JordanN
Banned
It holds the same amount of data as a blu ray disc.I'm certainly ok with this, as long as it's a significant step-up from dvds.
It holds the same amount of data as a blu ray disc.I'm certainly ok with this, as long as it's a significant step-up from dvds.
I can't do Pikmin 3 because the art work isn't fit for a cover art. D:
Dammit you beat me too it. I tried cropping out the Wii logo curve at the top before putting in the Wii U layer. I suck at Gimp. How do you crop out the "Wii" logo at the top and where do you find these hi-res cover arts?
Anyone want to request a specific mockup? I'm bored.
http://i152.photobucket.com/albums/s169/bestmariofan/Brawl.png
You know you guys want this hehe
We've received word from a delightful Ubisoft PR rep, Mr. Michael Beadle, who tells us, "Why yes, the Wii U box art you sent is legit; in fact, it’s too legit to quit"
Do you guys think 9th gen we will see 1080p with 60FPS with AA?. or just those too with no AA?.
Anyone with an up to date gaming PC will tell you it's extremely hard and expensive to get even impressive looking current generation games (BF3, Witcher 2, Metro 2033, GTA 4, Crysis 2 ect) to run at 1080p native resolution, medium to high settings, AA, all at a constant 60fps with no drop.
My setup is an Intel Core i5 3.3 Ghz CPU, 8GB of Ram and a GTX 550 Ti, a pretty mid range system that cost around $1000.
A $300 console can only do so much at the end of the day, even altho its on a closed environment with specific optimisations, which helps a lot.
The problem is with each new console generation the graphics have to be a noticeable leap to entice people to part with $300 - $500 for it, so as they go for big graphical leaps the first things to take a hit are the resolution and then the frame rate.
Resolution and frame rate will always be third and fourth priorities to console game developers behind Gameplay and Graphics imo.
If you want true 1080p native resolution, high textures, AA, and 60 fps for multi platform games then PC is the only way to go but be prepared to pay big for things at the end of the day don't really matter.
I would much rather spend the $1500 it would cost for a great gaming PC on a Wii U, PS4 and 720 and some exclusive games not even available on PC but everyone is different.
Yeah, but those PC games come with high resolution textures that eat up RAM. A Crysis 2 high res texutre will be 4096x4096 while the 360 version will be at most 1024x1024 for the body armor and 512x512 for the face.Anyone with an up to date gaming PC will tell you it's extremely hard and expensive to get even impressive looking current generation games (BF3, Witcher 2, Metro 2033, GTA 4, Crysis 2 ect) to run at 1080p native resolution, medium to high settings, AA, all at a constant 60fps with no drop.
My setup is an Intel Core i5 3.3 Ghz CPU, 8GB of Ram and a GTX 550 Ti, a pretty mid range system that cost around $1000.
A $300 console can only do so much at the end of the day, even altho its on a closed environment with specific optimisations, which helps a lot.
The problem is with each new console generation the graphics have to be a noticeable leap to entice people to part with $300 - $500 for it, so as they go for big graphical leaps the first things to take a hit are the resolution and then the frame rate.
Resolution and frame rate will always be third and fourth priorities to console game developers behind Gameplay and Graphics imo.
If you want true 1080p native resolution, high textures, AA, and 60 fps for multi platform games then PC is the only way to go but be prepared to pay big for things at the end of the day don't really matter.
I would much rather spend the $1500 it would cost for a great gaming PC on a Wii U, PS4 and 720 and some exclusive games not even available on PC but everyone is different.
GTX 570 FTW! Do you have the 1.2GB or 2.5GB version?Resolution jumps chew up a lot of performance headroom. A lot. Throw in good anti-aliasing and you're losing even more. I have a GTX 570 and play all my games at 1080p. Depending on the game, I can hit 60fps almost consistently (see: Mass Effect 3 + 4xSGSSAA), but for more modern/advanced games (eg: BF3 and Crysis 2 DX11) I'm not hitting a constant 60fps. Mostly averaging 45fps.
60fps will never be a standard. Unlike resolution and AA it is not a feature developers can switch on. Performance is performance. It is relative to engine optimisation and asset quality. Any platform can have games that run at 60fps. As soon as you start hiking up the details performance is lost.
You could have a platform that is capable of running the most advanced modern games at 1080p, fantastic anti-aliasing and an unbroken vsync'd 60fps. Take the same game, add more detail, and there goes your 60fps.
60fps has to be a very conscious decision made by the developers.
1.2GB unfortunately. It was the only one available when I picked up my card a couple of years ago. I'll upgrade to something else during the latter half of the next generation.
Resolution jumps chew up a lot of performance headroom. A lot. Throw in good anti-aliasing and you're losing even more. I have a GTX 570 and play all my games at 1080p. Depending on the game, I can hit 60fps almost consistently (see: Mass Effect 3 + 4xSGSSAA), but for more modern/advanced games (eg: BF3 and Crysis 2 DX11) I'm not hitting a constant 60fps. Mostly averaging 45fps.
60fps will never be a standard. Unlike resolution and AA it is not a feature developers can switch on. Performance is performance. It is relative to engine optimisation and asset quality. Any platform can have games that run at 60fps. As soon as you start hiking up the details performance is lost.
You could have a platform that is capable of running the most advanced modern games at 1080p, fantastic anti-aliasing and an unbroken vsync'd 60fps. Take the same game, add more detail, and there goes your 60fps.
60fps has to be a very conscious decision made by the developers.
Okay, last one I promise!
Yeah, but those PC games come with high resolution textures that eat up RAM. A Crysis 2 high res texutre will be 4096x4096 while the 360 version will be at most 1024x1024 for the body armor and 512x512 for the face.
For example, even a cheap $800 gaming PC can play most games at 1080p and 60fps with 4xAA with ease. Games like Mass Effect, Batman, Bioshock, Assassins Creed, are all made for consoles first and don't have hi-res textures. It's the games that are built from the PC that are going to be hard for a $300 console to run.
This is mostly because of increased settings, and things the game itself does differently/more. An example is Crysis 2. On consoles, it doesn't have global illumination. On PC, it does. Drags down performance. Tessellation. Higher-res shadows. I think what most people are expecting is PS360-level IQ at 1080p and maybe slightly more AA @60fps. I don't really expect this, but just pointing out what people were talking about.
What does the 'IQ level' mean ?.
Thanks.
Image Quality
Ubisoft rep confirmed that the box art design is real/legit.
http://www.gametrailers.com/side-mission/24589/our-first-looks-at-wii-u-box-art
We've received word from a delightful Ubisoft PR rep, Mr. Michael Beadle, who tells us, "Why yes, the Wii U box art you sent is legit; in fact, its too legit to quit"
What the hell does that even mean
Ubisoft rep confirmed that the box art design is real/legit.
http://www.gametrailers.com/side-mission/24589/our-first-looks-at-wii-u-box-art
What the hell does that even mean
Ubisoft rep confirmed that the box art design is real/legit.
http://www.gametrailers.com/side-mission/24589/our-first-looks-at-wii-u-box-art
What the hell does that even mean
Oh, you youngins.
http://www.youtube.com/watch?v=KmVaINaMGog&feature=related EDIT: damn, beaten.
Also, loving the box arts. How about one for Nintendo Land or Project P-100?
What the hell does that even mean
Anyone want to request a specific mockup? I'm bored.
We've received word from a delightful Ubisoft PR rep, Mr. Michael Beadle, who tells us, "Why yes, the Wii U box art you sent is legit; in fact, its too legit to quit"
You know you guys want this hehe
Oh hell yes. Hell yes.
EDIT: No way it'll be rated E though, haha.
A game I played 10 years ago? Not really.
Okay, last one I promise!
Ok guys, I suck at Gimp but I want to learn. I tried to make a Metroid Prime 4 mock-up cover art. I'm sure the photoshop experts will see the errors right away. I tried to find the proper Metroid Prime font, as it is thicker and more silver but I had to deal with Metroid Prime Hunters font instead. Bear with me here and let me know what you think.
Where the hell is Anthony Higgs?
Box art by YoshiStar. I just removed the old Wii U logo.