Honestly, I never understood the obsession with third party support on Nintendo consoles, which as far as I can tell is what the vast majority of the hardware debate revolves around.
I'm assuming most of the people in this thread have been playing on Nintendo platforms since at least the GameCube era, if not the N64 era. For anyone who has, they have been through at least two, if not three generations of Nintendo not having third party support, yet are still interested enough to spend tons of hours debating Nintendo's next console and eagerly anticipating picking it up.
It's been 6 years since the Wii came out and 11 years since the GameCube released. Surely most of you must be at least nearing the age where you're entering the work force. Now, if you're in absolutely dire financial straights (at which point buying the Wii U might be kind of questionable) or still in your teens, I can appreciate the monetary issues in picking up multiple boxes to play a majority of the games you want, but still I feel this can't seriously apply to even the majority of people who seem upset about the potential for a fair amount of third party games not showing up on the system.
I feel it takes all of 30 seconds looking at the Wii's line-up to tell that the Wii U's hardware power will be more than good enough for Nintendo to make great games. Let's say the worst case scenario happens and there's barely any third party support for the system. Is it really the end of the world to go pick up a second box 2-3 years after the Wii U comes out? The other systems will probably have some pretty good deals going by then and a bunch of cheap/great third party games that can be bought for $10 used.
I mean, for every generation so far, I've had to save up money for quite a while when I wanted to get a new platform, but by shopping around and being careful, it really wasn't that much of a burden, and I definitely didn't come from a background of great or even moderate means. That's finally changed now, but I just have trouble seeing how this issue alone could be the lynchpin for all of this.
Now, if the controller is the sticking point for some people, I can appreciate that, but let's be honest, so far with every unique console controller since the multiplatform trend started, almost every multiplatform developer really, really doesn't care to do a good job. Almost every stand out example I can think of is either a first party game, or a third party exclusive, and thus the ability to run every game the other systems has really isn't important for that either.
Is there something else I'm missing that makes it critical that Nintendo have almost every third party game, and thus the hardware needed to run them? This is a serious, honest question, because I'm really having trouble fully understanding the issue.