Um... I hate to break it to you, but never.
Even the HD Twins have ways of streaming stuff to a second screen for that matter.
The first game built for Durango/Orbis that is downported to the Wii U will look better than anything on the Xbox 360 or Playstation 3.
Based on the currently announced launch line up, it's probably in my top 2 so yes.How many people here are going to get ZombiU first day? It's a must buy for me after reading some of the impressions and watching a lot of the footage. I can't believe I'm saying this, but thank you Ubisoft for something good.
This reminds me, what am I going to do with my Wii? I don't think it worth anything to sell it and there isn't really any emotional attachment to keep it.
How many people here are going to get ZombiU first day? It's a must buy for me after reading some of the impressions and watching a lot of the footage. I can't believe I'm saying this, but thank you Ubisoft for something good.
This post ignores all of Nintendo's 1st party efforts.
I just wish 2D Mario looked as good as Sonic Generations. The little I played of it really impressed me. It really had the spirit of the 16 bit games in polygonal form.
Sonic Generations has insane and incredible art direction and it is extremely resource-intensive (not from a hardware perspective, but from a development one).
That might also be why Sonic Generations is like three hours long - shorter if you take out the side-missions that reuse assets from the main levels.
It's looking more and more likely for me, especially if impressions are decent and the amount of game content is worthwhile. I'm liking how it uses the gamepad. Very encouraging, especially coming from a third party.How many people here are going to get ZombiU first day? It's a must buy for me after reading some of the impressions and watching a lot of the footage. I can't believe I'm saying this, but thank you Ubisoft for something good.
How many people here are going to get ZombiU first day? It's a must buy for me after reading some of the impressions and watching a lot of the footage. I can't believe I'm saying this, but thank you Ubisoft for something good.
Pretty much, depending on the type of game Retro ends up making primarily. All in all though, I'm not expecting the EAD groups to blow us away with pure technical prowess...they have little experience with HD hardware development after all compared to ND/Santa Monica/GG/343. But in terms of great use of visual aesthetic and artstyles, my mouth should water, just not from the texture quality, particles, realistic lighting, tesselation or uber sampling .
That said, I'm most looking forward to seeing how Nintendo transitions it's 1st party house's visuals to HD. Especially games like Kirby, Yoshi's Island, Mario and Metroid. I'd love to see a real investment in artstyles and even surrealistic aesthetics (like the Mushroom Kingdom) be redefined artistically with better hardware, performance and resolution. "Pixar-quality" to me at this stage, seems a bit generic. Give me something visually I've never seen before.
Sonic Generations has insane and incredible art direction and it is extremely resource-intensive (not from a hardware perspective, but from a development one).
That might also be why Sonic Generations is like three hours long - shorter if you take out the side-missions that reuse assets from the main levels.
It's interesting that you mention this. In the AMD demo I linked to the description talks about the usage of DirectCompute and its usage for the lighting. Thanks to the GPGPU rumor, this stuck out more to me than in the past.
That said is "Pixar-quality" something visually you've seen before in a video game?
It's in my thought process for sure. I'm like Effect, at the moment. Going to limit myself to 2 launch games. So I must choice wisely.
How many people here are going to get ZombiU first day? It's a must buy for me after reading some of the impressions and watching a lot of the footage. I can't believe I'm saying this, but thank you Ubisoft for something good.
Yeah, it may end up that way. I'm not the biggest fan of Zombie games but I'm a huge survival horror fan and from what the interviews I have watched, it seems that the focus on survival horror is the true goal for this game.Considering that Pikmin 3 and Rayman might not be launch day titles, you might have to get it
It's a must for me.
I wonder what Acebandage and Burntpork think of this year's E3.
I wonder what Acebandage and Burntpork think of this year's E3.
Burnts I can actually see.Acebandage: "Twas a great E3"
BurntPork: "Nintendoomed"
5 Seconds later
BurntPork: "It was amazing"
5 Seconds later
BurntPork: "Nintendo is doomed! No third party support etc etc"
Heh, everyone in the NFL thread thought I'd get banned.
I'm still here, I WIN!
Burnts I can actually see.
Ace... he had some fairly lofty expectations. And while no doubt he would have found a few things that looked great, overall he probably would have been disappointed. Maybe not as much as some of us.
I can't judge his adulation of Nintendo. I've got it in more than a few ways myself. I just try not to let it delude me as much as the inner squirrel who tries to break my spirit.
Hey in hindsight apparently my bare minimum wasn't even enough to vault over.I didn't know what Ace was expecting and how he felt after the presentation, so I came up with something so it wouldn't seem that I was just picking on BurntPork
I didn't know what Ace was expecting and how he felt after the presentation, so I came up with something so it wouldn't seem that I was just picking on BurntPork
I just wish 2D Mario looked as good as Sonic Generations. The little I played of it really impressed me. It really had the spirit of the 16 bit games in polygonal form.
I wonder what Acebandage and Burntpork think of this year's E3.
Aliens CM and InjusticeHey in hindsight apparently my bare minimum wasn't even enough to vault over.
So there's that.
Still can't believe nothing from 2013 was shown. Nothing to even allude to ongoing support.
Aliens CM and Injustice
So now that MS and Sony didnt show any new console at E3...
what do we make of that OBAN rumor?
Someone from GAF asked the Gearbox guys about Aliens and they couldn't talk about it..So was there just nothing at all ready to be shown then?
That bodes bad tidings about the future of 3rd party support.
Apologies if this has been posted. I couldn't find it, but it's over a week old so must be somewhere here.
http://wiiudaily.com/2012/06/wii-u-getting-achievements-cloud-storage-social-networking/
Wii U development and game ports
Additionally, the source mentioned that porting current gen games to the Wii U isnt as easy as originally thought, and that games that have been developed for the Xbox 360 are much easier to port to Wii U than PS3 versions. A lot less headache involved because their architecture is similar. Technically, you can just recompile X360 to the Wii U and itll pretty much run, but PS3 to Wii U is much much trickier. He said that the latest SDK hardware is final, only the software keeps updating.
Weve spent a lot of time creating our own tools for the X360 this generation, and weve already tweaked a lot of the tools to work on the Wii U. But if you code on the Wii U from ground up and have to use middleware, its probably gonna be tougher than doing an X360 game from ground up.
Apologies if this has been posted. I couldn't find it, but it's over a week old so must be somewhere here.
"Wii U getting achievements, cloud storage, social networking"
http://wiiudaily.com/2012/06/wii-u-getting-achievements-cloud-storage-social-networking/
Heh, everyone in the NFL thread thought I'd get banned.
I'm still here, I WIN!
I'd be totally okay with that for a new Mario sidescroller on Wii U. Regulate NSMB to handhelds. The classic section of Generations is everything I could have asked for for a modern day 2D Sonic game. New Super Mario Bros falls more along the lines of Sonic 4.
Where's Super Mario Generations, Nintendo?
Someone from GAF asked the Gearbox guys about Aliens and they couldn't talk about it..
I knew we made a mistake.
It's not that they necessarily had obvious alternatives. It's that the fp throughput of those CPUs was mostly wasted/used for stuff gpu transistors would've done better. For instance, Sony could have picked a more potent gpu, instead of relegating gpu work to the SPUs. Undoubtedly there were good SPU use cases, but CELL's most useful role throughout the gen was to babysit the RSX. With Xenos the situation was a tad different - there the gpu was both potent and actually capable of compute-style tasks via the memexport feature, but that remained largely underutilized. I hope we'll see some attitude shift this gen toward better workload distribution among the main work units of the platforms. In this regard, U is a step in the right direction.What do you mean blu? Do you mean there was too much emphasis put on it? If they didn't do that, what would they have done because weren't compute shaders not really around then?
It's not that they necessarily had obvious alternatives. It's that the fp throughput of those CPUs was mostly wasted/used for stuff gpu transistors would've done better. For instance, Sony could have picked a more potent gpu, instead of relegating gpu work to the SPUs. Undoubtedly there were good SPU use cases, but CELL's most useful role throughout the gen was to babysit the RSX. With Xenos the situation was a tad different - there the gpu was both potent and actually capable of compute-style tasks via the memexport feature, but that remained largely underutilized. I hope we'll see some attitude shift this gen toward better workload distribution among the main work units of the platforms. In this regard, U is a step in the right direction.
If they'd ever tried to create a competent online system, or at least learned from others they'd know it's no more challenging than most. You have much more direct control over a limited number of Pikmin, but RTS games have been dealing with hundreds if not thousands of player controller units. Again, direct control isn't there, but it still shouldn't be impossible.Excuse me if the following comes across as whiney....
I'm still peeved that there is no plans to put Pikmin 3 online. I was reading people explain that the 100 on-screen pikmin makes this very difficult to track online, but then I realized that Pikmin are AI. They don't need to be tracked at all as long as the two internet players are running same copy of the game. Isn't the main thing that is transmitted across games in online play is the input from the other player(s)? If that's the case I don't see how pikmin is any more tricky to get working online than any other 2-player game. Once you would have built the net-code to transmit the player input to each other's console, the only extra work would be in dealing with how to handle lag, which in Pikmin's case is not a big deal as the players don't even interact with each other directly.
At the end of the day, the only thing you need to transmit over the network is the I/O data from the player's controller. Nothing else. (I think.)
Where am I going wrong?
For reference, here is what Miyamoto used as a reason for no online Pikmin:
"But in the situation of Pikmin, for example, since you would have lots of individual, small creatures, the Pikmin, whose every movement and location is going to be really important in the game, it would be very difficult to sync up over an internet connection."
I hope he is wrong about this, because to have a Pikmin game online is a gamer's dream come true, imo.
Excuse me if the following comes across as whiney....
I'm still peeved that there is no plans to put Pikmin 3 online. I was reading people explain that the 100 on-screen pikmin makes this very difficult to track online, but then I realized that Pikmin are AI. They don't need to be tracked at all as long as the two internet players are running same copy of the game. Isn't the main thing that is transmitted across games in online play is the input from the other player(s)? If that's the case I don't see how pikmin is any more tricky to get working online than any other 2-player game. Once you would have built the net-code to transmit the player input to each other's console, the only extra work would be in dealing with how to handle lag, which in Pikmin's case is not a big deal as the players don't even interact with each other directly.
At the end of the day, the only thing you need to transmit over the network is the I/O data from the player's controller. Nothing else. (I think.)
Where am I going wrong?
For reference, here is what Miyamoto used as a reason for no online Pikmin:
"But in the situation of Pikmin, for example, since you would have lots of individual, small creatures, the Pikmin, whose every movement and location is going to be really important in the game, it would be very difficult to sync up over an internet connection."
I hope he is wrong about this, because to have a Pikmin game online is a gamer's dream come true, imo.
Sony Europe boss Jim Ryan has confessed that Wii U is a potential risk to Sonys PlayStation 3. Ryan says that although Nintendos forthcoming console is a potential risk, the company is extremely confident that the new IPs they have been working on will pay dividends, and will ultimately brush off the threat of Wii U.
Its obviously a potential risk but we feel really good about our content. Obviously, it comes down to content. There are people who buy gadgets for the sake of the gadget, but thats pretty niche. We feel good about our line-up that we showed at E3. Were very excited about publishing it. Weve got 30 million PS3s (sales target) for this year, its a big number but weve got the tools to go out and deliver that.
How many of the games they showed were for 2013?
What games do they think will sell the console this year?
Im starting to see a 2014 release for the PS4.
I wonder what Acebandage and Burntpork think of this year's E3.