back after a while. See if you came up with some neat ideas."
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I kinda wish EAD Zelda team would just flip off the fanbase and throw out the concept of OoT: keep the green, the shield and the sword and make something that will blow our minds. Have a '98 moment mixed with how Retro Studios changed the Metroid series with Prime. But I'm asking to much I guess.
with regards to nsmb, i think the plan was to always have nsmbu be a launch game. they sorta telegraphed that one far in advance. nsmb2 is the real desperation move, along with having the 3ds xl alongside for a relaunch of the device outside of japan.
...especially since nsmbu has all the veterans and nsmb2 has all the newbies.
The dungeons were absolutely the best part, and I agree that Fujibayashi's influence can be felt. In a positive light, mind you.
It's the general cohesion of the overworld with questing and the game itself from moment-to-moment that I felt was disjointed and organised. Certain quests were completely unnecessary and unenjoyable padding, and felt as if Nintendo thought there was a necessity to lengthen the game beyond the original scope. In terms of creativity and interesting twists on familiar mechanics, Skyward Sword as incredible, and I don't think many, if any, of the ideas in the game were downright terrible. Moreso that some of the execution was questionable.
Like the whole sky overworld. I seriously loved it, and to me flying around Skyloft was just the kick in the pants the series needed. But at the same time, the hardware limitations of the Wii showed through, and the concept wasn't expanded on as much as it should have been. Honestly I would have liked to see them almost completely abandon the concept of the underworld beyond certain dungeons, and instead establish the entire game in the sky. Similra to Wind Waker's vast ocean, build an overworld full of towns, explorable areas and dungeons based around vertical exploration and interactivity, as well as scale. Zelda is such a horizontal game when it comes to exploration, where as the full 3D navigation of Skyloft had potential to expand upon that.
I was under the impression that there as a primary console team, and a primary handheld team for the Zeldas, and for Skyward Sword they mixed the teams up a bit.
I loathe that they're releasing two side scrolling Mario games so quickly and within short succession. It reeks of desperation.
Do anyone else hope that Wii U has an actual startup sequence unlike the Wii? I always hated the warning message that shows up when you turn the console on.
Will the 'mass market' be able to tell that NSMB U is not the same game as NSMB 2, esp so close after release.
They should keep NSMB U for Jan / Feb 2013 for this very reason imo and go with Nintendo Land, Pikmin 3 and ZombiU as the three most advertised launch day games.
As long as the next console Zelda uses SS controls, I don't care what they do. That's all I need.
Thank god, the motion controls in SS were awful
Prime is another series that would likely cost a fortune to make with the graphical standards expected of the Wii U's hardware.
Pretty sure Miyamoto said it won't.
Thank god, the motion controls in SS were awful
I honestly think we cannot go back to button controls now, so I think that these controls will be used in future Zelda titles, too.
That would be incredibly dumb. Nintendo's entire point in developing NSMB U is to have a system seller day 1.
Will the 'mass market' be able to tell that NSMB U is not the same game as NSMB 2, esp so close after release.
They should keep NSMB U for Jan / Feb 2013 for this very reason imo and go with Nintendo Land, Pikmin 3 and ZombiU as the three most advertised launch day games.
The total lack of any voice acting or FMV sequences would at least help to keep costs down in comparison to the other big franchises.
Oh god yes.i'm going to jump on the bandwagon now that i've played xenoblade, and suggest that monolithsoft have some serious input on the design of the overworld for the next game.
That's what I read as well regarding Skyward Sword development.well skyward sword was going to be twilight princess 2 at some point until eguchi, i think, did wii sports resort and told a jaded aonume wii motion + could be done in zelda.
It sounds like you are crossing the texture cache with the frame buffer. In Flipper/Hollywood they both consisted of 1T-SRAM, were both on die, and separate. And in Hollywood the main 1T-SRAM from GC had been moved onto the chip with with the GPU. How it sounds with Wii U to me is that the eDRAM will be like Xenos and Hollywood in that it's a separate chip on the module with the GPU. Continuing in my view it won't be like Xenos in that it will not be locked into only being a framebuffer and it won't be like Hollywood as the there won't be an on-die framebuffer. So what will be interesting for me is how the caching is designed in GPU7. Because like I mentioned when we last discussed it, F/H had more TC than cache memory in even modern, high-end GPUs. So I wonder if they took steps to maintain a high amount of cache in GPU7.
Miyamoto in June 2012 said:With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren’t able to do that or didn’t like it as much and stopped playing partway through it. So we’re in the phase where we’re looking back at what’s worked very well and what has been missing and how can we evolve it further.