You're sounding desperate.
No. I didn't start this weak CPU theory. I'm just coming to conclusions based on what other industry sources and developers have said about the weak CPU. Not sure why everyone is attacking me.
No. I didn't start this weak CPU theory. I'm just coming to conclusions based on what other industry sources and developers have said about the weak CPU. Not sure why everyone is attacking me.
No. I didn't start this weak CPU theory. I'm just coming to conclusions based on what other industry sources and developers have said about the weak CPU. Not sure why everyone is attacking me.
just something we weren't able to achieve for this first year on the new hardware
Man. I was hoping that nonsense about Wii U not handling madden physics because of the power on it would just go away but it seems you can't escape the trolling on Wii U threads.
However this is what Bialoskursky said about Infinity Engine:
IMO this proves that it is more a thing about time and not power. It may be true that the console is not be capable to run the code smoothly the way it is (written) right now. But this is a situation more akin to how you need to have a lot more processing power to emulate a console on PC than the console itslef.
This kind of discussion is what is keeping this thread to gain steam like in the old days.
Did you guys preorder any games yet?
I preordered New Super Mario Bros. U. Probably the only title I'll get from the "launch window" since I have Paper Mario: Sticker Star, Luigi's Mansion: Dark Moon and Resident Evil 6 to play as well, and I have school so I'll be living on residence with no access to these systems, they should be more than enough to last me.
I feel sorry for people who relate the madden physics engine to WiiU. If you dont play madden you shouldnt have a word on it at all. Including IGN. Its not a real physics engine like EA has been advertising it as. Its just a tweaked version of the already maddens engine to give it a real time physics illusion.
thanks for reminding me why I got tired of the hardware power debate ...
Got a source for that?I feel sorry for people who relate the madden physics engine to WiiU. If you dont play madden you shouldnt have a word on it at all. Including IGN. Its not a real physics engine like EA has been advertising it as. Its just a tweaked version of the already maddens engine to give it a real time physics illusion.
Seeing what it can do in FIFA just makes me want it more for Madden.But propably the most demanding game CPU wise is AC3 wich runs on the Wii U where you have tons of NPCs on screen at once.
Btw. Fifa 13 has a great physics engine aswell wich was introduced in Fifa 12, wich Wii U version does have. Weird huh?
And the infinity engine basically does what impact engine does in Fifa...
I dont have a source but after playing madeen since 07 on gamecube, and 08-12 soon 13 on 360 I am more than 100% sure it is. EA has been reusing the same madden "engine" all this gen after watching plenty of videos of gameplay for 13 I can easily see that the infinity engine is not that significant to a change of gameplay or the occurance of certain animations in the game. I play madden all year and know mostly all possible outcomes for any given situation as Madden's gameplay as what Madden players call it is "scripted." If you play the game year to year youll know and understand. Its a welcoming addition dont get me wrong be the infinity engine is not what you would call a real time physics engine based on the fundamentals of football. Go to youtube then watch a video of backbreaker to see a real, "real time physics" engine which is Euphoria. There are literally different outcomes, every single play. This will not be the case for 13. Watch a video of madden 13 vs 12. And you will not be able to tell a difference. There are differences but very small. EA added new animations which have nothing to deal with physics then projectile passing which have nothing to deal with physics. Those 2 alone will be more of a substantial gameplay change than the "infinity engine."Got a source for that?
I figured that's what you were referring to, still looks animation heavy but with collision detection and some physics added on top of it. Backbreaker actually seems over the top in the other direction, hits end up looking like Blitz (...then again I love Blitz).I dont have a source but after playing madeen since 07 on gamecube, and 08-12 soon 13 on 360 I am more than 100% sure it is. EA has been reusing the same madden "engine" all this gen after watching plenty of videos of gameplay for 13 I can easily see that the infinity engine is not that significant to a change of gameplay or the occurance of certain animations in the game. I play madden all year and know mostly all possible outcomes for any given situation as Madden's gameplay as what Madden players call it is "scripted." If you play the game year to year youll know and understand. Its a welcoming addition dont get me wrong be the infinity engine is not what you would call a real time physics engine based on the fundamentals of football. Go to youtube then watch a video of backbreaker to see a real, "real time physics" engine which is Euphoria. There are literally different outcomes, every single play. This will not be the case for 13. Watch a video of madden 13 vs 12. And you will not be able to tell a difference. There are differences but very small. EA added new animations which have nothing to deal with physics then projectile passing which have nothing to deal with physics. Those 2 alone will be more of a substantial gameplay change than the "infinity engine."
All the infinity engine will do is make madden 13 just a tad less scripted. Expect a better infinity engine in madden 14 next year. Even then EA can bullshit it.
I was looking for the running into the ground gif myself but couldn't find it...plus I'm not even sure that was from FIFA 12.This is still the best one:
Isn't Monolith working on something?
Of course, it won't be a Xenoblade follow up or anything, but it could be even bigger.
An HD title in Xenoblade's scope would be hella expensive.
I know I'm late to the conversation (I'm playing catch up), but I'm pretty sure that I posted what I'm about to repost now somewhere in this thread shortly after E3 ended... (if I didn't, I meant to)
But I was at E3 this year (1st time) and I was in the Nintendo booth when they were breaking it down minutes after the show ended on the final day. I watched the Rep take the disc out of several of the Wii U systems and put them in a CD/DVD case. The case was a Prologic style case, 2 disc high, probably held about 30 or so discs.
So incase you haven't already, you can move that comment over to the confirmed column.
And a follow up post I just want to expose another side
We are basically talking about something that we really don't know how it works in practise.
So there's also the unknown factor of developer access, if developers are able to tick this added lag off or not, wether is nintendo deciding per-case basis in which mode beta lag is turned off for the gamepad.
The demo that guy may have seen may be a bugged build, it may also be the case of not knowing what the heck are we talking about.
So the off-tv play is still linked to the HDTV as it switches on, let me just put down all the cases:
Case1: HDTV + Controller normal dual screen experience
Case2: HDTV + Controller off-tv play switch
Case3: Controller Apps (web browsing, menu) this may be a switch in WiiU Menus
Now there's another question, is this off-tv play just the switch that we seen in the zelda demo where you have your map and other stuff on the HDTV screen, or it's completely independent, i think it's a simple switch, and that's when the games will be put on the test wether they properly disable the beta lag or not. We don't see a reason to keep it on, since this mode is intended to be without HDTV so you don't necessairly need the map and other info stuff on the big screen, we aren't discussing the playability, I know for a fact many games won't be playable seriously like that, but stick to the point of this.
So we see that there actually is just switching, there's really not an independent mode that I can see because you have the console running all the time wether HDTV is connected or not the main output is still there I think, however there really may be some kind of detection if the main input is not there it'll automatically switch to the controller.
When the thing is out there will be high-speed camera tests so we can really prove it, until then we're just talking what makes sense, but i expect nintendo will do a good job, better than with the wiimote, remember, the wiiu controller has a magnetometer, it'll make it a lot more precise, better motion and no need for constant re-calibration re-centering whatever.
do that while yelling "BE FREE! GO, LIVE AND BE FREE!"
we'll be reading about you in the newspapers soon after
Do we even know what kind of team EA put on the Wii U version?
Lol, I used to know someone that did that in a supermarket years ago. He was drunk, walked over to the frozen food section, picked up a couple of frozen chickens and threw them into the air shouting, 'Fly away my feathered friends, be free!!!' Lololol
And no, it wasn't me lol
dude, you use way to many words to make very simple points. for some reason the post before that was very hard to read.
about your question: Off-TV Play as we have seen it so far simply means that you have the option to play the game without any touch screen features on the controller via a push of a button. going back to the Mass Effect 3 example, in the videos from the EA event you clearly see the game running with map/quick-select on the touch screen and by pushing the home button (why not the TV button, EA? early dev version thing?) you bring the game to the touch screen without any interface features. press it again and it moves back to the TV and features the map, etc.
there is no "gamepad off" feature. I don't see a reason why there would be one. the only possible alternative would be if a game supports the Pro Controller which you then use like with a 360/PS3. if you are using the gamepad to play, you will have the touch screen showing whatever they made for that game, even if it's just a map or inventory.
stuff about lag, controllers and more suff
Not sure why everyone is attacking me.
People need to chill about Zelda. Let Nintendo do their job. I have been happy with all the Zeldas. People like to complain and then it has this trendy domino effect then others start saying stuff. Its good idea not to really read to much into it. People start seeing all these invisible issues that arent really there and people all jump aboard to point it out..and I just roll my eyes because I dont have the whole gaf issue box reflex and enjoy the game for what it is and not get agitated by petty self annoyances.Holy hell. I really have to stop going in to Zelda discussions. The fanbase is just absolutely fucking putrid.
"The Zelda series is beyond saving at this point."
"The series has been stagnating for far too long."
Seriously, what the fuck is this shit?
If you don't go in their "How I Could Make a Better Zelda Game than Nintendo" dime-a-dozen threads agreeing with them on how TLoZ should be, you're some kind of fanboy? They seem to exist in a reality in which - if Nintendo panders to their mold of a Zelda game - all will be well with the series, and everyone will be pleased. Quite frankly, that's nothing short of delusional. The fact of the matter is that, given the total and utter fragmentation of the fanbase, you'd end up with a game that pisses off a chunk of people; I very much doubt that the Zelda team could come with a game that's universally appealing at this point. And if things weren't bad enough, they've got this obnoxious proclivity for conflating their opinions and/or the ramblings of the vocal minority for fact/objective metrics. Mind you, I'm not some fool who thinks that because you like TLoZ, you should like everything that comes out it. But there's a fine line between criticism and what these people attempt to get away with. I pray Nintendo has the good sense to ignore these people and do whatever the fuck they want.
Anyways, sorry for the rant. Just needed to get that off of my chest.
People need to chill about Zelda. Let Nintendo do their job. I have been happy with all the Zeldas. People like to complain and then it has this trendy domino effect then others start saying stuff. Its good idea not to really read to much into it. People start seeing all these invisible issues that arent really there and people all jump aboard to point it out..and I just roll my eyes because I dont have the whole gaf issue box reflex and enjoy the game for what it is and not get agitated by petty self annoyances.
I think even ZombiU is going to allow off screen gaming and thats the one game I've seen that you would think would require it.
Another Wii U thread most likely going downhill.
http://www.neogaf.com/forum/showthread.php?t=486459
Do we think there will be any 3rd party announcements at Gamescom?
IMO that didn't deserve a thread.
I'm not holding my breath.Do we think there will be any 3rd party announcements at Gamescom?
Like I said in the WiiU preorder thread because someone asked this was it you? I cant remember lol.. but hopefully atleast something like sonic all star racing on WiiU. Hopefully some dumb NDA gets lifted then and probably a Nintendo direct next week.. but im just wishing upon a star so dont expect any of that.Do we think there will be any 3rd party announcements at Gamescom?
IMO that didn't deserve a thread.
Like I said in the WiiU preorder thread because someone asked this was it you? I cant remember lol.. but hopefully atleast something like sonic all star racing on WiiU. Hopefully some dumb NDA gets lifted then and probably a Nintendo direct next week.. but im just wishing upon a star so dont expect any of that.
Holy hell. I really have to stop going in to Zelda discussions. The fanbase is just absolutely fucking putrid.
"The Zelda series is beyond saving at this point."
"The series has been stagnating for far too long."
Seriously, what the fuck is this shit?
If you don't go in their "How I Could Make a Better Zelda Game than Nintendo" dime-a-dozen threads agreeing with them on how TLoZ should be, you're some kind of fanboy? They seem to exist in a reality in which - if Nintendo panders to their mold of a Zelda game - all will be well with the series, and everyone will be pleased. Quite frankly, that's nothing short of delusional. The fact of the matter is that, given the total and utter fragmentation of the fanbase, you'd end up with a game that pisses off a chunk of people; I very much doubt that the Zelda team could come with a game that's universally appealing at this point. And if things weren't bad enough, they've got this obnoxious proclivity for conflating their opinions and/or the ramblings of the vocal minority for fact/objective metrics. Mind you, I'm not some fool who thinks that because you like TLoZ, you should like everything that comes out it. But there's a fine line between criticism and what these people attempt to get away with. I pray Nintendo has the good sense to ignore them and do whatever the fuck they want.
Anyways, sorry for the rant. Just needed to get that off of my chest.
I never said anything about any controller being superior or having no lag or whatever. All I said was there will (probably) be no option to turn off the touch screen (because I originally thought your post was about that for some reason) and that the only way to play without using the benefits of the screen would be with (most likely) third party software that may offer an optional "traditional mode" that uses the Pro controller which turns the game into the regular version available on other platforms. There was nothing in there about anything being better or having fewer latency issues or anything of that sort.
I think even ZombiU is going to allow off screen gaming and thats the one game I've seen that you would think would require it.
The biggest use for Off TV gameplay is VC and Wii games.
The biggest use for Off TV gameplay is VC and Wii games.
How are games like Skyward Sword going to work? Are you going to have to sit the controller on a stand and look at the small screen from a few feet away?
Another Wii U thread most likely going downhill.
http://www.neogaf.com/forum/showthread.php?t=486459
It should be available for nearly any port since they were all designed for traditional controls and a single screen to begin with, the interface in those cases is already done (...unless they need analog triggers). If they want to tack on whatever dual screen gameplay fine, but it doesn't mean they should scrap what they already have, particularly when it enables a nice feature such as this case.The biggest use for Off TV gameplay is VC and Wii games.