Nostremitus
Member
Hopefully we see you next month last ranger! Whatever you are..
*enter, Non-specific Action Figure*
Hopefully we see you next month last ranger! Whatever you are..
Aha got it
Carmack wishes to deploy Doom3 BFG on WiiU
http://www.youtube.com/watch?v=wt-iVFxgFWk&feature=player_detailpage#t=719s
But it won't happen soon apparently all because of the Doom4 being the main company goal and all resources have been pulled for other stuff to Doom 4. No hint about if Doom 4 will be on WiiU. He only said "where it wouldn't be necessairly the case for idtech5" ... that would be Vita, and mobile stuff but not WiiU. That leaves Doom4 WiiU is still open to speculation.
Basically, they may align their plans if maybe there's a lot of people pressuring:
http://forums.bethsoft.com/forum/193-doom-3-bfg-edition/
Someone make a wiiu thread, i don't have time right now ... later
If the game isn't designed to be used with analog shoulders that analog shoulders in the controller are useless.Meelow said:If Nintendo doesn't add triggers to the Pro Controller the people that want them can always buy the Mad Catz Wii U controller.
I got a chance to talk to Reggie @ E3 very briefly this year, Analog Triggers was the main suggestion I made to him. He repeated it back to me knodded his head and said "Got it".
So hopefully he took the suggestion seriously and passed it on the decision makers to make it happen.
edit: And I'm sure I am one of many that made the same exact suggestion to him @ E3 this year.
We already know the last ranger is dillon 2.
Really, how come? I've not played it, but is Dillon referred to as a "ranger" in that game?
I'm really hoping it isn't just a sequel to something. I want something new.
Aha got it
Carmack wishes to deploy Doom3 BFG on WiiU
http://www.youtube.com/watch?v=wt-iVFxgFWk&feature=player_detailpage#t=719s
But it won't happen soon apparently all because of the Doom4 being the main company goal and all resources have been pulled for other stuff to Doom 4. No hint about if Doom 4 will be on WiiU. He only said "where it wouldn't be necessairly the case for idtech5" ... that would be Vita, and mobile stuff but not WiiU. That leaves Doom4 WiiU is still open to speculation.
Basically, they may align their plans if maybe there's a lot of people pressuring:
http://forums.bethsoft.com/forum/193-doom-3-bfg-edition/
Someone make a wiiu thread, i don't have time right now ... later
Both Hollywood and Xenos were 90nm chips though. On a much smaller process couldn't 32MB be possible on the same chip?
planning to do something for doom 3 bfg wiiu efforts, will report later when done.
That's an entire other bag of insanity we have to deal with there.
From what I've seen so far, AC3 U has a noticeable bump in IQ, draw distance and texture quality already.
If Ubisoft have AC 3 running on Wii U with more detail and a smoother frame rate than on PS360 then im calling laziness on EA's part for Fifa / Madden rather than the CPU being weak.
Im definitely getting Assassins Creed III. And like Mike said, Ive seen pretty much all three versions at this point. To me, the Wii U version looks the best. It also has added functionality, so that would probably be the one game Id buy with the Wii U, would be Assassins Creed III.
Theres another game that might make launch that hasnt been announced yet that maybe I would buy for it. But I cant really mention that.
It definitely wasn't running as smooth as the other versions at e3.
Who'd you know with a torch???
Theres another game that might make launch that hasnt been announced yet that maybe I would buy for it. But I cant really mention that.
*enter, Non-specific Action Figure*
Apparently this comes from
http://www.gametrailers.com/full-episodes/u6xhk7/invisible-walls-episode-217
With these quotes
Nintendo really should give him his own game.
KoT: Now, lets talk about Yoshito Higuchi! (T/N: Tales of Vesperia producer)
Y: Yes, Higuchi-san! As you already know, hes working on the next Smash Bros game. Its a loss for us and the Tales series for the next few years.
KoT: Few years?
Y: Yes. You know, Sakurai-san is an acquaintance. He went to see me and asked "Let me borrow Higuchi-san" and I said "Ok." *laughs*
KoT: Many fans are dying to know: now that Higuchi-san is working on the next Smash Bros game, can we expect one or several Tales characters in it?
Y: This is a difficult question! Maybe if we beg Sakurai-san, it will happen! I know Higuchi-san would love it, but the decision is Sakurai-sans. I think its still too early to talk about it.
KoT: Smash Bros Melee introduced Marth and Roy from the Fire Emblem series. Those characters were very popular in Occident, and resulted in the Fire Emblem series being localized for the first time in America and Europe. Im sure Tales characters in the next Smash Bros would be excellent advertising for the series.
Y: Thats true. But we need to keep in mind that a character can only appear in a Smash Bros game if he already appeared on a Nintendo console. This is one of the conditions, and many Tales characters do not fulfill it. Of course, some do, like characters from Tales of Symphonia or Tales of the Abyss.
KoT (Kusuru): Or Tales of Hearts. I love Tales of Hearts *laughs*
Y: You know, Tales of Hearts was one of Baba-sans important and recent projects, before Graces and Xillia. I think we can tell how much he influenced the game. He always had specific tastes about the costumes, especially for healers, he loves those brother-sister relationships, and he enjoys having a female character who looks human but isnt.
KoT: Since Higuchi-san left to work on Smash Bros, I take it he took some Tales developers with him?
Y: Yes, of course. But not only developers from the Tales series. He took some people from other teams with him too, especially from the Tekken development team.
AAAGH! This is so frustrating. I guess all this secrecy is a consequence of Nintendo adapting to the instant social media age. The days of games being trailed for two years in advance are over...
If Ubisoft have AC 3 running on Wii U with more detail and a smoother frame rate than on PS360 then im calling laziness on EA's part for Fifa / Madden rather than the CPU being weak.
The Last Ranger sounds like a game Retro would make. They are sitting in Texas after all.
I found this pretty funny:
Here's a twist for a change:
Let's say Wii U becomes market leader by a huge margin. If Orbis/Durango both end up with in-order-execution CPU's(I haven't been following recently), how will they - in theory - perform with Wii U CPU-intense ports? Correct me if I'm wrong, but from what I understand, code optimized for an OoOE CPU would be more crippling to an In-Order CPU(tons of wasted cycles) than it would vise versa. Wouldn't devs be forced to almost entirely re-wite their code? Any thoughts/comments on this?
Here's a twist for a change:
Let's say Wii U becomes market leader by a huge margin. If Orbis/Durango both end up with in-order-execution CPU's(I haven't been following recently), how will they - in theory - perform with Wii U CPU-intense ports? Correct me if I'm wrong, but from what I understand, code optimized for an OoOE CPU would be more crippling to an In-Order CPU(tons of wasted cycles) than it would vise versa. Wouldn't devs be forced to almost entirely re-wite their code? Any thoughts/comments on this?
That said, is it possible the CPU in the Wii U will be more powerful then what the developers have access to currently? For example, the 3DS had power that dev weren't able to use because Nintendo was overly conservative and set aside plenty of resources for the OS features. I'm sure Nintendo is once again being conservative regarding what resources are set aside for the OS. Nintendo seems to traditionally be conservative in these area's and considering the rumors we've heard regarding the amount of RAM the system has set aside for the OS, doesn't this seem likely or at least feasible? I don't know if there was ever confirmation of how much power the 3DS gained after Nintendo freed up more resources, but rumors at the time suggested around a 25% increase.
Could there be a similar situation with the Wii U's hardware and specifically the CPU? Example: After a few months Nintendo is either able to further optimize the OS and features or that they were overly conservative which leads them to feel comfortable with unlocking more power for dev? If so, that may explain the rumors that the CPU is "weak". Even a small increase in power regarding the CPU should put it "over the hump" in regards to PS360 ports I would think. A game like Assassin's Creed should be pushing PS360's resources. If a Wii U port of AC3 is at least "on par" then even a small increase in the Wii U CPU should make other ports easier and require less optimization of the code, correct?
Obviously, this is just speculation but I'd like to hear if anyone with sources or with a lot of Technical Knowledge thinks this is possible, likely, unlikely, etc...
Wtf is doom 3 bfg? Is it a special edition or something? What does the BFG stand for? Big Fucken Gun?
If Ubisoft have AC 3 running on Wii U with more detail and a smoother frame rate than on PS360 then im calling laziness on EA's part for Fifa / Madden rather than the CPU being weak.
It definitely wasn't running as smooth as the other versions at e3.
Apparently this comes from
http://www.gametrailers.com/full-episodes/u6xhk7/invisible-walls-episode-217
With these quotes
I understand that if you're trying to get every last cycle out of a system then slight differences in things like cache, latencies etc will matter. However seeing as most code I image is essentially 'C' and most power these days is GPU, I would have thought that the compilers take care of a lot of the work of making code optimal for games that don't stress the CPU. Therefore I would have expected at minimum the same performance as current HD systems.Well architecturally the CPU could also set them in good stead since its design seems much more in-line with other next gen console CPU's. Which is almost certainly why some developers have had problems with porting code from current gen. Optimised code for one kind of CPU can be unoptimised to another kind and WiiU's CPU doesn't have the raw power to overcome that. But that isn't indicative of how well the CPU can handle code from other next gen console CPU's. For instance Nintendo could have used something exactly like Xenon and no developer would have any problem porting 360/PS3 code without modification. But that certainly wouldn't be good for future titles, as next gen console CPU's are going in a different direction and Xenon would be a total fish out of water when dealing with code optimised for those kind of CPU's.
I think WiiU's design is focused on next gen development, which is certainly a good thing IMO despite it being to the detriment of some current gen porting. But I do agree that its a pity they couldn't see past the whole console size issue and hike the clocks up a bit.
The entire industry and development process cannot march solely to the beat of Nintendo's drum, if said march makes it difficult to work elsewhere. Any company that wishes to play "us or them" will lose. If Nintendo hypothetically created a system that required it be the lead SKU, making porting to the PS4/720/PC difficult, then they can enjoy developers rightfully giving them the finger.
That's what the 360 was like though right? Often lead SKU, and people had to jump through hoops to get games running on PS3 but the did it. Struggling for years all the while totally ignoring the Wii. But I agree in that Nintendo should NOT make A system too different.
Another tidbit from that site you GO to...
It seems that you can now pre-order the White or Black version of the Wii U at HMV stores here in the UK for just £10.
Nice!, the thing now I'm worried by is the name, the logo doesn't really show U unless you really look at it, I still think Nintendo should of at least went with "Super Wii".
I understand that if you're trying to get every last cycle out of a system then slight differences in things like cache, latencies etc will matter. However seeing as most code I image is essentially 'C' and most power these days is GPU, I would have thought that the compilers take care of a lot of the work of making code optimal for games that don't stress the CPU. Therefore I would have expected at minimum the same performance as current HD systems.
I don't know enough about xenon and what might be in Wii U to know for sure, but it just doesn't sit right with me. Also, I imagine that these Jaguar or Steamrollers will still annihilate Wii U and therefore by brute force will pose no problems in running current gen HD titles
I'm still open for the PNES name.
Perfect Nintendo Entertainment System.
I think that's the point...Trust me I think "PNES" would get more awkward names than "Wii" got.
Goddamn Canadian retailers not offering a chance to preorder the Wii U.Another tidbit from that site you GO to...
It seems that you can now pre-order the White or Black version of the Wii U at HMV stores here in the UK for just £10.
I think that's the point...